Machine Guns (Light/Heavy)
Posted: February 1st, 2017, 8:10 am
Machine Guns
The "machine gun" was originally just a term that referred to a fully-automatic emplaced weapon that could spit a high amount of firepower in a very short time. The modern "machine gun" amongst all the other automatic weapons is a heavier weapon than most others and is generally carried by a specialty soldier. Considered relatively inaccurate, the machine gun is used as an area denial weapon, to strike a large number of enemies in a short amount of time or prevent passage through the weapon's "kill zone".
Machine guns come in two flavors: light and heavy. Light machine guns are also called "squad assault weapons", and are generally carried by individual or pairs of soldiers to provide support for other soldiers. LMGs can be wielded while on the move by an impressively built soldier.
Light Machine Guns occupy 12 Inventory Slots and have the ability to inflict [Moderate Suppressing Fire] on a single area at a time.
LMGs can be used by the following skills:
Description: The target takes attack damage depending on the action taken
Affects: Biological, Robots
Moderate: [Medium] Anyone who melee attacks during the round of suppression is struck automatically. (it is ASSUMED that if you are not melee attacking, you had the good sense to find cover. Do not abuse this assumption.)
__________________________________________________________________________
Carbon Fiber & Ceramic
Name: AAI LSAT LMG(Denzium-Neosteel)
Price: 60,000 gil
DC to Make: 50/80/120
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 1012.5
Skill Level Required: 1
Name: Czech Weapons CZW-762 LMG(Solinium-Duralloy)
Price: 142,500 gil
DC to Make: 75/125/175
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 1537.5
Skill Level Required: 2
Generation 2 Polymer
Name: Misriah Armory .30LMG(Amber-Kunzite)
Price: 375,000 gil
DC to Make: 110/180/260
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 2850
Skill Level Required: 3
Name: FN Herstel M249 SAW(Ruby-Alabaster)
Price: 540,000 gil
DC to Make: 120/190/270
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 3300
Skill Level Required: 4
Name: S&T-Daewoo K12 LMG(Opal-Malachite)
Price: 735,000 gil
DC to Make: 130/200/280
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 4200
Skill Level Required: 5
Hyperalloy
Name: H&K HK121 SAW(Beryl-Celestial Diamond)
Price: 1,230,000 gil
DC to Make: 200/300/400
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 6450
Skill Level Required: 6
Exotic Particle Hyperalloy
Name: (Dragonsteel-Sunstone)
Price: 2,000,000 gil
DC to Make: 220/330/440
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 8500
Skill Level Required: 7
Name: (Vibranium-Adamantium)
Price: 3,500,000 gil
DC to Make: 240/350/460
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 11000
Skill Level Required: 8
Fourth Matter State Alloy
Name: (Fantasteel-Kryptonite)
Price: 5,500,000 gil
DC to Make: 260/370/480
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 13500
Skill Level Required: 9
Name: (Plasmarble-Antimatter)
Price: 9,500,000 gil
DC to Make: 280/390/500
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 16500
Skill Level Required: 9
God Particle Polymer
Name: (Spectral Black-Spectral Green)
Price: 14,000,000 gil
DC to Make: 310/420/530
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 20000
Skill Level Required: 10
Name: (Spectral Blue-Spectral White)
Price: 30,000,000 gil
DC to Make: 350/460/570
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 24000
Skill Level Required: 10
The "machine gun" was originally just a term that referred to a fully-automatic emplaced weapon that could spit a high amount of firepower in a very short time. The modern "machine gun" amongst all the other automatic weapons is a heavier weapon than most others and is generally carried by a specialty soldier. Considered relatively inaccurate, the machine gun is used as an area denial weapon, to strike a large number of enemies in a short amount of time or prevent passage through the weapon's "kill zone".
Machine guns come in two flavors: light and heavy. Light machine guns are also called "squad assault weapons", and are generally carried by individual or pairs of soldiers to provide support for other soldiers. LMGs can be wielded while on the move by an impressively built soldier.
Light Machine Guns occupy 12 Inventory Slots and have the ability to inflict [Moderate Suppressing Fire] on a single area at a time.
LMGs can be used by the following skills:
- Weapon Proficiency: Heavy Weapons
- Weapon Proficiency: Assault Rifles
Description: The target takes attack damage depending on the action taken
Affects: Biological, Robots
Moderate: [Medium] Anyone who melee attacks during the round of suppression is struck automatically. (it is ASSUMED that if you are not melee attacking, you had the good sense to find cover. Do not abuse this assumption.)
__________________________________________________________________________
Carbon Fiber & Ceramic
Name: AAI LSAT LMG(Denzium-Neosteel)
Price: 60,000 gil
DC to Make: 50/80/120
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 1012.5
Skill Level Required: 1
Name: Czech Weapons CZW-762 LMG(Solinium-Duralloy)
Price: 142,500 gil
DC to Make: 75/125/175
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 1537.5
Skill Level Required: 2
Generation 2 Polymer
Name: Misriah Armory .30LMG(Amber-Kunzite)
Price: 375,000 gil
DC to Make: 110/180/260
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 2850
Skill Level Required: 3
Name: FN Herstel M249 SAW(Ruby-Alabaster)
Price: 540,000 gil
DC to Make: 120/190/270
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 3300
Skill Level Required: 4
Name: S&T-Daewoo K12 LMG(Opal-Malachite)
Price: 735,000 gil
DC to Make: 130/200/280
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 4200
Skill Level Required: 5
Hyperalloy
Name: H&K HK121 SAW(Beryl-Celestial Diamond)
Price: 1,230,000 gil
DC to Make: 200/300/400
Augmentation Slots: 2
Roll Bonus: +0
Damage Modifier: 6450
Skill Level Required: 6
Exotic Particle Hyperalloy
Name: (Dragonsteel-Sunstone)
Price: 2,000,000 gil
DC to Make: 220/330/440
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 8500
Skill Level Required: 7
Name: (Vibranium-Adamantium)
Price: 3,500,000 gil
DC to Make: 240/350/460
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 11000
Skill Level Required: 8
Fourth Matter State Alloy
Name: (Fantasteel-Kryptonite)
Price: 5,500,000 gil
DC to Make: 260/370/480
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 13500
Skill Level Required: 9
Name: (Plasmarble-Antimatter)
Price: 9,500,000 gil
DC to Make: 280/390/500
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 16500
Skill Level Required: 9
God Particle Polymer
Name: (Spectral Black-Spectral Green)
Price: 14,000,000 gil
DC to Make: 310/420/530
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 20000
Skill Level Required: 10
Name: (Spectral Blue-Spectral White)
Price: 30,000,000 gil
DC to Make: 350/460/570
Augmentation Slots: 0
Roll Bonus: +0
Damage Modifier: 24000
Skill Level Required: 10