Sephiroth

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Sephiroth

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Post by Doxyc »

<<> Player Info <>>

Image



IRC Nick: BoltCoyote
Real Name (Optional):Cody
Character Name: Sephiroth (Y)
Character Race: Human...?
Time Zone: CST
Sheet Approved by:

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<<>Statistics<>>

Total Experience Points: 1100

<<>>( 200 ) Health: [4] | Bonus +20
HP: 12,000 (Health * 50) | Natural Soak: 200 (Health) | Status Resistance: (See Milestones) | Endure %: (See Milestones)
Milestones: Imp Hp (x4) - +2000hp

Supple Resilience
Effect: On a failed dodge/block, the holder of this Feat is allowed a half-Brace, lowering the physical damage they take by 25%. This effect does not take place if the character has another source that would reduce damage by more than 25%, such as Mild or Moderate Defense, or an elemental barrier.

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( 250 ) Awareness: [5] | Bonus +25
Base Attack Bonus: +25 | Perception Bonus: +25
Milestones: Imp Melee (x3) +15 Imp Magic (x2) +10

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( 250 ) Dexterity: [5] | Bonus + 25
Full Dodge: | Flat-Foot Dodge: | Style Points: 1000 (Dexterity * 5)
Milestones: Imp Block (x3) +15 Imp Dodge (x2) +10

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( 200 ) Strength: [4] | Bonus +20
Base Physical Damage: 400 (Strength * 2) | Inventory Size: 20 (Strength / 10)
Milestones: Pierce (x4) <200>

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<<P>>( 150 ) Spirit: [3] | Bonus: +15
Base Magical Damage: 300 (Spirit * 2) | Spell Points: 750 (Spirit * 5) | MP: 1500 (Spirit * 10)
Milestones: Imp M-Dam (x3) <750>

Area Control
Associated Statistic: Spirit
Description: Allows a character to select targets that are not affected by an Area of Effect spell such as Comet and Ash Storm. For twice the MP it requires to cast the spell normally, the character may choose a number of targets equal to the caster's Mage Level of the spell that is cast to be immune to the spell's effect. This can be used with spells that have been affected by Metamagic, but the Area Control MP price is still double the cost after Metamagic.

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( 50 ) Luck: [1] | Bonus: +5
Luck Points: 5(Luck / 10) | Draw Chance: (See Milestones) | No-Sell Chance: (See Milestones)
Milestones: Draw (2%)

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<<>Skills<>>
(Used) 2185/2200 (Maximum) Skill Points

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Level 1 - 25 SkP
Level 2 - 65 SkP
Level 3 - 130 SkP
Level 4 - 220 SkP
Level 5 - 335 SkP
Level 6 - 475 SkP
Level 7 - 640 SkP
Level 8 - 830 SkP
Level 9 - 1045 SkP
Level 10 - 1285 SkP
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Movement Skills
Athletics (5) [335] <ET65>
-Dodge Leap (60) Effect: Use an athletic maneuver -- a dash, a skid, a slide, a jump -- to evade an incoming melee, projectile, or ranged attack. This can also be used to avoid environmental hazards or magic attacks. A successful check with this Advanced Skill allows the character to fully avoid an attack, while a failed check with this Advanced Skill allows the character to reduce incoming damage by 10%. This can stack with other Brace-enhancing feats, traits, or primary characteristics, up to a maximum of 50%. This maneuver can only be used once a round.

Acrobatic (3) [130]
Swimming (3) [130] <ET<65>

Reaction (6) [475]
-Block (10)
-Counter (15)
-Riposte (90) - Block and Counter VS Flat Foot


Utility Skills


Combat Skills
Swords (6) [475]
-Triple Strike (1d3) [60]

Magic Skills
Arcane (5) [335]

Artisan / Knowledge Skills
Writing (2) [65]


Field Training Skills

First Aid (3) [130]

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<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP

Octaslash (L5/70/9/500mp)
1 Target
1d8 Hits
+100 Dmg
Mild Stop [Afraid] Character has a 25% chance of not acting, but can still flee

Scintilla (L3) (L3/30/7/180mp)
1 Target
1d3 Hits
+200 Damage
Mild Knockback


-= Magical/Psionic (Spell Points) =-
Current Spell Points: (Used) / (Max) SpP



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<<> Traits and Feats <>>

-= Traits =-
(Trait Points: 21.5)

