Starman

Sheets for the Bronze Class: Tier 5 enemies will be kept here.
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Starman

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Post by Tony »

Name: Starman


Reward:
5 xp (1st run)
Starman Badge (10,000 credits) (2nd run)
Starman Card: PK Fire, if hit roll 1d4. Add result to base damage modifier of *2. (Extreme Challenge)

Description:You form in the middle of the Hikaru City street. On the other end of the street, a single silver alien humanoid stands. Having no joints, its tendrils curve to its hips. On its heart, you see a number of red badges, moreso than the Starman Jr

Weapon of Choice: Tendrils (2000 damage per hit)

HP: 18000 hp
MP: 3000
Physical Soak: 1000
Mental Soak: 4000

Dodge Roll:
1d90+40 (physical)
1d140+67 Mental Defense Roll** (Auto-Reflect: Non-Area of Effect magic (including multi-target) is returned back to the caster automatically. Lasts for 5 rounds.)

**See Additional Notes**

Attack Behavior: 1d5

1: Reinforcements (Teleports in support units. 1d3 (Starman, Saucer Pod, Armored Fuel Supply)
2: Tendril Smack (1d110+50, 1d3 hits, 2000 per hit)
3: PK Fire (1d4, one target, fire elemental. 3000 damage on a 1, 2, 3 (Fire Alpha), 6000 on a 4 (Fire Beta)) 1d140+65
4: PK Thunder (1d5, all targets, wind elemental, 2500 damage on 1, 2, 3, 4 (Thunder Alpha), 5000 on 5 (thunder beta)) 1d140+65
5: PK Shield Alpha (Restores reflect barrier for 1d5 rounds.)


NOTE A: Starman begins the battle with PK Shield
NOTE B: While Shield is in place, the starman will not attempt to cancel magic. Instead, it will allow it to hit and reflect the magic
NOTE C: Saucer/Fuel pod Supply

Saucer: 1000 hp
1: Sonic Beam - 1000 unsoakable damage, 1d140+65

Fuel Pod: 1000 hp, restores 1500 hp to all Starmen each round.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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