Terry
Posted: October 19th, 2009, 9:31 am
DW CHARACTER SHEET 5.0
<<> Player Info <>>
IRC Nick: Gado
Real Name (Optional): Charleston
Time Zone (GMT Modifier): Alaskan
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name: Terry Hunter
Race: hucatman
Height: 5'4"
Weight: 120
http://i23.photobucket.com/albums/b364/ ... /terry.jpg
Notable Features: Cat ears and tail
-= Personality =-
Favorite Food: Halibut / Sushi
Likes: Reading, Cooking.
Dislikes: The sight of blood, someone in pain. ... dogs `,B|
Favorite Color: Blue
Fears: Pain
-= Background =-
History: Terry grew up in a city, in a world where humans were born with cat ears and a tail, but later lose them when they become of age. He lived a mostly normal life, although heavily attached to his older brother Aku, who he spent most of his childhood with. However, just as he was becoming a teenager his brother disappeared without a trace, something that to this day still affects Terry. His old cheerful personality replaced by a colder less sociable one. He spent most days just trying to get by untill he met an older man named Shoyuu. Shoyuu initially was met with hostility as most others were by Terry, but became closer after indicating he had been a close friend of Aku's. They quickly became much closer as time went on, Shoyuu taking a bond to always protect the younger male. Shoyuu has made it quite clear that if he is in trouble all he has to do is just call him and be there no matter what, a promise he has almost never broken. His friendship, and his connection and similarties to his older brother piece by piece made him open up, while still nowhere near the way he was before, he was much more open to other people and at least trying to interact with anyone besides Shoyuu. Surprisingly, as close as they are, Terry does not know much about Shoyuu beyond the basics, and his exact connection to his brother is something he is still very curious about.
_______________________________________________________________________
<<> Statistics <>>
550/1000 points to distribute
Base: 500
Bonus: 500
GM: 50
Vital Statistics
Physical
Health: 50
Hit Points: 2000/2000 HP (Health * 40)
Dexterity: 70
Style Points: StP (Dexterity * 4)
Strength: 20
Inventory Slots: (+1 Slot for every 10 Strength)
Base Physical Damage: (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 20
Defense (Damage Absorb): (+1 Bonus for every 10 Endurance * 40)
Mental:
Intelligence: 170
Magic Points: / MP (Intelligence * 5)
Skill Points: 680 SkP (Intelligence * 4)
Magic Affinity: 70
Spell Points: SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 70
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 20
Magic/Psionic Damage Soak: (+1 Bonus for every 10 Willpower * 40)
Luck: 10
Luck Points: LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
660/680 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
Balance : Level 5 (25 SkP)
Statistic: Dexterity
-- Advanced Skill : Feline Grace (10 SkP)
Roll : Level 10 (65 SkP)
Statistic: Dexterity
-- Advanced Skill : Dodge Leap (10 SkP)
Reaction : Level 5 (25 SkP)
Statistic: Dexterity
Honed Perception Skills
Honed Perception (Smell) : Level 5 (25 SkP)
Statistic: Health
Minor Skills
Lock picking (Mechanical) : Level 5 (25 SkP)
Statistic: Dexterity
Combat Skills
Magic Skills
Telekinesis Mastery - Level 15 (130 SkP) Level 20 (220
-- Advanced Skill : Telekinetic Defense (15 SkP)
-- Advanced Skill : Improved Range (30 SkP)
-- Advanced Skill : Controlled Telekinesis (55 SkP)
Telepathy Mastery - Level 15 (130 SkP)
-- Advanced Skill : Mental Awareness (10 SkP)
-- Advanced Skill : Heightened Reception (15 SkP)
Knowledge Skills
<skill> <level> <points>
Vehicle Skills
<skill> <level> <points>
Survival Skills
<skill> <level> <points>
Crafting Skills
<skill> <level> <points>
-= Advanced Skills =-
Feline Grace
Cost: 10 SP
Skill Level Required: 5
Type: Bonus (+10)
Effect: Allows a person to remain balanced while on narrow ledges or awkward positions.
Dodge Leap
Cost: 10 SP
Skill Level Required: 5
Type: Bonus (+10)
Effect: Allows the character to leap out of the way of danger. Requires an open area or it cannot be declared.
Conceal Self
Cost: 10 SP
Required Skill Level: 5
Type: Bonus (+10)
Effect: Makes it easier to find a place to hide
- Telekinetic Defense
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: Allows a quick witted psion to engage their telekinesis as a limited defensive measure, either to deflect or to outright stop the attack.
- Improved Range
Cost: 30 SP
Required Skill Level: 15
Type: Bonus
Effect: The range at which your telekinesis can be used is increased from one area to two areas.
- Controlled Telekinesis
Cost: 55 SP
Required Skill Level:20
Type: Enabler
Effect: Fine tune the force of your telekinesis. This allows you to levitate people and others without risk of injury.
- Mental Awareness
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: A mentally aware telepath has the ability to recognize when someone is attempting to probe their mind.
- Heightened Reception
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: With heightened reception, a telepath may recognize someones intentionally broadcast thoughts, even if the broadcaster does not have telepathy themselves.
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
___/___ Style Points (Current/Maximum)
-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
* Feat 2 (100 XP)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
* Feat 3 (200 XP)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
* Feat 4 (300 XP)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
* Feat 5 (400 XP)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
* Feat 6 (500 XP)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
-= Item Slots =-
Slot 1:
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
<<> Player Info <>>
IRC Nick: Gado
Real Name (Optional): Charleston
Time Zone (GMT Modifier): Alaskan
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name: Terry Hunter
Race: hucatman
Height: 5'4"
Weight: 120
http://i23.photobucket.com/albums/b364/ ... /terry.jpg
Notable Features: Cat ears and tail
-= Personality =-
Favorite Food: Halibut / Sushi
Likes: Reading, Cooking.
