Osean Aircraft Market

Whether a sleek sports car, a main battle tank, a combat mecha, or a space fighter, it can be found and built here ... at a premium.
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Osean Aircraft Market

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Post by Hal_Emmerich »

Osean Aircraft Market

This is a list of aircraft available from various defense contractors, subsidiaries, and government sources that can provide munitions and supplies to the Dimensional Warriors through the Osean government. These vehicles come "as is," and the price for the vehicle is considered all-inclusive. Modules and weapons cannot be removed from a vehicle at point-of-sale.

The prices are all in zollars (Ƶ) and must be paid up-front as per the defense industries' contracts with the Osean government.

The military-industrial complex in Osea peddles its goods to Osean mercenary groups based on their Reputation with the government and Osea at-large. That reputation will grow as the "Dragon Squadron" completes missions and defends Osean interests. To that end, vehicles that the party's total reputation doesn't meet the requirements for will not be sold.

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Name: F-16C Falcon
Class: Air, Jet
Fuel Capacity: 350 (Ƶ35,000 to fill)
Price: Ƶ730,000 (total)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: A versatile air superiority fighter, the F-16 has been in NATO/GDI service since before the Tiberium Wars, and is a seasoned veteran of the skies over Earth. This fixed-wing, single-engine aircraft is versatile, nimble, and powerful, and has received much love and upgrade over the decades. While it is no longer a front-line strike fighter, the Fighting Falcon remains a symbol of GDI's air power to this day.

Name: Tracking Systems
Type: Computing
Cost: Ƶ26,250
DC: 1500
Power Requirement: 0
Description: A powerful suite of software is installed into a vehicle's weapons package, increasing the accuracy and seeking capabilities of tracking weapons.
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10. Stacks with "Onboard Computers" but it is not required.

LAC - Light Auto Cannon (40mm sabot)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: Ƶ15,000
DC: 6000
Targets: All, 3 Targets
Uses: Unlimited
Damage: 20,000 HP & Knockdown / 2 AP
Roll Bonus: +5

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ59,450
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

Name: Chaff/Flare
Type: Camouflage
Cost: Ƶ17,500
DC: 5000
Power Requirement: 0
Description: A powerful mix of anti-L/RADAR reflective chaff clouds and streaming, high-temperature infrared flare bursts provide powerful countermeasures to target-seeking weaponry.
Effect: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times, and can be installed on more than 1 Hard Point.
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Name: F-14D Super Tomcat
Class: Air, Jet
Fuel Capacity:
Price: Ƶ753,125 (0 Reputation required)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: The Super Tomcat is the second generation of a variable delta-wing strike craft, specializing in dogfighting. It's long-been the go-to aircraft of legacy GDI pilots that retired and taught the next generation of "the best of the best" at GDI's top aircraft schools, as its high G-force maneuvers made it unparalleled in low-altitude engagements.

HMG - Heavy Machine Gun
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: Ƶ21,750
DC: 15000
Targets: All. 3 targets (Suppressing Fire), 1 Vehicle
Uses: Unlimited
Damage: 150,000 HP / 1 AP
Roll Bonus: -10

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ59,400
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

ABM - Airburst Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: Ƶ59,400 gil
DC: 8000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 3 AP
Roll Bonus: +15
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Name: Su-33 Flanker-D
Class: Air, Jet
Fuel Capacity:
Price: Ƶ696,750 (0 Reputation required)
DC: 7000
AP: 5
HP: 5
Maneuvering: 110%
Pilot Risk: 10%
Description: The Flanker family of aircraft has been in use by Nod-allied forces since before the Tiberium Wars, with the Flanker-D being the naval variant. What it lacks in all-out speed, its maneuverability makes it very appealing to veteran pilots. Conveniently, this aircraft's outer wings can be folded to make it easier to store.

Name: Onboard Computers
Type: Computing
Cost: Ƶ43,750
DC: 3500
Power Requirement: 0
Description: Built-in, pilot-accessible computing systems allow a pilot or crewmember to access digital data. This streamlines the entire vehicle's performance, allows tracking of "smart" weapons, and increases a pilot's awareness.
Effect: Raises the Maneuverability Rating of a vehicle by 10%; removes negative Roll Bonuses from Rocket/Missile weapons and makes these "smart weapons."

