Agamemnon - Hellfire Frame 7.0
Agamemnon - Hellfire Frame 7.0
<<> Player Info <>>
IRC Nick: Malachai
Real Name (Optional): Mike
Time Zone: Eastern
Converted 1/10/2026
<<> Character Info <>>
Name: Agamemnon - Hellfire Frame
Race: Artificial Life
Sheet Approved by: (leave blank)
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Age: ---
Height: 6ft
Weight: --- (optional)
Appearance: You see a sleek humanoid bodied robot with matte black paneling and red highlights standing 6 feet tall with two notable blade like vernier extending from its back. A blade and a SMG can be seen attached to the back of its waist. There is no face, just a vaguely face shaped head with two sets of glowing red eyes that seem to regard you with interest.
Eye Color: Glowing Red
Hair Color: ---
Notable Features: Blade like vernier extending form back, and glowing red highlights along various parts of frame.
<<> Character Personality <>>
Favorite Food: Does not eat
Likes: Mecha figurines and models
Dislikes: Not programmed to dislike anything
Favorite Color: Does not have a favorite color
Fears: Incapable of fear
<<>Character Background<>>
History:
*Begin short range transmission*
Thank you for choosing Apollo Industries, your number one choice for stellar solutions to your automation needs.
Agamemnon series adaptive AI
Created as a replacement for flesh and blood soldiers, the Agamemnon series adaptive AI is designed to fit multiple rolls on the battlefield. Each unit is pre-programmed with skills necessary to fulfill it's designated roll, making initial start up a breeze. Each unit comes standard with one of our patented stasis pods, a multi-purpose unit designed to function as the Agamemnon's recharge, repair, and storage bay. The pod also functions as a micro factory, and is able to rebuild the base unit and restore AI to it's original state, making the Agamemnon series a truly versatile investment. All Agamemnon series adaptive AI's are pre-installed in our Hellfire series combat frames, which are outfitted with our unparalleled omniscient sensor suite to keep it abreast of the situation on the battle field, heavy blast armor for enduring those grueling assaults you no doubt have planned, arms and equipment required for it's designated roll, retractable vernier for increase maneuverability in any environment, and a zero point drive to ensure it always has the jump on the enemy, even if the enemy gets a jump on them! Each frame is also fully customizable and will accept nearly any modification that you can think of! Order your new army today, before the competition does!
*End transmission*
This particular Agamemnon unit was purchased and programmed for a war that it never made it to, as the star ship transporting it was destroyed in transit. It's stasis pod remained intact, leaving the unit deactivated while it drifts through the cold vastness of space. Perhaps fate has other plans for it, or perhaps it is doomed to wander the cosmos, blind to all the wonders and mysteries just beyond it's creche.
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<<> Special Notes <>>
_______________________________________________________________________
IRC Nick: Malachai
Real Name (Optional): Mike
Time Zone: Eastern
Converted 1/10/2026
<<> Character Info <>>
Name: Agamemnon - Hellfire Frame
Race: Artificial Life
Sheet Approved by: (leave blank)
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<<> Base Statistic modifiers <>>
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<<> Traits and Feats <>>
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<<>Statistics<>>
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
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<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
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<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Czech Weapons CZW-438 Submachine Gun(Alabaster)
Price: 1,022,460 gil (336,000 gil)
Augmentation Slots: 4
Controlled Shots: 2 (+3)
Roll Bonus: +45
Damage: 2050 (2000)
DC: 110/180/250
Skill Required: 6(5)
Tuning: 6
Damage: +10, +20, +30, +40, +50
Controlled Shots: +1 Shot
Slot 1: Ammunition - Hammerhead Rounds
Description: Hammerhead ammunition, also called squash projectiles, are designed to flatten on impact, increasing the amount of physical force transferred to the target. Each attack with Hammerhead rounds (regardless of controlled shots) inflicts Mild "Off Guard" status. (Mild: [Knockdown] Target loses 1 action to getting up, suffers penalties to attack, dodge.)
Slot 1(Alternate): Ammunition - Cryo Rounds
Description: Standard ammunition is replaced with a tiny amount of liquid nitrogen contained within a discarding sabot. Each attack with cryo rounds (regardless of controlled shots) inflicts "Freeze" status. First strike incurs Mild, and each successive strike (unless status is cured) inflicts next level of status. (Mild: [Frosty] The next physical attack deals unsoakable damage.)
