Kinu Fergon

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Kinu Fergon

Quote

Post by Zander490 »

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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: Zander490
Real Name (Optional):
Time Zone (GMT Modifier): -5
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<<> Character Information <>>

-= Basics =-

Name: Kinu Fergon
Race: Animal
Height: 4'6"
Weight: 130 lbs
Appearance: http://www.labarc.com/CharLoft/wiki/lib ... :kinu3.jpg
Eye Color: Black
Hair Color: Brown
Notable Features:

-= Personality =-

Favorite Food: Cheese(Burgers)
Likes: Money, Action, Dogs
Dislikes: Cops, Jail, Being pranked
Favorite Color: Black
Fears: Vampires, Death

-= Background =-

History: Dakinu was born into a loving family that lived in a decent neighborhood. However, his parents began to fall out of love during his childhood, leading to a divorce. His father literally blamed the divorce on him and abused him for it. To escape the torture of living at home, Dakinu moved in with his grandmother in a rather seedy neighborhood. There, he encountered the Black Assassins, a gang that controlled the area. After a bit of pressure, Dakinu joined their ranks, learning most of his fighting skills from their leader, who is said to be a former assassin himself. Since then, Dakinu has left the gangs to pursue his own life as a thief in New Jersey, spending his days stealing from the hard working citizens thereof.
Notable Accomplishments:
Training (If any): Firearm usage, Knife Fighting, Stealth

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<<> Statistics <>>
1000 points to distribute

Vital Statistics

Physical

Health: 150
Hit Points: 6000/6000 HP (Health * 40)

Dexterity: 200
Style Points: 800 StP (Dexterity * 4)

Strength: 100 +/- 0
Inventory Slots: 10 (+1 Slots for every 10 Strength)
Base Physical Damage: 300 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 400 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 100 +/- 0
Defense (Damage Absorb): 400 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 200
Magic Points: 1000/1000 MP (Intelligence * 5)
Skill Points: 800 SkP (Intelligence * 4)

Magic Affinity: 0
Spell Points: 0 SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 50
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 *(Magic level/Psionic level/5 ))

Willpower: 100
Magic/Psionic Damage Soak: 400 (+1 Bonus for every 10 Willpower * 40)

Luck: 100 +/- 0
Luck Points: 2 LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
7/800 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <points> <level>

Running / Flying 31 = Level 6
Climbing 31 = Level 6
Jumping 31 = Level 6
Balance 31 = Level 6
Move Slowly 31 = Level 6
Roll 31 = Level 6
Reaction 31 = Level 6

Honed Perception Skills
<skill> <points> <level>

Spot 31 = Level 6
Listen 31 = Level 6
Smell 31 = Level 6

Minor Skills
<skill> <points> <level>

Lock Picking 31 = Level 6
Computer Use 16 = Level 3
Gather Information 16 = Level 3
Sleight of Hand 16 = Level 3
Hide 31 = Level 6
Search 31 = Level 6

Combat Skills
<skill> <points> <level>

Sneak Attack 31 = Level 6
Weapons Proficiency: Martial Arts 16 = Level 3
Weapons Proficiency: Throwing Weapons 31 = Level 6
Weapons Proficiency: Sub-machine Guns 31 = Level 6
Weapons Proficiency: Pistols 31 = Level 6
Weapons Proficiency: Knives / Daggers 31 = Level 6

Magic Skills
<skill> <points> <level>


Knowledge Skills
<skill> <points> <level>


Vehicle Skills
<skill> <points> <level>

Vehicle Operation (Motorcycles) 31 = Level 6
Vehicle Operation (Cars) 31 = Level 6

Survival Skills
<skill> <points> <level>

First Aid 31 = Level 6
Rope Skills 16 = Level 3
Navigation 31 = Level 6

Crafting Skills
<skill> <points> <level>

Repair (Guns) 31 = Level 6

-= Advanced Skills =-


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<<> Abilities <>>

-= Physical (Style Points) =-
800 / 800 Style Points (Current/Maximum)



-= Magical/Psionic (Spell Points) =-
0 / 0 Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free) - Heightened Senses (Smell)
Description: The character exhibits a natural advantage in one of the five senses. If multiple senses deserve this, a feat must be bought for each sense. Effect: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception Skills.

