Xenoti-085

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Xenoti-085

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Post by Xenoti »

DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: Xenoti
Real Name (Optional):Brandon
Time Zone (GMT Modifier):Central Standard Time (CST): -6 GMT
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<<> Character Information <>>

-= Basics =-

Name: Xenoti-085
Race:Genetic Enhanced Super Soldier
Height: 7'7''
Weight:1000 lbs
Appearance:Image
Hair Color:Brown
Notable Features:

-= Personality =-

Favorite Food: MRE
Likes: Combat
Dislikes: Being aboard a ship
Favorite Color: Spartan GReen
Fears: Nothing

-= Background =-

History:In the years following the deactivation of Project Orion in 2506 the effectiveness of small special forces, combating the insurrectionists became too large for the UNSC to manage. As the insurrectionist attacks were becoming more effective and the military's responses heavier, the need for large scale actions were becoming more and more necessary. By 2517 the Office of Naval Intelligence concluded that the instability of the outer colonies would continue to escalate and unless drastic military measures were taken, it would result in a massive war between the inner colonies and the outer colonies.

The SPARTAN-II project, is conceived by Dr. Catherine Halsey of ONI's Section 3, as the successor to the original Orion project and the best possible solution to end the conflict. The project was created with several goals in mind: First to create a group of elite soldiers meant to subdue insurrections in their infancy, without substantial military casualties. Second to minimize civilian casualties, and advert civil war. And third servery reduce costly conventional solutions, that would be unnecessary.

Halsey's proposal of the project detailed radical changes in how it is carried out, the first and most controversial, is the selection process and candidates, who are selected by a gene-candidate pool, and must fit into a certain and strict age restriction protocol. They must also possess superior physical and mental attributes. Which meant that the best possible subjects were children, who would be trained from a young age in the art of warfare. Which would mean that the project would have to be launched in the highest form of secrecy.

The next radical proposal in the SPARTAN-II project would be to integrate the subject into a new type of powered exoskeleton device, designed to help keep the subject safe, while providing a powerful means of combating enemy forces. The drawback is that the new armor would require augmenting the subject, effectively turning the subject into a human Guinea-Pig.

The proposal of SPARTAN-II project was viewed as extremely risky, the use of children under the legal age of enlistment, and carrying out unproven augmentation procedures was unethical; but as the situation in the colonies continued to deteriorate the project was approved by the top brass at ONI who came to the conclusion that the SPARTAN project was the only thing that was going to truly put a smart and safe end to the conflict. By 2517, 150 suitable candidates, had been identified, but for budgetary reasons only half that number could be "conscripted".

Seventy-Five children, all six years old of both sexes were kidnapped, and in order to preserve the program's secrecy, the children are replaced by flash clones which would die soon thereafter due to numerous medical complications associated with flash-cloning an entire human being.
Training

Taken to the planet Reach, these child-soldiers began training under Chief Petty Officer Mendez. To marginalize the civilian lives they had once led, their names became a combination of their given names and a number, with family names being discarded. Seven years later they began receiving physical augmentations that would ultimately make them Spartans. The procedures were risky as a result thirty die from the procedure, and twelve crippled these Spartans were discharged from the program and placed in non-combat positions where their enhanced mental faculties might still prove useful. Only thirty-three survived without complications and, now much improved, remained fit for combat duty. Those who died were cremated and buried in space.
The Human-Covenant War

The Human-Covenant War marked a change in objectives for the program, originally intended to quell rebellions, the Spartans were now forced into battle against a superior opponent to the UNSC this forced their training into it's final stage Project MJOLNIR outfitted with the Mark IV MJOLNIR armor the Spartans would be the first major UNSC response to the Covenant threat. During the course of the war, the Spartans frequently demonstrated their superiority over human insurrectionists who despite the Covenant treat continued to eroding the economic base in the outer colonies. Countless times throughout the war the Spartans proved highly effective against all threats they went up against, heroic rearguard and delaying actions saved countless human lives from the genocidal Covenant onslaught. In 2547, it was decided to make the SPARTAN-II program public, in an effort to boost morale among the UNSC.

Inevitably the small number of SPARTAN-IIs dwindled as casualties were sustained. As the exploits of the Spartans was a major propaganda boon to the UNSC, Section Two of ONI issued Directive 930 stating that Spartans killed or wounded would be listed as "Missing in Action" (MIA) or "Wounded in Action" (WIA), thus maintaining the illusion of Spartan invincibility.

In late 2552, all except three of the remaining active Spartans rendezvoused at Reach to receive new orders for an operation that HIGHCOM hoped would end the war. They would commandeer a Covenant vessel, locate the Covenant homeworld, and return with captured Covenant leadership. To this end the Spartans were slated to be re-equipped with MJOLNIR Mark V suits. The A.I. Cortana, carried within John-117's armor, would serve as the strike force's hacker and technology specialist.