Slot 2: Targetting VI
Description: A smart targeting module calculates and compensates for minute barrel movements, weather, and the environment. Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean the bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim. Improves a weapon's accuracy by +5. Can be stacked with other accuracy augmentations, but is a permanent modification.
Slot 3: Thermal Sight System
Restrictions: Weak to EMP
Description: A bleeding edge high-tech sight that can be used even with extreme heat sources, as it's system can pick out mobile enemies from superheated terrain. +5 to roll bonus, negates vision obstructions, see through thin walls.
Hatred Edge (Pyrite Sword)
DC To Make: 98/168/238
Skill Level To Use: 3
Price: 250,000 gil
Roll Bonus: +19
Damage Mod: +600
Augmentation Slots: 5
Slot 1: Enlighten Skill: Swords +16
Slot 2: Dex +8
Slot 3: Inflict Mild Confuse on attack. Mild: (Addled) Roll 1d2 before action is chosen. 1, must target random enemy/s. 2, must target random ally/s
Slots 4-5: Luminarend(Double damage to targets weak vs Holy. Half to those resistant.)
Medium Kunzite Armor
Price: 421,125 gil (275,000 gil)
Physical Soak Bonus: 700 (500)
Magical Soak Bonus: 700 (500)
Crafting DC: 100/170/240
Augmentation Slots: 3/5
Stat:
Slot 1:Exo-Skeleton V10 (+5 Str)
Effect: Bonus Range +10
Slot 2:Exo-Skeleton V10 (+5 Dex)
Slot 3: Aware +8
Support:
Slots 1-2: Insulation
Description: The suit is insulated allowing a user to come into contact with electrical devices up to a certain level of charge. Prevents "double damage" from electrical/lightning-based attacks due to armor/electronics. When "Shock" status is inflicted, reduces its severity by one level passively. (Acute becomes Moderate, Mild is ineffective).
Slot 3: Internal Shielding IV
Description: An energy shield that works to protect the wearer from excess harm. Either via the area around them or hostile physical trauma. The Ariake Technologies model, a completely revolutionary take on energy shielding, is capable of high level protection to heat and some radiation. It holds an energy field that provides +200 soak (physical & magical) until it soaks 4 hits; the shield then requires 5 rounds to recharge.
Slot 4-5:Glass-Shield Cloaking System
Effect: Invisible at Acute: [Ethereal] The target is basically a shimmering outline. Attacks rolled under 75% of the attacker's possible roll miss automatically. The Ethereal character's anti-detection roll results are raised to 175% (a roll result of 60 becomes 105).
Description: The Glass-Shield Cloaking System is a third generation stealth technology, composed of a grid of fine induction wires connected to a control system contained within the armor's torso region. The matrix is layered directly beneath the superficial layer of most armored materials; when activated, it generates a tuned, fixed-focus electromagnetic field that temporarily adjusts the frequency of EM radiation around the user. The net effect is a 'cloak of invisibility' which appears near-perfect. The effect can only sustain itself for 5 rounds before requiring another 5 round cool-down. Caution -- movement can still be heard!
Ring 1: Cardinal Ring of Stealth
Price: 360,000 gil
Crafting DC: 106/176/246
Max Enchantment Level: 5
Natural Property: +7
Stealth Bonus +14
Aug: Str +5
Ring 2: Alabaster Ring of Strength
Price: 420,000 gil
Crafting DC: 110/180/250
Max Enchantment Level: 5
Natural Property: +9
Str +9
Aug: Health +5
Zollars: 1,483,370 (50,000 zollar monthly income)
Crowns: 2,399,500 (500,000 crown monthly income)
Gil: 1,100,000 (100,000 gil monthly income)
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<<> Inventory <>>
Total Slots 40
Body Augmentation Slots 15
Slots 1-2:
MHD-995 Hacking Device
Manufacturer: Sarif Industries
Price: 3600 gil
DC to Make: 6000
Restrictions: Occupies 2 Augmentation Slots
Description: A dedicated microcomputer module featuring a series of processors and databases, programmed with multiple code-breaking and counter-cryptography subroutines. Provides a +10 to Computer Use rolls.
