Melee - Batons
Futuristic weapons are those typically considered too advanced to fit in the modern world of technology. These include things such as energy weapons and alien weapons.
1 post
•
Page 1 of 1
Melee - Batons
Futuristic Batons
The futures answer to the club, these batons cost an arm and a leg, but have extreme effects. The steel prod baton has a non lethal shock taser on the end, and the Nigellian police rod actually captures a person if successful.. Batons occupy 2 slots of inventory space.
Name: Steel Baton
Price: 50000 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier::5 (Non Lethal)
Stun Rounds: 1d10+3
DC to Make:100
Name: Nigellian Police Stasis Rod
Price:130000 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier:: 1 (Non Lethal)
% Chance of Capture: 10%
DC to Make:130
The futures answer to the club, these batons cost an arm and a leg, but have extreme effects. The steel prod baton has a non lethal shock taser on the end, and the Nigellian police rod actually captures a person if successful.. Batons occupy 2 slots of inventory space.
Name: Steel Baton
Price: 50000 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier::5 (Non Lethal)
Stun Rounds: 1d10+3
DC to Make:100
Name: Nigellian Police Stasis Rod
Price:130000 credits
Augmentation Slots:1
Roll Bonus:0
Damage Modifier:: 1 (Non Lethal)
% Chance of Capture: 10%
DC to Make:130
1 post
•
Page 1 of 1