Lady 5.0

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
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Lady 5.0

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Post by SgtSarros »

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DW CHARACTER SHEET 5.0

<<>Player Info<>>
IRC Nick: SgtSarros
Real Name (Optional): John
Sheet Approved by: (GM Name)
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<<>Character Description<>>
Name: Lady
Race: Human
Height: 5'6
Weight: 125lb
Appearance: Normally seen in knee-high laced boots, short skirt, white belly-shirt, and carrying Kalina Ann (her rocket launcher) on her back.
Eye Color: Left eye red, right eye green
Hair Color: Black
Notable Features: Different color eyes

<<>Character Personality<>>
Favorite Food: Pizza
Likes: A good fight
Dislikes: Demons
Favorite Color:
Fears:

<<>Character Background<>>
History: A demon hunter, she entered the demon tower TEMEN-NI-GRU to kill the demons that had emerged from this tower. She was also hunting down her father, Arkham, who had killed her mother, his wife. After killing many a devil, she came across her father who was seemingly dying. He informed her that Virgil, Dante's brother had possessed him, and convinced him to kill Lady's mother. With a new purpose she marched on, ready to kill both Dante and Virgil, untill the truth came out; Arkham had used them all to activate the tower and open the portal to the demon world.

After losing to Dante in a fight, she gave him her rocket launcher to take care of Arkham once and for all. After a long battle, Arkham fell back to the human world where Lady was waiting. To ensure he hurt noone else and didn't bring any more demons to the human world, Lady killed her father, and is the cause for the only known time that she has cried.

Since then, she goes around the world, hunting demons and evils. If there is ever a job she cannot handle, she contacts Dante, giving him the job, but more often then not just wanting the money she's owed back.

Notable Accomplishments: Killed her father, who tried to control the power of the demon Sparda.
Training (If any): Trained in the use of pistols, throwing daggers, tactical automatic pistols, and missile launchers. Also trained in hunting devils and demons, and thusly knows many of their weaknesses.

<<>Weapons/Items<>>
Weapon Name: Mod #: Effect of weapon
Twin Pistols
Name: Walther P5
Price: 8000 credits
Augmentation Slots:2
Roll Bonus:+2
Damage Modifier:: 1300
# Controlled Shots:1
DC to Make:65
Roll: 13 dex + 10 offensive mastery + 10 firearms mastery + 15 pistol skill +2 roll bonus = 1d110+50

Tactical Machine Pistol
Name: H&K MP5A5
Price: 9000 credits
Augmentation Slots:2
Roll Bonus:-9
Damage Modifier:: 1800
DC to Make:60
Roll: 13 dex + 10 offensive mastery + 10 firearms mastery + 15 SMG skill - 9 roll bonus = 1d80+39

Kalina Ann ( Rocket Launcher she keeps on her back most of the time ) (Sidearm)
Name: Reusable Launch Tube (1 shot)
Price: 10000 credits/missile
Augmentation Slots:0
Roll Bonus:-5
Damage Modifier:: 3000
DC to Make:140
Roll: 13 dex + 10 offensive mastery + 10 firearms mastery + 4 rocket skill -5 roll bonus = 1d70+32

Name: Beretta M92
Price: 20000 credits
Augmentation Slots:2, 1 free (laser sight)
Roll Bonus:+6
Damage Modifier:: 2100
# Controlled Shots:1
DC to Make:105
Christmas gift from Kaijo
Roll: 13 dex + 10 offensive mastery + 10 firearms mastery + 15 pistol skill + 10 laser sight + 6 roll bonus = 1d130+64

Name: Dragon (equipped)
Price: 30000 credits
Augmentation Slots:4, 2 free (laser sight, recoil dampener)
Roll Bonus:-23
Damage Modifier:: 4800
DC to Make:135
Skill Level Required: 15
Purchased Jan 28'th 2009
Roll: 13 dex + 10 offensive mastery + 10 firearm mastery + 15 SMG skill +10 laser sight + 11 recoil dampener - 23 roll bonus = 1d100+46

Name:Laser Sight ( 2 owned )
Cost: 300 credits
Restrictions: None
Description: Provides a +10 to attacking, but the laser may be picked up with a successful spot check (DC 35)
1. Christmas gift from Kaijo
2. Purchased Jan 28't h2009

