Deserted Island
Posted: October 12th, 2015, 5:53 am
Deserted Island
A large, primal island in a faraway land. The small fishing village of Moga serving as the gateway to this location, during the day it is relatively tame, a pleasant place to fish, gather, and hunt. The climate is tropical temperate, not exceptionally hot or cold, with rare thunderstorms. Various creatures call this place home, from the humble Aptonoth to the Ruler of the Skies, Rathalos, though occasionally a hunter can find more powerful creatures creeping into the area.
Daytime Hunt: Available, Status effects capped at Chronic.
Nighttime Hunt: Unlocked! All Monsters HP is TRIPLED. Soaks and damages multiplied by 1.5x. Aptonoth Herd Event replced with Bad Luck. Carves x2. Status effects capped at Acute.
Monsters: Aptonoth, Jaggi, Jaggia, Velociprey
Rare Monsters: Yian-Kut-Ku, Great Jaggi, Rathian, Rathalos, Qurupeco
Area Guardian: ????
Epic Encounter: Lagiacrus
Event Table
1d20
1-5: Aptonoth Herd:
This encounter is 1d3 Aptonoth, these do not put up any threat. They’re the Monster Hunter’s personal preferred food...basically cows. Killing these and taking time to cook their meat gives you 1 Well Done Steak per Aptonoth. Eating these takes a -full- turn, but doing so leaves you vulnerable in combat. (You cannot dodge or block.) However, doing so restores 3000 HP and 1000 MP.
6: Gathering Point: You find either a mushroom, herb, or ore gathering point. Recieve some item! Roll 1d3 for number of items, then roll another d3 for each point of result: 1. Herb (10% Hp Heal) 2. Blue Mushroom. (Combine with Herb to make Potion.) 3. Mining Point! Find a chunk of ore 1d4 levels above denzium.
7-10: Small Monster Attack!:
This is one of three different encounters. 1d3 for the options. 1: Jaggi Hunters 2. Jaggi Pack 3. Velociprey Hunters.
1: Jaggi Hunters: 1d5 Jaggi
2. Jaggi Pack: 1d6 Jaggi, 1d3 Jaggia
3. Resting Jaggia: 1d6 Jaggia
11-15 Large Monster Encounter
This determines your current monster, generally(Not always) you will only find one monster out at a time...though that is not -always- the case…
1d10 Determines Monster: 1-2: 2 Great Jaggi 3-4: Great Jaggi, 3x Jaggi, 2x Jaggia 5-6: Quropeco 7-8: Yian-Kut-Ku 9: Rathian 10: Rathalos
16-17: Additional Monster: Bad Luck. Roll twice and encounter both monsters at once. This comes with a caveat. If your first monster is Rathian or Rathalos, the second will -always- be the other, and their stats will increase by 25% “Power of Love” for a mated pair.
18-19: Veggie Elder: You Find the Veggie Elder! A short, pleasant Wyverian with a hiking stick and a pack, who gifts the party with a handful of items from this list. 2 Items from the following list.(Roll 1d5 for each)
1) Herb: 10% of HP restored
2) Hunting Potion: 25% of HP restored
3) Hunting MegaPotion: 50% of HP restored
4) Psychoserum: Drinking this allows you to -choose- your specific encounter, including Monster Type, while on a Hunt. One Use only!
5) Ration: This delicious boxed lunch gives you a nice pick-me-up. 50% of MP restored.
20: The Lord of the Seas - Lagiacrus
This creature will always begin in the water, until it reaches 50% hp, you will have to use -swimming- to move in to attack….this -is- a difficult fight, and the moment this creature is defeated, the next Hunt location will be unlocked for the Dimensional Warriors!
Crafting Recipes:
As a note, the following are to be natural properties and take up no augmentation slots.
Jaggi Gear(10x Jaggi Hide 10x Bird Wyvern Fang 3x Great Jaggi Hide 1x Great Jaggi Claw 1x Bird Wyvern Gem)
Armor: Solinium, +5% HP, +20% fire damage.
Weapon: Solinium, +10 to hit
Casting Focus: Neosteel, +10 to hit
Accessory: Solinium, +5 to any action ordered by an acknowledged superior/someone wearing the Velocidrome Accessory. +5% HP, +20% fire damage.
