Gadget Drone Type P v.1

Sheets for the Bronze Class: Tier 2 enemies will be kept here.
1 post Page 1 of 1

Gadget Drone Type P v.1

Quote

Post by Delfin »

Name
Gadget Drone Type P v.1 (Short: Type P v.1)

Reward
2 xp (First Run)
Variant P Doll - A worthless doll made of cloth not even a mecha fan would want.(1000 credits) (Second run)
Variant P Card (Extreme Challenge): Bind Beam - Forms a cascade of rings around a target for 1d5 rounds, during which the target is under the paralysis effect and suffers *1 unsoakable damage. 100 mp.

Description
A ballshaped drone with two antennas sticking out at it's side and a small red dot in the center much like an eye. It can come in a multitude of colors but has no bearing to it's abilities. You can only describe it so much.
Image

Weapon of Choice
Energy Weaponry

HP: 10,000
MP: 0
Physical Soak: 5000
Mental Soak: 0

Avoidance Rolls
Physical attacks (Any type): 1d150+70
Magical attacks: 1d20+5

Notice
If the challenger(s) has more than 4000 HP (added together), this fight will automatically spawn five identical bots, each with seperate HP and a default init roll of 100. If this isn't triggered, it will be just one bot that automatically goes last.

Attack Behaviour: Two or less bots - 1d4
1-2: The bot shoot out wrapping energy beams that tries to circle one target, preventing them from any type of movement other than flatfoot dodge. 1d60+25. If hit, roll 1d5 for duration and for every round caught, 500 unsoakable damage is taken. Can be broken early by overpowering it through strength: DC 20
3-4: The bot shoots small energy projectiles rapidly to try gun down their opponents. Targets everyone, 1d80+35, 1000 unsoakable damage if hit.

Attack behaviour: Three or more bots - 1d5
1-2: The bot shoot out wrapping energy beams that tries to circle one target, preventing them from any type of movement other than flatfoot dodge. 1d60+25. If hit, roll 1d5 for duration and for every round caught, 500 unsoakable damage is taken. Can be broken early by overpowering it through strength: DC 20. If targeted again by a bot while bound with this, see 5.
3-4: The bot shoots small energy projectiles rapidly to try gun down their opponents. Targets everyone, 1d80+35, 1000 unsoakable damage if hit.
5: All the remaining bots act in unison regardless of their turn order (doesn't cost them their turn either) to attack a bound target (if no one is bound, reroll), firing rapidly at the target. 1d80+35, #d5 (replace # by amount of bots in play). 1234 Unsoakable damage per hit.
Hurp Durp This is a Signature.
Delfin
Train Conductor
Posts: 31
Joined: November 8th, 2008, 11:44 pm
Location: Southern Sweden

1 post Page 1 of 1