Sigma Section Soldier
Sheets for the Bronze Class: Tier 4 enemies will be kept here.
1 post
•
Page 1 of 1
Sigma Section Soldier
Name: Sigma Section Soldier
Reward:
4 xp (1st run)
Sigma Section Helmet (Shows the HP of enemies) (2nd run)
AP Pulse Mod (Extreme Challenge): Firearm Mod, 2 Augmentation Slots, adds the option to deal 1/4th of your normal damage as unsoakable damaging energy barrage. Any attempt to buff or enchant the weapons damage beyond normal will overload the capacitor, destroying the modification.
Description:The elite enforcers of the Evermore Empire, the Sigma Section guard wear white ceramic uniforms reinforced with an alien polymer. As the Emperor's personal task force, they are fast, skilled, and lethal. Many resistance agents have been brutally struck down by the sentinels of the empire.
Weapon of Choice: Sigma-13 Shotgun (8,000 unsoakable damage)
HP: 30,000
MP: 1,000
Physical Soak: 5000
Mental Soak: 5000
Dodge Roll: 1d140+65
Attack Behavior (1d6):
1, 2: Shotgun Blast
3, 4: Curaga (10,000 damage heal)
5: FRAGLAS (See Item)
6: Overcharge: 24,000 unsoakable damage. 1d130+60. Has a 3 round cooldown after use.
Reward:
4 xp (1st run)
Sigma Section Helmet (Shows the HP of enemies) (2nd run)
AP Pulse Mod (Extreme Challenge): Firearm Mod, 2 Augmentation Slots, adds the option to deal 1/4th of your normal damage as unsoakable damaging energy barrage. Any attempt to buff or enchant the weapons damage beyond normal will overload the capacitor, destroying the modification.
Description:The elite enforcers of the Evermore Empire, the Sigma Section guard wear white ceramic uniforms reinforced with an alien polymer. As the Emperor's personal task force, they are fast, skilled, and lethal. Many resistance agents have been brutally struck down by the sentinels of the empire.
Weapon of Choice: Sigma-13 Shotgun (8,000 unsoakable damage)
HP: 30,000
MP: 1,000
Physical Soak: 5000
Mental Soak: 5000
Dodge Roll: 1d140+65
Attack Behavior (1d6):
1, 2: Shotgun Blast
3, 4: Curaga (10,000 damage heal)
5: FRAGLAS (See Item)
6: Overcharge: 24,000 unsoakable damage. 1d130+60. Has a 3 round cooldown after use.
1 post
•
Page 1 of 1