* Feat 2 (100 XP) - Heightened Senses (Hearing)
Description: The character exhibits a natural advantage in one of the five senses. If multiple senses deserve this, a feat must be bought for each sense. Effect: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception Skills.

* Feat 3 (200 XP) - Stealthy
Description: The character is a natural to taking to the shadows and hiding themselves from sight as well as moving inconspicuously. Effect: +10 to Sneak Attack, Hide, and Move Slowly skills.

* Feat 4 (300 XP) - Feature (Dark Vision)
Effect: Give yourself a minor non combat ability, such as dark vision, spirit vision or radar (Primarily used for androids)

* Feat 5 (400 XP) - Athletic
The character is either an athlete or athletically inclined and as such is good at some common gym class activities. Receive a +5 to Run, Jump, Climb, and Swim checks.

* Feat 6 (500 XP) - Deceitful
You little liar...most of the time not a nice thing to say about someone, but it's the the truth about any character who has this feat. The character is good at tricking people in multiple ways. The character Recieves a +10 to Disguise, Bluff, and Diplomacy checks. +10 to Disguise, Bluff, and Diplomacy checks

* Feat 7 (600 XP) - Bright Eyed and Bushy Tailed
Most people need at least 8 hours of sleep to function at their best, you however require only 4. You do not take sleep penalties unless you have less than 4 hours of a sleep a day. (This does not apply to MP recovery or HP recovery)

* Feat 8 (700 XP) - Damn Healthy
Description: The character exhibits stronger-than-average human senses and a body well-resistant to toxins and foreign particles. Effect: +50 Health (Put in temporary). This grants +5 to the Health Roll. This does not grant more HP.

* Feat 9 (800 XP) - Creativity
Description: The character is a master at thinking 'outside the box', and has a lot of quirky ideas that they may scribble on napkins, doodle in class, or dream about in board meetings. They are able to use this to build elaborate machines, modify existing ones, or figure out special ways to repair existing ones. Effect: +10 to Craft and Repair Skill Checks

* Feat 10 (900XP) - Dodge Mastery
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way. Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)

* Feat 11(1000XP) - Super Speed
Description: The character exhibits an unusually dextrous and quick nature, able to move their bodies in unusually quick ways, as well as able to negotiate the world around them in strange ways, such as clearing terrain. Effect: +10 to run checks +40 to Dexterity (Temporary)

Feat 12(1200XP) -
Feat 13(1400XP) -
Feat 14(1500XP) -
Feat 15(1600XP) -
Feat 16(1800XP) -
Feat 17(2000XP) -
Feat 18(2200XP) -
Feat 19(2400XP) -
Feat 20(2500XP) -
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: GLock 17
CB-OSP:
Side Arm: Stainless Steel Dagger
Armor: Normal Clothes
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-

Slot 1: Throwing Knife (X5)
Slot 2: Beretta 93R
Slot 3: Smoke Grenade
Slot 4: Smoke Grenade
Slot 5: Smoke Grenade
Slot 6: Rope
Slot 7: Flash Light - Standard
Slot 8: Trail Rations (12)
Slot 9: Binoculars - Normal
Slot 10: HS-100
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<<> Inventory <>>

Backpack
Lockpicks
Crowbar
First Aid Kit
Pistol Silencer
Stake
Mirror
Lighter
Bandanna
Ski Mask
Gloves
Pen
Notebook
Duct Tape
Binoculars
Sunglasses
String
Glass Cutter
Metal File
Insulated Wire Cutters
Soldering Iron
Mini BLow Tourch
Red LED Light
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<<> Special Notes <>>

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Zander490
Posts: 1
Joined: September 22nd, 2012, 1:02 am
Location: Georgia, USA

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