Nathan Drake

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
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Nathan Drake

Quote

Post by helenaraye »

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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: helena
Real Name (Optional): Helena
Time Zone (GMT Modifier):
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<<> Character Information <>>

-= Basics =-

Name: Nathan Drake
Race: human
Height: 6'0"
Weight: 176lbs
Eye Color: gray
Hair Color: black
Notable Features: charmingly handsome~?

-= Personality =-

Favorite Food: no preference
Likes: adventure, ancient artifacts, people who are down to earth
Dislikes: boredom, putting others in danger (especially those he cares about)
Favorite Color: green and blue
Fears: giving up

-= Background =-

History:

A contemporary adventure hero in the classic mold, Nathan Drake is 30ish and handsome with an 'everyman' charm. Making his living as a professional treasure hunter, he operates within a questionable fraternity of fortune-seekers, antiquities dealers, smugglers and con men.

Although he's smart and self-educated, Drake tends to conceal his intellectual side when dealing with the rogue's gallery of dangerous individuals who haunt the gray market underworld of the illegal antiquities trade. In his dubious line of work, Drake has had to confront everything from guerillas to drug traffickers, modern day pirates, rival salvage companies, and even sometimes the law--so he's learned how to handle himself in tight situations, whether it means guns, fists, charm or the occasional hasty exit.

A 400-year-old clue in the coffin of Sir Francis Drake sets Nathan on an expedition for the fabled treasure of El Dorado, leading to the discovery of a forgotten island in the middle of the Pacific Ocean. The search turns deadly when he and his party become stranded on the island and hunted by modern-day pirates. Outnumbered and outgunned, he now fights to survive while trying to unravel whatever terrible secrets are hidden in this strange place.


Notable Accomplishments: n/a

Training (If any): n/a
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<<> Statistics <>>
510 points to distribute

-Physical-

Health: 80
Hit Points: 3200 (Health * 40)

Dexterity: 60
Style Points: 240 StP (Dexterity * 4)

Strength: 110
Inventory Slots: 11 (+1 Slot for every 10 Strength)
Base Physical Damage: 330 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 440lbs (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 100 (110)
Defense (Damage Absorb): 400 (+1 Bonus for every 10 Endurance * 40)


-Mental-

Intelligence: 100
Magic Points: 500 (Intelligence * 5)
Skill Points: 400 SkP (Intelligence * 4)

Magic Affinity: 0
Spell Points: SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 5
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 35
Magic/Psionic Damage Soak: 120 (+1 Bonus for every 10 Willpower * 40)

Luck: 20
Luck Points: LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
2/400 Skill Points (Current/Maximum)


0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master


Climbing
Statistic: Strength
Used: Climbing Ladders, ropes, etc
Level: 2 Points Spent: 13 Bonus: +2

Jumping
Statistic: Strength
Used: Movement and helps with Dodge Rolls
Level: 5 Points Spent: 25 Bonus: +5
Level 5 - 9: 3' Clearance

Move Slowly
Statistic: Dexterity
Used: Used in Stealth rolls
Level: 2 Points Spent: 13 Bonus: +2

Roll
Statistic: Dexterity
Used: Helps with dodge rolls
Level: 5 Points Spent: 25 Bonus: +5

Reaction
Statistic: Dexterity
Used: Countering sneak attacks, surprises, etc
Level: 2 Points Spent: 13 Bonus: +2

Knowledge: Artifacts
Statistic: Intelligence
Used: Gives bonus's to associated skill and allows you to roll for a GM hint (once per topic)
Level: 5 Points Spent: 25 Bonus: +5

Gather Information
Statistic: Intelligence
Used: Rolled when talking to an NPC to determine how helpful the info you got was.
Level: 2 Points Spent: 13 Bonus: +2

Hide
Statistic: Intelligence
Used: Staying hidden from sight
Level: 6 Points Spent: 31 Bonus: +6

Bluff
Statistic: Intelligence
Used: To trick someone into thinking your lie is the truth
Level: 1 Points Spent: 11 Bonus: +1

Navigation
Statistic: Intelligence
Used: Checking a map, plotting stellar courses
Level: 1 Points Spent: 11 Bonus: +1

Martial Arts
Statistic: Dexterity and/or Strength
Used: Required for hand to hand combination or special attacks.
Level: 12 Points Spent: 88 Bonus: +12

