Brim revised

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Brim revised

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Post by Brimstone2k8 »

<<>Player Info<>>
IRC Nick: Brim
Real Name (Optional): Luke
Sheet Approved by: (GM Name)
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<<>Character Description<>>
Name: Luke Galion
Call sign: Brimstone
Race: Human
Height: 5’9
Weight: 180
Appearance: Short black crew cut hair, slightly bushy eye brows brown eyes. Tanned skin tone. Well developed body muscle. On his left shoulder is a large tattoo of the 589th moble armored. A shield with a mechs head under crossing assault rifles. He is dressed in a basic black skin tight t-shirt, black leather half finger gloves. Black and grey cammo style cargo pants wich the legs are tucked into a pair of black leather combat boots.
Eye Color: Brown
Hair Color: Black
Notable Features: 3 scars. 1 running vertically down his right eye. 1 going diagnaly across his right cheek and the last down his left jaw line. 1 tattoo of former military unit. The 598 mobile armored.

<<>Character Personality<>>
Favorite Food: anything but M.R.Es’
Likes: R&R, Spending times with his friends and allies, target practice
Dislikes: simply put….War
Favorite Color: Black
Fears: a dishonorable death, the lose of those he cares fore….spiders

<<>Character Background<>>
History: He joined the service when he was 18, blew by basic and ait like it was nothing, almost as if he was a natural at mobile suit combat and tactics. He was quickly picked up by the 589th mobile armored special forces and covert operations unit. There he went through hell being sent in to places where no one in there right mind would go. Ranging from artillery strikes to assassination missions he is calculating and some even say cold hearted. In his 12 covert op mission his mech was crippled by an a.m flack round twords the upper torso / head mout sending shrapnel across his eye and into his cheek and jaw. He was given the call sign Brimstone for his furry and agression in combat, some saying he was a demon strait from hell. On mission 15 he was stuck behind enemy lines, with no other alternatve he had to destroy an entire village to make it back home, in wich case, he was arrested apon arrival and charged with war crimes. He was quickly dishonorably discharged. After that he became a free lance mercenary loseing scope of what was right and wrong.
Notable Accomplishments: Ranked Sergeant First Class before discharge, no other accomplishments can be found on record
Training (If any): military mobile armor suit. Military tactics, military weapons, military hand to hand combatives

<<>Weapons/Items<>>
Weapon Name: Mod #: Effect of weapon
Beretta 93R -1 weapon roll
Weapon damage 400
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<<>Statistics<>>
500 points to distribute

Vital Statistics

Every 10 points in a stat offers a +1 bonus to roll, removing the divided equation.

Physical

Health: __50___
Health Roll: __+4___ (+1 to every 10 Health)
HP: ____1600___ / __1600___ hp (Health * 40)

Dexterity: ___50__
Flat Foot Dodge: ___40___ (+1 per 10 Dex points + Reaction skill)
Dodge Roll: _30____ (+1 to 10 Dex points + Roll Skill)
Physical Attack Roll: __40___ (+1 to 10 Dex points + Martial Arts/Weapons Proficiency Skills)

Strength: _70____
Inventory Slots/Comfortable Carry __5__ (+1 slot per 10 points in Strength)
Base Damage: __150___ (+1 per 10 points Strength * 30)
Max Carry Weight: __200___(+1 per 10 points Strength * 40) lbs (pounds)
Weapon Damage: ___400______ (Base Damage x Weapon mod.)

