Yusuke Urameshi - Spirit Detective
Yusuke Urameshi - Spirit Detective
_______________________________________________________________________
DW CHARACTER SHEET 5.0
<<> Player Info <>>
IRC Nick: Oceanblaze
Real Name (Optional):
Time Zone (GMT Modifier): GMT-6 (CST)
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name:Yusuke Urameshi
Race:Human/Daemon
Height: 5'7
Weight: 160
Appearance:
![Image](http://img.photobucket.com/albums/v377/Arc/Yusuke2.jpg)
-= Personality =-
Favorite Food: Put it infront of him if its good enough he wont have any complaints.
Likes: People who are direct, A good fight, having a direct line of sight at himself
Dislikes: Everything not up above
Favorite Color: N/A
Fears: Wasting his life not doing anything.
![Image](http://img.photobucket.com/albums/v377/Arc/yusuke.jpg)
-= Background =-
History: Yusuke Urameshi was a street punk in high school, with a drunk alcholic mother, and few friends. He cared for almost no one but himself. Untell one day he saw a kid playing in the street with a soccar ball. A car not seeing the child close by. Now....to understand what happens nexts breaks even the realms of the divine. Not even the world of spirits could forsee yusuke's next action...as a matter of fact they didnt. Yusuke flung himself in the way of the kid and he himself was hit by the car killed instantly. When he arrived in the world of the dead he was met by Botan one of the guardians of the rivir styx. She commended him but had to give him the unfortunate news it wasnt his projected time to die. His actions literally broke the ties of fate itself. In doing so he was allowed another chance to live. After some trails Yusuke managed to gain his life back and after this encounter yusuke gained the ability to see spirits. Its at this time he was also made the new Spirit Detective of earth. While not very powerful in the beginning threw his meetings and fights Yusuke ultimately became a very powerful individual and those around him did as well fighting with him along the way. Eventually it was discovered Yusuke's ancestral line was connected to one of the demon kings. His ancestral father awakened his demon genes when he was near death during a fight that moved across dimensions senseing his 'kin' in the world of demons. This brought yusuke into a conflict that ultimately united the demon world. After remaining for some time he eventually returned to the living world where he share out his life with friends. Or so they all thought before the evermore empire siezed control of the universe. He and a good bit of his friends had been fortunate enough to be in the same colony of slave workers so they could at least bide there time though there strength began to dwindle having masked it for so long to simply avoid there destruction. When yusuke,kurama, and hiei cought wind of a 'rebellion' they all met up once again along with another group of youths and became the redeemers who would go on to become time alterting time travellers saving the dimensional warriors and joining there ranks. Yusuke has fought with them ever since untell there arrival in eden. After which he became tired of the lack of any 'taking action'. He hated sitting around and one day decided to do his own thing. He has kept occasional contact with kurama as he gallbants around gaia fighting off waves of monsters and creatures that breach quarentine zones assisting the Alliance and the W.R.O. With the destruction of the yestermite prison he is joined by old friends the formor demon kings of his own timeline who used pseudospace to move threw time as well though far from where they once stood in power. They assist in 'diplomatic' efforts between the sentient creatures while fighting those that dont wish to listen. According to yusuke's last message he was heading back.....to Eden with a request to -not- shoot him out of the sky.
Notable Accomplishments:Good Favor with the world beyond,has died and been revived twice once by heaven and again by hell, temporary ruler of a portion of the demon world, Is a former redeemer, aided in stopping the eternal reccurence,halo networks, and various other universal obstructions to sense.
Training (If any): Trained with the powerful spirit user genkai and is the heir to the lionshare of her spirit energy now fused with his own, Trained by demon kings apprentices, general piolet abilities, and standered firearm capabilities. His fighting style itself is primal and brutish but rather effective.
