M-SPEC Unit-X
Sheets for the Bronze Class: Tier 5 enemies will be kept here.
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M-SPEC Unit-X
Name: M-Spec Unit-X
Reward: 5 xp (1st run)
Jade Talisman - +1000 magic damage (1000 credits, 2nd run)
Unit-X Card (Extreme Challenge): Capture Beam - 25% chance of obtaining enemy blue magic. 100 mp
Description: The cream of the Hikaru Magic Special Forces, Unit X is deployed in defense of sensitive installations where magic penetration could cripple the nation. A white armored trooper with a heavy equipment backpack and augmented containment rifle, Unit X is less about detaining a threat and more about eliminating it.
Weapons of Choice:
Resonance Cannon (5000 Sonic damage, x3 against non-human biological targets, no armor soak, non lethal)
Containment Rifle Mode 1 (5,000 Thunder-based damage, no armor soak)
Containment Rifle Mode 2 (Terminal "Silence" status)
Containment Rifle Mode 3 (Containment Beam (Removes target from fight))
Containment Rifle Mode 4 (Capture Beam (Learn targets most powerful/damaging move))
Hp: 35000
Mp: 0
Physical Soak: 3000
Mental Soak: 6000
Dodge Roll: 1d140+68 Physical, 1d160+78 Magical
**Starts fight with Reflect, Energy Based Magic deals half damage**
Attack Behavior: 1d10**
1, 2, 3: Resonance Cannon (1d160+76)
4: Mode 1 Rifle (1d160+76)
5: Mute Beam (1d160+76)
6: Containment Stream (1d130+60)
7: MRE (restore 3500 HP)
8: Call in reinforcements (1d3, 1 or 2 = Hikaru City Marine, 3 = M-Spec Unit-3)
9, 10: Capture Beam: Copies the targets most damaging technique and immediately uses it with a roll of 1d150+70. Deals damage equal to the targets damage.
**: Target will attack magical opponents first. (Cetrans, Faeries, Zealians, etc.)
Reward: 5 xp (1st run)
Jade Talisman - +1000 magic damage (1000 credits, 2nd run)
Unit-X Card (Extreme Challenge): Capture Beam - 25% chance of obtaining enemy blue magic. 100 mp
Description: The cream of the Hikaru Magic Special Forces, Unit X is deployed in defense of sensitive installations where magic penetration could cripple the nation. A white armored trooper with a heavy equipment backpack and augmented containment rifle, Unit X is less about detaining a threat and more about eliminating it.
Weapons of Choice:
Resonance Cannon (5000 Sonic damage, x3 against non-human biological targets, no armor soak, non lethal)
Containment Rifle Mode 1 (5,000 Thunder-based damage, no armor soak)
Containment Rifle Mode 2 (Terminal "Silence" status)
Containment Rifle Mode 3 (Containment Beam (Removes target from fight))
Containment Rifle Mode 4 (Capture Beam (Learn targets most powerful/damaging move))
Hp: 35000
Mp: 0
Physical Soak: 3000
Mental Soak: 6000
Dodge Roll: 1d140+68 Physical, 1d160+78 Magical
**Starts fight with Reflect, Energy Based Magic deals half damage**
Attack Behavior: 1d10**
1, 2, 3: Resonance Cannon (1d160+76)
4: Mode 1 Rifle (1d160+76)
5: Mute Beam (1d160+76)
6: Containment Stream (1d130+60)
7: MRE (restore 3500 HP)
8: Call in reinforcements (1d3, 1 or 2 = Hikaru City Marine, 3 = M-Spec Unit-3)
9, 10: Capture Beam: Copies the targets most damaging technique and immediately uses it with a roll of 1d150+70. Deals damage equal to the targets damage.
**: Target will attack magical opponents first. (Cetrans, Faeries, Zealians, etc.)
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