1 slot - light and easy to conceal items like potions, watches, small knife
2 slots - smg, can be concealed with a slight of hand roll, or the weapon can be modified to be concealable
3 slots - can't be concealed, grenade launchers, sniper rifles, large sword etc

Endurance: __50___
Defense (Damage Absorb): _____200____ (+1 point per 10 Endurance *40)
Survival Roll: _____+5_____ (Every 10 points of Endurance = +1 to roll)

Mental:

Intelligence: __50___
MP: ____250___ / __250_____ hp (Intelligence * 5)
Skill Points: _200___ (Int * 4)

Magic Affinity: __20____
Magic Attack Roll: _____ (10 points in Magic = +1 + Arcane Arts or Psionic Mastery)
Magic Level: _______ (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery)

Spirit: __50___ +/- _______
Base Magic Damage: _______ ( 30*([(Spirit +1/10 points) + (Arcane Arts skill level)]* Spell Mod)

Willpower: __30___
Mental/Magic Defense Roll: __3____ (Every 10 points = +1 +Psionics or Arcane Arts)
Magic Damage Soak: ___120____ (Willpower Bonus +1 per 10 points*40)
(Counter Magic is now on a crit and Feat can increase chances. That will go under Unique Feats)

Luck: ___50__
Luck Roll: __5____ d1000+(1 point to 10 points in Luck)
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<<>Skills<>>
An (X) Beside the skill means you can try to use it with a -25 penalty even if you don't have any levels in it.
Skill Points (SP) are earned by taking the Intelligence Statistic and multiplying it by 4. These points may be spent on Skills, or with GM approval and met criteria, on Advanced Skills. Remember you have to spend 10 points for the first point in a skill.

Skills add a +1 to the roll per each point given, up to +50 max in a skill.

1-5 newbie, 6-15 intermediate, 16-25 excellent, 26-40 terrific, 41-49 Master, 50 Untouchable

Athletic Skills
move slowly > <1> <10>

Honed Perception Skills

spot level 4 20
listen level 2 20
Minor Skills
<intimidate> <level 3> <30>

Combat Skills
<weapon proficiency small arms> <level 2> <20>
Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<vehicle combat -Mechs- level 4 30
Survival Skills
<ambush> <level 2> <10>
.
Crafting Skills


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-= Feats =-

General Feats = For any character, able to be purchased by anyone
Specific Feats = For specific unique types of beings that it would make sense for them to have.
Individualized Feats = meant for only one specific character. Those Feats with a * by them indicate that these are Feat spots you choose at character creation. Do not add more.

* Feat 1 <veterans instincts>- if things just don’t set right, or things just seem not right instinct kicks in when in a pinch and they receave a + 15 to there defense due to there heightened guard at the impending danger and a +10 to there spot skill for spoting an ambush or trap.
* Feat 2 Regeneration
* Feat 3 Armor
* Feat 4 Super Strength
* Feat 5 Limit Break-Fire for effect! (Brimstone calls to his mech via Remote giveing it topigraficale coordenats, the mech then fires 1-7 high exploasive missiles {depending on the sussess of the roll} at the selected coordenance. once fired brimstone lets out a mighty war cry "Booom Bitch!") {hits all oponents due to splash damage}
* Feat 6 (500 SP)-

Feat 7 (600 SP)-
Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
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Zenith Stones are special stones that were given to the DW group and Zon or Sephiroth have spare ones for each new player character in the game. All characters are considered to have one once it is determined they are in the group and Sephiroth or Zon passes one to the character. For now just note that it is there.

Zenith Stones: 1

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

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-=Magic/Psionics=-

Arcane Arts: (Magic Spells)

Psionic Mastery: (Psionic Abilities)
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-=Zenith Stones=-
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-=Equipment=-

Weapon: beretta 93r-w.m 400
CB-OSP:
Side Arm: CZ-75
Armor: Kevlar vest +10 end.
Pendant:
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
Potion Vial Mega pack-heal
2 boxes of M.R.Es- sustinance

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Vehicles
1)heavy artillery missile quad legged mech. Designation: a19z a.k.a Lucipher
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Cyber Bakuroth
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Special Notes:

Not one for morals he will get the mission accomplished at all costs. To him, the ends justify the means. On foot he is formidable, in his mech…may the gods have mercy on you, cause he wont. Apon launching his mechs signature/special attack. the Hud of the targets display is sent a message reading “Booom Bitch”
Brimstone2k8
Posts: 2
Joined: October 18th, 2008, 6:54 pm

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