Division Six Agent

Sheets for the Bronze Class: Tier 6 enemies will be kept here.
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Division Six Agent

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Post by Tony »

Name: Division Six Agent

Reward:
6 xp (1st run)
Type-D6 Mod: Weapon augmentation to be applied during crafting of a gun, cannot be removed. This gun functions as a spiritual weapon - it's damage is treated as magic for soaking purposes. Each shot costs 1 mp per 40 damage dealt. If the user runs out of mp mid attack, only the damage they can afford is dealt.(2nd run)
Division Six Agent Card: 'Personal Deadlock' - 200% magic soak for 1d3 rounds, but can't invoke mp-costing abilities during duration. 500 mp.(Extreme Challenge)

Description:A special branch of the government established in 1994 to deal with possible supernatural threat after the Fae attacked Manhatten. Division six is outfitted to respond to high powered magical beings with extreme force, using state of the art technology. The agent being pitted against you is a man in tactical grey armor with an advanced looking rifle and a strange armored backpack with an antenna sticking out of it.

Weapon of Choice:TD6 Assault Rifle (12,000 hp, 25% mp drain, 1d200+95)

HP:70,000
MP: 0
Physical Soak: 6000
Mental Soak: 30,000

Dodge Roll: 1d210+100

Attack Behavior:
**NOTE: Division Six battles are Deadlocked - Magic users must beat a 250 to cast at all. This does not impact psionics or physical abilities**

1,2: TD6 Rifle
3: Personal Deadlock: Prevents all magic for 5 rounds unless the caster beats a 250 magic cast DC
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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