Name:Recoil Dampener
Cost: 2000 credits
Restrictions: Must be on a gun with a penalty to hit (Shotgun/SMG/Assault Rifle)
Description: Halves the penalty from recoil on powerful weapons.
Purchased Jan 28'th 2009

Name:Electrical Stun Baton
Price: 400 credits
Augmentation Slots:0
Roll Bonus:0
Damage Modifier::1.5 (Non Lethal)
Stun Rounds: 1d4
DC to Make:15
Christmas gift from Kaijo
Roll: 13 dex + 10 offensive mastery + 4 skill = 1d60+27

Name: Carbon Armor
Price: 3500 credits
Benefit: +14 Endurance
Christmas gift from Red

Name: Dexterity Charm
Prince: N/A
Benefit +6 Dex
Made by Maeve

Funds: 128,600 credits
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<<>Statistics<>>
500 points to distribute (+320 used)
+31 ( unspent as of april xp and 5.19 to 5.22 )
901 total xp.

Vital Statistics

Every 10 points in a stat offers a +1 bonus to roll, removing the divided equation.

Physical

Health: _100____
HP: __6000____ / __6000__ hp (Health * 60)

Dexterity: __170___ +60 (charm)
Style Points: 920 StP (Dexterity * 4)

Strength: __60___
Inventory Slots/Comfortable Carry _5___ (+1 slot per 10 points in Strength)
Base Damage: __180__ (+1 per 10 points Strength * 30)
Max Carry Weight: __240___(+1 per 10 points Strength * 40) lbs (pounds)

Endurance: __120___
Defense (Damage Absorb): ___600______ (+1 point per 10 Endurance *50 (feat))

Mental:

Intelligence: _210___
Magic Points:: __1050_____ / ___1050____ mp (Intelligence * 5)
Skill Points: ___840___ (Int * 4)

Magic Affinity: __50____
Spell Points: ___200___ (Magic Affinity * 4)
Magic Level: ___1___ (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery)

Spirit: __50__ +/- _______
Base Magic Damage: ___300___ ( 30*([(Spirit +1/10 points) + (Arcane Arts skill level)]* Spell Mod)

Willpower: __100___
Mental/Magic Defense Roll: ___15___ (Every 10 points = +1 +Psionics or Arcane Arts)
Magic Damage Soak: __400_____ (Willpower Bonus +1 per 10 points*40)
(Counter Magic is now on a crit and Feat can increase chances. That will go under Unique Feats)

Luck: __10___
Luck Points: 0 (+1 point for every 50 luck)

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<<>Skills<>>
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
( 0 skill points unspent )

Athletic Skills
<skill> <level> <points>
Running: Level 5, 25 points Strength Stat
Jumping: Level 5, 25 points Strength Stat
Balance: Level 5, 25 points Dexterity Stat
Advanced Skill - Grace, 10 points
Move Slowly - Level 5, 25 points Dexterity Stat
Roll: Level 14, 115 points Dexterity Stat
Advanced Skill - Dodge Roll, 15 points
Reaction: Level 10, 65 points Dexterity Stat
Advanced Skill - Quick Draw, 10 points

Honed Perception Skills
<skill> <level> <points>
Listen: Level 2, 13 points Health Stat
Spot: Level 3, 16 points Health Stat

Minor Skills
<skill> <level> <points>
Hide: Level 8, 46 points Intelligence Stat

Combat Skills
<skill> <level> <points>
Sneak Attack: Level 5, 25 points Dexterity
Weapons Proficiency - Pistols: Level 15, 130 points
Weapons Proficiency - Submachine Guns: Level 15, 130 points
Advanced Skill - Supressing Fire, 10 points
Advanced Skill - Strafe, 30 points
Weapons Proficiency - Rocket Launchers: Level 5, 25 points
Weapons Proficiency - Stun Batons: Level 5, 25 points

Magic Skills
<skill> <level> <points>
Arcana - Level 5, 25 points Magic Affinity/Willpower Stats

Knowledge Skills
<skill> <level> <points>
Knowledge - Custom (Demons/Devils): Level 5, 25 points Intelligence Stat

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>
Situation - Ambush: Level 5, 25 points intelligence Stat

Crafting Skills
<skill> <level> <points>

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-= Feats =-

General Feats = For any character, able to be purchased by anyone
Specific Feats = For specific unique types of beings that it would make sense for them to have.
Individualized Feats = meant for only one specific character. Those Feats with a * by them indicate that these are Feat spots you choose at character creation. Do not add more.