HMG - Heavy Machine Gun (.50 double-barrel)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: Ƶ21,750
DC: 15000
Targets: All. 3 targets (Suppressing Fire), 1 Vehicle
Uses: Unlimited
Damage: 150,000 HP / 1 AP
Roll Bonus: -10

MRP/9 - Medium Rocket Pack (9 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: Ƶ18,750
DC: 6000
Targets: All
Uses: Ammo (9x1, 3x3)
Damage: 60,000 HP, 6 AP
Roll Bonus: -15
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Name: EF-2000 Typhoon
Class: Air, Jet
Fuel Capacity:
Price: Ƶ754,940 (0 reputation required)
DC: 7000
AP: 5
HP: 5
Maneuvering: 120%
Pilot Risk: 10%
Description: A late-generation GDI air superiority fighter, the Typhoon saw limited engagement with the Brotherhood of Nod, but mostly in the European theater. Offering high maneuverability, an excellent fire control system also allows it to excel at air combat against multiple targets. A combination of a close-coupled delta canard wing (front wing) and delta wings provide excellent aerodynamic capabilities, giving it agility most suited to the name, the "Typhoon".

Name: Gyroscopic Cockpit
Type: Chassis
Cost: Ƶ61,250
DC: 15000
Power Requirement: 0
Description: A pivot and gimble mechanism built into the body of a vehicle allows the pilot to remain oriented upwards regardless of the condition of the vehicle.
Effect: Raises the Maneuverability Rating of a vehicle by 20%.

HMG - Heavy Machine Gun (.50 double-barrel)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: Ƶ21,750
DC: 15000
Targets: All. 3 targets (Suppressing Fire), 1 Vehicle
Uses: Unlimited
Damage: 150,000 HP / 1 AP
Roll Bonus: -10

ABM - Airburst Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: Ƶ59,440
DC: 8000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 3 AP
Roll Bonus: +15
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Name: F-22C Raptor II
Class: Air, Jet
Fuel Capacity:
Price: Ƶ929,950 (0 reputation required)
DC: 7000
AP: 5
HP: 2 to 5
Maneuvering: 100%
Pilot Risk: 10%
Description: One of GDI's most bleeding-edge air superiority fighters, the Raptor II forms the third generation of stealth fighter. Its high maneuverability ratings and long-range weapons make it nearly unrivaled in strike capability.

Class: Lithium Ion MB
Price: Ƶ1,200
DC: 5000
Description: A more powerful conventional battery, a lithium ion MB (modular battery) is designed for use on submersibles. Completely safe, and providing considerably more power than it's weaker counterpart. This battery can in fact power a mech, albeit not very well.
Bonus: 25 CP

Name: "Stealth" Anti-Detection System
Type: Camouflage
Cost: Ƶ218,750
DC: 30000
Power Requirement: 1 per round while active
Description: A powerful suite of camouflage systems renders a vehicle invisible to sensors and radar detection, but does not conceal its visible signature.
Effect: Renders a vehicle impossible to target using sensors or targeting software, but dumbfire weapons and optical tracking operate as normal.

MRP/9 - Medium Rocket Pack (9 rockets) (Ammo Salvo: +4 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: Ƶ18,750
DC: 6000
Targets: All
Uses: Ammo (13x1) (6x2) (4x3)
Damage: 60,000 HP, 6 AP
Roll Bonus: -15

Name: Ammo Salvo
Type: Chassis
Cost: Ƶ78,750
DC: 18000
Power Requirement: 0
Description: A hard point is converted to an ammunition store, allowing a chunk of more munitions to be placed onboard for easy access for the weapon.
Effect: Provides a 50% bonus to ammo capacity for a weapon.
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Name: Su-47 Berkut
Class: Air, Jet
Fuel Capacity:
Price: Ƶ804,125 (0 reputation required)
DC: 7000
AP: 5
HP: 5
Maneuvering: 130%
Pilot Risk: 10%
Description:
Description: The Su-47 was the Nod response to GDI air power, and while it only reached the experimental stage before the end of the conflict, the small squadrons that were completed have been used by the Eastern bloc countries as air superiority defense. The aircraft's forward-facing, triple-tandem wing configuration makes it an overtly agile craft, useful for dogfighting, but its limited armament makes it little more than a flashy hit-and-fade/reconnaissance fighter.

