Angelique

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Angelique

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Post by Angelique »

DW CHARACTER SHEET 3.0

<<>Player Info<>>
IRC Nick:Angelique
Real Name (Optional):Heather
Sheet Approved by: (GM Name)
_______________________________________________________________________
<<>Character Description<>>
Name:Angelique DearHeart
Race:Dragonic
Height: 6'2"
Weight: 190 lbs
Appearance: Angel looks like a Red dragonic being that has a wing span

of 20 feet. She normally wears a pair of jeans that hug her hips and

have a hole in the back for her tail and a deep red halter top that is

open in the back for her wings. Her top is usually a shade or two

darker then her scales.Her ebony hair falls down to well past her rump.

She can also become a full dragon at 15'tall and 45' long and a 40'

wingspan.
Eye Color: Cobalt Blue
Hair Color: Ebony
Notable Features: SHe has red ruby like smooth scales all over her body
with two horms that stick out just above her long ears. She has wings,

a long tail and cheshire cat grin.
Image
<<>Character Personality<>>
Favorite Food: Loves strawberries, all kinds of fruits, ice cream and

good home cooking.
Likes:Spending time outside,learning more about strange things such as

spirits and such, flying, having fun and caring for those she loves.
Dislikes:People being idiots, inhumane treatment of animals, Tuna,

annoying people.
Favorite Color(s): Blue, Black, Silver, Red
Fears: ferrets and being alone

<<>Character Background<>>
History:At a young age Angelique was different from most dragons,

especially in her family. She had a knack for seeing spirits of those

that have pasted on. She never told many of this talent but she was

still looked upon as being different. As she grew up she found that she

was drawn to helping others in their time of need. She happened upon a

cleric who told her that she should follow this path. She told her

family of her choice and they disapproved of it. They never heard of a

dragon being a cleric. Upset with her family Angelique ran off and

followed the cleric. She studied with them to get strong and be ready

to help those she comes across in her travels. As time passes she has

learned that her family have passed on to the otherworld. She was

heartborken at missing the chance to be there for them and left the

cleric to travel on her own.
Notable Accomplishments:
Training (If any):

<<>Weapons/Items<>>
Weapon Name: Mod #: Effect of weapon
Name: Nine Tails Whip
Price: 1000 credits
Augmentation Slots:2
Roll Bonus:+4
Damage Modifier::3.0
DC to Make:15

_______________________________________________________________________
<<>Statistics<>>
500 points to distribute

Vital Statistics

Every 10 points in a stat offers a +1 bonus to roll, removing the

divided equation.

Physical

Health: __70___
Health Roll: __+7__ (+1 to per 10 Health)
HP: _______ / __2800___ hp (Health * 40)

Dexterity: __50___
Flat Foot Dodge: ___+5___ (+1 per 10 Dex points + Reaction skill)
Dodge Roll: ___+5__ (+1 to 10 Dex points + Roll Skill)
Physical Attack Roll: __+5___ (+1 to 10 Dex points + Martial

Arts/Weapons Proficiency Skills)

Strength: __25___
Inventory Slots/Comfortable Carry __+2__ (+1 slot per 10 points in

Strength)
Base Damage: ___60__ (+1 per 10 points Strength * 30)
Max Carry Weight: __80___(+1 per 10 points Strength * 40) lbs (pounds)
Weapon Damage: ___180______ (Base Damage x Weapon mod.)

1 slot - light and easy to conceal items like potions, watches, small

knife
2 slots - smg, can be concealed with a slight of hand roll, or the

weapon can be modified to be concealable
3 slots - can't be concealed,grenade launchers, sniper rifles,large

sword etc

Endurance: __35___
Defense (Damage Absorb): ____120_____ (+1 point per 10 Endurance *40)
Survival Roll: ____+3______ (Every 10 points of Endurance = +1 to roll)

Mental:

Intelligence: __100___
MP: __500_____ / ____500___ hp (Intelligence * 5)
Skill Points: __400__ (Int * 4)

Magic Affinity: ___80___
Magic Attack Roll: ___+8__ (10 points in Magic = +1 + Arcane Arts or

