Edward 7.0

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Edward 7.0

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Post by QueenSelphie »

<<> Player Info <>>
IRC Nick: Sebastian/Kurama
Real Name (Optional):
Time Zone:

<<> Character Info <>>
Name: Edward
Race: Human
Sheet Approved by: (leave blank)
_______________________________________________________________________
<<> Traits and Feats <>>
-= Traits =-
Points: 0.5/18
  • Nimble Faller (2 pts) - When this character suffers the "Knockdown/Wall Rush" status effect, reduce the damage inflicted by 25%.
  • Dreamspeaker (2 pts) - This character, when inflicted, reduces the severity of the "Sleep" status family by one.
  • Mist Child (3 pts) - This character gains a +10 to Stealth checks.
  • Curiosity (2 pts) - This character gains a +10 bonus when making Gather Information checks.
  • Master Tinker (3 pts) - This character can use any weapon or item it's crafted without suffering the untrained skill penalty.
  • Stability (2.5 pts) - This character has a 20% chance (on a luck roll, 801+) of resisting the "Off Guard" status family when it's inflicted.
  • Scavenger (3 pts) - When making a loot or a Search check, this character may roll twice and take the better of the two results.
-= Character Classes =-
 
1)
2)
3)
 
-= Feats =- (* denotes feats taken at character creation.)
 
(* denotes feats taken at character creation.)
 
*Feat 1(200XP) -
*Feat 2(400XP) -
*Feat 3(600XP) -
*Feat 4(800XP) -
*Feat 5(1000XP) -
Feat 6(1200XP) -
Feat 7(1400XP) -
Feat 8(1600XP) -
Feat 9(1800XP) -
Feat 10(2000XP) -
Feat 11(2200XP) -
Feat 12(2400XP) -
Feat 13(2600XP) -
Feat 14(2800XP) -
Feat 15(3000XP) -
Feat 16(3200XP) -
Feat 17(3400XP) -
Feat 18(3600XP) -
Feat 19(3800XP) -
Feat 20(4000XP) -
_______________________________________________________________________
<<>Statistics<>>
Experience Total: 2480
Total: 2480/2480, 0 free

( ) Health: [500]+0 | Bonus: +50
HP: 27000 ((health * 50) + Milestones) | Armor: 550(base) (health + Milestones) | Physical Soak: 550 (health + Milestones + traits)
Magical Soak: 550 (health + Milestones + traits) | Status Resistance: 0% (See Milestones) | Death Threshold: +1000 (Milestones)
Endure: 1% (Milestones) | Survival Result Bonus: +10 (Milestones)
Milestone Derivatives:
Improved HP: +2000 -> +500 Max HP
Improved Soak: +50 -> +25 Phys/Mag Soak
Implacable: +1000 -> +500 Death Threshold
Endure: +1% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
Improved Survival: +10 -> +10 to final result of survival roll
Milestones:
(50, 100, 150, 200 exp) Improved HP: +500 (x4)
(250, 300 exp) Improved Soak: +25 (x2)
(350, 400 exp) Implacable: +500 (x2)
(450 exp) Endure: +1% (x1)
(500 exp) Improved Survival: +10 (x1)

