Sarah "Mirri" Stepro

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Sarah "Mirri" Stepro

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Post by Pascat »

<<>Player Info<>>
IRC Nick:
Real Name (Optional):
Sheet Approved by: (GM Name)
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<<>Character Description<>>
Name:Sarah "Mirri" Stepro
Race:Human
Height:5'11
Weight:192lbs
Appearance
--This is a red head. Frickles, carot-colored hair, the likes.
Eye Color:Brown
Hair Color:Orange-Red(Natural)
Notable Features:

<<>Character Personality<>>
Favorite Food:Eh, after you've had space grub, you can like anything
Likes:
Dislikes:Space Grub.
Favorite Color:Blue.
Fears:Pirates

<<>Character Background<>>
History:
Mirri, she's enjoying a rather dangerous life, and yet it is necessary.
On most worlds where the Spacial Age has come, the planetary resources are running scarce, and so, the societies have to rely on getting their building material somewhere else. Rare, valuable metals can be found into asteroid belts, so this is a good start. Space Stations that have ventured away from planets also have need for things found out in the vastness of space.
This is where people like Mirri come, braving the harsh environement of space to gather those valued resources, and in times of war, recuperate the resources, black boxes, and bodies of destroyed warships and that before pirates make it before them. Pirates, that is also another threat they have to watch for.
As of Mirri, she's a human. Raised in a poor family, she's decided to leave home early and go make a living. She entered the military, went through the boot camp, and pilot trainings, and passed. She wasn't the best out there, but with some luck and dedication she made it out alive.
Back at the base, a military engineer and a few other folks were talking about how much money could be made out there. Salvaging, mining and such, for space pilots such as them. And so, as soon as their service ended, they put together all of their resources and began building a first salvage ship. They founded a corporation named MARP Salvage. Marp stood for their name. Mirri, André, Robert, Paul, each an important member of the crew.
Time passed, and their newest ships could be operated by a single pilot. Paul, the engineer, was staying back at the docking station at one of the moons to prepare the maintainance. André was more of a leader, and a political head. He had an office at that moon from where he was trying to gain mining contracts and salvage contracts. Robert was more of an artist, however he was quite the programmer and was tasking himself at maintaining the computer systems bugless.
One day when Mirri was out on a salvage mission, a terrorist set a bomb into the headquarter(Though it wasn't solely for the corporation, Many other corporations, most bigger then MARP, were located there. There is no knowledge as to which office was targetted, but none survived. Lost, hopeless, desperate... Mirri made it to another lunar station, and there she wondered just what she could do now that their headquarter was no more, and her friends all gone.
Notable Accomplishments:
Training (If any):

<<>Weapons/Items<>>
Weapon Name: Mod #: Effect of weapon
Walther PP, 1000 Damage, +2 to hit
---Hit: 1d40+15 Damage: 1x1000
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<<>Statistics<>>
500 points to distribute

Vital Statistics

Every 10 points in a stat offers a +1 bonus to roll, removing the divided equation.

Physical

Health: 80
Health Roll: 8 (+1 to every 10 Health)
HP: 3200 / 3200 hp (Health * 40)

Dexterity: 20
Flat Foot Dodge: 2 (+1 per 10 Dex points + Reaction skill)
Dodge Roll: 2 (+1 to 10 Dex points + Roll Skill)
Physical Attack Roll: _____ (+1 to 10 Dex points + Martial Arts/Weapons Proficiency Skills)

Strength: 40+50
Inventory Slots/Comfortable Carry 4 (+1 slot per 10 points in Strength)
Base Damage: 120 (+1 per 10 points Strength * 30)
Max Carry Weight: 160(+1 per 10 points Strength * 40) lbs (pounds)
Weapon Damage: _________ (Base Damage x Weapon mod.)