Name: Onboard Computers
Type: Computing
Cost: Ƶ43,750
DC: 3500
Power Requirement: 0
Description: Built-in, pilot-accessible computing systems allow a pilot or crewmember to access digital data. This streamlines the entire vehicle's performance, allows tracking of "smart" weapons, and increases a pilot's awareness.
Effect: Raises the Maneuverability Rating of a vehicle by 10%; removes negative Roll Bonuses from Rocket/Missile weapons and makes these "smart weapons."

Name: Gyroscopic Cockpit
Type: Chassis
Cost: Ƶ61,750
DC: 15000
Power Requirement: 0
Description: A pivot and gimble mechanism built into the body of a vehicle allows the pilot to remain oriented upwards regardless of the condition of the vehicle.
Effect: Raises the Maneuverability Rating of a vehicle by 20%.

LRP/24 - Light Rocket Pack (24 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: Ƶ27,180
DC: 15000
Targets: All
Uses: Ammo (24x1, 12x2, 6x4)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ59,400
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5
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Name: CFA-44 Nosferatu
Class: Aerospace, Fighter
Fuel Capacity:
Price: Ƶ5,181,200 (0 reputation required)
DC: 18000
AP: 10
HP: 10
Maneuvering: 130%
Pilot Risk: 75%
Description: The first-generation aerospace fighter designed the ISAF, creating an advanced, unparalleled aerospace fighter capable of both atmospheric and short-range space operations. The Nosferatu is the spearhead stratospheric superiority fighter, capable of both naval- and space carrier launch.

Name: Onboard Computers
Type: Computing
Cost: Ƶ43,750
DC: 3500
Power Requirement: 0
Description: Built-in, pilot-accessible computing systems allow a pilot or crewmember to access digital data. This streamlines the entire vehicle's performance, allows tracking of "smart" weapons, and increases a pilot's awareness.
Effect: Raises the Maneuverability Rating of a vehicle by 10%; removes negative Roll Bonuses from Rocket/Missile weapons and makes these "smart weapons."

Name: Tracking Systems
Type: Computing
Cost: Ƶ26,250
DC: 1500
Power Requirement: 0
Description: A powerful suite of software is installed into a vehicle's weapons package, increasing the accuracy and seeking capabilities of tracking weapons.
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10. Stacks with "Onboard Computers" but it is not required.

Name: Munitions Management System
Type: Computing
Cost: Ƶ218,750
DC: 12500
Power Requirement: 0
Description: A micromanaging computing subroutine built into weapons system uses more accurate counts of weapon rounds, as well as improves cycling and storage for larger munitions, allowing more to be fit onto the vehicle.
Effect: Provides a 50% ammo bonus to all weapons systems onboard

Class: Atomic Battery
Price: Ƶ7,650
DC: 60000
Description: An extremely advanced form of battery which relies on a small nuclear system to generate power. Provides a great deal of power, however has devestating effects should a vehicle equipped with one explode.
Bonus: 100 CP

Name: Gyroscopic Cockpit
Type: Chassis
Cost: Ƶ61,250
DC: 15000
Power Requirement: 0
Description: A pivot and gimble mechanism built into the body of a vehicle allows the pilot to remain oriented upwards regardless of the condition of the vehicle.
Effect: Raises the Maneuverability Rating of a vehicle by 20%.

LAC - Light Auto Cannon (40mm sabot)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: Ƶ15,000
DC: 6000
Targets: All, 3 Targets
Uses: Unlimited
Damage: 20,000 HP & Knockdown / 2 AP
Roll Bonus: +5

ABM - Airburst Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: Ƶ59,400
DC: 8000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 3 AP
Roll Bonus: +15

MMW - Medium Microwave Cannon
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ24,100
DC: 20000
Targets: All, 1 target
Uses: Energy - 2 points
Damage: 0 HP, 0 AP - Saps 10 points of energy from CP/RP
Roll Bonus: 0
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Name: Mirage 2000-5
Class: Air, Jet
Fuel Capacity:
Price: Ƶ792,625 (0 reputation required)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: A small, fixed delta-wing fighter, the Mirage 2000-5 is a multipurpose strike fighter developed by GDI in response to Nod anti-air capabiliies. Its biggest advantage is its ability to target multiple ground targets simultaneously, while maintaining an air-to-air defense. Its small, maneuverable design makes it attractive for hit-and-fade operations ahead of a main strike.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: Ƶ70,000
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targeting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.