Slot 3:
Network Scout Electronic Systems Analysis Augmentation
Manufacturer: Sarif Industries
Price: 6000 gil
DC to Make: 3500
Restrictions: Requires MHD-995 Hacking Device
Description: Provides the user with important information during a hacking scenario, including the percentage likelihood of detection, content of APIs, and/or content of datastores. Allows a hacker to detect the type of defenses a system possesses in a hacking check should it be desired.
Slot 4:
NeuralOptics Node Fortifier
Manufacturer: Costikyan Deveopment, LLC
Price: 6000 gil
DC to Make: 4000
Restrictions: Requires MHD-995 Hacking Device
Description: Instantly turn any captured node into an intruder asset against the host system, rendering it both a barrier against detection, and a solid beach-head from which to launch further intrusion. When actively hacking with this upgrade, every 10 levels in Computer Use provides +1 extra roll (Luck roll) when fighting detection.
Slot 5:
MHD-995SH Informational Warfare Obfuscation Augmentation
Manufacturer: Carrington Institute
Price: 8400 gil
DC to Make: N/A (Fabrication Rights Management)
Restrictions: Requires MHD-995 Hacking Device
Description: During an intrusion scenario, the Obfuscation Augmentation actively transmits misdirection and noise packets throughout the target system, alternately confusing and confounding active software defenses, decreasing the likelihood of detection by intrusion countermeasures. Provides a % chance of not being detected on a failed roll.
Computer Use Level 1-2: 10%
Computer Use Level 3-4: 15%
Computer Use Level 5-6: 20%
Computer Use Level 7-8: 25%
Computer Use Level 9-10: 30%
Slots 6-8:
Anti-Espionage, General-purpose Intelligence Shield (AEGIS) System
Manufacturer: Carrington Institute
Price: 29,400 gil
DC to Make: 30000
Restrictions:
Description: One of the most powerful anti-surveillance sweepers on the civilian market, the AEGIS device performs the function of a half-dozen devices on its own. It allows for wide-area detection and jamming or scrambling of audio bugs and surveillance devices, as well as the detection and hijacking of wireless surveillance such as video cameras.
Slots 9-11:
Stun Grenade Mk. 5
Manufacturer: Ares Armaments
Price: 5250 gil
DC to Make: 100
Description: To avoid, DC 200, inflicts acute "pain" status.
Slot 12-14:
Semtex Grenade Mk. 5
Manufacturer: Elanus Risk Control
Price: 24000 gil
DC to Make: 400
Description: To avoid, DC 360, deals 3500 damage.
Carry Slots 25
Slot 1:
Anti-Espionage, General-purpose Intelligence Shield (AEGIS) System
Manufacturer: Carrington Institute
Price: 29,400 gil
DC to Make: 30000
Restrictions:
Description: One of the most powerful anti-surveillance sweepers on the civilian market, the AEGIS device performs the function of a half-dozen devices on its own. It allows for wide-area detection and jamming or scrambling of audio bugs and surveillance devices, as well as the detection and hijacking of wireless surveillance such as video cameras.
Slot 2:
Nexus
Manufacturer: Armali Council
Price: 73500 gil
DC to Make: 19,000
Restrictions: Up to Etaware Assist-Soft, 5-slot Combat-Softs
Description: The Armali Nexus is a high-tech, militarized weapon that specializes in combat-grade technology, including a wide range of vehicles, weapons, and cyberwarfare. With a specialized dual-booted operating system, this model of Omni-Tool is versatile, responsive, and reliable. The Nexus has 5 Cyberware slots.
Cyberware: 5/5
Deltaware Computer Use Assist-Soft(+8) 8400 gil
Deltaware Artisan:Engineering Assist-Soft(+8) 8400 gil
Deltaware Artisan:Vehicle Assist-Soft(+8) 8400 gil
Ability Soft: Geiger Sensor
Ability Soft: Combat Scanner I
--
Ability Soft: Geiger Sensor
Price: 17500 gil
Restrictions:
Description: A third-generation Geiger Counter, the Geiger Sensor detects dangerous radiation by filtering out standard, harmless radiation unless it higher-than-average quantities. The Geiger Sensor will passively scan the area the wearer is in for radiation, and makes audial and visual warnings when dangerous radiation is detected.
Ability Soft: Combat Scanner I
Price: 26250 gil
Restrictions:
Description: Using a Standard Action, the user can wave the Omni-tool to where a target passes its sensors, and the Omni-tool will generate basic biological data about a target, including its HP, MP, Race, and Notes about it.