Shield: Solinium, +5 to block. If an ally is equipped with Great Jaggi gear, +20% fire damage.
Great Jaggi Gear(10x Jaggi Hide, 5x Great Jaggi Hide 2x Great Jaggi Claw, 1x King's Frill, 1x Bird Wyvern Gem)
Armor: Solinium +10 to dodge, +50% lightning damage
Weapon: Solinium: +5 to hit a target attacked by someone with a Jaggi weapon in the last round.
Casting Focus: Neosteel +5 to hit a target attacked by someone with a Jaggi casting focus in the last round.
Accessory: Solinium, Grants +5 to any action ordered to a subordinate/wearing any Jaggi Gear. This is one-shot, not cumulative.
Shield: Solinium, +5 Block for every ally in battle with a Jaggi Shield, capped at +15. +50% lightning damage.
Yian Kut-Ku Gear: 15x Yian Kut-Ku Hide 5x Yian Kut-Ku Claws 1x Large Beak
Armor: Starmetal, Fire Barrier, +20% Water/Wind damage.
Weapon Starmetal, additional 1500 Fire magic damage on each hit.
Casting Focus: Neosteel, Flamestrike.
Accessory: Starmetal, Once per diem, look so pathetic a target attacks a real threat instead. Activated as a free action.
Shield: Starmetal, +10 Perception. +20% Water/Wind damage.
Quropeco Gear: 7 Vivid Feater, 7 Flintstone, 7 Peco Down, 2 Strange Beak
Armor: Orichalcum, +10 Perform, +10 Diplomacy, +50% lightning damage
Weapon: Orichahlcum, Melodic: When achieving Maximum Combo, cast cure on self (10% heal).
Casting Focus: Neosteel, Musical: Spreads single-person buffs to a second target.
Accessory: Orichalcum, Call of the Wild: Summons another encounter worth of monsters on a hunt.
Shield: Orichalcum: Mild provoke on successful block, afflicting the attacker for 1d5 rounds.
Rathian Gear: 10x Rathian Hide 10x Rathian Spike 2x Inferno Sac 1x Rathian Ruby
Armor: Amber, Poison Immunity, Fire Barrier, +50% lightning damage
Weapon: Amber: Flamestrike, +5 bonus when paired with Rathalos Weapon.
Casting Focus: Amber, Flamerend, +5 Bonus when paired with Rathalos Weapon.
Accessory: Amber, may spend an action coating a weapon in Rathian poison, causing it to inflict Moderate Poison on next strike.
Shield: Amber, 50% Fire Resistance, +5 to protecting younger allies, +50% lightning damage
Rathalos Gear: 10x Rathalos Hide 10x Inferno Sac, 2x Rathalos Plate, 1x Rathalos Ruby
Armor: Amber: Fireproof, Ignore climate heat, take +100% damage from lightning.
Weapon: Amber, Flamerend, +5 Bonus when paired with Rathian weapon.
Casting Focus: Amber, Flamerend, +5 Bonus when paired with Rathian Weapon
Accessory: Amber, Spend 250 MP, cast a trio of fireballs at range suitable to character's normal attack, using their regular attack roll. 10,000 damage each, 1d3 hits.
Shield: Amber Fireproof, +5 when guarding someone in Rathian gear. Take +100% damage from lightning.
Lagiacrus Gear: 10x Lagiacrus Hide 10x Shell Shocker, 1x Lagiacrus Sapphire
Armor: Garnet, Lightningproof, +10 to swimming, +100% fire damage.
Weapon Garnet: Aerorend. When struck by a lightning-elemental attack, half of unmitigated lightning damage taken is added to damage done for 2 rounds.
Casting Focus: Amber. Aerorend. When struck by a lightning-elemental attack, half of unmitigated lightning damage taken is added to lightning spell damage for 2 rounds.
Accessory: Garnet. When struck by lightning, or activated using an action, gains a thunder charge, up to 4. May expend all thunder charges to launch a 1d410+200 attack, that fires one 20,000 damage thunderball per charge.
Shield: Garnet, When struck by lightning or activated using an action, gains a thunder charge, up to 4. May expend all thunder charges to electrify the shield, inflicting mild magnetize for chargelevel turns to attackers on a successful block. Lasts 2 rounds, shares charge pool with Lagiacrus accessory.