_______________________________________________________________________
![Image](http://img.photobucket.com/albums/v377/Arc/The_Spirit_Detective_by_jedski.jpg)
<<> Statistics <>>
973 points to distribute
75,000 Credits
Vital Statistics
Physical
Health: 80
Hit Points: 4,800 / 4,800 HP (Health * 60)
Dexterity: 130
Base To Hit: +36
Base Dodge: +36
Style Points: 520 StP (Dexterity * 4)
Strength: 100 (+50)
Inventory Slots: 15 (+1 Slot for every 10 Strength)
Base Physical Damage: 600 (+1 Bonus for every 10 Strength * 40)
Maximum Carry Weight: 600 lbs (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Martial Arts Damage: 2000 ((Strength Bonus + Martial Arts Level/2) * 40) * 2
Endurance: 80
Defense (Damage Absorb): (+1 Bonus for every 10 Endurance * 40)
Mental:
Intelligence: 253
Magic Points: 1265/1265 MP (Intelligence * 5)
Skill Points: 1012 SkP (Intelligence * 4)
Magic Affinity: 60
Spell Points: 240 SpP (Magic Affinity * 4)
Magic/Psionic Level: Level 3 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 180
Base Magic Damage:990 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 70
Magic/Psionic Damage Soak: (+1 Bonus for every 10 Willpower * 40)
Luck: 20
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
26/1012 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
<Running> <15> <120>
Olympic Running
Cost: 30 SP
Skill Level Required: 15
Effect: Adds an extra 10 feet per round, per level of the characters running skill.
<Swimming> <6> <21>
<Jumping> <10> <55>
<Climb> <8> <36>
<Reaction> <10> <55>
Block
Cost: 10 SP
Skill Level Required: 5
Effect: Allows a person to block with a weapon, offering a +5 to dodge rolls.
Counter Strike
Cost: 15 SP
Skill Level Required: 10, Advanced Skill Block
Effect: Negates the block bonus, but allows for a single melee physical retaliatory strike
<Roll> <10> <55>
Dodge Roll
Cost: 15 SP
Skill Level Required: 10
Effect: Allows the character to do a strong roll to get away from danger.
<Balance> <5> <15>
Feline Grace
Cost: 10 SP
Skill Level Required: 5
Effect: Allows a person to remain balanced while on narrow ledges or awkward positions.
Honed Perception Skills
<Search> <5> <15>
<Spot> <15> <120>
Minor Skills
<skill> <level> <points>
Combat Skills
<Martial Arts> <25> <325>
Improved Punch
Cost: 15 SP
Required Skill Level: 10
Effect: Your fists and feet now count as a *2 weapon.
Dual Strike
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Grants the owner the ability to perform a 1-2 martial arts combo for full damage.
Triple Strike
Cost: 30 SP
Required Skill Level: 15, 'Dual Strike' Advanced Skill
Type: Enabler
Effect: Grants the owner the ability to perform a 3 hit martial arts combo for full damage. Roll a 1d3.
Rapid Strike
Cost: 60 SP
Required Skill Level: 20
Effect: Allows for an extended combo of 1d4 hits.
Magic Skills
Knowledge Skills
<Engineering> <5> <15>
<Gaia> <5> <15>
<Intimidation> <5> <15>
Vehicle Skills
<skill> <level> <points>
Survival Skills
<Desert> <5> <15>
<Zero G> <5> <15>
<Forest> <5> <15>
<Urban> <5> <15>
Crafting Skills
<skill> <level> <points>
-= Advanced Skills =-
_______________________________________________________________________
![Image](http://img.photobucket.com/albums/v377/Arc/The_Spirit_Detective_by_jedski.jpg)
<<> Abilities <>>
-= Physical (Style Points) =-
30/520 Style Points (Current/Maximum) (Blue Shots spirit energy/ Red Shots Demon Energy. These have no varient on damage)
Spirit Gun: Chi Arts (Martial Arts Level 5)
Damage 2:*1
Target:1
Yusuke concentrates his Spirit Energy into his right index finger and releases it as a projectile. It can be from a small shot
10 Style Points, 30 MP to use
Spirit Gun Lvl 2:Chi Arts (Martial Arts Level 10)
Damage 2:*1
Range: 2
Yusuke concentrates his spirit energy into his right index finger and releases it as a projectile. It can form a slightly larger shot that can target multiple opponents.
