Malcolm Eugene Dalton

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Malcolm Eugene Dalton

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Post by Antaus »

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<<>Player Info<>>
IRC Nick: Gene
Real Name (Optional):
Sheet Approved by:
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<<>Character Description<>>
Name: Malcolm Eugene Dalton (Gene)
Race: Human
Height: 6'0
Weight: 210 lbs
Appearance: Tall, slender, unassuming
Eye Color: Blue
Hair Color: Brown
Notable Features: None

<<>Character Personality<>>
Favorite Food: Pizza, Chinese
Likes: Women, Computers, Internet
Dislikes: Camping, Hiking, Nature Walks
Favorite Color: Purple
Fears: Spiders, Extreme Heights

<<>Character Background<>>
History: Malcomb, or Gene as he prefers to be called, is a former military intelligence operative who spent a number of years working with computers. Monitoring things such as air waves, communication channels, hacking low level computer systems, and even the odd 'secret mission' in the field. Most of what he did is still classified so it cannot be discussed. Gene also prefers not to talk about his family life, though early childhood records from social services indicated his mother died when he was just a child and his father was so abusive Gene finally shot him with his own .9 mm when he was only ten years old. He was shuffled from home to home until he finally turned eighteen and enlisted in the military. Roughly five years ago he was honorably discharged from the military wanting to take his own path in life and has since wandered almost aimlessly looking for a direction in life.
Notable Accomplishments: Classified
Training (If any): Martial Arts, Melee/Ranged Weapons Training

<<>Weapons/Items<>>
Weapon Name: Wakazashi *4
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<<>Statistics<>>

Physical

Health: 50
Health Roll: +5 (+1 to every 10 Health)
HP: 2000 / 2000 hp (Health * 40)

Dexterity: 50
Flat Foot Dodge: 10 + 10 + 10 = 30 (+1 per 10 Dex points + Reaction skill)
Dodge Roll: 10 + 10 + 10 = 30 (+1 to 10 Dex points + Roll Skill)
Physical Attack Roll: Martial Arts: 10 + 15 + 10 = 35, Melee: 10 + 10 + 10 = 30, Ranged: 10 + 10 = 20

Strength: 50
Inventory Slots/Comfortable Carry 5 (+1 slot per 10 points in Strength)
Base Damage: 150 (+1 per 10 points Strength * 30)
Max Carry Weight: 200 (+1 per 10 points Strength * 40) lbs (pounds)
Weapon Damage: 150*4 = 600 (Base Damage x Weapon mod.)

Endurance: 50
Defense (Damage Absorb): 200 (+1 point per 10 Endurance *40)
Survival Roll: +5 (Every 10 points of Endurance = +1 to roll)

Mental:

Intelligence: 230
MP: 1150 / 1150 hp (Intelligence * 5)
Skill Points: 920 (Int * 4)

Magic Affinity: 5
Magic Attack Roll: 0 (10 points in Magic = +1 + Arcane Arts or Psionic Mastery)
Magic Level: 0 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery)

Spirit: 5
Base Magic Damage: 0 ( 30*([(Spirit +1/10 points) + (Arcane Arts skill level)]* Spell Mod)

Willpower: 50
Mental/Magic Defense Roll: +5 (Every 10 points = +1 +Psionics or Arcane Arts)
Magic Damage Soak: 200 (Willpower Bonus +1 per 10 points*40)

Luck: 10
Luck Roll: d1000+1 (1 point to 10 points in Luck)
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<<>Skills<>>

Athletic Skills
Roll - Lvl 10 - 65 SP
- Dodge Leap - 10 SP
- Dodge Roll - 15 SP

Reaction- Lvl 10 - 65 SP
- Block - 10 SP
- Counter Strike - 15 SP
- Quick-Draw - 15 SP

Honed Perception Skills
Listen - Lvl 5 - 25 SP
Spot - Lvl 5 - 25 SP

Minor Skills
Lock Picking - Lvl 15 - 130 SP
- Detect Trap - 10 SP
- Disarm Trap - 15 SP

Computer Use - Lvl 10 - 65 SP

Gather Info - Lvl 15 - 130 SP
- Intelligence Web Serach - 15 SP
- Sense Motive - 30 SP

Combat Skills
Martial Arts - Lvl 15 - 130 SP
- Dual Strike - 10 SP
- Improved Punch - 15 SP
- Triple Strike - 30 SP

WP: Melee Sharp - Lvl 10 - 65 SP
- Dual Strike - 15 SP

WP: Small Arms - Lvl 10 - 65 SP

Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

Skill Points: 905/920

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-= Feats =-

General Feats = For any character, able to be purchased by anyone
Specific Feats = For specific unique types of beings that it would make sense for them to have.
Individualized Feats = meant for only one specific character. Those Feats with a * by them indicate that these are Feat spots you choose at character creation. Do not add more.

* Feat 1 (Free) - Limit Break - +10 Roll
* Feat 2 (100 SP)- Dodge Mastery
* Feat 3 (200 SP)- Improved Dodge
* Feat 4 (300 SP)- Mind Shield
* Feat 5 (400 SP)- Physical Offensive Mastery
* Feat 6 (500 SP)- Enhanced Attack Manuver

Feat 7 (600 SP)-
Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
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Zenith Stones: 1

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

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-=Magic/Psionics=-

Arcane Arts: (Magic Spells)

Psionic Mastery: (Psionic Abilities)
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-=Zenith Stones=-
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-=Equipment=-

Weapon: Wakizashi
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
(Heal, Attack, Equip, Special)

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Vehicles
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Cyber Bakuroth
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Special Notes:
Antaus
Posts: 2
Joined: November 28th, 2008, 4:39 am

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