Alexander Fender

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Alexander Fender

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Post by Alex Fender »

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DW CHARACTER SHEET 4.0

<<> Player Info <>>
IRC Nick: Sky
Real Name (Optional): Sky
Time Zone (GMT Modifier): Eastern
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<<> Character Information <>>

-= Basics =-

Name: Alexander Fender
Race: Coolian
Height: 6'0
Weight: 145 lbs
Appearance: Longish brown hair that falls around his face like a rockstar, bright golden eyes that glitter most of the time and burn in combat, dressed in slightly rumpled and messy clothes, a black leather gigbag on his back with his guitar and green goggles with gold rims rest on his head.
Eye Color: Gold
Hair Color: Light Brown
Notable Features: His eyes are gold...uhh...really, that's it, other than being a complete loon.

-= Personality =-

Favorite Food: Pizza and pineapples
Likes: Rock, guitars, rock, pineapples, and rock.
Dislikes: People who are 'lame' or 'buzzkills', country music, robots
Favorite Color: Green
Fears: Anything that 'mellows him out', the word 'moist'.

-= Background =-

History: Alex was born of Robert and Marissa Fender on the planet Coolia twenty four years ago. He barely knew his parents past the age of two, since his planet was overrun by the robotic group known as Metal Mechanica, wanting to iron the world flat and turn the enhabitants into brainless zombies. The planet was in the midst of being attacked when the GSPB rushed in to save it, destroying much of the robotic forces and saving most of the population. Some weren't lucky, as was the case with Alex's family. His sister and him were the only two that remained. The two of them were adopted by parents on the planet VooDoo Child, and while his sister took to them to the point of changing her name, Alex perfered his normal name and stuck with it. Both he and his sister entered the GSPB, his sister taking to things a lot more fast, and eventually he graduated and was given the rank of Private. During his first few years in the GSPB, he was considered reckless and was busted down to Crewman before being promoted back to Private a few months later for 'Courage Above and Beyond the Call of Duty' in an attack on a nearby desert planet. He was later enstated as leader of the Last Chance Batallion, a group of ragtag fighters that was thought to go nowhere, but ended up saving the GSPB from a plot from within in the Battle Over The Windy City in 2007. He recently was apparently sent through a drier and into a brand new world without any idea of where he was, but since it's not on a ship on the outter rim doing mineral testing, he figures it's better than anything.

Notable Accomplishments: Alex has gone through GSPB Bootcamp Trainning and has been promoted to the rank of Leuitenant during his time. He also participated in fighting General Johnny Cash in two on one combat with his sister during the Battle Over The Windy City in 2007.

Training (If any): Musical Combat Trainning, Melee and Ranged Musical Trainning, and trainning in the hidden art of GodSpeed.

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Roll Log

Health: 1d20+4

Flat Foot Dodge: 1d60+29
Dodge: 1d60+29

Physical Attack: 1d80+39
Normal Damage: 1080 dmg

Block: 1d70+32

Survival: 1d20+3

Magic/Psionic Attack: 1d30+11
Magic/Psionic Defense: 1d40+18

Luck: 0

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<<> Statistics <>>
500 points to distribute

Vital Statistics

Physical

Health: 40
Hit Points: 1600/1600 HP (Health * 40)

Dexterity: 120 (160)
Style Points: 640 StP (Dexterity * 4)

Strength: 60
Inventory Slots: 6 (+1 Slot for every 10 Strength)
Base Physical Damage: 180 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 240 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 30
Defense (Damage Absorb): 120 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 60
Magic Points: 300 / 300 MP (Intelligence * 5)
Skill Points: 240 SkP (Intelligence * 4)

Magic Affinity: 50
Spell Points: 200 SpP (Magic Affinity * 4)
Magic/Psionic Level: 1 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 50
Base Magic Damage: 300 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 70
Magic/Psionic Damage Soak: 280 (+1 Bonus for every 10 Willpower * 40)

Luck: 20
Luck Points: 0 LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
2/240 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <level> <points>
Jumping 2 13
Rolling 3 16
Running 3 + 10 16
Reaction 3 16

Honed Perception Skills
<skill> <level> <points>
Listen 1 11

Minor Skills
<skill> <level> <points>
Perform: Guitar 5 + 10 25
Perform: Singing 5 25

Combat Skills
<skill> <level> <points>
Melee: Blunt 6 31

Magic Skills
<skill> <level> <points>
Bardic Magic 6 31

Knowledge Skills
<skill> <level> <points>
Arcane Science 5 25

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-

Musical Synchronization
Cost: 10 SP
Required Skill Level: 5
Type: Bonus
Effect: Recieve a bonus from singing levels. Every 5 singing levels grants you a +1 bonus to your casting roll.