--
Slot 3:
1 unit Beryl
Slots 4-6:
Foaming Grenades Mk. 1
Manufacturer: Rosenkov Materials
Price: 39000 gil
DC to Make: 500
Description: To avoid, DC 400, inflicts mild "slow" status.
Slots 7-9:
FragLas Grenades Mk. 5
Manufacturer: Misriah Armory
Price: 24000 gil
DC to Make: 300
Description: To avoid, DC 270, deals 2000 damage.
Slots 10-12:
Beam Grenades Mk. 1
Manufacturer: Shinra, Inc.
Price: 162750 gil
DC to Make: 1000
Description: To avoid, DC 540, deals 4000 damage.
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<<> Character Description <>><<> Traits and Feats <>>
<<>Statistics<>>
Experience Total:
Skill Points Total:
+0 Monthly XP
+0 Artisan Bonus:
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved Soak: +
Milestones:
Ability:
Supple Resistance
Description: Your body has a uniquely tensile toughness that allows you to effectively tense at a moment’s notice, even mid-motion. You have learned to use this to your advantage...
Effect: On a failed dodge/block, the holder of this Feat is allowed a half-Brace, lowering the physical damage they take by 25%. This effect does not take place if the character has another source that would reduce damage by more than 25%, such as Mild or Moderate Defense, or an elemental barrier.
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Milestones:
Ability:
Sharpened Senses
Description: There are some people who can truly master their environment, having a general feel for their surroundings, whether braving the wilds, or simply appreciating the subtle flavors of a well-cooked meal.
Effect: Perception rolls can be made twice, and you can keep the higher roll.
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Dodge: +
Improved Reaction: +
Milestones:
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Milestones:
Base Magical Damage: (250 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Crafting: +
Milestones:
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Milestones:
_______________________________________________________________________Skill Points Total:
+0 Monthly XP
+0 Artisan Bonus:
Milestone Derivatives:
Improved Soak: + -> +25 Phys/Mag Soak
(PC) Health: [] + | Bonus: +Improved Soak: + -> +25 Phys/Mag Soak
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved Soak: +
Milestones:
Supple Resistance
Description: Your body has a uniquely tensile toughness that allows you to effectively tense at a moment’s notice, even mid-motion. You have learned to use this to your advantage...
Effect: On a failed dodge/block, the holder of this Feat is allowed a half-Brace, lowering the physical damage they take by 25%. This effect does not take place if the character has another source that would reduce damage by more than 25%, such as Mild or Moderate Defense, or an elemental barrier.
Milestone Derivatives:
Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
(PC) Awareness: [] + | Bonus: +Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Milestones:
Sharpened Senses
Description: There are some people who can truly master their environment, having a general feel for their surroundings, whether braving the wilds, or simply appreciating the subtle flavors of a well-cooked meal.
Effect: Perception rolls can be made twice, and you can keep the higher roll.
Milestone Derivatives:
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
( ) Dexterity: [] + | Bonus: +Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Dodge: +
Improved Reaction: +
Milestones:
Milestone Derivatives:
Improved Physical Damage: + -> +100 damage
( ) Strength: [] + | Bonus: +Improved Physical Damage: + -> +100 damage
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Milestones:
Milestone Derivatives:
Improved Crafting: + -> +5 Spirit roll bonus when crafting
( ) Spirit: [] + | Bonus: +Improved Crafting: + -> +5 Spirit roll bonus when crafting
Base Magical Damage: (250 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Crafting: +
Milestones:
Milestone Derivatives:
Improved Critical: + -> +500 damage when inflicting a critical hit
( ) Luck: [] + | Bonus: +Improved Critical: + -> +500 damage when inflicting a critical hit
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Milestones:
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
General - Acrobatics
General - Athletics
Name: Dodge Leap
Cost: 60
Cost: 60
Effect: Use an athletic maneuver -- a dash, a skid, a slide, a jump -- to evade an incoming melee, projectile, or ranged attack. This can also be used to avoid environmental hazards or magic attacks. A successful check with this Advanced Skill allows the character to fully avoid an attack, while a failed check with this Advanced Skill allows the character to reduce incoming damage by 10%. This can stack with other Brace-enhancing feats, traits, or primary characteristics, up to a maximum of 50%. This maneuver can only be used once a round.