HMG - Heavy Machine Gun (.50 double-barrel)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: Ƶ21,750
DC: 15000
Targets: All. 3 targets (Suppressing Fire), 1 Vehicle
Uses: Unlimited
Damage: 150,000 HP / 1 AP
Roll Bonus: -10

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ73,300
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

LRP/8 - Light Rocket Pack (8 rockets)
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ15,100
DC: 5000
Targets: All
Uses: Ammo (8x1, 4x2)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10

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Name: F/A-18F Super Hornet
Class: Air, Jet
Fuel Capacity:
Price: Ƶ772,300 (0 reputation required)
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: GDI's go-to workhorse in the latter portion of the Nod conflict, the Super Hornet's versatility and relatively cheap manufacturing made it attractive to the Ministry of Defense. It was a fighter with few bells and whistles, but in the hands of an expert pilot, its speed and its heavy munitions load made it ideal for front-line deployment.

VLAC - Very Light Auto Cannon (20mm HEDP)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: Ƶ12,000
DC: 4000
Targets: All, 2 Targets
Uses: Unlimited
Damage: 10,000 HP & Knockdown / 2 AP
Roll Bonus: +5

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ73,300
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ59,400
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

LRP/8 - Light Rocket Pack (8 rockets)
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ15,000
DC: 5000
Targets: All
Uses: Ammo (8x1, 4x2)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10
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Name: F-15 ACTIVE Super Eagle
Class: Air, Jet
Fuel Capacity:
Price: Ƶ721,300 (0 reputation required
DC: 7000
AP: 5
HP: 5
Maneuvering: 120%
Pilot Risk: 10%
Description: A GDI variant on a pre-war NATO workhorse, the Super Eagle was originally a test-bed for advanced propulsion. Once its versatility and the addition of forward canard wings caught on, GDI moved it from its X-series into its high velocity air superiority fleet. Now, it mainly serves as an escort and screen role, punching through air defenses to make room for a larger force.

Name: Gyroscopic Cockpit
Type: Chassis
Cost: Ƶ61,250
DC: 15000
Power Requirement: 0
Description: A pivot and gimble mechanism built into the body of a vehicle allows the pilot to remain oriented upwards regardless of the condition of the vehicle.
Effect: Raises the Maneuverability Rating of a vehicle by 20%.

LAC - Light Auto Cannon (40mm sabot)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: Ƶ15,000
DC: 6000
Targets: All, 3 Targets
Uses: Unlimited
Damage: 20,000 HP & Knockdown / 2 AP
Roll Bonus: +5

LRP/8 - Light Rocket Pack (8 rockets)
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ15,000
DC: 5000
Targets: All
Uses: Ammo (8x1, 4x2)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10

Name: Chaff/Flare
Type: Camouflage
Cost: Ƶ17,500
DC: 5000
Power Requirement: 0
Description: A powerful mix of anti-L/RADAR reflective chaff clouds and streaming, high-temperature infrared flare bursts provide powerful countermeasures to target-seeking weaponry.
Effect: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times, and can be installed on more than 1 Hard Point.
___________________________________________________________________________________________________________________________________

Name: Rafale M
Class: Air, Jet
Fuel Capacity:
Price: Ƶ882,800
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: The European agencies of GDI developed the Rafale as a deep-strike fighter, loading it with countermeasures and giving it astonishing speed in exchange for heavy loadout. It was designed to be the ultimate hit-and-fade carrier-based fighter, with a greater operating range than most other conventional aircraft.

Name: Integrated Modular Avionics Computer
Type: Computing
Cost: Ƶ50,000
DC: N/A
Power Requirement: 0
Description: A powerful computing suite that uses advanced LADAR early detection to automatically counter incoming fire at the vehicle.
Effect: Whenever a lock-on weapon (a missile or "smart" rocket) acquires this vehicle as a target, the IMAC immediately launches countermeasures. This module has 5 uses before it must be reloaded.

Name: Variable Weapons System
Type: Chassis
Cost: Ƶ144,000
DC: 20000
Power Requirement: 0
Description: A complex system of servos, mechanical gears, and a hardwire uplink gives a vehicle the ability to mount multiple weapons and exchange them between one another. Whether it's a rotating cannon-laser array or an exchanging rocket-missile system, this upgrade gives a vehicle exponential increases in versatility.
Effect: Allows a user to store two weapons in a hard point; however, only one weapon can be active at a time. Switching requires 3 rounds where neither weapon is available. Destroying that point destroys both weapons.

