Starman Junior
Sheets for the Bronze Class: Tier 4 enemies will be kept here.
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Starman Junior
Name
Starman Junior
Reward:
4 xp (1st run)
Starman Ribbon (4000 credits) (2nd run)
Starman Junior Card:PSI Thunder Beta - a far more concentrated burst of lightning is focused on a single target. *4 Spell Damage (Extreme Challenge)
Description:A silvery being with no joints, two legs, and two long tendrils for arms stands at the opposite end of a cracked city street from you. It wears a visor over its eyes, but unlike its bigger brothers and cousins, this Starman's chest bears no badges, only a single small ribbon.
Weapon of Choice: Tendrils (1500 damage)
HP: 10,000
MP: 500
Physical Soak: 400
Mental Soak: 1000
Dodge Roll:
1d30+10 physical
1d40+15 physical block
1d120+55 mental/magical
Attack Behavior (1d7):
1, 2: Tendril Slap - the Starman Junior uses its tendrils to smack a single enemy. (1d60+25, 1d2 hits)
3: PSI Thunder Alpha - the Starman conjures a hailstorm of small lightning blasts to strike all enemies in front of it. (1d70+30, 2600 magic damage, all targets)
4: PSI Thunder Beta - a far more concentrated burst of lightning is focused on a single target. (1d70+30, 5200 magic damage, one target)
5: PSI Shield Alpha - the Starman Junior erects a silvery transparent barrier in front of itself that absorbs attacks against it. Lasts for 1d5 rounds. (Raises Physical and Mental Soak by 400)
6: PSI Shield Beta - the Starman Junior erects a golden transparent barrier in front of itself that absorbs physical attack sagainst it and completely reflects any magical or psionics used against it. Lasts for 1d5 rounds. (Raises Physical Soak by 400 points, 'Reflect' status.)
7: Reinforcements - teleports in another Starman Junior to support itself.
Starman Junior
Reward:
4 xp (1st run)
Starman Ribbon (4000 credits) (2nd run)
Starman Junior Card:PSI Thunder Beta - a far more concentrated burst of lightning is focused on a single target. *4 Spell Damage (Extreme Challenge)
Description:A silvery being with no joints, two legs, and two long tendrils for arms stands at the opposite end of a cracked city street from you. It wears a visor over its eyes, but unlike its bigger brothers and cousins, this Starman's chest bears no badges, only a single small ribbon.
Weapon of Choice: Tendrils (1500 damage)
HP: 10,000
MP: 500
Physical Soak: 400
Mental Soak: 1000
Dodge Roll:
1d30+10 physical
1d40+15 physical block
1d120+55 mental/magical
Attack Behavior (1d7):
1, 2: Tendril Slap - the Starman Junior uses its tendrils to smack a single enemy. (1d60+25, 1d2 hits)
3: PSI Thunder Alpha - the Starman conjures a hailstorm of small lightning blasts to strike all enemies in front of it. (1d70+30, 2600 magic damage, all targets)
4: PSI Thunder Beta - a far more concentrated burst of lightning is focused on a single target. (1d70+30, 5200 magic damage, one target)
5: PSI Shield Alpha - the Starman Junior erects a silvery transparent barrier in front of itself that absorbs attacks against it. Lasts for 1d5 rounds. (Raises Physical and Mental Soak by 400)
6: PSI Shield Beta - the Starman Junior erects a golden transparent barrier in front of itself that absorbs physical attack sagainst it and completely reflects any magical or psionics used against it. Lasts for 1d5 rounds. (Raises Physical Soak by 400 points, 'Reflect' status.)
7: Reinforcements - teleports in another Starman Junior to support itself.
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