However, all preparations were interrupted and subsequently canceled by the Covenant assault on Reach. In the ensuing disaster most of the SPARTAN-IIs were killed. Only two escaped, aboard the UNSC Pillar of Autumn, one was left in cryostasis aboard the ship after sustaining life threatening injuries from the battle, while the rest remained fighting for their lives on Reach.

Though little is known of what happened to Spartan-085, even before the battle of reach, he was MIA. His frigate was heavily damaged in a Slipstream attack by the covenant. His Cryopod was ejected into the slipstream, with a homeing beacon, but unfortunatly it was never found.

Following the events at Alpha Halo, the Spartans were reunited at Reach. They then carried out a strike that resulted in the destruction of a Covenant fleet anchorage which contributed to the UNSC victory at the First Battle of Earth. SPARTAN-IIs would go on to play pivotal roles at the Battle of Onyx and the Second Battle of Earth.
Notable Accomplishments:
Training (If any): Raised since the age of 7 to be the best soldier in the UNSC.

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<<> Statistics <>>
500 points to distribute

Vital Statistics

Physical

Health: 100
Hit Points: 4000 /4000HP (Health * 40)

Dexterity: 90
Style Points: 360 StP (Dexterity * 4)

Strength: 90
Inventory Slots: 9 (+1 Slot for every 10 Strength)
Base Physical Damage: 360 (+1 Bonus for every 10 Strength * 40)
Maximum Carry Weight: 360 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 100
Defense (Damage Absorb): 550 (+1 Bonus for every 10 Endurance * 50)

Mental:

Intelligence: 30
Magic Points: 150 /150MP (Intelligence * 5)
Skill Points: 120 SkP (Intelligence * 4)

Magic Affinity: 10
Spell Points: 40 SpP (Magic Affinity * 4)
Magic/Psionic Level: 8 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 30
Base Magic Damage: _______ ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 30
Magic/Psionic Damage Soak: 120 (+1 Bonus for every 10 Willpower * 40)

Luck: 20
Luck Points: LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
120/120 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <level> <points>
Running Dedicated Student 15
Balance Dedicated Student 15
Reaction Dedicated Student 15


Honed Perception Skills
<skill> <level> <points>
Spot (Sight) Dedicated Student 15
Listen (Hearing) Dedicated Student 15

Minor Skills
<skill> <level> <points>
Search Dedicated Student 15


Combat Skills
<skill> <level> <points>
Martial Arts Dedicated Student 15
Weapons Proficiency Photon Blade: Dedicated Student 15

Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-



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<<> Abilities <>>

-= Physical (Style Points) =-
360/360 Style Points (Current/Maximum)




-= Magical/Psionic (Spell Points) =-
40/40 Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)-Regeneration I
Associated Statistic: Health
Effect: Every round, your body repairs itself faster than most. This causes your body to gradually repair cellular damage at a rate of 100 per round. If you are knocked unconsious, this will bring you as close as -1 hp, but will not wake you up without 8 hours of rest or assistance. This will also not regenerate limbs unless the limbs are held to the regenerating wound by stitches or other means for hours.

* Feat 2 (100 XP)-Regeneration II
Associated Statistic: Health
Effect: Every round, your body repairs itself faster than most. This causes your body to gradually repair cellular damage at a rate of 200 per round. If you are knocked unconsious, this will bring you as close as -1 hp, but will not wake you up without 8 hours of rest or assistance. This will also not regenerate limbs unless the limbs are held to the regenerating wound by stitches or other means for hours.

* Feat 3 (200 XP)-Improved Defense I
Associated Statistic: Endurance
Effect: Increases Defense Absorb Modifier alters from *40 to *50
Example: The character has a 40 Defense. The Defense Absorb equation is: +1 point per 10 Endurance *40. The equation would normally be 4*40=160. However, with this Feat the equation becomes 4*50=200. The character could then soak 200 points of damage before losing HP.

* Feat 4 (300 XP)-Force Field
Associated Statistic: Spirit
Effect: Create a force field that will absorb (Spirit * 5) hp in damage. This field is 1 directional and for 1 person only. This field regenerates (Spirit/4) hp every round until broken, then requires sleep to repair.

* Feat 5 (400 XP)-Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)

* Feat 6 (500 XP)-Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength) * 40.
Example: The character has a 60 Strength. This would grant +6. 6*30 = 180. With the Feat, the equation changes to 6*40= 240.


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:Photon Blade
Price: 5000 credits
Augmentation Slots:0
Roll Bonus: 0
Damage Modifier::4
DC to Make:70

CB-OSP:

Side Arm:

Armor:
Name: Mjolnir Mark III Armor
Benefit: +10 Endurance

Pendant:

Ring 1:

Ring 2:

-= Item Slots =-
Slot 1:

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<<> Inventory <>>

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<<> Special Notes <>>
Xenoti
Posts: 1
Joined: March 29th, 2009, 12:07 am

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