Talens/Biotic Amps
Posted: May 1st, 2018, 5:30 pm
Throughout the ages, mentalists of every class and creed have espoused the use of ritualistic aides in all shapes and sizes, from the spell tabs of the ancient orient, to the tarot cards that made the rounds throughout the world. Or for the modern psychic, a nice spoon to bend. Arguably these items have no power of their own, but merely grant the psychic a focus to gather their will and wits about.. Their effectiveness however is inarguable, whether this is true or not.
To the truly modern mystic however, there is a second option; Tireless research of the "Mass Effect" caused by Element Zero has given rise to a new breed of Biotic Amp which, unbelievably, promises total compatability with not only Biotic powers, but Psycho, Tele, Pyro, Gyro, and any other 'Kinetic' one can name by carefully synchronizing the Amp with the forms of brain activity which go on when psychic powers are in use. Like to keep your hands empty, or just don't believe that hoodoo in the paragraph above? Buy an Amp.
________________________________________________________________________________________________________________________________
Talens and Amps are nearly identical in function but vary greatly in form.
A Talen is an esoteric thing which calls to the more mystical aspects of psychic power, blurring the line between magic words and the science of thought. It can be held in either hand, or both to stack the effects, and Enchanted with any effect a weapon could hold. Purity of image however is necessary, so even if the Talen is hung from a bracelet or mounted on a ring, the hand must be empty for the item to function. Talens can be Enchanted, and have a seperate allotment of slots that can be filled with Talen/Amp-Only Natures on creation of the Talen, which is preformed via Arcane Science or any Psionic skill. In the latter case, the Talen will only function for the creator. Cost is unaffected by how the Talen is created.
A Biotic Amp is strictly science; A glowing core of Element Zero controlled by delicate machinery to invoke the vaunted Mass Effect on distant objects. Since it requires a direct and solid link to the user's mind, it does not and in fact cannot be placed in the hand or offhand; It must be mounted in either a Transhuman or robottic Augment Slot, or the Support Slot of one's armor, in either case generally being mounted on either the back of the neck, the back of the head, or either hand. A system of Amps can be linked to to resonate with one another, with up to four Amps per system, but only one System can be in place at a time. Each additional Amp hooked to the suite grants 1 extra Augment Slot and a small boost to the overall bonus, but costs the same as the original Amp. These secondary amps fill an extra slot in the armor or transhuman/Robot's "inventory", cost half the Credits of the original, and do not affect the DC unless they are added later, in which case the DC to create each is one third the original.
Amps cannot be Enchanted, but their Augment Slots can be filled at any time with any Talen nature, or reprogrammed. Amps are created and modified by Engineering or Electronics, needing two artisans who meet the level requirement. A system also requires a one-time meeting of one fourth the DC by the psionic who will be using it, to set up their own profile and acclimate to controlling the Amps.
Amps cannot be used at the same time as Talens, and vice versa; But both can be equipped at once, with each psychic action taken using one or the other.
The artisan level required to craft a talen/amp is (Level Requirement + 2), with a maximum of 10.
_________________________________________________________________________________________________________________________
**The following Enchantments function differently when applied to a Talen**
Elemental Strike - When Telekinesis is used it is altered to the nature of the element of the strike boost(TK with Fire makes TK fire based). If an an attack of elemental relation is used, its damage is boosted by +1000.
Status Touch - Replaces the standard status effect with the given Status Touch of the same Severity, on command, with a 25% success rate. Does not stack with another Touch/Strike effect. If the Kinesis already causes the Touch status, there is a 25% chance the Severity will be increased by 1.
Status Strike - Replaces the standard status effect with the given Status Touch of the same Severity, on command, with a 50% success rate. Does not stack with another Touch/Strike effect. If the Kinesis already causes the Strike status, there is a 50% chance the Severity is increased by 1.
Counts as a 'weapon' for Autocast effects, and Imbued Spell charges can be 'cast' as if they were a Kinesis of the same level, but only if the elements match.
_______________________________________________________________________________________________________________________
Example Talen;
Name: The name of the talen's model.
Cost: The cost to buy the talen (As normal, halved to determine cost of materials needed to create)
DC: The DC to create the talen.
Level Requirement: The level needed to craft or use the talen.
Augment Slots: The number of slots available for enchantments or other augmentations.
Nature Slots: The number of slots available for Natures. These must be filled on item creation and cannot be filled later.
Bonus: Applied to Psionic checks, whether attacking, making a DC, or defending against enemy psionics.