Junior Hero (5) +100XP
Unusual Eyes (-1.5) - Slitted
Ferocity (3) - Permanent Mild "Endure"
Eternal Hope (2.5) OPM - Reroll a Super Botch
Arcane Focus (3) +10 Mag Def
Trap Wrecker (2) - Use Weapon to 'Disarm' traps
Shards of the Past (2) Athletics, Swimming
Analytical Mind (2) +10 to Skill for Puzzle, or GM Hint
Hunted (-2) By Wutai Ninjas (And Possibly others?)
Quick Reaction (2) +10 Reaction/Flat Foot

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-= Character Classes =-

1)Samurai - +5 Swords +3 Bows, +3 Speechcraft + 3 Reaction +3 Writing
2)Trickster - +5 Athletics +3 Stealth, +3 Speechcraft, Subterfuge, Acrobatics
3)Elementalist - +5 Pyrokinesis +3 Cryokinesis +3 Arcane Science, Survival, Swimming

-= Feats =-

*Feat 1(200XP) - Code of Honor
Associated Class: Samurai
Description: Samurai gain strength from actions of honor, and lose this strength from actions of dishonor. A samurai with this feat must outline their code of ethics and honor.
Effect: A samurai with this feat sits upon a scale of three. ‘Dishonorable’, ‘Neutral’ and ‘Honorable’. Any action suitably honorable (Saving/sparing a live, chivalric actions, bringing honor to an ally) shifts the scale one to the right. (Dishonorable becomes Neutral, neutral becomes Honorable, etc). Any dishonorable action shifts this scale one to the left. While honorable, a Samurai deals +250 regular damage with one of the class weapons, which does not apply to critical hits or special attacks. While dishonorable, a Samurai deals -250 damage. Honor may be instantly restored by KO’ing oneself in combat.

*Feat 2(400XP) - Assault Tactics
Associated Statistic: Awareness
Description: Some old-fashioned people may think you need a bugle or a war drum to call a charge; all this character needs is a few commands and everyone just seems to get the idea.
Effect: Once per battle, this character can direct his/her party members in an all-out offense. Until the character's next turn, the characters' party members deal 150% damage.

*Feat 3(600XP) - Air Trick
Associated Class: Trickster
Prerequisite:
Description: By utilizing any sort of visual distraction, whether it's a flash, smoke, a shimmer of light, a teleportation-like effect, or simply a 'what's that!?', this character can deceive others at a crucial moment to execute their own attack flawlessly.
Effect: Allows a character to counterattack ranged attacks by disappearing and reappearing above the target if the character's dodge beats the roll by 25.

*Feat 4(800XP) - Paramedic
Associated Statistic: Awareness
Description: This character doesn't require fancy magic or technology to get another character up and running again. All it takes is a little styptic, some needle and thread, a knife, and maybe a cigar depending on circumstance.
Effect: Using standard first aid kit materials, this character may restore a target's HP by 10%. This amount is raised by 5% per Skill Level in the "First Aid" skill (60% at Level 10).

*Feat 5(1000XP) - Spiritual Researcher
Associated Statistic: Spirit
Description: This character's intense focus, whether by studying, training, or meditating, allows it to take its innate abilities beyond others'.
Effect: This character seeks new applications for spiritual energy of any kind. When creating a Custom Ability, grants +2 Attribute Points.

Feat 6(1200XP) -
Feat 7(1400XP) -
Feat 8(1600XP) -
Feat 9(1800XP) -
Feat 10(2000XP) -
Feat 11(2200XP) -
Feat 12(2400XP) -
Feat 13(2600XP) -
Feat 14(2800XP) -
Feat 15(3000XP) -
Feat 16(3200XP) -
Feat 17(3400XP) -
Feat 18(3600XP) -
Feat 19(3800XP) -
Feat 20(4000XP) -

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<<> Equipment Slots <>>

Weapon: Nameless Denzium Katana
Side Arm:
Armor: Light Denzium Armor
Pendant:
Ring 1:
Ring 2:

Zollar: 0
Gil: 60000
Crowns: 0
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<<> Inventory <>>

