N.I.D. Agent - Type I
Sheets for the Bronze Class: Tier 5 enemies will be kept here.
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N.I.D. Agent - Type I
Name: N.I.D. Agent Program - Type I
Reward: 5 xp (1st run)
Agent's Earpiece (Saleable - 8000 credits) (2nd run)
Type I Agent Card: Matrix Agility - Add +15 to non-combat athletics rolls. 200 mp.
Description:At first glance (and generally the only glance most people see), the Agent Program resembles a G-Man, grey or black suit with white shirt and tie, sunglasses and a white earpiece coming out of their ear. At a glance, they appear human albeit stoic. When forced into combat however, they possess supernatural combat agility and accuracy, as well as superior fighting capability.
Weapons of Choice:
Samael Seraphim (3390 damage)
Hp: 30000
Mp: 0
Physical Soak: 3000
Mental Soak: 2000
Dodge Roll: 1d140+68
Energy based magic does half damage
Attack Behavior: 1d3
1: Matrix Combo (1d140+68, 2500 damage, 1d5)
2: Judo Throw (1d140+68, 5000 damage + knockdown)
3: Open Fire (1d130+62, 1d3)
Reward: 5 xp (1st run)
Agent's Earpiece (Saleable - 8000 credits) (2nd run)
Type I Agent Card: Matrix Agility - Add +15 to non-combat athletics rolls. 200 mp.
Description:At first glance (and generally the only glance most people see), the Agent Program resembles a G-Man, grey or black suit with white shirt and tie, sunglasses and a white earpiece coming out of their ear. At a glance, they appear human albeit stoic. When forced into combat however, they possess supernatural combat agility and accuracy, as well as superior fighting capability.
Weapons of Choice:
Samael Seraphim (3390 damage)
Hp: 30000
Mp: 0
Physical Soak: 3000
Mental Soak: 2000
Dodge Roll: 1d140+68
Energy based magic does half damage
Attack Behavior: 1d3
1: Matrix Combo (1d140+68, 2500 damage, 1d5)
2: Judo Throw (1d140+68, 5000 damage + knockdown)
3: Open Fire (1d130+62, 1d3)
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