Psionic Mastery)
Magic Level: ___+3____ (+1 Magic Level per 5 levels of Arcane

Arts/Psionic Mastery)

Spirit: __80___ +/- ___+8____
Base Magic Damage: ____240___ ( 30*([(Spirit +1/10 points) + (Arcane

Arts skill level)]* Spell Mod)

Willpower: __50___
Mental/Magic Defense Roll: ___+5___ (Every 10 points = +1 +Psionics or

Arcane Arts)
Magic Damage Soak: ___200____ (Willpower Bonus +1 per 10 points*40)
(Counter Magic is now on a crit and Feat can increase chances. That

will go under Unique Feats)

Luck: _10____
Luck Roll: ___+1___ d1000+(1 point to 10 points in Luck)
_______________________________________________________________________

<<>Skills<>>
An (X) Beside the skill means you can try to use it with a -25 penalty

even if you don't have any levels in it.
Skill Points (SP) are earned by taking the Intelligence Statistic and

multiplying it by 4. These points may be spent on Skills, or with GM

approval and met criteria, on Advanced Skills. Remember you have to

spend 10 points for the first point in a skill.

Skills add a +1 to the roll per each point given, up to +50 max in a

skill.

1-5 newbie, 6-15 intermediate, 16-25 excellent, 26-40 terrific, 41-49

Master, 50 Untouchable

Athletic Skills
Roll 65 points
<Advanced Skill> Dodge Roll level 10 15 points

Honed Perception Skills
Spot 10 points

Minor Skills
Speak Language 10 points
English Level 1 1 point

Combat Skills
Weapons Proficiency 10 points

Magic Skills
Arcane Arts Level 15 130 points
<Advanced Skill> Acrane Intuition Level 5 10 points
<Advanced Skill> Scribe Scroll Level 10 15 points
<Advanced Skill> Divine Spells Level 15 30 points

Knowledge Skills 10 points
Medicine level 1 1 point
Botany level 1 1 point
Vehicle Skills
<skill> <level> <points>

Survival Skills
First Aid 65
<Advanced Skill> Herbal Lore level 5 10 points
<Advanced Skill> C.P.R level 10 15 points

Crafting Skills
<skill> <level> <points>

_______________________________________________________________________

-= Feats =-

General Feats = For any character, able to be purchased by anyone
Specific Feats = For specific unique types of beings that it would make

sense for them to have.
Individualized Feats = meant for only one specific character. Those

Feats with a * by them indicate that these are Feat spots you choose at

character creation. Do not add more.

* Feat 1 (Free) - Acrane Mastery
* Feat 2 (100 SP)- Flight
* Feat 3 (200 SP)- Regeneration
* Feat 4 (300 SP)- Improved Magic
* Feat 5 (400 SP)- Holy Affinty
* Feat 6 (500 SP)- Improved Dodge

Feat 7 (600 SP)-
Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
_______________________________________________________________________

Zenith Stones are special stones that were given to the DW group and

Zon or Sephiroth have spare ones for each new player character in the

game. All characters are considered to have one once it is determined

they are in the group and Sephiroth or Zon passes one to the character.

For now just note that it is there.

Zenith Stones: 1

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

_______________________________________________________________________

-=Magic/Psionics=-

Arcane Arts:
Cure Light Wounds: Uses spiritual energy to restore wounds. A *1

restorative spell. 30 MP
Sleep: One target is placed into a magical slumber which requires

either a very loud jarring noise to wake them, or for them to be

physically disturbed roughly for 1d8 hours. 40 MP
Summon Monster I: Summons an extraplanar creature to battle. 30 MP
Inflict Moderate Wounds: After this spell is cast, the character's

touch deals *2 magic damage. This effect lasts for 1d4 rounds. 50 MP

Psionic Mastery: (Psionic Abilities)
_______________________________________________________________________

-=Zenith Stones=-
_______________________________________________________________________

-=Equipment=-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
(Heal, Attack, Equip, Special)
Divine Orisons Addenda – 250

______________________

Vehicles
________________________________________________________________

Cyber Bakuroth
_________________________________________________________________

Special Notes:
[/color]
Angelique
Posts: 1
Joined: November 2nd, 2008, 1:40 am

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