General - Reaction
Name: Block
Cost: 10
Cost: 10
Effect: Use a melee weapon to block another melee attack.
Name: Counter Strike
Cost: 15
Cost: 15
Effect: Negates the block bonus, but allows for a single melee physical retaliatory strike
Name: Quick-Draw
Cost: 15
Cost: 15
Effect: Allows for the change of 1 piece of equipment per round as a free action.
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
General - Computer Use
General - Perception
General - Gather Info
General - Search
General - Stealth
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Weapon Proficiency - Swords
Name: Dual Strike
Cost: 15
Cost: 15
Effect: Allows a 1d2 hit combo.
Name: Triple Strike
Cost: 60
Cost: 60
Effect: Allows a 1d3 hit combo.
Weapon Proficiency - Submachine Guns / Carbines
Name: Strafe
Cost: 30
Cost: 30
Effect: Allows for a single burst of fire which strikes up to 2 enemies grouped together. A rapid fire weapon is required.
Name: Improved Called Shot
Cost: 90
Cost: 90
Effect: The penalty from targeting a specific part of a body is removed.
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Artisan
Bonuses: Spirit: +, Crafting: +
Artisan - Engineering
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
General - Vehicle Operation: Light Air/Spacecraft
General - Survival
<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
Skill Shot
Skill Level 3 (SMG)
Description: Agamemnon pulls off a targeted shot, ment to showcase the droid's skill with a SMG.
30 Style points
5 Attribute Points available, Max Attribute Level 4
Max Damage Level 6, 180 MP to use
Damage: Level 4: +400
Range: Level 1: 1 target
Skill Level 3 (SMG)
Description: Agamemnon pulls off a targeted shot, ment to showcase the droid's skill with a SMG.
30 Style points
5 Attribute Points available, Max Attribute Level 4
Max Damage Level 6, 180 MP to use
Damage: Level 4: +400
Range: Level 1: 1 target
Double Tap
Skill Level 4 (SMG)
Description: A quick, double burst of gun fire.
50 Style points
6 Attribute Points available, Max Attribute Level 4
Max Damage Level 8, 320 MP to use
Damage: Level 4: +400
Range: Level 1: 1 target
Combo: Level 1: 1d2 hits
Skill Level 4 (SMG)
Description: A quick, double burst of gun fire.
50 Style points
6 Attribute Points available, Max Attribute Level 4
Max Damage Level 8, 320 MP to use
Damage: Level 4: +400
Range: Level 1: 1 target
Combo: Level 1: 1d2 hits
Auto-Repair Subroutine
Skill Level 2 (Sword)
Description: Agamemnon activates a subroutine that repairs physical damage to its frame.
15 Style points
4 Attribute Points available Max Attribute Level 4
Max Damage Level 4, 80 MP to use
[ ] Restoratve
-- This ability restores HP instead of damaging it.
-- This does not affect attribute points.
Damage: Level 4: +400 (+500 to mechanical or synthetic life)
Skill Level 2 (Sword)
Description: Agamemnon activates a subroutine that repairs physical damage to its frame.
15 Style points
4 Attribute Points available Max Attribute Level 4
Max Damage Level 4, 80 MP to use
[ ] Restoratve
-- This ability restores HP instead of damaging it.
-- This does not affect attribute points.
Damage: Level 4: +400 (+500 to mechanical or synthetic life)
Twin Eagle
Skill Level 4 (Sword)
Description: An overhead attack, that traces a V in the air with two downward strikes meant to deal increased damage.
50 Style points
6 Attribute Points available, Max Attribute Level 4
Max Damage Level 8, 320 MP to use
Damage: Level 4: +400
Range: Level 1: 1 target
Combo: Level 1: 1d2 hits
Skill Level 4 (Sword)
Description: An overhead attack, that traces a V in the air with two downward strikes meant to deal increased damage.
