Sonic The Hedgehog

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Sonic The Hedgehog

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Post by Blitz »

DW CHARACTER SHEET 3.0

<<>Player Info<>>
IRC Nick: Blitz
Real Name (Optional): (If you want to share a nick or real name, go ahead)
Sheet Approved by: (GM Name) (The GM will put this in)
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<<>Character Description<>>
Name: Sonic The Hedgehog
Race: Anthromorphic Hedgehog
Height: 3ft 3in
Weight: 77lbs
Appearance: Image
Eye Color: Green
Hair Color: Blue
Notable Features: Small Build, Big head, big eyes, 6 spines on the back of his head and 2 more on his back.

<<>Character Personality<>>
Favorite Food: Chili Dogs
Likes: Relaxin, Being with his friends, running
Dislikes: Water, People hurting his friends.
Favorite Color: None
Fears: None

<<>Character Background<>>
History: Although Sonic was born at Christmas Island, Sonic's favorite place to go was South Island. It was one of the few regions that contained ring portals that gave access to the different dimensions that held very special and omnipotent gems known as the Chaos Emeralds. Although he more than likely was never concerned with any of that.
Sonic liked nothing more than to just lay back on the beach of South Island and listen to music. Sonic loved rock music the most and was even singer in his own rock band as a vocalist. He loved hanging out with his friends, but he enjoyed just as much to be alone and wander the lands aimlessly, in endless search for adventure.
Sonic would be enjoying himself were it not for the endless amount of wicked plots to take over the world that his arch nemesis, Dr. Robotnik (or as he is more commonly addressed, Dr. Eggman) had up his sleeve. But in the end, Sonic always managed to outsmart Dr. Robotnik, earning celebrity status across the entire world, revered as a hero and loved by all. All was well until Eggman came up with his best plan yet upon hearing the stories of the Chaos Emeralds…
Dr. Robotnik vowed to get the Chaos Emeralds and soon built a giant metal fortress, and constructed an army of various types of robots to go out and search for the Chaos Emeralds. He knew those emeralds could be used to make devastating nuclear weapons or things of the like. They'd be perfect for taking over the world. But Sonic, ever the hero, stood up against Dr. Robotnik and eventually managed to defeat the robots and Eggman; cornering them in the fortress they came from, and told them never to come back out. Eggman sulked in defeat, but still vowed that he would get the Chaos Emeralds and exact his revenge on Sonic.
Since then, Sonic has always ended up having to save the world or somebody from Dr. Robotnik's clutches. And along the way, Sonic has made many, many friends and nearly as many enemies. But saving the world is a mere distraction, since right after that, Sonic is off to his next adventure! It's the only way to live life without regrets!


Notable Accomplishments: Saved the world many times over.
Training (If any): None

<<>Weapons/Items<>>
Weapon Name: Sonic’s Quills (Increases physical damage mod by *1)

Credits: 61600
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<<>Statistics<>>
682 points to distribute
(You have 500 points to distribute first amongst your Statistics. Make sure to use them all and do not leave any loitering behind. These will be needed for rolls your character will need to do and to gain Skills)

Vital Statistics

Every 10 points in a stat offers a +1 bonus to roll, removing the divided equation. Do not put 0 or too low (generally under a 30) in any stat. This is how a character is rated based on Statistic scores.


Physical

Health: __50___ (Put what you wish of the 500 points here)
Health Roll: ___5__ (+1 to every 10 Health)
HP: ____2000___ / ___2000__ hp (Health * 40)

Dexterity: __90___ (Put what you wish of the 500 points here)
Flat Foot Dodge: ____9__ (+1 per 10 Dex points)
Dodge Roll: __9___ +1 to 10 Dex points + Skill
Physical Attack Roll: ___9__ +1 to 10 Dex points + Skill

Strength: ___80___ (Put what you wish of the 500 points here)
Inventory Slots/Comfortable Carry __8__ (+1 slot per 10 points in Strength)
Base Damage: __360___ (+1 per 10 points Strength * 40)
Max Carry Weight: __360___(+1 per 10 points Strength * 40) lbs (pounds)
Weapon Damage: ____360(1900)_____ (Base Damage x Weapon mod.)

