Lady, the Human Ranger

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Lady, the Human Ranger

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Post by SgtSarros »

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DW CHARACTER SHEET 3.0

<<>Player Info<>>
IRC Nick:
Real Name (Optional):
Sheet Approved by: (GM Name)
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<<>Character Description<>>
Name: Lady ( D&D Version )
Race: Human Ranger
Height: 5'6
Weight: 125lb
Appearance:
Eye Color: Left eye red, right eye green
Hair Color: Black
Notable Features: Different color eyes

<<>Character Personality<>>
Favorite Food: Pizza
Likes: A good fight
Dislikes: Demons
Favorite Color:
Fears:

<<>Character Background<>>
History:
Notable Accomplishments:
Training (If any):

<<>Weapons/Items<>>
Weapon Name: Mod #: Effect of weapon
Name: Wooden Crossbow
Price: 200 credits
Augmentation Slots:1
Roll Bonus:+1
Damage:: 600 (affect after dungeon master)
DC to Make:10

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<<>Statistics<>>
500 points to distribute
+15 for part one of mission
+25 for part two of mission

Vital Statistics

Every 10 points in a stat offers a +1 bonus to roll, removing the divided equation.

Physical

Health: __50___
Health Roll: __5___ (+1 to every 10 Health)
HP: __3000___ / __3000__ hp (Health * 60)

Dexterity: __130___
Flat Foot Dodge: ___46___ (+1 per 10 Dex points + Reaction skill)
Dodge Roll: ___56__ (+1 to 10 Dex points + Roll Skill)
Physical Attack Roll: _38__ (+1 to 10 Dex points + Martial Arts/Weapons Proficiency Skills)

Strength: _ 50__
Inventory Slots/Comfortable Carry __5__ (+1 slot per 10 points in Strength)
Base Damage: _150__ (+1 per 10 points Strength * 30)
Max Carry Weight: __200__(+1 per 10 points Strength * 40) lbs (pounds)
Weapon Damage: _________ (Base Damage x Weapon mod.)

1 slot - light and easy to conceal items like potions, watches, small knife
2 slots - smg, can be concealed with a slight of hand roll, or the weapon can be modified to be concealable
3 slots - can't be concealed,grenade launchers, sniper rifles,large sword etc

Endurance: _90__
Defense (Damage Absorb): ___360_____ (+1 point per 10 Endurance *40)
Survival Roll: ___7______ (Every 10 points of Endurance = +1 to roll)

Mental:

Intelligence: _130____
MP: __650__ / __650__ hp (Intelligence * 5)
Skill Points: _520_ (Int * 4)

Magic Affinity: __20___
Magic Attack Roll: __2___ (10 points in Magic = +1 + Arcane Arts or Psionic Mastery)
Magic Level: _______ (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery)

Spirit: __20___ +/- _______
Base Magic Damage: ___60___ ( 30*([(Spirit +1/10 points) + (Arcane Arts skill level)]* Spell Mod)

Willpower: __40___
Mental/Magic Defense Roll: ___4___ (Every 10 points = +1 +Psionics or Arcane Arts)
Magic Damage Soak: __160___ (Willpower Bonus +1 per 10 points*40)
(Counter Magic is now on a crit and Feat can increase chances. That will go under Unique Feats)

Luck: __10___
Luck Roll: __1___ d1000+(1 point to 10 points in Luck)
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<<>Skills<>>
An (X) Beside the skill means you can try to use it with a -25 penalty even if you don't have any levels in it.
Skill Points (SP) are earned by taking the Intelligence Statistic and multiplying it by 4. These points may be spent on Skills, or with GM approval and met criteria, on Advanced Skills. Remember you have to spend 10 points for the first point in a skill.

Skills add a +1 to the roll per each point given, up to +50 max in a skill.

1-5 newbie, 6-15 intermediate, 16-25 excellent, 26-40 terrific, 41-49 Master, 50 Untouchable

( 1 unused point )

Athletic Skills
<skill> <level> <points>
Running: Level 5, 25 points
Climbing: Level 0, 10 points
Jumping: Level 5, 25 points
Balance: Level 5, 25 points
Advanced Skill - Feline Grace, 10 points (+10 to roll)
Roll: Level 10, 65 points
Advanced Skill - Dodge Roll, 15 points (+10 to roll)
Reaction: Level 10, 65 points

Honed Perception Skills
<skill> <level> <points>

Minor Skills
<skill> <level> <points>
Listen: Level 5, 25 points
Spot: Level 7, 38 points
Hide: Level 7, 38 points
Advanced Skill - Conceal Self, 10 points (+10 to roll)



Combat Skills
<skill> <level> <points>
Sneak Attack: Level 7, 38 points
Weapons Proficiency - Medieval Projectile Weapons: Level 15, 130 points


Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

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-= Feats =-

General Feats = For any character, able to be purchased by anyone
Specific Feats = For specific unique types of beings that it would make sense for them to have.
Individualized Feats = meant for only one specific character. Those Feats with a * by them indicate that these are Feat spots you choose at character creation. Do not add more.

* Feat 1 (Free) - Dodge Mastery
* Feat 2 (100 SP)- Physical Offensive Mastery
* Feat 3 (200 SP)- Improved Dodge
* Feat 4 (300 SP)- Heightened Senses (sight) (+10 to spot checks)
* Feat 5 (400 SP)- Extra Attack
* Feat 6 (500 SP)- Improved Health

Feat 7 (600 SP)-
Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
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Zenith Stones are special stones that were given to the DW group and Zon or Sephiroth have spare ones for each new player character in the game. All characters are considered to have one once it is determined they are in the group and Sephiroth or Zon passes one to the character. For now just note that it is there.

Zenith Stones: 1

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

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-=Magic/Psionics=-

Arcane Arts: (Magic Spells)

Psionic Mastery: (Psionic Abilities)
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-=Zenith Stones=-
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-=Equipment=-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
(Heal, Attack, Equip, Special)

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Vehicles
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Cyber Bakuroth
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Special Notes:

Hit die:
- Crossbow: 1d80+38
Dodge die:
- Reaction: 1d100+46
- Dodge: 1d120+56
- Magic Dodge: 1d20+3
- Psionic Dodge: 1d20+3
- Sneak Attack adds +5 to rolls
Spot die:
- Spot: 1d50+20
- Listen: 1d30+10
- Search: 1d40+19
- Hide: 1d70+30

Init die: Dex: 130/65
HP:3000
Physical Soak: 360
Magical Soak: 160
Luck Roll: 1d1000+1
SgtSarros
Posts: 21
Joined: November 7th, 2008, 2:03 pm

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