Melee - Clubs

Medieval weapons include weapons TYPICALLY used before the advent of gunpowder, including swords, staves, bows, and crossbows.
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Melee - Clubs

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Clubs

Clubs are simple objects designed to bludgeon the enemy. Some have spikes, some are wood, some are metal, but they all function the same way. Clubs have been around since the beginning of time itself, since the first people picked up tree branches and used them to bash animals or enemies with them before killing them in another manner. The brutish design of the club constitutes them as a rather archaic weapon, though in recent times the club has been modified and expanded upon into other designs, such as nightsticks for police or riot batons for military use.

Clubs have no benefit over other weapons, other than they make great improvised weapons, are easy to make, and are cheap. They won't win any awards for any particular category however. and their simple design prohibits any kind of modification.

Clubs are considered 2-slot weapons and are automatically granted a 10% chance to put an enemy in Knockdown (roll 1d100, 90+ = knockdown)
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Name: Small Wooden Club
Price:100 credits
Augmentation Slots:0
Roll Bonus:0
Damage Modifier::1.0
DC to Make:1
Skill Level Required: 5

Name: Large Wooden Club
Price: 200 credits
Augmentation Slots:0
Roll Bonus:0
Damage Modifier::1.5
DC to Make:3
Skill Level Required: 5

Name: Steel Spiked Wooden Club
Price: 400 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier::2.0
DC to Make:5
Skill Level Required: 5

Name: Diamond Spiked Wooden Club
Price: 800 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier::2.5
DC to Make:7
Skill Level Required: 5

Name: Small Iron Bar
Price: 1000 credits
Augmentation Slots:0
Roll Bonus:0
Damage Modifier::3.0
DC to Make:
Skill Level Required: 10

Name:Large Iron Bar
Price: 1200 credits
Augmentation Slots:0
Roll Bonus:0
Damage Modifier::3.5
DC to Make:11
Skill Level Required: 10

Name: Serrated Iron Bar
Price: 1400 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier::4.0
DC to Make:13
Skill Level Required: 10

Name: Titanium Bar
Price: 1600 credits
Augmentation Slots: 0
Roll Bonus: 0
Damage Modifier: 4.5
DC to Make: 15
Skill Level Required: 10

Name: Tritanium Bar
Price: 1800 credits
Augmentation Slots: 0
Roll Bonus: 0
Damage Modifier: 5.0
DC to Make: 18
Skill Level Required: 15

*** Magic Materials ***

Name:Diamond Spiked Steel Bar
Price: 2000 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier::4.5
DC to Make: 20
Skill Level Required: 15

Name: Alexandrite Spiked Steel Bar
Price: 2500 credits
Augmentation Slots: 1
Roll Bonus: 0
Damage Modifier: 5.0
DC to Make: 25
Skill Level Required: 15

Name: Amethyst Spiked Steel Bar
Price: 3000 credits
Augmentation Slots: 1
Roll Bonus: 0
Damage Modifier: 5.5
DC to Make: 30
Skill Level Required: 15

Name: Aquamarine Spiked Steel Bar
Price: 3500
Augmentation Slots: 1
Roll Bonus: 0
Damage Modifier: 6.0
DC to Make: 35
Skill Level Required: 20

Name: Jade Spiked Steel Bar
Price: 4000 credits
Augmentation Slots: 1
Roll Bonus: 0
Damage Modifier: 6.5
DC to Make: 40
Skill Level Required: 20

Name: Pearl Spiked Steel Bar
Price: 4500 credits
Augmentation Slots: 1
Roll Bonus: 0
Damage Modifier: 7.0
DC to Make: 45
Skill Level Required: 20

Name: Quartz Spiked Steel Bar
Price: 5000 credits
Augmentation Slots: 1
Roll Bonus: 0
Damage Modifier: 7.5
DC to Make: 50
Skill Level Required: 20

Name: Emerald Spiked Steel Bar
Price: 5500 credits
Augmentation Slots: 1
Roll Bonus: 0
Damage Modifier: 8.0
DC to Make: 55
Skill Level Required: 25

Name: Sapphire Spiked Steel Bar
Price: 6000 credits
Augmentation Slots: 1
Roll Bonus: 0
Damage Modifier: 8.5
DC to Make: 60
Skill Level Required: 25

Name: Star Sapphire Spiked Steel Bar
Price: 7000 credits
Augmentation Slots: 1
Roll Bonus: 0
Damage Modifier: 9.0
DC to Make: 70
Skill Level Required: 25

Name: Mythril Spiked Steel Bar
Price: 8000 credits
Augmentation Slots: 1
Roll Bonus: +10
Damage Modifier: 9.5
DC to Make: 75
Skill Level Required: 25

Name: Adamantium Spiked Steel Bar
Price: 15000 credits
Augmentation Slots: 1
Roll Bonus: +20
Damage Modifier: 10.0
DC to Make: 250
Skill Level Required: 25
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