Arcane Intuition
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Gives the ability to recognize the discipline of a spell (Alchemy, Divine, Druid, Environmental, Enchantment, Monster, Necromancy, Technomancy, Weapon Arcana, Shadowmancy)

Arcane Defense
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Enables you to defend against magic by adding this skill bonus to your will roll.

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<<> Abilities <>>

-= Physical (Style Points) =-
610/640 Style Points (Current/Maximum)

Riot Riot Riot:
Level 1
30 MP
10 Style Points Spent
3 Points
Accuracy [ ][ ][ ][ ][ ][ ][ ][ ] 1d80+39
Range [*][*][ ][ ][ ][ ][ ][ ] 1d2 hits
Damage [*][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 540 dmg
Effect [ ][ ][ ][ ][ ][ ]

Head On Collision:
Level 1
30 MP
10 Style Points Spent
3 Points
Accuracy [ ][ ][ ][ ][ ][ ][ ][ ] 1d80+39
Range [*][ ][ ][ ][ ][ ][ ][ ] 1 hit
Damage [*][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 540 dmg
Effect [*][ ][ ][ ][ ][ ] (Knockdown)

Godspeed Manuver, Operation Ground and Pound:
Level 1
30 MP
10 Style Points Spent
3 Points
LIMIT BREAK
Accuracy [*][ ][ ][ ][ ][ ][ ][ ] 1d90+42
Range [*][ ][ ][ ][ ][ ][ ][ ] 1 hit
Damage [*][*][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1080 dmg
Effect [ ][ ][ ][ ][ ][ ]

-= Magical/Psionic (Spell Points) =-
160/200 Spell Points (Current/Maximum)

Fuel:
Level 1
30 MP
10 Spell Points Spent
3 Points
Accuracy [*][ ][ ][ ][ ][ ][ ][ ] 1d40+14
Range [*][ ][ ][ ][ ][ ][ ][ ] 1 hit
Damage [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 0 dmg
Effect [*][ ][ ][ ][ ][ ] (Burn: 250 HP lost per round)

Click Click Boom:
Level 1
30 MP
10 Spell Points Spent
3 Points
Accuracy [ ][ ][ ][ ][ ][ ][ ][ ] 1d30+11
Range [*][ ][ ][ ][ ][ ][ ][ ] 1 hit
Damage [*][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 150 dmg
Effect [*][ ][ ][ ][ ][ ] Knockdown (Will Upgrade to Stun)

Texas Flood:
Level 1
30 MP
10 Spell Points Spent
3 Points
Accuracy [ ][ ][ ][ ][ ][ ][ ][ ] 1d30+11
Range [*][*][ ][ ][ ][ ][ ][ ] 1d2 hits
Damage [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 0 dmg
Effect [*][ ][ ][ ][ ][ ] (Knock Down)

Through The Fire and Flames: LIMIT BREAK
Level 1
30 MP
10 Spell Points Spent
3 Points
LIMIT BREAK
Accuracy [ ][ ][ ][ ][ ][ ][ ][ ] 1d30+11
Range [*][*][ ][ ][ ][ ][ ][ ] 1d2 hits
Damage [*][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 150 dmg
Effect [*][ ][ ][ ][ ][ ] (Burn: 250 HP lost per round)

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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)- Regeneration I: 100 HP per round

* Feat 2 (100 XP)- Super Speed: +10 to run checks, +40 Dex (temp)

* Feat 3 (200 XP)- Skill Mastery: Perform: Guitar: +10 to skill

* Feat 4 (300 XP)- Enhanced Attack Manevuer I: +2 to attack with Dex instead of +1

* Feat 5 (400 XP)- Limit Break 1: Any move leve 1-3 has 1 extra ability point. COUNTER: 0/20,000

* Feat 6 (500 XP)- Dodge Mastery: +10 to flat-footed and regular dodging and blocking with a weapon.


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:
Name: 1987 Gunmetal Gray Fender Stratocaster
Price: 1000 credits
Augmentation Slots: 1
Roll Bonus: 0
Damage Modifier: 3.0
DC to Make: 40
Skill Level Required: 5
Special: Used in spells mid-combat

CB-OSP:
Side Arm:
Armor:
Name: Normal Clothes
Benefit: +2 dodge
Description: Red t-shirt with 'RIDE THE LIGHTNING' emblazened in yellow, baggy torn jeans, high top sneakers.
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1: GSPB Sighting Goggles Mark I: No penalty in dark, +5 Spot checks.
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:

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<<> Inventory <>>
1987 Gunmetal Gray Fender Stratocaster (With attached gig bag for storage of items not in his belt pouches)
Name brand clothing
HS-50 cell phone with numbers to most take out joints in the town
GSPB Sighting Goggles Mark I
Potion Vial Mega Pack (10x 500 HP)
700 credits

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<<> Special Notes <>>

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Alex Fender
Posts: 2
Joined: March 13th, 2009, 9:17 pm

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