1 slot - light and easy to conceal items like potions, watches, small knife
2 slots - smg, can be concealed with a slight of hand roll, or the weapon can be modified to be concealable
3 slots - can't be concealed, grenade launchers, sniper rifles, large sword etc

Endurance: ___70__ (Put what you wish of the 500 points here)
Defense (Damage Absorb): _____280____ (+1 point per 10 Endurance *40)
Survival Roll: _____7_____ (Every 10 points of Endurance = +1 to roll)

Mental:

Intelligence: __191___ (Put what you wish of the 500 points here)
MP: ___955____ / ___955____ hp (Intelligence * 5)
Skill Points: __764__ (Int * 4)

Magic Affinity: __60____ (Put what you wish of the 500 points here)
Magic Points: ___120___ (Magic Affinity *2)
Magic Attack Roll: ___6__ (10 points in Magic = +1 + Magic Level of Skill used.)
Magic Level: _______ (This will go off of the level of the Skill)

Spirit: __60___ +/- _______ (Put what you wish of the 500 points here)
Base Magic Damage: ____600___ 10*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10))

Note: The Spell Mod is the level of a spell that is used. If you use Psionics Mastery, the level is based on your Psionics Mastery level. Every 5 levels in Psionics Mastery grants you a 1 for the mod. So a PM of 15 = 3 to spell mod. An Element Affinity ability, unless stated otherwise with a level, goes off Arcane Arts in the same manner. For every 5 Levels in Arcane Arts, 1 spell mod is earned.

Willpower: __70___ (Put what you wish of the 500 points here)
Mental/Magic Defense Roll: ____7__ (Every 10 points = +1 +Psionics/2 or Arcane Arts/2)
Magic Damage Soak: ___280____ (Willpower Bonus +1 per 10 points Willpower*40)
(Counter Magic is now on a crit and Feat can increase chances. That will go under Unique Feats)

Luck: ___11__ (Put what you wish of the 500 points here)
Luck Roll: ___1___ d1000+(1 point to 10 points in Luck)
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<<>Skills<>>
An (X) Beside the skill means you can try to use it with a -25 penalty even if you don't have any levels in it.
Skill Points (SP) are earned by taking the Intelligence Statistic and multiplying it by 4. These points may be spent on Skills, or with GM approval and met criteria, on Advanced Skills. Remember you have to spend 10 points for the first point in a skill.

You may see the complete list of Skills at http://www.ff-rpg.net/DWBoard/viewforum.php?f=75 and rules regarding them.

Skills add a +1 to the roll per each point given, up to +50 max in a skill.

1-5 newbie, 6-15 intermediate, 16-25 excellent, 26-40 terrific, 41-49 Master, 50 Untouchable

Athletic Skills
<skill> <level> <points>
Running: Level 15: 130pts
Statistic: Strength or Dexterity
Used: Movement

Cross Country Running
Cost: 15 SP
Skill Level Required: 10
Effect: Allows running across off road terrain at full speed. Normally rough terrain reduces speed by 1/2.

Olympic Running
Cost: 30 SP
Skill Level Required: 15
Type: Bonus
Effect: Adds an extra 10 feet per round, per level of the characters running skill.

Jumping: Level 10 65pts
Statistic: Strength
Used: Movement and helps with Dodge Rolls

Roll: Level 10 65pts
Statistic: Dexterity
Used: Helps with dodge rolls

Dodge Roll
Cost: 15 SP
Skill Level Required: 10
Type: Bonus (+10)
Effect: Allows the character to do a strong roll to get away from danger. This can be performed in tighter spaces than the Dodge Leap ability.

Reaction: Level 8: 46pts
Statistic: Dexterity
Used: Countering sneak attacks, surprises, etc

Honed Perception Skills
<skill> <level> <points>
Listen Level 6 31pts
Spot Level 6 31pts
Statistic: Health
Uses: Helps perceive the world around you more.

Minor Skills
<skill> <level> <points>

Concentration: Level 5 25pts
Statistic: Willpower
Used: Prevents interrupts

Diplomacy: Level 5 25pts
Statistic: Intelligence
Used: To negotiate a settlement with someone

Combat Skills
<skill> <level> <points>
Martial Arts: Level 20 220pts
Statistic: Dexterity and/or Strength
Used: Required for hand to hand combos (+1 hand to hand hit per 5 levels)

Dual Strike
Cost: 10 SP
Required Skill Level: 5
Effect: Grants the owner the ability to perform a 1-2 martial arts combo for full damage.