* Feat 1 (Free) - Dodge Mastery ( +10 to dodge rolls )
* Feat 2 (100 SP)- Skill Mastery - Firearms ( + 10 to firearms rolls )
* Feat 3 (200 SP)- Improved Dodge I ( doubles dex bonus )
* Feat 4 (300 SP)- Improved Strafing ( +2 to number of targets allowed by her strafing skill )
* Feat 5 (400 SP)- Super Speed ( +10 to run rolls, temp +40 dex )
* Feat 6 (500 SP)- Improved Health I ( *60hp instead of *40 )

Feat 7 (600 SP)- Physical Offensive Mastery ( +10 to attack rolls )
Feat 8 (700 SP)- Extra Attack
Feat 9 (800 SP)- Improved Defence I ( *40 to *50 for soak )
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-

Traits:
Trait 1 - (Free) Favored Enemy: Demons/Devils ( + 15 to combat rolls )
Trait 2 - Junior Hero (20): 20 Free xp from DMC Experience
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Zenith Stones are special stones that were given to the DW group and Zon or Sephiroth have spare ones for each new player character in the game. All characters are considered to have one once it is determined they are in the group and Sephiroth or Zon passes one to the character. For now just note that it is there.

Zenith Stones: 1

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

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-=Magic/Psionics=-

Arcane Arts: (Magic Spells)

Psionic Mastery: (Psionic Abilities)
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-=Zenith Stones=-
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-=Equipment=-

Weapon: Dragon (SMG with Laser sight and Recoil Dampener)
CB-OSP:
Side Arm: Kalina Ann (Rocket Launcher)
Armor: Carbon Armor (Worn rarely, she prefers being armor-free)
Pendant: Amber Talisman (+200 magic damage)
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
(Heal, Attack, Equip, Special)
MRE (heals 500hp) = 1 slot
Red Beret (+2 to intimidation checks from winning vs Hikaru Marines second time) = 1 slot
Beretta M92 (2100 damage, tranquilizer rounds usable) = 1 slot
Tranquilizer rounds = 1 slot
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Vehicles
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Cyber Bakuroth
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Special Notes:
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To help you think of what her other attack feat could be, her main attacks are:
Firing with her pistols while backing away
Spinning in a circle, covering the area surrounding herself with machine pistol fire
Firing a rocket from her launcher
Throwwing daggers or machine pistol fire around her when knocked down.
Using the blade on Kalina Ann as a grabbling hook to retreat to a safer position, usually dropping either machine pistol fire or grenades around where she was just standing.
And mostly just running away, dodging, backflipping etc.
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Hit die:
- Pistol: 1d130+64 ( 1d150+74 with laser sight ) (2100 damage)
- TMP: 1d120+56 ( Dragon + laser sight + recoil dampener ) (4800 damage)
- Kalina Ann: 1d90+43 (3000 damage)
- Baton: 1d80+38 (270 damage)
- Sneak Attack: add +5 to any of those
- Magic Attack: 1d20+8
Moving die:
- Run: 1d50+21
- Balance: 1d80+38
Dodge die:
- Reaction: 1d130+60
- Dodge: 1d150+72
- Magic Dodge: 1d30+10
- Psionic Dodge: 1d30+10
Spot die:
- Spot: 1d30+13
- Listen: 1d30+12
- search: 1d50+20
- Sneak: 1d40+18
- Hide: 1d60+29

Init die: Dex: 230/115
HP:6000
Physical Soak: 600 ( Armor + 560 ) = 1160
Magical Soak: 200
Luck Roll: 1d1000+1

Flat Foot Dodge: ___60___ (+2 per 10 Dex points + Reaction skill)
Dodge Roll: _72___ (+2 to 10 Dex points + Roll Skill)
Physical Attack Roll: __54___ (+1 to 10 Dex points + Martial Arts/Weapons Proficiency Skills)
Weapon Damage: ____270_____ (Base Damage x Weapon mod.)
Survival Roll: ____12_____ (Every 10 points of Endurance = +1 to roll)
Luck Roll: ___1___ d1000+(1 point to 10 points in Luck)
SgtSarros
Posts: 21
Joined: November 7th, 2008, 2:03 pm

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