15 Style Points, 120 Mp to use
Spirit Gun varient b Lvl2:Chi Arts (Martial Arts Level 10)
Damage 3:*1.5
Range: 1
A stronger blast from yusuke's spirit gun. Though larger is focused around targeting one opponent.
15 Style Points, 120 mp to use
Spirit Gun lvl 3:Chi Arts (Martial Arts level 15)
Damage 3: *1.5
Range 2: 3
Yusuke Concentrates his spirt gun into his right index finger and releases it as a projectile. This shot is much larger targeting even more opponents.
30 Style Points, 120 mp to use
Shotgun: Chi Arts (Martial Arts level 20)
Damage 1: 0.5
Range: 1d4
Effect: Knockdown
50 Style Points, 480 MP to use
Yusuke gathers spirit energy into his fist to form a large blast of spirit energy from it shot out in less powerful but many blasts. While the technique is not as powerful as the spirit gun, a few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents or large numbers of weak enemies.
Spirit Gun varient b lvl 3:Chi Arts(Martial Arts level 15)
Damage 4: *2
Range 1: 1
An even stronger blast from Yusuke's spirit gun.
30 Style Points, 120 mp to use
Super Spirit Gun: Chi Arts(Martial Arts Level 25)
A strong blast from yusuke's spirit gun. The energy is focused around targeting a single opponent. Yusuke uses up all his remaining energy to summon a gigantic energy bullet
Damage 5: *2.5
Range: 1
Effect: Knockdown
70 Style Points, 750 MP
Spirit Gun Double:Chi Arts (Martial Arts Level 10)
Damage 2: *1
Hits: 1d2
Yusuke fires two spirit guns in succession. One behind the other to surprise an opponent.
15 Style Points, 120 mp to use
Spirit Wave: Chi Arts (Martial Arts Level 25)
Effect 4: Invoke
Effect 4: +*2 Damage Modifier
Effect 1: Knock Down
70 Style Points, 750 MP to Use
Yusuke uses it to turn his entire body into a Spirit Gun. Instead of using his index finger to focus Spirit energy, Yusuke uses his entire body for this attack. This makes for extremely-powerful close-range attacks, but it's extremely difficult and dangerous to use. This technique is passed down to Yusuke from his teacher Genkai. This only lasts for one attack adding the attacks damage to one of yusuke's physical close range attacks. Yusuke enters a 'cool down period' of two rounds following.
Tags
2 Turn Cool Down +2 Attribute Points
Yusuke's Beatdown (Martial Arts Level 10)
Hits: 1d3
Damage 3: *1
15 Style Poitns, 120 Mp to Use
Tag - Mystic Arte +1 Attribute Points
15 Style Points, 120 mp to use
Yusuke's Damned Beatdown (Martial Arts Level 15)
Hits: 1d4
Damage 2: *1
30 Style Points, 120 Mp to use
Tag - Mystic Arte +1 Attribute Points
Knockout Punch (Martial Arts Level 20)
Range: 1
Effect 1: Knockdown
Damage 4: *2.0
30 Style Points, 480 MP to use
'Transform Only' (Locked untell Yusuke achieves 'sacred aura')
Spirit Gun Rapid Fire:Chi Arts (Martial Arts Level 25)
Damage 2: *1
Hits 5: 1d5
Yusuke Blends his spirit energy and his demon energy together for a powerful barrage of strikes.
Element - Holy
70 Style Points, 750 Mp to use
-= Magical/Psionic (Spell Points) =-
240/240 Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)- Feature - Pre/Post Death Experiance 'Sight'
Due to his experiances with death Yusuke can see beings from other realms of existence. (This includes: Beings we cant see from our realm, the dead, etc.)
