Akera Sorel

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Akera Sorel

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Post by Katie »

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DW CHARACTER SHEET 3.0

<<>Player Info<>>

IRC Nick: Cissnei
Real Name (Optional): Katie
Sheet Approved by: (Leave Blank)
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<<>Character Description<>>

Name: Akera Sorel
Race: Human
Age: 22
Height: .
Weight: .
Appearance: .
Eye Color: .
Hair Color: .
Notable Features: .


<<>Character Personality<>>

Favorite Food: .
Likes: .
Dislikes: .
Favorite Color: .
Fears: .


<<>Character Background<>>

History: .
Notable Accomplishments: .
Training (If any): .


<<>Weapons/Items<>>

Weapon Name: Mod #: Effect of weapon
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<<>Statistics<>>


500 points to distribute

Experience Total: 0
Unspent Experience: 0
Vital Statistics

Every 10 points in a stat offers a +1 bonus to roll, removing the divided equation.

Physical

Health: 55 +/- +50 (Damn Healthy)
Health Roll: +10 (+1 to every 10 Health)(Damn Healthy)
HP: 2200 hp (Health * 40)

Dexterity: 30
Flat Foot Dodge: +3 (+1 per 10 Dex points + Reaction skill)
Dodge Roll: +3 (+1 per 10 Dex points + Roll skill)
Physical Attack Roll: +3 (+1 per 10 Dex points + Martial Arts/Weapons Proficiency Skills)

Strength: 30 +/-
Inventory Slots/Comfortable Carry: 3 (+1 slot per 10 points in Strength)
Base Damage: 90 (+1 per 10 points Strength * 30)
Max Carry Weight: 120 (+1 per 10 points Strength * 40) lbs (pounds)
Weapon Damage: _________ (Base Damage x Weapon mod.)

1 slot - light and easy to conceal items like potions, watches, small knife
2 slots - smg, can be concealed with a slight of hand roll, or the weapon can be modified to be concealable
3 slots - can't be concealed, grenade launchers, sniper rifles, large sword etc

Slot 1:
Slot 2:
Slot 3:

Endurance: 40 +/-
Defense (Damage Absorb): 160 (+1 point per 10 Endurance *40)
Survival Roll: 4 (Every 10 points of Endurance = +1 to roll)

Mental

Intelligence: 75
MP: 375 (Intelligence * 5)
Skill Points: 300 (Int * 4)

Magic Affinity: 90
Magic Attack Roll: +18 (10 points in Magic = +2 + Arcane Arts or Psionic Mastery)(Improved Magic Affinity)
Magic Level: ___4____ (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery)

Spirit: 90 +/- ____9___
Base Magic Damage: __1160_____ (40*([(Spirit Bonus(+1 every 10 points)) + (Arcane Arts skill level)]* Spell Mod)(Improved Magic Damage)

Willpower: 90 +/-
Mental/Magic Defense Roll: 9 (Every 10 points = +1 +Psionics or Arcane Arts)
Magic Damage Soak: 360 (Willpower Bonus +1 per 10 points*40)

(Counter Magic is now on a crit and Feat can increase chances. That will go under Unique Feats)


Luck: 10 +/-
Luck Roll: 1d1000+1 (+1 point to 10 points in Luck)

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<<>Skills<>>

You have: 300 skill points to spend

An (X) Beside the skill means you can try to use it with a -25 penalty even if you don't have any levels in it. Skill Points (SP) are earned by taking the Intelligence Statistic and multiplying it by 4. These points may be spent on Skills, or with GM approval and met criteria, on Advanced Skills. Remember you have to spend 10 points for the first point in a skill.

Skills add a +1 to the roll per each point given, up to +50 max in a skill.

1-5 newbie, 6-15 intermediate, 16-25 excellent, 26-40 terrific, 41-49 Master, 50 Untouchable

Athletic Skills

<skill> <level> <points>


Honed Perception Skills

<skill> <level> <points>
Listen: Level 5 - 25 points
Spot: Level 5 - 25 points

Minor Skills

<skill> <level> <points>


Combat Skills

<skill> <level> <points>


Magic Skills

<skill> <level> <points>

Arcane Arts: Level 20 - 220 points

Knowledge Skills

<skill> <level> <points>
Knowledge - Magic: (General): Level 5 - 25 points

Vehicle Skills

<skill> <level> <points>


Survival Skills

<skill> <level> <points>


Crafting Skills

<skill> <level> <points>


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-= Feats =-

General Feats = For any character, able to be purchased by anyone Specific Feats = For specific unique types of beings that it would make sense for them to have. Individualized Feats = meant for only one specific character. Those Feats with a * by them indicate that these are Feat spots you choose at character creation. Do not add more.

*Feat 1 (Free) - Arcane Mastery
Stat: Magic Affinity
Enhancement: +10 to Arcane Arts rolls

*Feat 2 (100 SP) - Divine Relationship
Associated Statistic: Luck
Effect: Force a target to re-roll any dice, once per in game day.

*Feat 3 (200 SP) - Improved Magic Damage
Associated Statistic: Spirit
Effect: Increases the Magic Damage modifier from 30 to 40.
Example: 30*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10)) becomes 40*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10))

*Feat 4 (300 SP) - Heightened Senses (Sense)
Stat: Health
Enhancement: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception Skills.

*Feat 5 (400 SP) - Damn Healthy
Stat: Health
Enhancement: +50 Health (Put in temporary). This grants +5 to the Health Roll. This does not grant more HP.

*Feat 6 (500 SP) - Improved Magic Affinity
Associated Statistic: Magic Affinity
Effect: For every 10 points in Magic Affinity, the character gains +2 to roll to cast Magic, using the Magic Attack Roll.
Example: The character has an 80 Magic. The character normally would roll +8. However, the character with this Feat would roll +16 instead.


Feat 7 (600 SP)-
Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-

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Zenith Stones are special stones that were given to the DW group and Zon or Sephiroth have spare ones for each new player character in the game. All characters are considered to have one once it is determined they are in the group and Sephiroth or Zon passes one to the character. For now just note that it is there.

Zenith Stones: 1

-=Zenith Stones=-

( ) ( )


( ) ( )

Zenith Stones

( ) ( )


( ) ( )

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-=Magic/Psionics=-

Arcane Arts: (Magic Spells)
* Detect Magic: Detects spells and magic items within 60 ft. 15 MP
* Detect Poison: Detects poison in one creature or object. 15 MP
* Summon Monster I: Calls extraplanar creature to fight for you. 40MP
* Flaming Sphere: Summons a ball of fire which lasts for 1d2 rounds and deals *2 fire damage. 40MP
* Gust of Wind: Winde attack which knocks back person or smaller sized creatures by one area. 35MP
* Scorching Ray: A fire attack which does *2 fire damage as a ray of flame is shot from the caster’s hand. +1 ray for every 4 levels of the caster. Each ray is a separate hit and may either be used as 1d(number of rays) on one target or 1 hit to 1d(number of rays) targets. 55 MP
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-=Zenith Stones=-

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-=Equipment=-


Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-=Inventory=-


Item Name Purpose Effect

(Heal, Attack, Equip, Special)


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Vehicles

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Cyber Bakuroth

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Special Notes:

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Katie
Queen of Squee
Posts: 24
Joined: October 9th, 2008, 5:11 am

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