Character Sheet for Existing Characters

The blank character sheet, a guide on it, and other information regarding the sheet itself will be kept here.
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Character Sheet for Existing Characters

Quote

Post by Strato »

Text appearing in yellow is meant to help guide you through the process of writing a sheet up. If you copy/paste this form, please delete the yellow text upon posting. Thanks!

This sheet can also be partially generated using the character sheet generator.

<<> Player Info <>>

Just some basic information here like your name, your character's name, the time zone you play in, et cetera. Leave the approval field blank; a GM will fill in their name once the sheet has been approved.

IRC Nick:
Real Name (Optional):
Character Name:
Character Race:
Time Zone: PST
Sheet Approved by:

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<<>Statistics<>>

Total Experience Points:

For pre-existing characters, your XP total is equal to 2/3 of what it was previously, rounded down.

When writing out your sheet, choose two statistics to serve as Primary Characteristics. Each stat offers additional bonuses when chosen as a Primary Characteristic. When you choose a statistic as a Primary Characteristic, please do so by placing a 'P' in the parentheses to the left of the statistic. Additionally, for every 50 points spent in a statistic, you may take one Milestone, granting additional, relevant bonuses.

For more information on Statistics, Primary Characteristics, and Milestones, please consult this thread.

Health is effectively the measure of how durable your character is. It primarily affects your HP and your soak values.

( ) Health: [] | Bonus +
HP: (Health * 50) | Natural Soak: (Health) | Status Resistance: (See Milestones) | Endure %: (See Milestones)
Milestones:

Awareness is effectively the measure of your awareness of the environment around you, and the accuracy of your attacks, physical and magical alike.

( ) Awareness: [] | Bonus +
Base Attack Bonus: + | Perception Bonus: +
Milestones:

Dexterity is the measure of how agile and elusive your character is, affecting primarily dodge/block rolls as well as style points.

( ) Dexterity: [] | Bonus +
Full Dodge: | Flat-Foot Dodge: | Style Points: (Dexterity * 5)
Milestones:

Strength is, obviously, the measure of how strong your character is, affecting carry weight and melee/bow damage.

( ) Strength: [] | Bonus +
Base Physical Damage: (Strength * 2) | Inventory Size: (Strength / 10)
Milestones:

Spirit is the measure of magical prowess and creativity, affecting magic damage & capacity, and the ability to craft.

( ) Spirit: [] | Bonus: +
Base Magical Damage: (Spirit * 2) | Spell Points: (Spirit * 5) | MP: (Spirit * 10)
Milestones:

Luck is the measure of how fortunate your character is.
Luck points each add 5 to a roll result.
Luck points must be used as you roll. Declare their use in the roll itself, such as [1s5+40 Athletics (5 luck points)]
You may not use more than 10 luck points on one roll result.
Luck points cannot affect a botch. If a botch is rolled, any luck points used in the roll are refunded.
If you choose Luck as a Primary Statistic, then once per mission, you may spend luck points in this manner after your roll. All other limitations still apply.

( ) Luck: [] | Bonus: +
Luck Points: (Luck / 10) | Draw Chance: (See Milestones) | No-Sell Chance: (See Milestones)
Milestones:

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<<>Skills<>>
(Used) / (Maximum) Skill Points

Your skill points are equal to your current XP * 2.

Skill levels are measured from levels 1 to 10. The following are their costs.

-------------------
Level 1 - 25 SkP
Level 2 - 65 SkP
Level 3 - 130 SkP
Level 4 - 220 SkP
Level 5 - 335 SkP
Level 6 - 475 SkP
Level 7 - 640 SkP
Level 8 - 830 SkP
Level 9 - 1045 SkP
Level 10 - 1285 SkP
-------------------

Find more information about general and advanced skills here.
Find more information about combat skills here.
Find more information about magic skills here.
Find more information about artisan skills here.

Movement Skills



Utility Skills



Combat Skills



Magic Skills



Artisan / Knowledge Skills



Field Training Skills



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<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP

Physical abilities are, specifically, customized attacks you may create for your character, within reason and within their skill limits. For more information on physical customs, click here.

-= Magical/Psionic (Spell Points) =-
Current Spell Points: (Used) / (Max) SpP

For more information regarding magic, click here.
If a spell you possess is in NeXT already, you may keep it.
If a spell you already possess is in NeXT but is now in a higher level:
-If the spell is now level 6 or lower, you may keep it, though note the change in MP and spell point cost.
-If the spell is now level 7 or higher but you still have sufficient skill level to wield the spell, consult a GM.
-If the spell is L7 or above and you can't wield it with your current skill level, you may exchange it for a spell of the level it was in the previous system iteration(if it was level 6 before, you may exchange it for a L6 or lower spell, or forget it entirely if you so desire).
Don't be afraid to ask a GM if you have questions!

If a spell you had before is not in NeXT, or a spell you had previously now has prerequisites you have not fulfilled, you may do one of the following.
-Exchange a spell for another spell of the same level(unless the spell is level 7 or above, in which case it must be a spell of similar effect, such as Fire III for Firaga). As an example, if you had Blizzara II, a L5 spell, you may exchange it for Freezera.
-Exchange a spell for multiple spells whose levels add up to the level of the spell you just lost (or fewer).
-Forget the spell entirely.

You are welcome to discard previously learned spells at your discretion. However, there is no 'trading up', i.e. exchanging a L4 and L3 for a L7 spell.
For more information on magical customs, click here.

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<<> Traits and Feats <>>

-= Traits =-

Traits:

For more information on traits, click here. You will start out with 18 points to spend on traits.

-= Character Classes =-

Your character may choose 3 classes, to further specific abilities and skills your character is centered around. For more information on classes and class feats, click here.

1)
2)
3)

-= Feats =-

Feats are designed to be extraordinary deeds a character can perform. You may choose a feat for a slot once that character has reached the prerequisite XP for that slot. For more information on feats, click here.

(* denotes feats taken at character creation.)

*Feat 1(200XP) -
*Feat 2(400XP) -
*Feat 3(600XP) -
*Feat 4(800XP) -
*Feat 5(1000XP) -
Feat 6(1200XP) -
Feat 7(1400XP) -
Feat 8(1600XP) -
Feat 9(1800XP) -
Feat 10(2000XP) -
Feat 11(2200XP) -
Feat 12(2400XP) -
Feat 13(2600XP) -
Feat 14(2800XP) -
Feat 15(3000XP) -
Feat 16(3200XP) -
Feat 17(3400XP) -
Feat 18(3600XP) -
Feat 19(3800XP) -
Feat 20(4000XP) -

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<<> Equipment Slots <>>

Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

Zollar:
Gil:
Crowns:
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<<> Inventory <>>

Here, you will list off the items in your character's inventory. All items must be converted to the new system; GMs will help with this process.

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<<> Character Description <>>

Here, feel free to tell us more about your character and their appearance/background/et cetera.

Age:
Height:
Weight: (optional)
Appearance:
Eye Color:
Hair Color:
Notable Features:

<<> Character Personality <>>

Favorite Food:
Likes:
Dislikes:
Favorite Color:
Fears:


<<>Character Background<>>

History:
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<<> Special Notes <>>

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Last edited by Strato on July 18th, 2023, 9:35 pm, edited 19 times in total.
Strato
Posts: 363
Joined: December 31st, 2008, 10:08 pm

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