HP3 & 4: VWS - VLAC & MRP/9
VLAC - Very Light Auto Cannon (20mm HEDP)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: Ƶ12,000
DC: 4000
Targets: All, 2 Targets
Uses: Unlimited
Damage: 10,000 HP & Knockdown / 2 AP
Roll Bonus: +5

MRP/9 - Medium Rocket Pack (9 rockets)
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: Ƶ18,750
DC: 6000
Targets: All
Uses: Ammo (9x1, 3x3)
Damage: 60,000 HP, 6 AP
Roll Bonus: -15

HP 5: VWS - LƵRP/8 & AAM
LRP/8 - Light Rocket Pack (8 rockets)
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ15,000
DC: 5000
Targets: All
Uses: Ammo (8x1, 4x2)
Damage: 40,000 HP, 4 AP
Roll Bonus: -10

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ59,400
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

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Name: F-2A Viper Zero
Class: Air, Jet
Price: Ƶ856,875
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: The Japanese Self-Defense Force specially repurposed the aging F-16 to turn it into a naval terror. With both carrier- and ground-based service, the Viper Zero carries torpedoes rather than missiles, making it one of the few aircraft that can level even Nod battleships with just a couple of passes.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: Ƶ70,000
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targeting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.

HATM - Heavy Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: Ƶ87,200
DC: 25000
Targets: Ground
Uses: Ammo (1)
Damage: 60,000 HP, 15 AP
Roll Bonus: +5

HATM - Heavy Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: Ƶ87,200
DC: 25000
Targets: Ground
Uses: Ammo (1)
Damage: 60,000 HP, 15 AP
Roll Bonus: +5
___________________________________________________________________________________________________________________________________

Name: A-10A Thunderbolt II
Class: Air, VTOL
Fuel Capacity:
Price: Ƶ2,538,700
DC: 20000
AP: 15
HP: 15
Maneuvering: 75%
Pilot Risk: 20%
Description: The Thunderbolt family has been the GDI fire support workhorse for decades, and its long service record is due to its irreplacable nature as the dominant ground-attack aircraft ever since it debuted. The Thunderbolt II was an improvement on an already implacable plane, and takes it to the next level of dangerous. The last place anyone wants to be is on the same block as an A-10's reticle.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: Ƶ70,000
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targeting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.

Name: Tracking Systems
Type: Computing
Cost: Ƶ26,250
DC: 1500
Power Requirement: 0
Description: A powerful suite of software is installed into a vehicle's weapons package, increasing the accuracy and seeking capabilities of tracking weapons.
Effect: Raises the accuracy of Rocket/Missile and Torpedo weapons by +10. Stacks with "Onboard Computers" but it is not required.

Name: Composite Armor
Cost: Ƶ87,500
DC: 20000
Description: Thick layers of alloy and ceramics are added to a vehicle's standard armor, protecting it quite well versus kinetic attacks.
Effect: Reduces pilot risk by 10%, the HP effect of guns and cannons by half, and AP damage by 1.

Name: Munitions Management System
Type: Computing
Cost: Ƶ218,750
DC: 12500
Power Requirement: 0
Description: A micromanaging computing subroutine built into weapons system uses more accurate counts of weapon rounds, as well as improves cycling and storage for larger munitions, allowing more to be fit onto the vehicle.
Effect: Provides a 50% ammo bonus to all weapons systems onboard

Name: Damage Control Systems
Type: Computing
Cost: Ƶ218,750
DC: 12500
Power Requirement: 0
Description: A comprehensive system of electric, electronic, and mechanical rerouting allows for damage to be mitigated and shifted to less-essential systems in a craft, making it difficult to disable a crucial system with a lucky shot.
Effect: When the vehicle takes damage, this allows systems to be shifted around, so that the user can decide which system is damaged or destroyed.

Name: Weapon-Link
Type: Computing
Cost: Ƶ140,000
DC: 40000
Power Requirement: 0
Description: A targeting suite that simultaneously uses two completely independent systems to produce a timed targeting event, allowing for both systems to be tripped at the same time, exponentially increasing a vehicle's versatility and threat level.
Effect: Allows the pilot to operate multiple weapons using one system (otherwise only one weapon at a time can be used).