50 Style points
6 Attribute Points available, Max Attribute Level 4
Max Damage Level 8, 320 MP to use
Damage: Level 4: +400
Range: Level 1: 1 target
Combo: Level 1: 1d2 hits
-= Magical/Psionic (Spell Points) =-
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Czech Weapons CZW-438 Submachine Gun(Alabaster)
Price: 1,022,460 gil (336,000 gil)
Augmentation Slots: 4
Controlled Shots: 2 (+3)
Roll Bonus: +45
Damage: 2050 (2000)
DC: 110/180/250
Skill Required: 6(5)
Tuning: 6
Damage: +10, +20, +30, +40, +50
Controlled Shots: +1 Shot
Slot 1: Ammunition - Hammerhead Rounds
Description: Hammerhead ammunition, also called squash projectiles, are designed to flatten on impact, increasing the amount of physical force transferred to the target. Each attack with Hammerhead rounds (regardless of controlled shots) inflicts Mild "Off Guard" status. (Mild: [Knockdown] Target loses 1 action to getting up, suffers penalties to attack, dodge.)
Slot 1(Alternate): Ammunition - Cryo Rounds
Description: Standard ammunition is replaced with a tiny amount of liquid nitrogen contained within a discarding sabot. Each attack with cryo rounds (regardless of controlled shots) inflicts "Freeze" status. First strike incurs Mild, and each successive strike (unless status is cured) inflicts next level of status. (Mild: [Frosty] The next physical attack deals unsoakable damage.)
Slot 2: Targetting VI
Description: A smart targeting module calculates and compensates for minute barrel movements, weather, and the environment. Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean the bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim. Improves a weapon's accuracy by +5. Can be stacked with other accuracy augmentations, but is a permanent modification.
Slot 3: Thermal Sight System
Restrictions: Weak to EMP
Description: A bleeding edge high-tech sight that can be used even with extreme heat sources, as it's system can pick out mobile enemies from superheated terrain. +5 to roll bonus, negates vision obstructions, see through thin walls.
Hatred Edge (Pyrite Sword)
DC To Make: 98/168/238
Skill Level To Use: 3
Price: 250,000 gil
Roll Bonus: +19
Damage Mod: +600
Augmentation Slots: 5
Slot 1: Enlighten Skill: Swords +16
Slot 2: Dex +8
Slot 3: Inflict Mild Confuse on attack. Mild: (Addled) Roll 1d2 before action is chosen. 1, must target random enemy/s. 2, must target random ally/s
Slots 4-5: Luminarend(Double damage to targets weak vs Holy. Half to those resistant.)
Medium Kunzite Armor
Price: 421,125 gil (275,000 gil)
Physical Soak Bonus: 700 (500)
Magical Soak Bonus: 700 (500)
Crafting DC: 100/170/240
Augmentation Slots: 3/5
Stat:
Slot 1:Exo-Skeleton V10 (+5 Str)
Effect: Bonus Range +10
Slot 2:Exo-Skeleton V10 (+5 Dex)
Slot 3: Aware +8
Support:
Slots 1-2: Insulation
Description: The suit is insulated allowing a user to come into contact with electrical devices up to a certain level of charge. Prevents "double damage" from electrical/lightning-based attacks due to armor/electronics. When "Shock" status is inflicted, reduces its severity by one level passively. (Acute becomes Moderate, Mild is ineffective).
Slot 3: Internal Shielding IV
Description: An energy shield that works to protect the wearer from excess harm. Either via the area around them or hostile physical trauma. The Ariake Technologies model, a completely revolutionary take on energy shielding, is capable of high level protection to heat and some radiation. It holds an energy field that provides +200 soak (physical & magical) until it soaks 4 hits; the shield then requires 5 rounds to recharge.
Slot 4-5:Glass-Shield Cloaking System
Effect: Invisible at Acute: [Ethereal] The target is basically a shimmering outline. Attacks rolled under 75% of the attacker's possible roll miss automatically. The Ethereal character's anti-detection roll results are raised to 175% (a roll result of 60 becomes 105).
Description: The Glass-Shield Cloaking System is a third generation stealth technology, composed of a grid of fine induction wires connected to a control system contained within the armor's torso region. The matrix is layered directly beneath the superficial layer of most armored materials; when activated, it generates a tuned, fixed-focus electromagnetic field that temporarily adjusts the frequency of EM radiation around the user. The net effect is a 'cloak of invisibility' which appears near-perfect. The effect can only sustain itself for 5 rounds before requiring another 5 round cool-down. Caution -- movement can still be heard!
