Gadget Drone Type M v.1

Sheets for the Bronze Class: Tier 2 enemies will be kept here.
1 post Page 1 of 1

Gadget Drone Type M v.1

Quote

Post by Delfin »

Name
Gadget Drone Type M v.1 (Short: Type M v.1)

Reward
2 xp (First Run)
Variant M Doll - A worthless doll made of cloth not even a mecha fan would want.(1 credit) (Second run)
Variant M Card (Extreme Challenge): Magic Suppression: Drains 200 mp from the target and inflicts Silence on them. 100 mp.

Description
A rectangle shaped bot with a golden eye at the center and four black smaller boltlike dots around it. Comes in all kinds of colors but just like Type P, it has no bearing at the abilities it has. These are rather... bland in appearance really.
The bot itself seems to emanate a pressuring aura that quickly makes one feel mentally exhausted and less in control of the surroundings than usual.
Image

Weapon of Choice
Energy Weaponry

HP: 10,000
MP: 0
Physical Soak: 0
Mental Soak: 5000

Avoidance Rolls
Physical attacks: 1d40+15
Magical attacks (any type): 1d150+70

Notice
If the challenger(s) has more than 1000 MP (added together), this fight will automatically spawn five identical bots, each with seperate HP and a default init roll of 100. If this isn't triggered, it will be just one bot that automatically goes last.

Aslong as a Type M bot is in play, MP costs for any ability (spells or skills alike) are doubled and half as effective, including durations. Getting a 1 on durations will automatically fail the spell.

Attack Behaviour: Two or less bots - 1d4
1-2: Rapid Shot, the bot fire energy projectiles in rapid manner, targetting all opponents in an area. 1d80+35, 1000 unsoakable damage if hit.
3: Magic Suppression, the bot lets out a sonar wave towards a target. 1d40+15, (Flatfoot only!). If hit target takes 200 MP damage and becomes silenced for 1d5 rounds.
4: Fire Shield, the bot engulfs itself in encircling flames to prevent melee attackers. Lasts for 1d3 rounds, crossing flames deals 1000 fire damage. If rolled again while engulfed, increase damage by another 1000.

Attack behaviour: Three or more bots - 1d5
1-2: Rapid Shot, the bot fire energy projectiles in rapid manner, targetting all opponents in an area. 1d80+35, 1000 unsoakable damage if hit.
3: Magic Suppression, the bot lets out a sonar wave towards a target. 1d40+15, (Flatfoot only!). If hit target takes 200 MP damage and becomes silenced for 1d5 rounds.
4: Fire Shield, the bot engulfs itself in encircling flames to prevent melee attackers. Lasts for 1d3 rounds, crossing flames deals 1000 fire damage. If rolled again while engulfed, increase damage by another 1000.
5: Magic Destroyer, all the remaining bots act in unison regardless of their turn order (doesn't cost them their turn either) to attack a silenced target (if no one is silenced, reroll). The bots will circle around the target and attack simultaneously with variating energy weaponry. 1d80+35, #d3 (replace # by amount of bots in play). If hit, deals 200 mp damage per hit and hp damage equal to max mp per hit (unsoakable).
Hurp Durp This is a Signature.
Delfin
Train Conductor
Posts: 31
Joined: November 8th, 2008, 11:44 pm
Location: Southern Sweden

1 post Page 1 of 1