Dislikes: The sight of blood, someone in pain. ... dogs `,B|
Favorite Color: Blue
Fears: Pain
-= Background =-
History: Terry grew up in a city, in a world where humans were born with cat ears and a tail, but later lose them when they become of age. He lived a mostly normal life, although heavily attached to his older brother Aku, who he spent most of his childhood with. However, just as he was becoming a teenager his brother disappeared without a trace, something that to this day still affects Terry. His old cheerful personality replaced by a colder less sociable one. He spent most days just trying to get by untill he met an older man named Shoyuu. Shoyuu initially was met with hostility as most others were by Terry, but became closer after indicating he had been a close friend of Aku's. They quickly became much closer as time went on, Shoyuu taking a bond to always protect the younger male. Shoyuu has made it quite clear that if he is in trouble all he has to do is just call him and be there no matter what, a promise he has almost never broken. His friendship, and his connection and similarties to his older brother piece by piece made him open up, while still nowhere near the way he was before, he was much more open to other people and at least trying to interact with anyone besides Shoyuu. Surprisingly, as close as they are, Terry does not know much about Shoyuu beyond the basics, and his exact connection to his brother is something he is still very curious about.
_______________________________________________________________________
<<> Statistics <>>
550/1000 points to distribute
Base: 500
Bonus: 500
GM: 50
Vital Statistics
Physical
Health: 50
Hit Points: 2000/2000 HP (Health * 40)
Dexterity: 70
Style Points: StP (Dexterity * 4)
Strength: 20
Inventory Slots: (+1 Slot for every 10 Strength)
Base Physical Damage: (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 20
Defense (Damage Absorb): (+1 Bonus for every 10 Endurance * 40)
Mental:
Intelligence: 170
Magic Points: / MP (Intelligence * 5)
Skill Points: 680 SkP (Intelligence * 4)
Magic Affinity: 70
Spell Points: SpP (Magic Affinity * 4)
Magic/Psionic Level: (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 70
Base Magic Damage: ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 20
Magic/Psionic Damage Soak: (+1 Bonus for every 10 Willpower * 40)
Luck: 10
Luck Points: LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
660/680 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
Balance : Level 5 (25 SkP)
Statistic: Dexterity
-- Advanced Skill : Feline Grace (10 SkP)
Roll : Level 10 (65 SkP)
Statistic: Dexterity
-- Advanced Skill : Dodge Leap (10 SkP)
Reaction : Level 5 (25 SkP)
Statistic: Dexterity
Honed Perception Skills
Honed Perception (Smell) : Level 5 (25 SkP)
Statistic: Health
Minor Skills
Lock picking (Mechanical) : Level 5 (25 SkP)
Statistic: Dexterity
Combat Skills
Magic Skills
Telekinesis Mastery - Level 15 (130 SkP) Level 20 (220
-- Advanced Skill : Telekinetic Defense (15 SkP)
-- Advanced Skill : Improved Range (30 SkP)
-- Advanced Skill : Controlled Telekinesis (55 SkP)
Telepathy Mastery - Level 15 (130 SkP)
-- Advanced Skill : Mental Awareness (10 SkP)
-- Advanced Skill : Heightened Reception (15 SkP)
Knowledge Skills
<skill> <level> <points>
Vehicle Skills
<skill> <level> <points>
Survival Skills
<skill> <level> <points>
Crafting Skills
<skill> <level> <points>
-= Advanced Skills =-
Feline Grace
Cost: 10 SP
Skill Level Required: 5
Type: Bonus (+10)
Effect: Allows a person to remain balanced while on narrow ledges or awkward positions.
Dodge Leap
Cost: 10 SP
Skill Level Required: 5
Type: Bonus (+10)
Effect: Allows the character to leap out of the way of danger. Requires an open area or it cannot be declared.
Conceal Self
Cost: 10 SP
Required Skill Level: 5
Type: Bonus (+10)
Effect: Makes it easier to find a place to hide
- Telekinetic Defense
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: Allows a quick witted psion to engage their telekinesis as a limited defensive measure, either to deflect or to outright stop the attack.
- Improved Range
Cost: 30 SP
Required Skill Level: 15
Type: Bonus
Effect: The range at which your telekinesis can be used is increased from one area to two areas.
- Controlled Telekinesis
Cost: 55 SP
Required Skill Level:20
Type: Enabler
Effect: Fine tune the force of your telekinesis. This allows you to levitate people and others without risk of injury.
- Mental Awareness
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: A mentally aware telepath has the ability to recognize when someone is attempting to probe their mind.
- Heightened Reception
Cost: 15 SP
Required Skill Level: 10
Type: Enabler
Effect: With heightened reception, a telepath may recognize someones intentionally broadcast thoughts, even if the broadcaster does not have telepathy themselves.
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
___/___ Style Points (Current/Maximum)
-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
* Feat 2 (100 XP)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
* Feat 3 (200 XP)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
* Feat 4 (300 XP)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
* Feat 5 (400 XP)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
* Feat 6 (500 XP)-
Servant (Shoyuu)
Associated Statistic: Willpower
Effect: An NPC is constantly with your character to assist you. This character has 300 stat points, but can advance, as such is more advanced then a flunky. Unlike a flunky, this person can engage in combat on their own, however this feat only grants one servant. Every time you take this feat, your servant gets an additional 150 stat points. Servants can not take feats. A person can have multiple servants, but each servant must be built separately (one set of feats affect servant A, one set of feats affect servant B)
Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
-= Item Slots =-
Slot 1:
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________