A large, primal island in a faraway land. The small fishing village of Moga serving as the gateway to this location, during the day it is relatively tame, a pleasant place to fish, gather, and hunt. The climate is tropical temperate, not exceptionally hot or cold, with rare thunderstorms. Various creatures call this place home, from the humble Aptonoth to the Ruler of the Skies, Rathalos, though occasionally a hunter can find more powerful creatures creeping into the area.
Daytime Hunt: Available, Status effects capped at Chronic.
Nighttime Hunt: Unlocked! All Monsters HP is TRIPLED. Soaks and damages multiplied by 1.5x. Aptonoth Herd Event replced with Bad Luck. Carves x2. Status effects capped at Acute.
Monsters: Aptonoth, Jaggi, Jaggia, Velociprey
Rare Monsters: Yian-Kut-Ku, Great Jaggi, Rathian, Rathalos, Qurupeco
Area Guardian: ????
Epic Encounter: Lagiacrus
Event Table
1d20
1-5: Aptonoth Herd:
This encounter is 1d3 Aptonoth, these do not put up any threat. They’re the Monster Hunter’s personal preferred food...basically cows. Killing these and taking time to cook their meat gives you 1 Well Done Steak per Aptonoth. Eating these takes a -full- turn, but doing so leaves you vulnerable in combat. (You cannot dodge or block.) However, doing so restores 3000 HP and 1000 MP.
6: Gathering Point: You find either a mushroom, herb, or ore gathering point. Recieve some item! Roll 1d3 for number of items, then roll another d3 for each point of result: 1. Herb (10% Hp Heal) 2. Blue Mushroom. (Combine with Herb to make Potion.) 3. Mining Point! Find a chunk of ore 1d4 levels above denzium.
7-10: Small Monster Attack!:
This is one of three different encounters. 1d3 for the options. 1: Jaggi Hunters 2. Jaggi Pack 3. Velociprey Hunters.
1: Jaggi Hunters: 1d5 Jaggi
2. Jaggi Pack: 1d6 Jaggi, 1d3 Jaggia
3. Resting Jaggia: 1d6 Jaggia
11-15 Large Monster Encounter
This determines your current monster, generally(Not always) you will only find one monster out at a time...though that is not -always- the case…
1d10 Determines Monster: 1-2: 2 Great Jaggi 3-4: Great Jaggi, 3x Jaggi, 2x Jaggia 5-6: Quropeco 7-8: Yian-Kut-Ku 9: Rathian 10: Rathalos
16-17: Additional Monster: Bad Luck. Roll twice and encounter both monsters at once. This comes with a caveat. If your first monster is Rathian or Rathalos, the second will -always- be the other, and their stats will increase by 25% “Power of Love” for a mated pair.
18-19: Veggie Elder: You Find the Veggie Elder! A short, pleasant Wyverian with a hiking stick and a pack, who gifts the party with a handful of items from this list. 2 Items from the following list.(Roll 1d5 for each)
1) Herb: 10% of HP restored
2) Hunting Potion: 25% of HP restored
3) Hunting MegaPotion: 50% of HP restored
4) Psychoserum: Drinking this allows you to -choose- your specific encounter, including Monster Type, while on a Hunt. One Use only!
5) Ration: This delicious boxed lunch gives you a nice pick-me-up. 50% of MP restored.
20: The Lord of the Seas - Lagiacrus
This creature will always begin in the water, until it reaches 50% hp, you will have to use -swimming- to move in to attack….this -is- a difficult fight, and the moment this creature is defeated, the next Hunt location will be unlocked for the Dimensional Warriors!
Crafting Recipes:
As a note, the following are to be natural properties and take up no augmentation slots.
Jaggi Gear(10x Jaggi Hide 10x Bird Wyvern Fang 3x Great Jaggi Hide 1x Great Jaggi Claw 1x Bird Wyvern Gem)
Armor: Solinium, +5% HP, +20% fire damage.
Weapon: Solinium, +10 to hit
Casting Focus: Neosteel, +10 to hit
Accessory: Solinium, +5 to any action ordered by an acknowledged superior/someone wearing the Velocidrome Accessory. +5% HP, +20% fire damage.