_________________________________________________________________________________________________________________________
===Talens===
[Radiant Metal Talen]
Name: Denzium Talen
Cost: 10,000 gil
DC: 40/70/100
Level Requirement: 1
Augmentation Slots: 3
Nature Slots: 5
Bonus: +10
Name: Andrium Talen
Cost: 30,000 gil
DC: 44/74/104
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Bonus: +11
Name: Phazite Talen
Cost: 50,000 gil
DC: 48/78/108
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Bonus: +12
Name: Solinium Talen
Cost: 80,000 gil
DC: 62/102/142
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Bonus: +13
Name: Aetherium Talen
Cost: 130,000 gil
DC: 68/108/148
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Bonus: +14
[Radiant Gem Talens]
Name: Amber Talen
Cost: 175,000 gil
DC: 92/162/232
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Bonus: +15
Name: Jasper Talen
Cost: 225,000 gil
DC: 96/166/236
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Bonus: +16
Name: Ruby Talen
Cost: 300,000 gil
DC: 102/172/242
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Bonus: +17
Name: Cardinal Talen
Cost: 360,000 gil
DC: 106/176/246
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 7
Bonus: +18
Name: Alabaster Talen
Cost: 420,000 gil
DC: 110/180/250
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Bonus: +19
Name: Bloodstone Talen
Cost: 490,000 gil
DC: 114/184/254
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Bonus: +20
Name: Lazurite Talen
Cost: 530,000 gil
DC: 116/186/256
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 8
Bonus: +21
Name: Malachite Talen
Cost: 620,000 gil
DC: 120/190/260
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 8
Bonus: +22
[Prime Material Talens]
Name: Red Beryl Talen
Cost: 720,000 gil
DC: 165/255/345
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 9
Bonus: +23
Name: Obsidian Talen
Cost: 820,000 gil
DC: 175/265/355
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 9
Bonus: +24
Name: Celestial Diamond Talen
Cost: 1,000,000 gil
DC: 190/280/370
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 10
Bonus: +25
[Prime Metal Talens]
Name: Meteorillium Talen
Cost: 1,250,000 gil
DC: 200/300/400
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 11
Bonus: +26
Name: Sunstone Talen
Cost: 1,700,000 gil
DC: 210/310/410
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 11
Bonus: +27
Name: Dreamstone Talen
Cost: 2,300,000 gil
DC: 220/320/420
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 12
Bonus: +28
Name: Mythril Talen
Cost: 3,000,000 gil
DC: 230/330/430
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 12
Bonus: +29
[Transphasic Metal Talens]
Name: Fantasteel Talen
Cost: 4,000,000 gil
DC: 240/340/440
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 13
Bonus: +30
Name: Technobsidian Talen
Cost: 5,000,000 gil
DC: 250/350/450
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 13
Bonus: +31
Name: Plasmarble Talen
Cost: 7,000,000 gil
DC: 260/360/460
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 14
Bonus: +32
Name: Prismatic Talen
Cost: 9,000,000 gil
DC: 270/370/470
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 14
Bonus: +33
[Spectral Metal Talens]
Name: Spectral Black Talen
Cost: 11,500,000 gil
DC: 280/380/480
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 15
Bonus: +34
Name: Spectral Orange Talen
Cost: 14,500,000 gil
DC: 290/390/490
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 15
Bonus: +35
Name: Spectral Green Talen
Cost: 17,500,000 gil
DC: 310/410/510
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 16
Bonus: +36
Name: Spectral Indigo Talen
Cost: 21,000,000 gil
DC: 330/430/530
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 16
Bonus: +37
Name: Spectral White Talen
Cost: 25,000,000 gil
DC: 350/450/550
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 17
Bonus: +38
_________________________________________________________________________________________________________________________
Biotic Amp:
Example Amp;
Name: The name of the amp's model.
Cost: The cost to buy the amp (As normal, halved to determine cost of materials needed to create)
DC: The DC to create the talen.
Level Requirement: The level needed to craft or use the amp.
Nature Slots: The number of slots for Talen Natures, which can be set any time by meeting their DC. +1 per additional Amp in the suite.
Bonus: Applied to Psionic checks, whether attacking, making a DC, or defending against enemy psionics.
Bonus Boost: The increase to Bonus per additional Amp in the suite. Additional amps fill an entire slot just like the original, but cost half as much.