( ) Awareness: [500]+0 | Bonus: +50
Initiative: 1d500 1d500 | Base Attack Bonus: +50 | Perception Bonus: +50
Melee: +15 (See Milestones) | Ranged: +10 (See Milestones) | Magic: +0 (See Milestones)
True Sight: -20 (See Milestones) | Combat Reflexes: -10 (See Milestones) | Sneak Attack Negation: -20 (See Milestones)
Milestone Derivatives:
Improved Melee: +15 -> +5 awareness bonus on melee attacks
Improved Ranged: +10 -> +5 awareness bonus on ranged attacks
True Sight: -20 -> -10 to Illusion or Invisibility detection DCs
Eyes in the Back: -20 -> Reduces the 'roll outcome' of Sneak Attacks by -10
Combat Reflexes: -10 -> Reduces DC for Grenade-like weapons by -10
Milestones:
(50, 100, 250 exp) Improved Melee: +5 (x3)
(150, 200 exp) Improved Ranged: +5 (x2)
(300, 400 exp) True Sight: -10 (x2)
(350, 450 exp) Eyes in the Back: -10 (x2)
(500 exp) Combat Reflexes: -10 (x1)
( ) Dexterity: [500]+0 | Bonus: +50
Full Dodge: 70 (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: 60 (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: +0 (See Milestones)
Dodge Bonus: +20 (See Milestones) | Agility Bonus: +20 (See Milestones) | Flat-foot/reaction Bonus: +10 (See Milestones)
Style Points: 2500 (dexterity * 5)
Milestone Derivatives:
Improved Dodge: +20 -> +5 Dexterity bonus when dodging an attack
Improved Agility: +20 -> +5 Dexterity bonus when performing skill checks
Improved Reaction: +10 -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Milestones:
(50, 100, 350, 400 exp) Improved Dodge: +5 (x4)
(150, 200, 450, 500 exp) Improved Agility: +5 (x4)
(250, 300 exp) Improved Reaction: +5 (x2)
( ) Strength: [180]+0 | Bonus: +18
Base Physical Damage: 360 ((strength + strength_temp) * 2) + Milestones | Inventory Size: 22 (strength / 10) + Milestones | Momentum: 0 (See Milestones)
Item Effect: 0 (See Milestones) | Pierce: 0 (See Milestones) | Brace: -100 (See Milestones)
Milestone Derivatives:
Improved Slots: +4 -> +2 Inventory Slots
Juggernaut: -100 -> -100 damage reduction when bracing an attack
Milestones:
(50, 100 exp) Improved Slots: +2 (x2)
(150 exp) Juggernaut: -100 (x1)
( ) Spirit: [500]+0 | Bonus: +50
Base Magical Damage: 1000 (500 * 2) + 0 | Spell Points: 2500 (spirit * 5) + Milestones | MP: 5000 (spirit * 10) + Milestones
Magic Defense: +10 (See Milestones) | Item Defense: +20 (See Milestones) | Crafting: +30 (See Milestones)
Milestone Derivatives:
Improved Crafting: +30 -> +5 Spirit roll bonus when crafting
Improved Item Use: +20 -> Raises DCs to avoid one-use items by +10
Improved Magic Defense: +10 -> +5 Spirit roll bonus when resisting magic
Milestones:
(50, 100, 150, 200, 250, 500 exp) Improved Crafting: +5 (x6)
(300, 350 exp) Improved Item Use: +10 (x2)
(400, 450 exp) Improved Magic Defense: +5 (x2)
( ) Luck: [300]+0 | Bonus: +30
Luck Points: 31 | Critical Damage: +0 (See Milestones) | Luck roll result: +5 (See Milestones)
Draw chance: +4% (See Milestones) | Critical Defense: -1000 (See Milestones) | Draw defense: +0% (See Milestones)
Milestone Derivatives:
Improved Luck: +5 -> +5 luck roll result
Improved Luck Points: +1 -> +1 Luck Point
Draw!: +4% -> +2% chance to draw a second Critical card
Critical Defense: -1000 -> -500 damage when struck by a Critical hit
Milestones:
(50 exp) Improved Luck: +5 (x1)
(100 exp) Improved Luck Points: +1 (x1)
(150, 200 exp) Draw!: +2% (x2)
(250, 300 exp) Critical Defense: -500 (x2)
_______________________________________________________________________
<<>Skills<>>
4480 (Used) / 4960 (Maximum) / 480 (Free) (Skill Points (Max XP*2))
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master

Movement
Bonuses: Dexterity: +50, Full Dodge: +70, Flat-foot Dodge: +60, Agility Bonus: +20 | Strength: +18, Momentum: +0

General - Athletics  65 = Level 2
General - Acrobatics  220 = Level 4

  Name: Dodge Roll
  Cost: 60
  Required Skill Level: 4
  Untrained: No
  Type: Enabler
  Effect: Perform a tumbling maneuver to evade an incoming melee, projectile, or ranged attack. This can also be used to avoid environmental hazards or magic attacks. An Acrobatics check with this Advanced Skill prevents this character from being the target of that attacker’s next immediate attack. This does not apply in one-on-one combat or against area-of-effect attacks that include the character, and can only apply to the most recent attacker.

