How experience points are used
How experience points are used
How do you spend your experience? Do you only spend amounts that makes your attributes an even number, or do you not care, and simply spend it?
Example:
(Even numbers)
Health: 100
Dex: 120
Strength: 150
(Odd numbers)
Health: 101
Dex: 123
Strength: 152
Another example is that when I get experience, if I don't have an equal amount, I simply put it in 'unspent exp' until I get more, and then, when I get more, I spend an even amount before letting the rest remain in 'unspent exp' until I get more again. As an example:
Unspent exp:6
I then gain 5 exp
Unspent exp:11
I spend 10
Unspent exp:1
.. etc.
Example:
(Even numbers)
Health: 100
Dex: 120
Strength: 150
(Odd numbers)
Health: 101
Dex: 123
Strength: 152
Another example is that when I get experience, if I don't have an equal amount, I simply put it in 'unspent exp' until I get more, and then, when I get more, I spend an even amount before letting the rest remain in 'unspent exp' until I get more again. As an example:
Unspent exp:6
I then gain 5 exp
Unspent exp:11
I spend 10
Unspent exp:1
.. etc.
Re: How experience points are used
Spending uneven amounts would DRIVE ME INSANE. >:((((((((
Re: How experience points are used
I practically pre-spend experience points, giving myself a goal to reach in a certain stat then moving on. The end results are always even though, lol.
I love to fight. I love war. I love battle. I love raids. I love charges into battle. The clashing of blade against bone. The spilling of blood. The thud of a newly slain body finding its place to cool upon the sand. I love all these things.
Re: How experience points are used
While usually even, if having an odd number nets me something I wanted to reach (usually skill points) I might let it be odd for a while so I can have it without waiting for enough exp to make the number pretty :X
So my vote is both.
So my vote is both.
Hurp Durp This is a Signature.