Ring 1: Cardinal Ring of Stealth
Price: 360,000 gil
Crafting DC: 106/176/246
Max Enchantment Level: 5
Natural Property: +7
Stealth Bonus +14
Aug: Str +5
Ring 2: Alabaster Ring of Strength
Price: 420,000 gil
Crafting DC: 110/180/250
Max Enchantment Level: 5
Natural Property: +9
Str +9
Aug: Health +5
Zollars: 1,483,370 (50,000 zollar monthly income)
Crowns: 2,399,500 (500,000 crown monthly income)
Gil: 1,100,000 (100,000 gil monthly income)
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<<> Inventory <>>
Total Slots 40
Body Augmentation Slots 15
Slots 1-2:
MHD-995 Hacking Device
Manufacturer: Sarif Industries
Price: 3600 gil
DC to Make: 6000
Restrictions: Occupies 2 Augmentation Slots
Description: A dedicated microcomputer module featuring a series of processors and databases, programmed with multiple code-breaking and counter-cryptography subroutines. Provides a +10 to Computer Use rolls.
Slot 3:
Network Scout Electronic Systems Analysis Augmentation
Manufacturer: Sarif Industries
Price: 6000 gil
DC to Make: 3500
Restrictions: Requires MHD-995 Hacking Device
Description: Provides the user with important information during a hacking scenario, including the percentage likelihood of detection, content of APIs, and/or content of datastores. Allows a hacker to detect the type of defenses a system possesses in a hacking check should it be desired.
Slot 4:
NeuralOptics Node Fortifier
Manufacturer: Costikyan Deveopment, LLC
Price: 6000 gil
DC to Make: 4000
Restrictions: Requires MHD-995 Hacking Device
Description: Instantly turn any captured node into an intruder asset against the host system, rendering it both a barrier against detection, and a solid beach-head from which to launch further intrusion. When actively hacking with this upgrade, every 10 levels in Computer Use provides +1 extra roll (Luck roll) when fighting detection.
Slot 5:
MHD-995SH Informational Warfare Obfuscation Augmentation
Manufacturer: Carrington Institute
Price: 8400 gil
DC to Make: N/A (Fabrication Rights Management)
Restrictions: Requires MHD-995 Hacking Device
Description: During an intrusion scenario, the Obfuscation Augmentation actively transmits misdirection and noise packets throughout the target system, alternately confusing and confounding active software defenses, decreasing the likelihood of detection by intrusion countermeasures. Provides a % chance of not being detected on a failed roll.
Computer Use Level 1-2: 10%
Computer Use Level 3-4: 15%
Computer Use Level 5-6: 20%
Computer Use Level 7-8: 25%
Computer Use Level 9-10: 30%
Slots 6-8:
Anti-Espionage, General-purpose Intelligence Shield (AEGIS) System
Manufacturer: Carrington Institute
Price: 29,400 gil
DC to Make: 30000
Restrictions:
Description: One of the most powerful anti-surveillance sweepers on the civilian market, the AEGIS device performs the function of a half-dozen devices on its own. It allows for wide-area detection and jamming or scrambling of audio bugs and surveillance devices, as well as the detection and hijacking of wireless surveillance such as video cameras.
Slots 9-11:
Stun Grenade Mk. 5
Manufacturer: Ares Armaments
Price: 5250 gil
DC to Make: 100
Description: To avoid, DC 200, inflicts acute "pain" status.
Slot 12-14:
Semtex Grenade Mk. 5
Manufacturer: Elanus Risk Control
Price: 24000 gil
DC to Make: 400
Description: To avoid, DC 360, deals 3500 damage.
Carry Slots 25
Slot 1:
Anti-Espionage, General-purpose Intelligence Shield (AEGIS) System
Manufacturer: Carrington Institute
Price: 29,400 gil
DC to Make: 30000
Restrictions:
Description: One of the most powerful anti-surveillance sweepers on the civilian market, the AEGIS device performs the function of a half-dozen devices on its own. It allows for wide-area detection and jamming or scrambling of audio bugs and surveillance devices, as well as the detection and hijacking of wireless surveillance such as video cameras.
Slot 2:
Nexus
Manufacturer: Armali Council
Price: 73500 gil
DC to Make: 19,000
Restrictions: Up to Etaware Assist-Soft, 5-slot Combat-Softs
Description: The Armali Nexus is a high-tech, militarized weapon that specializes in combat-grade technology, including a wide range of vehicles, weapons, and cyberwarfare. With a specialized dual-booted operating system, this model of Omni-Tool is versatile, responsive, and reliable. The Nexus has 5 Cyberware slots.
