Antaus Agamemnon Dragos

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Antaus Agamemnon Dragos

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Post by Antaus »

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<<>Player Info<>>
IRC Nick: Antaus
Real Name (Optional):
Sheet Approved by:
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<<>Character Description<>>
Name: Antaus Agamemnon Dragos
Race: Human
Height: 6'7"
Weight: 614 lbs
Appearance: Antaus is a man possessed of a massive body and despite what many may think of as fat, it's mostly muscle
Eye Color: Blue
Hair Color: Red
Notable Features: Extremely not small

<<>Character Personality<>>
Favorite Food: Anything Italian
Likes: Physical labor, sparring, working out
Dislikes: Rude/stupid people, laziness
Favorite Color: Dark Blue
Fears: Becoming weak

<<>Character Background<>>
History: Antaus grew up in a normal home with decent, hard working, middle class parents. He attended public schools, graduated and lived a mostly normal life, except for his size. Though of average length and weight at birth, Antaus began to pack on the pounds as early as age 2. By the time he graduated high school at age 18 he already weighed an unbelievable 540 lbs. By the time he was a senior in high school his parents were so concerned that his weight would eventually kill him they took him to the doctor to try to find out why he was so obese. To everyone's surprise, including the doctor, the tests showed that the fat index for Antaus was well within normal range and that the majority of his weight was actually muscle mass, he was in fact in the peak of physical condition due to participating in several sports in high school.
Notable Accomplishments: Nothing really of note aside from a sideline career as a bar bouncer capable of breaking up fights with five or more people involved, single handedly, and literally 'throwing' trouble makers out of the establishment
Training (If any): Martial Arts, self styled combat, practical experience

<<>Weapons/Items<>>
Weapon Name: Lead Gloves *4
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<<>Statistics<>>

Physical

Health: 90
Health Roll: +9 (+1 to every 10 Health)
HP: 3600 / 3600 hp (Health * 40)

Dexterity: 80
Flat Foot Dodge: 8 + 10 + 10 = 28 (+1 per 10 Dex points + Reaction skill)
Dodge Roll: 8 + 10 + 10 = 28 (+1 to 10 Dex points + Roll Skill)
Physical Attack Roll: 8 + 10 + 10 = 28 (+1 to 10 Dex points + Martial Arts/Weapons Proficiency Skills)

Strength: 90
Inventory Slots/Comfortable Carry 9 (+1 slot per 10 points in Strength)
Base Damage: 360 (+1 per 10 points Strength * 40)
Max Carry Weight: 360(+1 per 10 points Strength * 40) lbs (pounds)
Weapon Damage: 360*4 = 1440 (Base Damage x Weapon mod.)

Endurance: 90
Defense (Damage Absorb): 450 (+1 point per 10 Endurance *40)
Survival Roll: +9 (Every 10 points of Endurance = +1 to roll)

Mental:

Intelligence: 80
MP: 400 / 400 hp (Intelligence * 5)
Skill Points: 320 (Int * 4)

Magic Affinity: 5
Magic Attack Roll: 0 (10 points in Magic = +1 + Arcane Arts or Psionic Mastery)
Magic Level: 0 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery)

Spirit: 5
Base Magic Damage: 0 ( 30*([(Spirit +1/10 points) + (Arcane Arts skill level)]* Spell Mod)

Willpower: 50
Mental/Magic Defense Roll: +5 (Every 10 points = +1 +Psionics or Arcane Arts)
Magic Damage Soak: 200 (Willpower Bonus +1 per 10 points*40)

Luck: 10
Luck Roll: d1000+1 (1 point to 10 points in Luck)
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<<>Skills<>>
An (X) Beside the skill means you can try to use it with a -25 penalty even if you don't have any levels in it.
Skill Points (SP) are earned by taking the Intelligence Statistic and multiplying it by 4. These points may be spent on Skills, or with GM approval and met criteria, on Advanced Skills. Remember you have to spend 10 points for the first point in a skill.

Skills add a +1 to the roll per each point given, up to +50 max in a skill.

1-5 newbie, 6-15 intermediate, 16-25 excellent, 26-40 terrific, 41-49 Master, 50 Untouchable

Athletic Skills
Reaction - Lvl 10 - 65 SP
- Block - 10 SP
- Counter Strike - 15 SP

Roll - Lvl 10 - 65 SP
- Dodge Leap - 10 SP
- Dodge Roll - 15 SP

Honed Perception Skills
Listen - Lvl 5 - 25 SP
Spot - Lvl 5 - 25 SP

Minor Skills
<skill> <level> <points>

Combat Skills
Martial Arts - Lvl 10 - 65 SP
- Dual Strike - 10 SP
- Improved Punch - 15 SP

Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

Skill Points: 320/320

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-= Feats =-

* Feat 1 (Free) - Limit Break - +10 Roll
* Feat 2 (100 SP)- Dodge Mastery
* Feat 3 (200 SP)- Improved Defense
* Feat 4 (300 SP)- Armor
* Feat 5 (400 SP)- Physical Offensive Mastery
* Feat 6 (500 SP)- Improved Physical Damage

Feat 7 (600 SP)-
Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
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Zenith Stones: 1

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

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-=Magic/Psionics=-

Arcane Arts: (Magic Spells)

Psionic Mastery: (Psionic Abilities)
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-=Zenith Stones=-
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-=Equipment=-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
(Heal, Attack, Equip, Special)

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Vehicles
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Cyber Bakuroth
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Special Notes:
Antaus
Posts: 2
Joined: November 28th, 2008, 4:39 am

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