  Name: Tumble
  Cost: 60
  Required Skill Level: 4
  Untrained: No
  Type: Bonus
  Effect: Halve damage taken from falling, within reason.

General - Reaction  220 = Level 4

Utility
Bonuses: Health: +50 | Awareness: +50, Perception Bonus: +50, True Sight: +-20

General - Computer Use  830 = Level 8

  Name: Breach Security
  Cost: 30
  Required Skill Level: 3
  Untrained: Yes; an attempt is automatically detected by the system.
  Type: Enabler
  Effect: Using either manual input or software assistance, “break into” a computer system to access files and perform other actions on it. This is only necessary on a secured system. After a check is made, it may require multiple Standard Actions to complete the breach. If a character is interrupted or the process is stopped, another check must be made and the process starts again.

  Name: Improve Access
  Cost: 60
  Required Skill Level: 4
  Untrained: No
  Type: Enabler
  Effect: Complete a Computer Use check dedicated to improving the character’s access to the computer system. This can change how the system views the character’s intrusion and change its behavior, such as reducing security measures or allowing them easier use going forward.

  Name: Backtrail
  Cost: 90
  Required Skill Level: 5
  Untrained: No
  Type: Enabler
  Effect: Depending on the result of a Computer Use check, determine the last user(s) of a computer system, their behavior, their access level, and other details of how the system has been previously utilized. The better the result, the more information is presented.

  Name: Reprogram
  Cost: 120
  Required Skill Level: 6
  Untrained: No
  Type: Enabler
  Effect: Using software, manipulate the inner workings of a computer machine to make it behave differently to other users. This can change the software to take on neutral, hostile, or friendly behavior, or alter more specific portions of the system’s behavior. The scope and nature of the change will determine difficulty checks.

  Name: Cover Tracks
  Cost: 120
  Required Skill Level: 6
  Untrained: No
  Type: Enabler
  Effect: Using software or manual techniques, the character conceals their actions on a computer system from others’ detection, including both current and future users. This acts as a “defense” check against Backtrailing or other similar activities. This does not prohibit an entity from taking action against the character if they are already detected.

  Name: Degrade Programming
  Cost: 160
  Required Skill Level: 7
  Untrained: No
  Type: Enabler
  Effect: By utilizing harmful software or malicious techniques, damage a computer system to render it unusable until it is repaired. This may result in data loss.

General - Linguistics / Decryption  335 = Level 5

  Name: Root Language
  Cost: 60
  Required Skill Level: 4
  Untrained: No
  Type: Enabler
  Effect: By using familiar portions of known languages, this character can gain a crude understanding of similar languages. The result of a check will determine the effectiveness.

  Name: Decipher Language
  Cost: 90
  Required Skill Level: 5
  Untrained: No
  Type: Enabler
  Effect: This represents an advanced knowledge of communication and language, allowing a person to decipher the use of certain words in completely alien tongues.

General - Perception  65 = Level 2
General - Search  65 = Level 2

Combat
Bonuses: Awareness: +50, Base Attack Bonus: +50, Melee: +15, Ranged: +10, Combat Reflexes: +-10, Sneak Attack Negation: +-20 | Dexterity: +50, Flat-foot/reaction Bonus: +10

Magic
Bonuses: Spirit: +50, Magic Defense: +10 | Awareness: +50, Magic: +0

Artisan
Bonuses: Spirit: +50, Crafting: +30

Artisan - Engineering  830 = Level 8

  Name: Simple Gadgets/Instruments
  Cost: 30
  Required Skill Level: 3
  Untrained: No
  Type: Bonus
  Effect: Grants an Engineer an additional bonus of (Engineering Skill Level / 5) (round up) to any Artisan roll he/she performs.

  Name: Complex Gadgets/Instruments
  Cost: 120
  Required Skill Level: 6
  Untrained: No
  Prerequisites: Simple Gadgets/Instruments
  Type: Bonus
  Effect: Grants an Engineer an additional bonus of (Engineering Skill Level / 2) (round up) to any Artisan roll he/she performs.

