Great Malboro

Sheets for the Bronze Class: Tier 6 enemies will be kept here.
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Great Malboro

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Post by Tony »

Name
Great Malboro

Reward:
6 xp (1st run)
Tourmaline Ring (20% Resist to Poison/Venom) (2nd run)
Great Malboro Card (Extreme Challenge): Bad Breath: A thick, ghastly, nausea-inflicting fog of toxins and poisons that ravage the body. Targets 1d3 enemies. if successful, inflicts Mild Sleep, Moderate Blind(roll bonuses -25%), Acute Silence, Mild Slow(rolls -20 after Blind), Mild Confuse(1d2, 1=enemy, 2=ally), -10% Current HP/round Poison, all for 1d5 rounds.). 1000 mp.

Description:An eight foot tall behemoth mix of plant and monster, the Great Malboro greatly resembles a creature that would only be seen in a nightmare. With a great disc-shaped face tingling with spines and spikes, bright yellow eyes, and a cavernous maw lined with rows of digestive teeth seeping deteriorating saliva that leads into the gullet of the creature. Below the coverage of the disc-shaped face, the body of the Malboro is a thick trunk at least five feet wide that bristles with spines that seem acidic poisons. Thick roots that leave trails of mucous along the ground where it moves support the monstrosity.

The Great Malboro, otherwise known as the Malboro Queen, is the leader of Malboro colonies that reside in forests, jungles, and damp cavernous places. There will only be one Great Malboro in any given area, as when one or more meet there is usually only one left after the battle. A viciously territorial creature by nature, the Great Malboro will even attack lesser Malboros that approach it too close. The area around a Great Malboro will seem almost decaying, as its body requires great resources to maintain dominance and control.


Image

Weapon of Choice:
Tentacles (7000 HP)
Acid (5000 HP, reduces total physical soak by 25%)
Teeth (8000 HP)

HP: 55,000
MP: 7,500
Physical Soak: 4000
Mental Soak: 2500

Dodge Roll: 1d130+62

Attack Behavior:
1, 2, 3: Tentacle Barrage (1d150+72, 1d4 hits)
4: Acid Spit (1d120+55, one target)
5: Bad Breath - The Great Malboro breathes out a thick, ghastly, nausea-inflicting fog of toxins and poisons that ravage the body. (1d140+65, all enemies. if successful, inflicts Mild Sleep, Moderate Blind(roll bonuses -25%), Acute Silence, Mild Slow(rolls -20 after Blind), Mild Confuse(1d2, 1=enemy, 2=ally), -10% Current HP/round Poison, all for 1d5 rounds.)
6: Chew - The Great Malboro picks up an enemy and tosses it into its mouth before spitting it back out. (1d110+50, inflicts -500 Max HP/round Venom and -25% physical soak. If enemy is KO'd by attack, the enemy is considered out of the battle and devoured. The Malboro will include already KO'd enemies into this roll, and if a KO'd is selected, that target is devoured and considered out of the battle.)
7. Call - The Great Malboro summons lesser Malboros to battle. (Summons one Malboro per call.)
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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