* Feat 2 (100 XP)- Feature Pre/Post Death Experiance 'Sense'
Due to his experiances with death Yusuke can sense the eb and flow of spirit energy and life(lifestream) from a target or an area around him.
* Feat 3 (200 XP)- Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength)*40.
* Feat 4 (300 XP)- Transform - Yusuke's ancestral father and former demon lord Reizen''s blood awakens withen him. Yusuke's body simply becomes adorned in blue symbols and markings showing his hertitage as a halfbreed.
+*2 Weapon Damage
+50 Strength
+50 Spirit
* Feat 5 (400 XP)- Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)
* Feat 6 (500 XP)-Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dodge Dexterity bonus of +8. With this feat, that becomes +16.
Feat 7 (600 XP)- Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)
Feat 8 (700 XP)-Super Strength
Associated Statistic: Strength
Description: The character exhibits stronger-than-average human strength.
Effect: +50 to Strength. This grants the character bonuses of +5 to Inventory Slots and Maximum Carrying Weight, as well as Base Damage. The Base Damage boost also goes to weapon damage.
Feat 9 (800 XP)- Enhanced Attack Maneuver I
Associated Statistic: Dexterity
Effect: The character with this Feat gains a bonus of +2 per 10 points of Dexterity to attack physically.
Example: A character with 60 Dexterity typically has an attack Dexterity bonus of +6. With this feat, that becomes +12.
Feat 10 (900XP)- Extra Attack
Associated Statistic: Dexterity
Effect: In normal combat, your character may roll an additional initiative to act on. The second initiative roll is d(Dex/2). This does not apply to combat in vehicles, or any form of special combat. In order to qualify for this, you MUST have a dex of 130.
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon:
CB-OSP:
Side Arm: Falcon 2
Armor: Combat Uniform/Kevlar Vest (+20 Endurance,+10 Dodge,+10 Intimidation)
Pendant:
Ring 1:Concentration Ring (Gives a +1 Modifier at double the cost of transferring spirit energy into an attack)
Ring 2:
-= Item Slots =-
Slot 1:
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
DW CHARACTER SHEET 5.0
<<> Player Info <>>
IRC Nick: Oceanblaze
Real Name (Optional):
Time Zone (GMT Modifier): GMT-6 (CST)
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name:Yusuke Urameshi
Race:Human/Daemon
Height: 5'7
Weight: 160
Appearance:
![Image](http://img.photobucket.com/albums/v377/Arc/Yusuke2.jpg)
-= Personality =-
Favorite Food: Put it infront of him if its good enough he wont have any complaints.
Likes: People who are direct, A good fight, having a direct line of sight at himself
Dislikes: Everything not up above
Favorite Color: N/A
Fears: Wasting his life not doing anything.
![Image](http://img.photobucket.com/albums/v377/Arc/yusuke.jpg)
-= Background =-
History: Yusuke Urameshi was a street punk in high school, with a drunk alcholic mother, and few friends. He cared for almost no one but himself. Untell one day he saw a kid playing in the street with a soccar ball. A car not seeing the child close by. Now....to understand what happens nexts breaks even the realms of the divine. Not even the world of spirits could forsee yusuke's next action...as a matter of fact they didnt. Yusuke flung himself in the way of the kid and he himself was hit by the car killed instantly. When he arrived in the world of the dead he was met by Botan one of the guardians of the rivir styx. She commended him but had to give him the unfortunate news it wasnt his projected time to die. His actions literally broke the ties of fate itself. In doing so he was allowed another chance to live. After some trails Yusuke managed to gain his life back and after this encounter yusuke gained the ability to see spirits. Its at this time he was also made the new Spirit Detective of earth. While not very powerful in the beginning threw his meetings and fights Yusuke ultimately became a very powerful individual and those around him did as well fighting with him along the way. Eventually it was discovered Yusuke's ancestral line was connected to one of the demon kings. His ancestral father awakened his demon genes when he was near death during a fight that moved across dimensions senseing his 'kin' in the world of demons. This brought yusuke