Tesenix Eno

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Tesenix Eno

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Post by shadowbound »

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DW CHARACTER SHEET 3.0

<<>Player Info<>>
IRC Nick: shadowbound
Real Name (Optional): mike
Sheet Approved by:
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<<>Character Description<>>
Name: Tesenix Eno
Race: human
Height: 6'
Weight: 145 lbs
Appearance: wears a light grey jump suit that looks to be custom fitted to the man. While tall, he looks very fit and healthy, with a very active mind hiding behind those eyes.
Eye Color: Blue
Hair Color: brown
Notable Features: pretty normal looking, no truly notable features.

<<>Character Personality<>>
Favorite Food: t-bone steak
Likes: math, various sciences, old cartoons.
Dislikes: chaos, non-prime numbers
Favorite Color: teal
Fears: while the standard fears are there, being shot, so on, he doesn't have any one true fear.

<<>Character Background<>>
History: Grew up on planet Xarax, he was a fairly normal kid. Going through highschool, is when he figured out that he was really good in math. To the point that he took all their math classes in one year and aced them. From there, he went into higher mathmatics at collage, and started working on quantium equations to have effects happen that no one else could explain.

Notable Accomplishments: Has crafted a custom built computer that he wears on his wrist. This machine goes by the name of A.D.C. (Advanced Digital Calculations) and is the main item that he works on to craft the quantium effects. One of the side effects of the quantium work, is the ability to hold a lot of items in a single point of that wrist band, as controlled by the machine.

Training (If any): collage graduate, major mathmatics, minor political science

<<>Weapons/Items<>>

-= Equipment =-

Weapon: Walther PP
CB-OSP:
Side Arm:
Armor: Brand Name Clothes
Pendant:
Ring 1: A.D.C.
Ring 2:

-=Inventory=-

Item Slot 1
Item Slot 2
Item Slot 3
Item Slot 4
Item Slot 5

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<<>Statistics<>>
500 points to distribute

Vital Statistics

Every 10 points in a stat offers a +1 bonus to roll, removing the divided equation.

Physical

Health: 50
Health Roll: +5 (+1 to every 10 Health)
HP: 2000 / 2000 hp (Health * 40)

Dexterity: 50
Flat Foot Dodge: +5 (+1 per 10 Dex points + Reaction skill)
Dodge Roll: +5 (+1 to 10 Dex points + Roll Skill)
Physical Attack Roll: +5 (+1 to 10 Dex points + Martial Arts/Weapons Proficiency Skills)

Strength: 50
Inventory Slots/Comfortable Carry +5 (+1 slot per 10 points in Strength)
Base Damage: 150 (+1 per 10 points Strength * 30)
Max Carry Weight: 200 (+1 per 10 points Strength * 40) lbs (pounds)
Weapon Damage: 300000 (Base Damage x Weapon mod.)

Endurance: 50
Defense (Damage Absorb): 200 HP (+1 point per 10 Endurance *40)
Survival Roll: +5 (Every 10 points of Endurance = +1 to roll)

Mental:

Intelligence: 80
MP: 400 / 400 mp (Intelligence * 5)
Skill Points: 320 (Int * 4)

Magic Affinity: 70
Magic Attack Roll: Magic Affinity (+14) + Arcane Arts (+10) = 1d50+24 (10 points in Magic = +2 + Arcane Arts or Psionic Mastery) (Improved Magic Affinity)
Magic Level: Level 2 (+1 Magic Level per 5 levels of Arcane Arts/Psionic

Mastery)

Spirit: 50 +/- 0
Base Magic Damage: 450*spell mod ( 30*([(Spirit +1/10 points) + (Arcane Arts skill level)]* Spell Mod)

Willpower: 50
Mental/Magic Defense Roll: +5 (Every 10 points = +1 +Psionics or Arcane Arts)
Magic Damage Soak: 200 HP (Willpower Bonus +1 per 10 points*40)

Luck: 50
Luck Roll: +5 d1000+(1 point to 10 points in Luck)
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<<>Skills<>>
An (X) Beside the skill means you can try to use it with a -25 penalty even if you don't have any levels in it. Skill Points (SP) are earned by taking the Intelligence Statistic and multiplying it by 4. These points may be spent on Skills, or with GM approval and met criteria, on Advanced Skills. Remember you have to spend 10 points for the first point in a skill.

Skills add a +1 to the roll per each point given, up to +50 max in a skill.

1-5 newbie, 6-15 intermediate, 16-25 excellent, 26-40 terrific, 41-49 Master, 50 Untouchable

Athletic Skills
<skill> <level> <points>
Balance - Level 5 (25 points)
Roll - Level 5 (25 points)
Reaction - Level 5 (25 points)
Sleight of Hand - Level 5 (25 points)

Honed Perception Skills
<skill> <level> <points>

Minor Skills
<skill> <level> <points>
Computer Use - Level 10 (65 points)

Combat Skills
<skill> <level> <points>
Weapons Proficiency: Small Arms - Level 5 (25 points)

Magic Skills
<skill> <level> <points>
Arcane Arts - Level 10 (65 points)

Knowledge Skills
<skill> <level> <points>
Knowledge: Mathematics - Level 10 (65 points)

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

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-= Feats =-

General Feats = For any character, able to be purchased by anyone
Specific Feats = For specific unique types of beings that it would make sense for them to have.
Individualized Feats = meant for only one specific character. Those Feats with a * by them indicate that these are Feat spots you choose at character creation. Do not add more.

* Feat 1 (Free) -
Arcane Mastery
Stat: Magic Affinity
Enhancement: +10 to Arcane Arts rolls

* Feat 2 (100 SP)-

* Feat 3 (200 SP)-
Improved Magic Affinity
Associated Statistic: Magic Affinity
Effect: For every 10 points in Magic Affinity, the character gains +2 to roll to cast Magic, using the Magic Attack Roll.
Example: The character has an 80 Magic. The character normally would roll +8. However, the character with this Feat would roll +16 instead.

* Feat 4 (300 SP)-
* Feat 5 (400 SP)-
* Feat 6 (500 SP)-

Feat 7 (600 SP)-
Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
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Zenith Stones are special stones that were given to the DW group and Zon or Sephiroth have spare ones for each new player character in the game. All characters are considered to have one once it is determined they are in the group and Sephiroth or Zon passes one to the character. For now just note that it is there.

Zenith Stones: 1

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

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-=Magic/Psionics=-

Arcane Arts: (Magic Spells)

firea lvl 2 fire
blizzarda lvl 2 ice
cure lvl 1 heal

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-=Equipment=-

Name: Walther PP
Price: 5000 credits
Augmentation Slots:2
Roll Bonus:+2
Damage Modifier:: 1000
# Controlled Shots:1
DC to Make:50

Name: Brand Name Clothes
Price: 100 credits
Benefit: +2 dodge
Description: Brand name clothing that looks better than cheaper no name brand, but offers no tangible benefit other than looking better and having a known brand.

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Vehicles
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Cyber Bakuroth
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Special Notes:
all items (other then the clothes) he owns are in the ADC, which is worn on his wrist.
shadowbound
Posts: 1
Joined: October 19th, 2008, 6:48 pm

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