Sneak Attack
Statistic: Dexterity
Used: Allows a triple damage first strike
Level: 6 Points Spent: 31 Bonus: +6

Weapons Proficiency: Pistols
Statistic: Dexterity
Used: Gives bonus's to physical combat
Level: 12 Points Spent: 88 Bonus: +12

-= Advanced Skills =-
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<<> Abilities <>>

-= Physical (Style Points) =-
150/240 Style Points (Current/Maximum)

Name: n/a
Cost: 15 StP
Required Skill Level: Pistols 10
Effect: Nathan fires one round, dealing 1.5 damage.
Level 1 Range: 1 target
Level 3 Damage: *1.5

Name: n/a
Cost: 15 StP
Required Skill Level: Pistols 10
Effect: Nathan fires two rounds.
Level 2 Range: 1d2 hits (single opponent)
Level 2 Damage: *1.0

Name: n/a
Cost: 15 StP
Required Skill Level: Pistols 10
Effect: Nathan fires two rounds, one for one target, one for the other.
Level 2 Range: 1d2 hits (multiple opponents)
Level 2 Damage: *1.0

Name: n/a
Cost: 15 StP
Required Skill Level: Pistols 10
Effect: Nathan takes very careful aim, firing one round.
Level 1 Range: 1 target
Level 1 Accuracy: +3
Level 2 Damage: *1.0

Name: n/a
Cost: 15 StP
Required Skill Level: Martial Arts 10
Effect: Nathan reels back and lets his fist fly harder than usual, dealing 1.5 damage.
Level 1 Range: 1 target
Level 3 Damage: *1.5

Name: n/a
Cost: 15 StP
Required Skill Level: Martial Arts 10
Effect: Nathan delivers a sharp left hook followed by a right uppercut.
Level 2 Range: 1d2 hits (single opponent)
Level 2 Damage: *1.0

-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)
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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)-
Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)

* Feat 2 (100 XP)-
Weapons Prof: Pistols Mastery
Associated Statistic: (Based on Skill)
Description:
Effect: +10 to selected skill NOT ALREADY COVERED BY A FEAT. Make sure you mark the Skill that this is used for with some note.

* Feat 3 (200 XP)-
Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dodge Dexterity bonus of +8. With this feat, that becomes +16.

* Feat 4 (300 XP)-
Martial Arts Mastery
Associated Statistic: (Based on Skill)
Description:
Effect: +10 to selected skill NOT ALREADY COVERED BY A FEAT. Make sure you mark the Skill that this is used for with some note.

* Feat 5 (400 XP)-
Knowledge: Artifacts Mastery
Associated Statistic: (Based on Skill)
Description:
Effect: +10 to selected skill NOT ALREADY COVERED BY A FEAT. Make sure you mark the Skill that this is used for with some note.

* Feat 6 (500 XP)-
Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength) * 40.
Example: The character has a 60 Strength. This would grant +6. 6*30 = 180. With the Feat, the equation changes to 6*40= 240.


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:
Weapon Name: Beretta 9mm (2)
Augmentation Slots: 2
Roll Bonus: +2
Damage Modifier: 1000
# Controlled Shots: 1

CB-OSP:

Side Arm:

Armor:
Name: Undercover Vest
Price: 200 credits
Benefit: +10 endurance
Description: A thin layer of kevlar designed to slip undetected under normal clothing. Typically warn by undercover officers in potentially dangerous situations. This armor can be stacked under other clothing or armors for additional protection.

Name: Normal Clothes
Price: 50 credits
Benefit: +2 dodge
Description: Just a simple loose T shirt and jeans that allows for free movement, making dodging easier. Generic brand names tend to look like cheap imitations however.

Pendant:

Ring 1:

Ring 2:
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<<> Inventory <>>
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Health: 3200
MP: 480
Damage Absorb: 440
Magic Absorb: 120

Dodge Roll: 1d50+24
Flat Foot Dodge: 1d70+34
Physical Attack Roll: 1d20+6
Beretta Roll: 1d70+30
Martial Arts: 1d60+28

Physical Damage: 1320
Beretta Damage: 1000
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Greetings Himeros, god of sexual desire, son of Aphrodite;
lay back and feast as this audio guides you through new and exciting positions.

Mount your goddess;
a summer moon comes into full phase, and Mars' warm spirit rams into the atmosphere.
helenaraye
Posts: 117
Joined: December 20th, 2008, 4:36 am
Location: Vancouver

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