into a conflict that ultimately united the demon world. After remaining for some time he eventually returned to the living world where he share out his life with friends. Or so they all thought before the evermore empire siezed control of the universe. He and a good bit of his friends had been fortunate enough to be in the same colony of slave workers so they could at least bide there time though there strength began to dwindle having masked it for so long to simply avoid there destruction. When yusuke,kurama, and hiei cought wind of a 'rebellion' they all met up once again along with another group of youths and became the redeemers who would go on to become time alterting time travellers saving the dimensional warriors and joining there ranks. Yusuke has fought with them ever since untell there arrival in eden. After which he became tired of the lack of any 'taking action'. He hated sitting around and one day decided to do his own thing. He has kept occasional contact with kurama as he gallbants around gaia fighting off waves of monsters and creatures that breach quarentine zones assisting the Alliance and the W.R.O. With the destruction of the yestermite prison he is joined by old friends the formor demon kings of his own timeline who used pseudospace to move threw time as well though far from where they once stood in power. They assist in 'diplomatic' efforts between the sentient creatures while fighting those that dont wish to listen. According to yusuke's last message he was heading back.....to Eden with a request to -not- shoot him out of the sky.
Notable Accomplishments:Good Favor with the world beyond,has died and been revived twice once by heaven and again by hell, temporary ruler of a portion of the demon world, Is a former redeemer, aided in stopping the eternal reccurence,halo networks, and various other universal obstructions to sense.
Training (If any): Trained with the powerful spirit user genkai and is the heir to the lionshare of her spirit energy now fused with his own, Trained by demon kings apprentices, general piolet abilities, and standered firearm capabilities. His fighting style itself is primal and brutish but rather effective.
_______________________________________________________________________
![Image](http://img.photobucket.com/albums/v377/Arc/The_Spirit_Detective_by_jedski.jpg)
<<> Statistics <>>
973 points to distribute
75,000 Credits
Vital Statistics
Physical
Health: 80
Hit Points: 4,800 / 4,800 HP (Health * 60)
Dexterity: 130
Base To Hit: +36
Base Dodge: +36
Style Points: 520 StP (Dexterity * 4)
Strength: 100 (+50)
Inventory Slots: 15 (+1 Slot for every 10 Strength)
Base Physical Damage: 600 (+1 Bonus for every 10 Strength * 40)
Maximum Carry Weight: 600 lbs (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Martial Arts Damage: 2000 ((Strength Bonus + Martial Arts Level/2) * 40) * 2
Endurance: 80
Defense (Damage Absorb): (+1 Bonus for every 10 Endurance * 40)
Mental:
Intelligence: 253
Magic Points: 1265/1265 MP (Intelligence * 5)
Skill Points: 1012 SkP (Intelligence * 4)
Magic Affinity: 60
Spell Points: 240 SpP (Magic Affinity * 4)
Magic/Psionic Level: Level 3 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 180
Base Magic Damage:990 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 70
Magic/Psionic Damage Soak: (+1 Bonus for every 10 Willpower * 40)
Luck: 20
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
26/1012 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
<Running> <15> <120>
Olympic Running
Cost: 30 SP
Skill Level Required: 15
Effect: Adds an extra 10 feet per round, per level of the characters running skill.
<Swimming> <6> <21>
<Jumping> <10> <55>
<Climb> <8> <36>
<Reaction> <10> <55>
Block
Cost: 10 SP
Skill Level Required: 5
Effect: Allows a person to block with a weapon, offering a +5 to dodge rolls.
Counter Strike
Cost: 15 SP
Skill Level Required: 10, Advanced Skill Block
Effect: Negates the block bonus, but allows for a single melee physical retaliatory strike
<Roll> <10> <55>
Dodge Roll
Cost: 15 SP
Skill Level Required: 10
Effect: Allows the character to do a strong roll to get away from danger.
<Balance> <5> <15>
Feline Grace
Cost: 10 SP
Skill Level Required: 5
Effect: Allows a person to remain balanced while on narrow ledges or awkward positions.