  Name: Dimensional Technology
  Cost: 300
  Required Skill Level: 8
  Untrained: No
  Type: Enabler
  Effect: Allows construction of dimensional technology.


Field Training
Bonuses: Awareness: +50, Perception Bonus: +50, True Sight: +-20

General - Vehicle Operation: Heavy Aircraft/Spacecraft  475 = Level 6
General - Vehicle Operation: Light Mecha  65 = Level 2
General - Survival  10 = Level 0
_______________________________________________________________________
<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP

-= Magical/Psionic (Spell Points) =-
Current Spell Points: 0 (Used) / 2500 (Free) / 2500 (Max) SpP
_______________________________________________________________________
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Character Description <>>
Age: Unconfirmed
Height: 4'4"
Weight: (optional)
Appearance: Edward is a skinny somewhat androgynous girl. She has red wildly unkempt hair, wears loss fitting clothes, and wears a pair of data goggles. She prefers to be shoeless but will wear them when she has to.
Eye Color: Brown
Hair Color: Red
Notable Features:

<<> Character Personality <>>
Favorite Food: Anything Edible
Likes: Computers, Robots and Sleeping in awkward positions at her bridge station
Dislikes: Shoes!
Favorite Color: Blue
Fears: Clowns

<<>Character Background<>>
History:
Edward also known as Radical Edward is a former bounty hunter of the Bebop crew. She has been with the Dimensional Warriors for a long time now. Ed's favorite past times are tinkering, advocating for AI, and sleeping on the deck of what ever star ship/station they happen to reside on.
_______________________________________________________________________
<<> Special Notes <>>
Edward is a phenomenal hacker. She has helped to take on the likes of Carltron, helped to save a space station form burning up in an atmosphere, and has now taken up learning dimensional physics. Edward also has an alter ego so to speak in the form of an 7 foot tall purple basketball player that lives in a mansion on Mars.
_______________________________________________________________________
Last edited by QueenSelphie on April 30th, 2024, 12:22 am, edited 3 times in total.
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QueenSelphie
Posts: 110
Joined: October 9th, 2008, 6:12 pm

Ed's unstated Stuff

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Post by QueenSelphie »

<> Inventory <>>
Data Goggles
Manufacturere: n/a
Price: N/A
DC to Make:
Restrictions:
Description: A pair of green semi transparent goggles that Ed can use to interface with her computer and other electronics without using her hands or feet. They grant an almost psychic like connection to a computer or AI's interface.


Tomato (Ed's self built computer) (MHD-995 Hacking Device)
Manufacturere: Ed
Price: N/A
DC to Make:
Restrictions:
Description: This is Ed's one of a kind self built computer. It seems to be a hodgepodge of different parts and built into a tomato crate with a 2D holographic display and a wireless keyboard. It has both wireless and wired interface capabilities and despite its design is quite the powerful machine. +10 to Computer Use rolls

Name: Network Scout Electronic Systems Analysis Augmentation
Manufacturer: Sarif Industries
Price: 50000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device;
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. Provides the user with important information during a hacking scenario, including the percentage likelihood of detection, content of APIs, and/or content of datastores. Allows a hacker to detect the type of defenses a system possesses in a hacking check should they desire it.

Name: NeuralOptics Node Fortifier
Manufacturer: Costikyan Deveopment, LLC
Price:75000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. Instantly turn any captured node into an intruder asset against the host system, rendering it both a barrier against detection, and a solid beach-head from which to launch further intrusion. When actively hacking with this upgrade, every 10 levels in Computer Use provides +1 extra roll (Luck roll) when fighting detection.