Name: Denzium Sword
Price: 10,000 gil
DC to Make: 40/70/100
Augmentation Slots: 4(2)
Roll Bonus: +12
Damage Modifier: +100
Dual Normal Materia Slot
(Fire) (Cure)
Skill Level Required: 1

Name: Light Denzium Armor
Price: 10,000 gil
DC to Make: 36/63/90
Physical Soak: 15
Magical Soak: 35

Name: Fire
Cost: 25,000 gil
Available for Purchase: Yes
AP to Mastery: 1000
Description:
Level 1: Fire (10 MP)(+500 damage)(10 SpP)
Level 2: Fira(0/200 AP)
Level 3: Firaga(0/350 AP)
Level 4: Mastery(0/450 AP)

Name: Cure
Cost: 50,000 gil
Available for Purchase: Yes
AP to Mastery: 1000
Description:
Level 1: Cure (10 MP)(+500 damage)(10 SpP)
Level 2: Cura(0/200 AP)
Level 3: Curaga(0/350 AP)
Level 4: Mastery(0/450 AP)

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<<> Character Description <>>

{Here, feel free to tell us more about your character and their appearance/background/et cetera.}

Age: 15
Height: 5'7
Weight: 140lbs
Appearance: Short chopped silver hair, Slitted Green Eyes, and a general blank, almost stoic expression most of the time. He's discovering his emotions.
Eye Color: Green (Slitted)
Hair Color: Silver
Notable Features: Slitted Eyes, cold personality for a 15 year old.

<<> Character Personality <>>

Favorite Food: Noodles
Likes: Swords, Learning New Things, His Mother
Dislikes: Hojo, Shinra's approach to civilians, being called robotic.
Favorite Color: Black
Fears: Being controlled mentally


<<>Character Background<>>

History: Little is known of his early life. Kept hidden away from the world, he was raised within ShinRa by the company. He never knew his parents, except for a locket given to him by Professor Hojo, with a photo of a woman he was told is "Jenova" by the Professor. It was not, in fact, it was a photo of his biological mother Lucrecia Crescent. He was trained endlessly into a disciplined, focused warrior. Before the Wutai War, Sephiroth was calm, stoic, and respected by his peers. While he maintained a cold and somewhat intimidating demeanor, he was not malicious, he simply viewed himself as a soldier fulfilling his duties. Around this time, he was sent to rescue a group of "P" Class SOLDIERs, who were the pinnacle of ShinRa's unmodified SOLDIERs. Before the S and G projects began to produce much more powerful troops. During the Wutai war he would clash with the best Wutai had to offer, and - This is where the canon convergence is. Instead of receiving the 'cursed sword' Masamune from the battle with Swordsmith Masamune, he instead was diverted to fighting to the west, challenging an elite Wutaian unit in the western mountains. _______________________________________________________________________

<<> Special Notes <>>
There are a lot of fan theories based on the events of 'The First SOLDIER' that Masamune was made with the metal of Jenova's meteor that she arrived on Gaia with. It's heavily implied in the story. This is one of two major divergences in the canon. The other, is that upon the beginning of Wutai, Sephiroth would've received a big mako infusion with another Jenova Cell injection to maximize his already impressive strength. In this version he didn't receive it. He's impressively powerful, but not the juggernaught with a one-way-ticket to insanity and alien mind control.
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<+> Roll Log <+>

Defensive

Dodge: 1s6+43 [25+10+5+3]
Block: 1s6+67 [25+15+12+5+10]
Counter: 1s6+62 [25+15+12+10]
Riposte: 1s6+62 (Vs Flat Foot)
MagDef: 1s5+10

Offensive

Melee Attack: 1s6+57 [25+15+12+5]

Materia Spells: 1s5+40 [25+10+5]

Utility

STR - Athletics: 1s5+25 [20+5]
DEX - Athletics: 1s3+30 [25+5]
DEX - Acrobatics: 1s3+28 [25+3]
STR - Swimming: 1s3+23 [20+3]
SPR - First Aid: 1s3+15 [15]
Last edited by Doxyc on September 11th, 2025, 11:57 pm, edited 1 time in total.
Doxyc
Posts: 35
Joined: March 11th, 2010, 4:11 am

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