Mai Tokiha(WIP)

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Mai Tokiha(WIP)

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Post by FallenRaven »

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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: FallenRaven
Real Name (Optional): Brandon
Time Zone (GMT Modifier):
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<<> Character Information <>>

-= Basics =-

Name: Mai Tokiha
Race:
Height: 5'8"
Weight: 126
Appearance: Image
Eye Color: Violet
Hair Color: Red
Notable Features: Vibrant red hair and fiery peronality

-= Personality =-

Favorite Food: Ramen
Likes: Karaoke
Dislikes: Fighting
Favorite Color: Red
Fears: Spiders, Losing her borther

-= Background =-

History: Mai's Mother died when she was very young. She promised to take care of her brother. Both Mai and her Brother got accepted to Fuka Academy on full academic Scholarship so Mai could join the HiME in there fights.
Notable Accomplishments: Taming Kagutsuchi
Training (If any):

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<<> Statistics <>>
1000 points to distribute

Vital Statistics

Physical

Health: 100
Hit Points: 4000/4000 HP (Health * 40)

Dexterity: 100
Style Points: 400 StP (Dexterity * 4)

Strength: 50 +/- 0
Inventory Slots: 5 (+1 Slots for every 10 Strength)
Base Physical Damage: 150 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 200 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 100 +/- 0
Defense (Damage Absorb): 400 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 150
Magic Points: 900/900 MP (Intelligence * 6)
Skill Points: 600 SkP (Intelligence * 4)

Magic Affinity: 175
Spell Points: 700 SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 175
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 *(Magic level/Psionic level/5 ))

Willpower: 100
Magic/Psionic Damage Soak: 400 (+1 Bonus for every 10 Willpower * 40)

Luck: 50 +/- 0
Luck Points: 1 LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
4/600 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <points> <level>

Running / Flying 65 = Level 10
Roll 65 = Level 10
Reaction 65 = Level 10

Honed Perception Skills
<skill> <points> <level>


Minor Skills
<skill> <points> <level>

Concentration 65 = Level 10
Search 25 = Level 5

Combat Skills
<skill> <points> <level>

Weapons Proficiency: Martial Arts 88 = Level 12

Magic Skills
<skill> <points> <level>

Pyrokinesis 146 = Level 16

Knowledge Skills
<skill> <points> <level>


Vehicle Skills
<skill> <points> <level>


Survival Skills
<skill> <points> <level>

First Aid 46 = Level 8

Crafting Skills
<skill> <points> <level>

Craft (Cooking) 31 = Level 6

-= Advanced Skills =-


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<<> Abilities <>>

-= Physical (Style Points) =-
400 / 400 Style Points (Current/Maximum)



-= Magical/Psionic (Spell Points) =-
700 / 700 Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free) - Flight
Effect: Give yourself the ability to fly at twice your current running speed.

* Feat 2 (100 XP) - Servant
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)


* Feat 3 (200 XP) - Improved Magic Affinity I
Effect: For every 10 points in Magic Affinity, the character gains +2 to roll to cast Magic, using the Magic Attack Roll. Example: The character has an 80 Magic. The character normally would roll +8. However, the character with this Feat would roll +16 instead.

* Feat 4 (300 XP) - Fire Level 2
Greater Manipulation of Fire

* Feat 5 (400 XP) - Improved Flight
You are experienced in flying without the aid of machinery and it shows. You can fly longer, farther, and faster than others who share the skies with you. You fly at 5x running speed, and receive a +10 bonus to flight checks; and while in the air a +25 temporary dexterity, a +15 temporary strength and a +10 temporary endurance (all temp bonuses are of stat points).

* Feat 6 (500 XP) - Improved Magic I
Effect: Increases the character's Magic Points (MP), changing the modifier from *5 to *6. Example: The character has an Intelligence of 70. 70*5=350. With the modifier adjusted by this Feat, the change is 70*6=420 so the character has 420 MP.

* Feat 7 (600 XP) - Servant
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)


* Feat 8 (700 XP) - Mind Shield
Description: The character exhibits stronger-than-average human resistance to mental and spiritual influence. Effect: +50 to Will (Temporary). This grants +5 to the Mental Defense roll.

* Feat 9 (800 XP) - Improved Magic Damage I
Effect: Increases the Magic Damage modifier from *30 to *40. Example: 30*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10)) becomes 40*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10))

* Feat 10 (900XP) - Healing
Effect: You may spend a turn in combat to try and revive an unconscious person without using items (provided they are not severely injured), roll a d100. DC 80 to revive with 1/4th of hp. DC 100 to revive with full hp.

* Feat 11(1000XP) -Servant
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)


Feat 12(1200XP) -
Feat 13(1400XP) -
Feat 14(1500XP) -
Feat 15(1600XP) -
Feat 16(1800XP) -
Feat 17(2000XP) -
Feat 18(2200XP) -
Feat 19(2400XP) -
Feat 20(2500XP) -
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-

Slot 1:
Slot 2:
Slot 3:
Slot 4:
Slot 5:
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<<> Inventory <>>

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<<> Special Notes <>>

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Image
FallenRaven
Posts: 40
Joined: October 12th, 2008, 2:08 am

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