Heartlesszilla
Sheets for the Silver Class: Tier 4 enemies will be kept here.
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Heartlesszilla
Name: Heartlesszilla
Reward:22 XP (1st run)
Heartless Emblem: Allows a normal weapon to harm heartless (Accessory) (2nd run)
Heartless Crest: Allows all party members to harm heartless (Accessory) (Extreme Challenge)
Description: The field before you is the collapsed remains of the Vector HQ in Second Miltia Capital. The pyramids insides have collapsed into a pile of rubble, with only the outer framework of the buildings sides standing, where you find yourself. A gigantic king kong-esque heartless has formed in the center of the rubble, roaring and raising its giant shadow hands in anger. Darkness seeps off of its skin.
Weapon of Choice: Hands
HP: 300,000
MP: 0
Physical Soak: 4000
Mental Soak: 2000
Dodge Roll: 1d40+15
Attack Behavior: 1d5
1: Destroy section of Floor (1d16 for which plate, DC 130 reaction to avoid)
2: Summon Heartless (1d4: 1d10 Shadow (+20 for Swarm bonus if 5 or more), 1d5 Neo Shadows (+20 for Swarm bonus if 5), 1d5 Aeroplane (+20 for Swarm bonus if 5), 1d4 Fat Bandits)
3: Mega Punch (6,000 damage, 1d130+60)
4: Hand Swipe (8,000 damage, 1d160+76)
5: Step Back (can't be hit by physical attacks, follows below attack pattern)
1: Step Back in
2: Summon Heartless
3: Step Back In
4: Summon Heartless
5: Step Back In
Note: There are 16 'sections of floor' laid out in a line. If 10 or more sections are destroyed, the remaining floor collapses and the match is automatically lost unless flight is possible. Everyone starts by rolling 1d16 to determine which section they are on)
Reward:22 XP (1st run)
Heartless Emblem: Allows a normal weapon to harm heartless (Accessory) (2nd run)
Heartless Crest: Allows all party members to harm heartless (Accessory) (Extreme Challenge)
Description: The field before you is the collapsed remains of the Vector HQ in Second Miltia Capital. The pyramids insides have collapsed into a pile of rubble, with only the outer framework of the buildings sides standing, where you find yourself. A gigantic king kong-esque heartless has formed in the center of the rubble, roaring and raising its giant shadow hands in anger. Darkness seeps off of its skin.
Weapon of Choice: Hands
HP: 300,000
MP: 0
Physical Soak: 4000
Mental Soak: 2000
Dodge Roll: 1d40+15
Attack Behavior: 1d5
1: Destroy section of Floor (1d16 for which plate, DC 130 reaction to avoid)
2: Summon Heartless (1d4: 1d10 Shadow (+20 for Swarm bonus if 5 or more), 1d5 Neo Shadows (+20 for Swarm bonus if 5), 1d5 Aeroplane (+20 for Swarm bonus if 5), 1d4 Fat Bandits)
3: Mega Punch (6,000 damage, 1d130+60)
4: Hand Swipe (8,000 damage, 1d160+76)
5: Step Back (can't be hit by physical attacks, follows below attack pattern)
1: Step Back in
2: Summon Heartless
3: Step Back In
4: Summon Heartless
5: Step Back In
Note: There are 16 'sections of floor' laid out in a line. If 10 or more sections are destroyed, the remaining floor collapses and the match is automatically lost unless flight is possible. Everyone starts by rolling 1d16 to determine which section they are on)
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