Frost Demon

Sheets for the Bronze Class: Tier 4 enemies will be kept here.
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Frost Demon

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Post by Tony »

Name
Frost Demon

Reward:
4 xp (1st run)
Ice Crystal (One-Use Item: Inflicts 'Freeze' Status Effect) (2nd run)
Frost Card: Absolute Zero Claw: Create a claw of ice and slam it hand into the ground, causing a bed of jagged ice spears to break from the ground in a trail towards an enemy. (If hit,target incurs Moderate 'Freeze' Status Effect, increased by +1 per consecutive attack without curing status.) If target has a Water(Ice) affinity inflict unsoakable damage against them. *3 Damage (Extreme Challenge)

Description: A crystalline demon, hunched over like a canine predator. It stands on all fours, about five feet high at the shoulders, but as it stands up on both feet it stretches to almost ten feet tall. Its entire body ripples with muscle while many portions of its body are covered in enormous chunks of ice, and its body even exudes a cold mist. The creature has a long tail to balance itself out, which ends in several hard spikes of ice.

The Frost Demon is an evolution of the Blade Demon, a force of shock troopers created by the Devil Emperor Mundus. Created solely for the purpose of defeating demons from the Fire Hells, the Frost is impervious to any fire weaker than Ifrit's hellfire.


Image

Weapon of Choice:
Absolute Zero Claws

HP: 17000
MP: 2000
Physical Soak: 1500
Mental Soak: 2000 (Immune to Fire, Absorbs Ice)

Dodge Roll: 1d110+55 block, 1d100+45 dodge

Attack Behavior (1d10):
1, 2: Claw Swipe: The Frost sweeps its claws several times at an enemy. (1d130+63, 1d3 hits, 2500 Ice damage apiece)
3, 4: Uppercut: The Frost lunges forward into a vicious uppercut, then holds the pose for several long seconds after. (1d150+73, 6000 Ice damage, attacks one turn, loses the next)
5: Cold Wave: The Frost swings a claw, forming enormous, jagged spears of ice that shoot out in all directions. (1d130+63, all targets, 3000 Ice damage)
6: Cold Barrage: The Frost raises a claw, then points at an enemy, sending several jagged spears of ice at an enemy. (1d120+58, one target, 1d3 hits, 3000 Ice damage)
7: Impalement: The Frost slams a hand into the ground, causing a bed of jagged ice spears to break from the ground in a trail towards an enemy. (1d110+50, incurs Moderate 'Freeze' Status Effect, increased by +1 per consecutive attack without curing status.)
8: Displacement: The Frost breaks itself down into millions of water particles, then disappears from its place, only to appear on the opposite side of its opponents an Area away. This forces enemies to spend a turn to get back into melee range with it.
9, 10: Regeneration: The Frost envelopes itself in an enormous shell of ice. forming a diamond shape about twelve feet tall. This lasts for 3 rounds, and the Frost regenerates 5000 HP a round. The shell, however, can be broken. It has 10,000 HP, and if the shell is broken, the Regeneration stops. If the shell isn't broken, the Frost will destroy it itself after it's fully regenerated.
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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