Mephisto

Sheets for the Bronze Class: Tier 3 enemies will be kept here.
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Mephisto

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Post by Tony »

Name
Mephisto

Reward:
3 xp (1st run)
Mephisto Cloak (+5 to hide check) (2nd run)
Mephisto Card: Spectral Shroud: use special shroud to sink into the floor/ground or walls around you. For the next round, you cannot be attacked, as any attacks will simply attack the ground or wall where you are. During this time you can hide from your opponent. On your next turn, it roll vs. an enemy's 'Spot' skill. If the character fails, gain +20 to your next attack roll vs. the opponent's flat-foot (Reaction) dodge. If this succeeds, the attack deals 3x damage. 400 mp(Extreme Challenge)

Description: A floating, ghoulish apparition that floats high in the air, enshrouded in a black cloak and hat that shields its face. The cloak appears to be ripped and torn, but made of energy rather than fabric. It swirls and shifts around the creature as it hovers in front of you, the whitish trails of the remains of a body seen flickering just beneath the bottom of this creature's black cloak. Protruding from both 'sleeves' of this cloak are five bony 'fingers'.

However... this creature is not completely as it appears. When the shroud is effectively removed, the Faust is nothing but a cowardly scorpion-like creature about five feet long and two feet tall, with six legs, an elongated tail, and a protruding head.

The Mephisto is a class of low-level demon, accustomed to sneaking up on its victims and killing them without mercy or hesitation. Its only appealing value to Mundus or any other Devil is its assassin-like qualities... otherwise, these would never see the light of day outside of the Hell Gate.


Image

Weapon of Choice:
Extended Claws

HP: 6000
MP: 0
Physical Soak: Special/500
Mental Soak: Special/500

Dodge Roll: 1d120+58/1d80+38

Attack Behavior (1d5):
1, 2, 3: Impale - The Mephisto spins around in a quick circle around an enemy, then one of its clawed digits extends, appearing like a beam of energy, to impale an enemy through the middle. (1d130+62, 2500 unsoakable damage.)
4: Scythe Blade - The Mephisto extends one of its long digits, and swings the curved 'blade' like a scythe or a sickle, hacking at an enemy. (1d110+52, 1d3, 1500 soakable damage)
5: Merge - The Mephisto uses its special shroud to sink into the floor/ground or walls around. For the next round, the Mephisto cannot be attacked, as any attacks will simply attack the ground or wall where it is. This causes its enemies to lose track of it. On the Mephisto's next turn, it rolls 1d140+65 vs. an enemy's 'Spot' skill. If the character fails, the Mephisto rolls its attack with a +20 vs. the opponent's flat-foot (Reaction) dodge. If this succeeds, the attack deals 3x damage.

** SPECIAL **
The Mephisto demon's shroud is made of a special gas that warps space and time around itself, and as a result, makes the demon nearly impossible to strike. This can be countered, however, with projectile weapons and magic. Melee weapons will simply pass through this enemy harmlessly, regardless of roll or damage.

However, while magic and projectile weapons will strike the creature, they will not do damage -- only weaken the shroud. In order to harm the demon directly, 5 projectile attacks or 3 magic attacks must strike the shroud. Damage is no factor. After 5 projectile attacks or 3 magic attacks, the creature's shroud will disappear and it falls to the ground.

For the next 3 rounds, the creature is in its normal state, and is extremely vulnerable. The creature doesn't have the ability to attack, and only runs around aimlessly. On the third round, the Mephisto will regenerate its shroud.

When this happens, the Mephisto swings its Scythe Blade around in a great circle. This attack will strike any and all enemies within melee range. (1d130+68, all targets in melee range, 2000 damage. FLAT FOOT/REACTION DODGE ONLY.)
Tony
Aide-de-Camp
Posts: 831
Joined: October 10th, 2008, 9:41 pm
Location: Lubbock, Texas

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