Name: Chaff/Flare
Type: Camouflage
Cost: Ƶ17,500
DC: 5000
Power Requirement: 0
Description: A powerful mix of anti-L/RADAR reflective chaff clouds and streaming, high-temperature infrared flare bursts provide powerful countermeasures to target-seeking weaponry.
Effect: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times, and can be installed on more than 1 Hard Point.

HAC - Heavy Auto Cannon (80mm HEAT)
Class: Ground, Mech, Air, Aerospace (occupies 4 Hard Points)
Cost: Ƶ38,625
DC: 24000
Targets: All, 4 Targets
Uses: Unlimited
Damage: 150,000 HP & Knockback / 4 AP
Roll Bonus: +5

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ73,300
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ73,300
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

HATM - Heavy Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space (occupies 2 Hard Points)
Cost: Ƶ87,200
DC: 25000
Targets: Ground
Uses: Ammo (1)
Damage: 60,000 HP, 15 AP
Roll Bonus: +5

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Name: Tornado GR-4
Class: Air, Jet
Fuel Capacity:
Price: Ƶ801,800
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: One of GDI's most efficient ground-attack fighter jets, the Tornado functions as a precision bomber, able to deposit both precision and suppressing munitions at a whim. Its variable delta-wing configuration gives it the blistering speed of an air superiority fighter with the devastating payload of a close-support aircraft.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: Ƶ70,000
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targe+ting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.

VLAC - Very Light Auto Cannon (20mm HEDP)
Class: Ground, Mech, Air, Aerospace (occupies 2 Hard Points)
Cost: Ƶ12,000
DC: 4000
Targets: All, 2 Targets
Uses: Unlimited
Damage: 10,000 HP & Knockdown / 2 AP
Roll Bonus: +5

CLB - Cluster Bomb
Class: Air, Space, Aerospace
Cost: Ƶ47,800
DC: 220000
Targets: Ground, Space,, 2 Areas
Uses: Ammo (5)
Damage: 60,000 HP, 6 AP, Chronic Suppressing Fire
Roll Bonus: 0

AAM - Anti-Aircraft Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ59,400
DC: 6000
Targets: Air
Uses: Ammo (2x1)
Damage: 70,000 HP, 6 AP
Roll Bonus: +5

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Name: F-117A NightHawk
Class: Air, Jet
Fuel Capacity:
Price: Ƶ1,025,200
DC: 7000
AP: 5
HP: 5
Maneuvering: 100%
Pilot Risk: 10%
Description: GDI responded to Nod's superior anti-aircraft systems with the Night Hawk, and Nod soldiers felt it best to never leave their anti-air guns unmanned after that. The Night Hawk's sleek, radar-absorbing hull and its electronic countermeasure systems make it the deadliest deep-strike tactical fighter Earth fielded has fielded. Keeping the craft small, however, limits the munitions it can carry, but nothing has delivered it with more effectiveness.

Name: CCD-TV Ground Attack Software
Type: Computing
Cost: Ƶ70,000
DC: 4000
Power Requirement: 0
Description: A hyper-advanced charge-coupled device-television unit is mounted in the pilot/gunner's view, allowing for precision viewing, tracking, targe+ting, and attacking of surface targets below the aircraft. Includes infrared, inertial targeting, and global positioning-Unus Mundus precision linking.
Effect: Raises the Roll Bonus of air-to-surface attacks by +10, including all weapons.

Name: "Stealth" Anti-Detection System
Type: Camouflage
Cost: Ƶ218,750
DC: 30000
Power Requirement: 1 per round while active
Description: A powerful suite of camouflage systems renders a vehicle invisible to sensors and radar detection, but does not conceal its visible signature.
Effect: Renders a vehicle impossible to target using sensors or targeting software, but dumbfire weapons and optical tracking operate as normal.

Class: Xenon-Flouride Battery
Price: Ƶ2,800
DC: 30000
Description: The highest non nuclear battery available, the Xenon-Flouride battery is capable of powering mech systems over the course of operations, and can easily be replaced.
Bonus: 50 CP

ATM - Anti Tank Missile
Class: Ground, Mech, Air, Aerospace, Space
Cost: Ƶ73,300
DC: 9000
Targets: Ground
Uses: Ammo (2x1)
Damage: 60,000 HP, 4 AP
Roll Bonus: +5

AFB - Anti-Fortification Bomb
Class: Air, Space, Aerospace
Cost: Ƶ47,800
DC: 9000
Targets: Ground/Space, 1 Area
Uses: Ammo (5)
Damage: 75,000 HP, Unbraceable, Knockback / 3 AP
Roll Bonus: -5