Honed Perception Skills
<Search> <5> <15>
<Spot> <15> <120>
Minor Skills
<skill> <level> <points>
Combat Skills
<Martial Arts> <25> <325>
Improved Punch
Cost: 15 SP
Required Skill Level: 10
Effect: Your fists and feet now count as a *2 weapon.
Dual Strike
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Grants the owner the ability to perform a 1-2 martial arts combo for full damage.
Triple Strike
Cost: 30 SP
Required Skill Level: 15, 'Dual Strike' Advanced Skill
Type: Enabler
Effect: Grants the owner the ability to perform a 3 hit martial arts combo for full damage. Roll a 1d3.
Rapid Strike
Cost: 60 SP
Required Skill Level: 20
Effect: Allows for an extended combo of 1d4 hits.
Magic Skills
Knowledge Skills
<Engineering> <5> <15>
<Gaia> <5> <15>
<Intimidation> <5> <15>
Vehicle Skills
<skill> <level> <points>
Survival Skills
<Desert> <5> <15>
<Zero G> <5> <15>
<Forest> <5> <15>
<Urban> <5> <15>
Crafting Skills
<skill> <level> <points>
-= Advanced Skills =-
_______________________________________________________________________
![Image](http://img.photobucket.com/albums/v377/Arc/The_Spirit_Detective_by_jedski.jpg)
<<> Abilities <>>
-= Physical (Style Points) =-
30/520 Style Points (Current/Maximum) (Blue Shots spirit energy/ Red Shots Demon Energy. These have no varient on damage)
Spirit Gun: Chi Arts (Martial Arts Level 5)
Damage 2:*1
Target:1
Yusuke concentrates his Spirit Energy into his right index finger and releases it as a projectile. It can be from a small shot
10 Style Points, 30 MP to use
Spirit Gun Lvl 2:Chi Arts (Martial Arts Level 10)
Damage 2:*1
Range: 2
Yusuke concentrates his spirit energy into his right index finger and releases it as a projectile. It can form a slightly larger shot that can target multiple opponents.
15 Style Points, 120 Mp to use
Spirit Gun varient b Lvl2:Chi Arts (Martial Arts Level 10)
Damage 3:*1.5
Range: 1
A stronger blast from yusuke's spirit gun. Though larger is focused around targeting one opponent.
15 Style Points, 120 mp to use
Spirit Gun lvl 3:Chi Arts (Martial Arts level 15)
Damage 3: *1.5
Range 2: 3
Yusuke Concentrates his spirt gun into his right index finger and releases it as a projectile. This shot is much larger targeting even more opponents.
30 Style Points, 120 mp to use
Shotgun: Chi Arts (Martial Arts level 20)
Damage 1: 0.5
Range: 1d4
Effect: Knockdown
50 Style Points, 480 MP to use
Yusuke gathers spirit energy into his fist to form a large blast of spirit energy from it shot out in less powerful but many blasts. While the technique is not as powerful as the spirit gun, a few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents or large numbers of weak enemies.
Spirit Gun varient b lvl 3:Chi Arts(Martial Arts level 15)
Damage 4: *2
Range 1: 1
An even stronger blast from Yusuke's spirit gun.
30 Style Points, 120 mp to use
Super Spirit Gun: Chi Arts(Martial Arts Level 25)
A strong blast from yusuke's spirit gun. The energy is focused around targeting a single opponent. Yusuke uses up all his remaining energy to summon a gigantic energy bullet
Damage 5: *2.5
Range: 1
Effect: Knockdown
70 Style Points, 750 MP
Spirit Gun Double:Chi Arts (Martial Arts Level 10)
Damage 2: *1
Hits: 1d2
Yusuke fires two spirit guns in succession. One behind the other to surprise an opponent.