Cyberware: 5/5
Deltaware Computer Use Assist-Soft(+8) 8400 gil
Deltaware Artisan:Engineering Assist-Soft(+8) 8400 gil
Deltaware Artisan:Vehicle Assist-Soft(+8) 8400 gil
Ability Soft: Geiger Sensor
Ability Soft: Combat Scanner I
--
Ability Soft: Geiger Sensor
Price: 17500 gil
Restrictions:
Description: A third-generation Geiger Counter, the Geiger Sensor detects dangerous radiation by filtering out standard, harmless radiation unless it higher-than-average quantities. The Geiger Sensor will passively scan the area the wearer is in for radiation, and makes audial and visual warnings when dangerous radiation is detected.
Ability Soft: Combat Scanner I
Price: 26250 gil
Restrictions:
Description: Using a Standard Action, the user can wave the Omni-tool to where a target passes its sensors, and the Omni-tool will generate basic biological data about a target, including its HP, MP, Race, and Notes about it.
--
Slot 3:
1 unit Beryl
Slots 4-6:
Foaming Grenades Mk. 1
Manufacturer: Rosenkov Materials
Price: 39000 gil
DC to Make: 500
Description: To avoid, DC 400, inflicts mild "slow" status.
Slots 7-9:
FragLas Grenades Mk. 5
Manufacturer: Misriah Armory
Price: 24000 gil
DC to Make: 300
Description: To avoid, DC 270, deals 2000 damage.
Slots 10-12:
Beam Grenades Mk. 1
Manufacturer: Shinra, Inc.
Price: 162750 gil
DC to Make: 1000
Description: To avoid, DC 540, deals 4000 damage.
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Age: ---
Height: 6ft
Weight: --- (optional)
Appearance: You see a sleek humanoid bodied robot with matte black paneling and red highlights standing 6 feet tall with two notable blade like vernier extending from its back. A blade and a SMG can be seen attached to the back of its waist. There is no face, just a vaguely face shaped head with two sets of glowing red eyes that seem to regard you with interest.
Eye Color: Glowing Red
Hair Color: ---
Notable Features: Blade like vernier extending form back, and glowing red highlights along various parts of frame.
<<> Character Personality <>>
Favorite Food: Does not eat
Likes: Mecha figurines and models
Dislikes: Not programmed to dislike anything
Favorite Color: Does not have a favorite color
Fears: Incapable of fear
<<>Character Background<>>
History:
*Begin short range transmission*
Thank you for choosing Apollo Industries, your number one choice for stellar solutions to your automation needs.
Agamemnon series adaptive AI
Created as a replacement for flesh and blood soldiers, the Agamemnon series adaptive AI is designed to fit multiple rolls on the battlefield. Each unit is pre-programmed with skills necessary to fulfill it's designated roll, making initial start up a breeze. Each unit comes standard with one of our patented stasis pods, a multi-purpose unit designed to function as the Agamemnon's recharge, repair, and storage bay. The pod also functions as a micro factory, and is able to rebuild the base unit and restore AI to it's original state, making the Agamemnon series a truly versatile investment. All Agamemnon series adaptive AI's are pre-installed in our Hellfire series combat frames, which are outfitted with our unparalleled omniscient sensor suite to keep it abreast of the situation on the battle field, heavy blast armor for enduring those grueling assaults you no doubt have planned, arms and equipment required for it's designated roll, retractable vernier for increase maneuverability in any environment, and a zero point drive to ensure it always has the jump on the enemy, even if the enemy gets a jump on them! Each frame is also fully customizable and will accept nearly any modification that you can think of! Order your new army today, before the competition does!
*End transmission*
This particular Agamemnon unit was purchased and programmed for a war that it never made it to, as the star ship transporting it was destroyed in transit. It's stasis pod remained intact, leaving the unit deactivated while it drifts through the cold vastness of space. Perhaps fate has other plans for it, or perhaps it is doomed to wander the cosmos, blind to all the wonders and mysteries just beyond it's creche.
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<<> Special Notes <>>
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Last edited by BlazingStarX on January 13th, 2026, 3:26 am, edited 11 times in total.