Improved Punch
Cost: 15 SP
Required Skill Level: 10
Type: Bonus
Effect: Your fists and feet now count as a *2 weapon.

Tae Kwan Do
Cost: 60 SP
Required Skill Level: 20
Type: Bonus
Effect: Using legs and feet to cause some damage. Increases damage modifier by *1.

Magic Skills
<skill> <level> <points>
Arcane Arts: Level 5 25pts
Statistic: Magic and Spirit
Used: Required for magic of any form. Every 5 levels grants a Level in Magic. I.e. If you have a 10 in Arcane Arts, you are a Level 2 Mage and can cast spells up to Level 2.

Knowledge Skills
<skill> <level> <points>

Vehicle Skills
<skill> <level> <points>
Vehicle Operation-Extreme Gear: Level 1: 12pts
Statistic: Dexterity
Used: Used in using and fighting in vehicles. Must take the type of vehicle group known.

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

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-= Feats =-

http://www.ff-rpg.net/DWBoard/viewforum.php?f=45
Go the section above and browse through feats. Pay attention to the rules regarding them such as you can only have 1 Statistic Improvement Feat every 3 Feats. If you have questions on Feats, please ask.

* Feat 1 (Free) - Dodge Mastery
Stat: Dexterity
Enhancement: +10 to Flat Foot Dodge rolls and this carries over to regular Dodging.

* Feat 2 (100 SP)- Super Speed
Stat: Dexterity
Enhancement: +10 to run checks
+40 to Dexterity (Temporary)

* Feat 3 (200 SP)- Super Jumping
Stat: Dexterity
Enhancement: +10 to jumping/roll skill.

* Feat 4 (300 SP)- Spindash
Stat: Dexterity
Enhancement: Must be charged up for one round to use. Sonic launchs out at high speed, moving at triple his normal speed. If used as an attack, can hit for *5 damage.

* Feat 5 (400 SP)- Blue Tornado
Stat: Dexterity
Enhancement: Sonic whips around an enemy at high speed, creating a high speed wind vortex that deals no damage, but knocks a single enemy down if it connects.

* Feat 6 (500 SP)- Homing Attack
Stat: Dexterity
Enhancement: Sonic leaps into the air and curls into a ball, driving himself at enemies for up to 1d3 hits. Enhancement: +10 to attack

Feat 7 (600 SP)- Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength)*40.

Feat 8 (700 SP)-
Feat 9 (800 SP)-
Feat 10(1000SP)-
Feat 11(1500SP)-
Feat 12(2000SP)-
Feat 13(4000SP)-
Feat 14(6000SP)-
Feat15(10000SP)-
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Zenith Stones are special stones that were given to the DW group and Zon or Sephiroth have spare ones for each new player character in the game. All characters are considered to have one once it is determined they are in the group and Sephiroth or Zon passes one to the character. For now just note that it is there.

Zenith Stones _1___

-=Zenith Stones=-
( ) ( )

( ) ( )
Zenith Stones
( ) ( )

( ) ( )

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-=Magic/Psionics=-

Arcane Arts: (Magic Spells)

Psionic Mastery: (Psionic Abilities)
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-=Zenith Stones=-
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-=Equipment=-

Weapon: Sonics Quills
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-=Inventory=-

Item Name Purpose Effect
(Heal, Attack, Equip, Special)
Imp Hat: +100 Dmg: Equip

Racers (Shoes): +10 To Running Checks: Equip

Sonics Gloves: Equip

Sonics Extreme Gear Shoes: Unequip

Name: Potion
Manufacturer: Cyrez Pharmaceuticals
Price: 400 credits
DC to Make:
Description: A large glass flask containing a light blue liquid. The bottle, complete with cork cap, resembles an alcohol flask, but has small spiked outcroppings to resemble a chalice. Restores 300 hp.

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Vehicles
Blue Star II (Extreme Gear)
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Cyber Bakuroth
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Special Notes:
_________________
Sephiroth
One Winged Angel
Estuans interius ira vehementi.
Blitz
Posts: 5
Joined: October 15th, 2008, 10:59 pm

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