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Name: E-767 SkyEye
Class: Air, VTOL
Fuel Capacity: 800 (Ƶ80,000 to fill)
Price: Ƶ1,315,300 (0 Reputation required)
DC: 20000
AP: 15
HP: 8
Maneuvering: 75%
Pilot Risk: 20%
Description: A large, slow aircraft, the E-767 fills the role of Airborne Warning and Control System (AWACS). The 767 is only the latest in a large family of support aircraft, and it fills the large boots left from the others very well. Its onboard sensor and communication systems rival capital ships, its redundant systems make it difficult to shoot down, and a large fuel bay makes it able to deploy at long range for reconnaissance or remain in an area for a duration to provide tactical support.

Name: Damage Control Systems
Type: Computing
Cost: Ƶ218,750
DC: 12500
Power Requirement: 0
Description: A comprehensive system of electric, electronic, and mechanical rerouting allows for damage to be mitigated and shifted to less-essential systems in a craft, making it difficult to disable a crucial system with a lucky shot.
Effect: When the vehicle takes damage, this allows systems to be shifted around, so that the user can decide which system is damaged or destroyed.

Name: Magnetic Resonance Scanners
Type: Detection
Cost: Ƶ175,000
DC: 20000
Power Requirement: 1 per use
Description: An advanced detection system that utilizes magnetic signatures in organic- and non-organic materials to create a spectral scope of objects, Magnetic Resonance software is able to create a three-dimensional scan of a target with exact precision.
Effect: Provides vehicle AP totals and hardware layouts, additional details

Name: Electronic Countermeasures
Type: Camouflage
Cost: Ƶ131,250
DC: 15000
Power Requirement: 0.5 per round while active.
Description: A powerful system of jamming signals and anti-detection software is installed into a vehicle, and when activated, forms a near-impenetrable shield of scrambling distortion on a number of wavelengths and frequencies, preventing incoming signals from reaching the vehicle.
Effect: When activated, prevents Detection systems from scanning the vehicle and provides electronic interference within the area, preventing connectivity to it. This does not serve as camouflage.

Name: Chaff/Flare
Type: Camouflage
Cost: Ƶ17,500
DC: 5000
Power Requirement: 0
Description: A powerful mix of anti-L/RADAR reflective chaff clouds and streaming, high-temperature infrared flare bursts provide powerful countermeasures to target-seeking weaponry.
Effect: Automatically pass a single dodge check vs locked on missile weaponry. Can be used up to 3 times, and can be installed on more than 1 Hard Point.

Name: Surveillance Package
Type: Miscellaneous
Cost: Ƶ26,250
DC: 1500
Power Requirement: 2 per use
Description: A high-powered cluster of cameras, sights, opticals, and complex electronic technology, the Surveillance Package is used for reconnaissance and data-gathering.
Effect: Contains the following Gadgets: Eagle Vision Surveillance System, "Bionic Ear" Omni-Directional Audio Reciever, Ranged Audio Interception/Decryption (RAID) Device, "Big Brother" Global/Spacial Positioning System, "Cat's Eye" Low-Light Optics, "All-Seeing Eye" Electrobinoculars.

Name: Infrared/Low-Light Scanners
Type: Detection
Cost: Ƶ43,750
DC: 2500
Power Requirement: 1 per use
Description: An additional set of extended-spectrum scanners allows for low-light and thermal imaging, using heat detection and other advanced forms of optical tracking to minimize the effect of obstruction, temperatures and night over a scanner.
Effect: +10 to spot/search checks, opponent gets no hide bonus from cover

Class: Xenon-Flouride Battery
Price: Ƶ2800
DC: 30000
Description: The highest non nuclear battery available, the Xenon-Flouride battery is capable of powering mech systems over the course of operations, and can easily be replaced.
Bonus: 50 CP

Name: Reactive Armor
Cost: Ƶ175,000
DC: 25000
Description: Advanced, non-explosive reactive armor uses active sensor detection to detonate a thin layer of outer armor shell when kinetic projectiles approach, rendering them nigh-useless.
Effect: Adds a 10% chance of weapon failure when protected AP is struck; effective against rockets, missiles, and torpedoes only.
Hal_Emmerich
Master of Games
Posts: 355
Joined: October 9th, 2008, 4:50 am

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