Shield: Solinium, +5 to block. If an ally is equipped with Great Jaggi gear, +20% fire damage.
Great Jaggi Gear(10x Jaggi Hide, 5x Great Jaggi Hide 2x Great Jaggi Claw, 1x King's Frill, 1x Bird Wyvern Gem)
Armor: Solinium +10 to dodge, +50% lightning damage
Weapon: Solinium: +5 to hit a target attacked by someone with a Jaggi weapon in the last round.
Casting Focus: Neosteel +5 to hit a target attacked by someone with a Jaggi casting focus in the last round.
Accessory: Solinium, Grants +5 to any action ordered to a subordinate/wearing any Jaggi Gear. This is one-shot, not cumulative.
Shield: Solinium, +5 Block for every ally in battle with a Jaggi Shield, capped at +15. +50% lightning damage.
Yian Kut-Ku Gear: 15x Yian Kut-Ku Hide 5x Yian Kut-Ku Claws 1x Large Beak
Armor: Starmetal, Fire Barrier, +20% Water/Wind damage.
Weapon Starmetal, additional 1500 Fire magic damage on each hit.
Casting Focus: Neosteel, Flamestrike.
Accessory: Starmetal, Once per diem, look so pathetic a target attacks a real threat instead. Activated as a free action.
Shield: Starmetal, +10 Perception. +20% Water/Wind damage.
Quropeco Gear: 7 Vivid Feater, 7 Flintstone, 7 Peco Down, 2 Strange Beak
Armor: Orichalcum, +10 Perform, +10 Diplomacy, +50% lightning damage
Weapon: Orichahlcum, Melodic: When achieving Maximum Combo, cast cure on self (10% heal).
Casting Focus: Neosteel, Musical: Spreads single-person buffs to a second target.
Accessory: Orichalcum, Call of the Wild: Summons another encounter worth of monsters on a hunt.
Shield: Orichalcum: Mild provoke on successful block, afflicting the attacker for 1d5 rounds.
Rathian Gear: 10x Rathian Hide 10x Rathian Spike 2x Inferno Sac 1x Rathian Ruby
Armor: Amber, Poison Immunity, Fire Barrier, +50% lightning damage
Weapon: Amber: Flamestrike, +5 bonus when paired with Rathalos Weapon.
Casting Focus: Amber, Flamerend, +5 Bonus when paired with Rathalos Weapon.
Accessory: Amber, may spend an action coating a weapon in Rathian poison, causing it to inflict Moderate Poison on next strike.
Shield: Amber, 50% Fire Resistance, +5 to protecting younger allies, +50% lightning damage
Rathalos Gear: 10x Rathalos Hide 10x Inferno Sac, 2x Rathalos Plate, 1x Rathalos Ruby
Armor: Amber: Fireproof, Ignore climate heat, take +100% damage from lightning.
Weapon: Amber, Flamerend, +5 Bonus when paired with Rathian weapon.
Casting Focus: Amber, Flamerend, +5 Bonus when paired with Rathian Weapon
Accessory: Amber, Spend 250 MP, cast a trio of fireballs at range suitable to character's normal attack, using their regular attack roll. 10,000 damage each, 1d3 hits.
Shield: Amber Fireproof, +5 when guarding someone in Rathian gear. Take +100% damage from lightning.
Lagiacrus Gear: 10x Lagiacrus Hide 10x Shell Shocker, 1x Lagiacrus Sapphire
Armor: Garnet, Lightningproof, +10 to swimming, +100% fire damage.
Weapon Garnet: Aerorend. When struck by a lightning-elemental attack, half of unmitigated lightning damage taken is added to damage done for 2 rounds.
Casting Focus: Amber. Aerorend. When struck by a lightning-elemental attack, half of unmitigated lightning damage taken is added to lightning spell damage for 2 rounds.
Accessory: Garnet. When struck by lightning, or activated using an action, gains a thunder charge, up to 4. May expend all thunder charges to launch a 1d410+200 attack, that fires one 20,000 damage thunderball per charge.
Shield: Garnet, When struck by lightning or activated using an action, gains a thunder charge, up to 4. May expend all thunder charges to electrify the shield, inflicting mild magnetize for chargelevel turns to attackers on a successful block. Lasts 2 rounds, shares charge pool with Lagiacrus accessory.