1 slot - light and easy to conceal items like potions, watches, small knife
2 slots - smg, can be concealed with a slight of hand roll, or the weapon can be modified to be concealable
3 slots - can't be concealed,grenade launchers, sniper rifles,large sword etc

Endurance: 20+50
Defense (Damage Absorb): 80 (+1 point per 10 Endurance *40)
Survival Roll: 2 (Every 10 points of Endurance = +1 to roll)

Mental:

Intelligence: 100
MP: 500 / 500 hp (Intelligence * 5)
Skill Points: 400 (Int * 4)

Magic Affinity: 60
Magic Attack Roll: 6 (10 points in Magic = +1 + Arcane Arts or Psionic Mastery)
Magic Level: 6 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery)

Spirit: 150 +/- _______
Base Magic Damage: 1400 ( 40*([15 + 20]* Spell Mod)

Willpower: 20
Mental/Magic Defense Roll: 2 (Every 10 points = +1 +Psionics or Arcane Arts)
Magic Damage Soak: _______ (Willpower Bonus +1 per 10 points*40)
(Counter Magic is now on a crit and Feat can increase chances. That will go under Unique Feats)

Luck: 10
Luck Roll: 1 d1000+(1 point to 10 points in Luck)
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<<>Skills<>>
An (X) Beside the skill means you can try to use it with a -25 penalty even if you don't have any levels in it.
Skill Points (SP) are earned by taking the Intelligence Statistic and multiplying it by 4. These points may be spent on Skills, or with GM approval and met criteria, on Advanced Skills. Remember you have to spend 10 points for the first point in a skill.

Skills add a +1 to the roll per each point given, up to +50 max in a skill.

1-5 newbie, 6-15 intermediate, 16-25 excellent, 26-40 terrific, 41-49 Master, 50 Untouchable

Athletic Skills
<skill> <level> <points>

Honed Perception Skills
<skill> <level> <points>

Minor Skills
<skill> <level> <points>

Combat Skills
Mace Fighting ------------ 5 ----- 25

Magic Skills
Arcane Arts ------------- 20 ----- 220

Knowledge Skills
First Aid --------------- 15 ----- 165


Vehicle Skills



Survival Skills


Crafting Skills

------------------------- Total:


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-= Feats =-

General Feats = For any character, able to be purchased by anyone
Specific Feats = For specific unique types of beings that it would make sense for them to have.
Individualized Feats = meant for only one specific character. Those Feats with a * by them indicate that these are Feat spots you choose at character creation. Do not add more.

* Feat 1 (Free) - Magic Mastery
* Feat 2 (100 SP)-Holy Affinity
* Feat 3 (200 SP)-Holy Affinity
* Feat 4 (300 SP)-Improved Magic Damage
* Feat 5 (400 SP)-Divine Armor(Armor)
* Feat 6 (500 SP)-Super Strength(Sun's Strength)

Feat 7 (600 SP)-
Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
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Zenith Stones are special stones that were given to the DW group and Zon or Sephiroth have spare ones for each new player character in the game. All characters are considered to have one once it is determined they are in the group and Sephiroth or Zon passes one to the character. For now just note that it is there.

Zenith Stones: 1

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

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-=Magic/Psionics=-

Arcane Arts: (Magic Spells)
* Detect Undead: When cast, this spell alerts the character to the presence of undead in a 50 foot radius. 30 MP
* Air Walk:The target can walk on air as if it was a solid climb at 45-degree angle for 1d5 hours. 80MP
* Cure Critical Wounds: This spell greatly restores health to a target. A *4 restorative spell. 90 MP
* Prayer: This ability can be cast on either allies or enemies. On allies, this spell grants +10 to all rolls for 1d5 rounds, and if cast on enemies, inflicts -10 to all rolls for 1d5 rounds. 90 MP
* Searing Light: A blast of pure Holy energy. A *3 offensive spell on up to 1d3 characters. 90 MP
* Consecrate: Fills an entire 'Area' with Holy energy, weakening Undead and Darkness-aligned with a -10 penalty to all their actions. 60 MP
Psionic Mastery: (Psionic Abilities)
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-=Zenith Stones=-
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-=Equipment=-

Weapon:Mace?
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
(Heal, Attack, Equip, Special)

________________________________________________________________

-=Vehicle Statistics=-



AP:
EP:
Attack Roll:
Dodge Roll:
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Cyber Bakuroth
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Special Notes:
_________________
Pascat
Posts: 5
Joined: October 12th, 2008, 10:22 pm
Location: Saguenay

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