Name: MHD-995SH Informational Warfare Obfuscation Device
Manufacturer: Carrington Institute
Price: 350000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. During an intrusion scenario, the Obfuscation Augmentation actively transmits misdirection and noise packets throughout the target system, alternately confusing and confounding active software defenses, decreasing the likelihood of detection by intrusion countermeasures. Provides a % chance of not being detected on a failed roll.
Computer Use Level 1-10: 10%
Computer Use Level 11-20: 15%
Computer Use Level 21-30: 20%
Computer Use Level 31-40: 25%
Computer Use Level 41-50: 30%

Denzium-Lined Robe
Price: 0
Physical Soak Bonus: 1300
Magical Soak Bonus: 3150
Dodge Bonus: +20
Crafting DC: 2520
Stat 1: Intelligence stat +180
Stat 2:
Support 1: Computer Use +40
Support 2:
Support 3:

Name: Cloth Blends
Manufacturer: V.R. al-Busiri Designs
Price: +10% of base armor cost
DC to Make: 10% of armor crafting DC
Restrictions: Light Armor only; occupy 0 Support Augmentation Slots
Description: The studios of "visionary" designer V.R. al-Busiri -- the son of a front-line soldier and an officer -- have put into mainstream production and spotlight their newest lines of armored clothing -- or rather, clothing that functions as armor. Ranging from formalwear to everyday clothing, cloth weaves are able to provide protection while at the same time looking stunning for any occasion. They're also extremely useful for disguises...
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QueenSelphie
Posts: 110
Joined: October 9th, 2008, 6:12 pm

Thinks not yet with stats

Quote

Post by QueenSelphie »

Data Goggles
Manufacturere: n/a
Price: N/A
DC to Make:
Restrictions:
Description: A pair of green semi transparent goggles that Ed can use to interface with her computer and other electronics without using her hands or feet. They grant an almost psychic like connection to a computer or AI's interface.


Tomato (Ed's self built computer) (MHD-995 Hacking Device)
Manufacturere: Ed
Price: N/A
DC to Make:
Restrictions:
Description: This is Ed's one of a kind self built computer. It seems to be a hodgepodge of different parts and built into a tomato crate with a 2D holographic display and a wireless keyboard. It has both wireless and wired interface capabilities and despite its design is quite the powerful machine. +10 to Computer Use rolls

Name: Network Scout Electronic Systems Analysis Augmentation
Manufacturer: Sarif Industries
Price: 50000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device;
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. Provides the user with important information during a hacking scenario, including the percentage likelihood of detection, content of APIs, and/or content of datastores. Allows a hacker to detect the type of defenses a system possesses in a hacking check should they desire it.

Name: NeuralOptics Node Fortifier
Manufacturer: Costikyan Deveopment, LLC
Price:75000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. Instantly turn any captured node into an intruder asset against the host system, rendering it both a barrier against detection, and a solid beach-head from which to launch further intrusion. When actively hacking with this upgrade, every 10 levels in Computer Use provides +1 extra roll (Luck roll) when fighting detection.

Name: MHD-995SH Informational Warfare Obfuscation Device
Manufacturer: Carrington Institute
Price: 350000
DC to Make:
Restrictions: Requires MHD-995 Hacking Device
Description: An extension of the MHD-995 Device, connectable via an input port on the hacking device. During an intrusion scenario, the Obfuscation Augmentation actively transmits misdirection and noise packets throughout the target system, alternately confusing and confounding active software defenses, decreasing the likelihood of detection by intrusion countermeasures. Provides a % chance of not being detected on a failed roll.
Computer Use Level 1-10: 10%
Computer Use Level 11-20: 15%
Computer Use Level 21-30: 20%
Computer Use Level 31-40: 25%
Computer Use Level 41-50: 30%

Denzium-Lined Robe
Price: 0
Physical Soak Bonus: 1300
Magical Soak Bonus: 3150
Dodge Bonus: +20
Crafting DC: 2520
Stat 1: Intelligence stat +180
Stat 2:
Support 1: Computer Use +40
Support 2:
Support 3:

Name: Cloth Blends
Manufacturer: V.R. al-Busiri Designs
Price: +10% of base armor cost
DC to Make: 10% of armor crafting DC
Restrictions: Light Armor only; occupy 0 Support Augmentation Slots
Description: The studios of "visionary" designer V.R. al-Busiri -- the son of a front-line soldier and an officer -- have put into mainstream production and spotlight their newest lines of armored clothing -- or rather, clothing that functions as armor. Ranging from formalwear to everyday clothing, cloth weaves are able to provide protection while at the same time looking stunning for any occasion. They're also extremely useful for disguises...
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QueenSelphie
Posts: 110
Joined: October 9th, 2008, 6:12 pm

3 posts Page 1 of 1