15 Style Points, 120 mp to use
Spirit Wave: Chi Arts (Martial Arts Level 25)
Effect 4: Invoke
Effect 4: +*2 Damage Modifier
Effect 1: Knock Down
70 Style Points, 750 MP to Use
Yusuke uses it to turn his entire body into a Spirit Gun. Instead of using his index finger to focus Spirit energy, Yusuke uses his entire body for this attack. This makes for extremely-powerful close-range attacks, but it's extremely difficult and dangerous to use. This technique is passed down to Yusuke from his teacher Genkai. This only lasts for one attack adding the attacks damage to one of yusuke's physical close range attacks. Yusuke enters a 'cool down period' of two rounds following.
Tags
2 Turn Cool Down +2 Attribute Points
Yusuke's Beatdown (Martial Arts Level 10)
Hits: 1d3
Damage 3: *1
15 Style Poitns, 120 Mp to Use
Tag - Mystic Arte +1 Attribute Points
15 Style Points, 120 mp to use
Yusuke's Damned Beatdown (Martial Arts Level 15)
Hits: 1d4
Damage 2: *1
30 Style Points, 120 Mp to use
Tag - Mystic Arte +1 Attribute Points
Knockout Punch (Martial Arts Level 20)
Range: 1
Effect 1: Knockdown
Damage 4: *2.0
30 Style Points, 480 MP to use
'Transform Only' (Locked untell Yusuke achieves 'sacred aura')
Spirit Gun Rapid Fire:Chi Arts (Martial Arts Level 25)
Damage 2: *1
Hits 5: 1d5
Yusuke Blends his spirit energy and his demon energy together for a powerful barrage of strikes.
Element - Holy
70 Style Points, 750 Mp to use
-= Magical/Psionic (Spell Points) =-
240/240 Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)- Feature - Pre/Post Death Experiance 'Sight'
Due to his experiances with death Yusuke can see beings from other realms of existence. (This includes: Beings we cant see from our realm, the dead, etc.)
* Feat 2 (100 XP)- Feature Pre/Post Death Experiance 'Sense'
Due to his experiances with death Yusuke can sense the eb and flow of spirit energy and life(lifestream) from a target or an area around him.
* Feat 3 (200 XP)- Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength)*40.
* Feat 4 (300 XP)- Transform - Yusuke's ancestral father and former demon lord Reizen''s blood awakens withen him. Yusuke's body simply becomes adorned in blue symbols and markings showing his hertitage as a halfbreed.
+*2 Weapon Damage
+50 Strength
+50 Spirit
* Feat 5 (400 XP)- Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)
* Feat 6 (500 XP)-Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dodge Dexterity bonus of +8. With this feat, that becomes +16.
Feat 7 (600 XP)- Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)
Feat 8 (700 XP)-Super Strength
Associated Statistic: Strength
Description: The character exhibits stronger-than-average human strength.
Effect: +50 to Strength. This grants the character bonuses of +5 to Inventory Slots and Maximum Carrying Weight, as well as Base Damage. The Base Damage boost also goes to weapon damage.
Feat 9 (800 XP)- Enhanced Attack Maneuver I
Associated Statistic: Dexterity
Effect: The character with this Feat gains a bonus of +2 per 10 points of Dexterity to attack physically.
Example: A character with 60 Dexterity typically has an attack Dexterity bonus of +6. With this feat, that becomes +12.
Feat 10 (900XP)- Extra Attack
Associated Statistic: Dexterity
Effect: In normal combat, your character may roll an additional initiative to act on. The second initiative roll is d(Dex/2). This does not apply to combat in vehicles, or any form of special combat. In order to qualify for this, you MUST have a dex of 130.
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon:
CB-OSP:
Side Arm: Falcon 2
Armor: Combat Uniform/Kevlar Vest (+20 Endurance,+10 Dodge,+10 Intimidation)
Pendant:
Ring 1:Concentration Ring (Gives a +1 Modifier at double the cost of transferring spirit energy into an attack)
Ring 2:
-= Item Slots =-
Slot 1:
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<<> Inventory <>>
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<<> Special Notes <>>
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