_________________________________________________________________________________________________________________________
===Biotic Amps===
[Radiant Metal Biotic Amps]
Name: Denzium Biotic Amp
Cost: 15,000 gil
DC: 44/77/110
Level Requirement: 1
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +15
Bonus Boost: +3
Name: Andrium Biotic Amp
Cost: 45,000 gil
DC: 48/81/116
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +16
Bonus Boost: +3
Name: Phazite Biotic Amp
Cost: 75,000 gil
DC: 52/85/122
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +18
Bonus Boost: +3
Name: Solinium Biotic Amp
Cost: 120,000 gil
DC: 68/112/160
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Casting Bonus: +19
Bonus Boost: +3
Name: Aetherium Biotic Amp
Cost: 195,000 gil
DC: 74/118/167
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Casting Bonus: +21
Bonus Boost: +3
[Radiant Gem Biotic Amps]
Name: Amber Biotic Amp
Cost: 262,500 gil
DC: 102/172/252
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 6
Casting Bonus: +22
Bonus Boost: +4
Name: Jasper Biotic Amp
Cost: 337,500 gil
DC: 106/176/256
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +24
Bonus Boost: +4
Name: Ruby Biotic Amp
Cost: 450,000 gil
DC: 112/182/262
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +25
Bonus Boost: +4
Name: Cardinal Biotic Amp
Cost: 540,000 gil
DC: 116/186/266
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +27
Bonus Boost: +4
Name: Alabaster Biotic Amp
Cost: 630,000 gil
DC: 120/190/270
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Casting Bonus: +28
Bonus Boost: +4
Name: Bloodstone Biotic Amp
Cost: 735,000 gil
DC: 124/194/274
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Casting Bonus: +30
Bonus Boost: +4
Name: Lazurite Biotic Amp
Cost: 795,000 gil
DC: 126/196/276
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 9
Casting Bonus: +31
Bonus Boost: +4
Name: Malachite Biotic Amp
Cost: 930,000 gil
DC: 130/200/280
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 9
Casting Bonus: +33
Bonus Boost: +4
[Prime Material Biotic Amps]
Name: Red Beryl Biotic Amp
Cost: 1,080,000 gil
DC: 175/275/375
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 10
Casting Bonus: +34
Bonus Boost: +5
Name: Obsidian Biotic Amp
Cost: 1,230,000 gil
DC: 185/285/385
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 10
Casting Bonus: +36
Bonus Boost: +5
Name: Celestial Diamond Biotic Amp
Cost: 1,500,000 gil
DC: 200/300/400
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 11
Casting Bonus: +37
Bonus Boost: +5
[Prime Metal Biotic Amps]
Name: Meteorillium Biotic Amp
Cost: 1,875,000 gil
DC: 210/320/430
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 11
Casting Bonus: +39
Bonus Boost: +6
Name: Sunstone Biotic Amp
Cost: 2,550,000 gil
DC: 220/330/440
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 11
Casting Bonus: +40
Bonus Boost: +6
Name: Dreamstone Biotic Amp
Cost: 3,450,000 gil
DC: 230/340/450
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots:
Nature Slots: 12
Casting Bonus: +42
Bonus Boost: +6
Name: Mythril Biotic Amp
Cost: 4,500,000 gil
DC: 240/350/460
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 12
Casting Bonus: +43
Bonus Boost: +6
[Transphasic Metal Biotic Amps]
Name: Fantasteel Biotic Amp
Cost: 6,000,000 gil
DC: 250/360/470
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 13
Casting Bonus: +45
Bonus Boost: +7
Name: Technobsidian Biotic Amp
Cost: 7,500,000 gil
DC: 260/370/480
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 13
Casting Bonus: +47
Bonus Boost: +7
Name: Plasmarble Biotic Amp
Cost: 10,500,000 gil
DC: 270/380/490
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 14
Casting Bonus: +48
Bonus Boost: +7
Name: Prismatic Biotic Amp
Cost: 13,500,000 gil
DC: 280/390/500
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 14
Casting Bonus: +50
Bonus Boost: +7
[Spectral Metal Biotic Amps]
Name: Spectral Black Biotic Amp
Cost: 17,250,000 gil
DC: 290/400/510
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 15
Casting Bonus: +51
Bonus Boost: +8
Name: Spectral Orange Biotic Amp
Cost: 21,750,000 gil
DC: 300/410/520
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 15
Casting Bonus: +53
Bonus Boost: +8
Name: Spectral Green Biotic Amp
Cost: 26,250,000 gil
DC: 320/430/540
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 16
Casting Bonus: +54
Bonus Boost: +8
Name: Spectral Indigo Biotic Amp
Cost: 31,500,000 gil
DC: 350/460/570
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 16
Casting Bonus: +56
Bonus Boost: +8
Name: Spectral White Biotic Amp
Cost: 37,500,000 gil
DC: 380/490/600
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 17
Casting Bonus: +57
Bonus Boost: +8
To the truly modern mystic however, there is a second option; Tireless research of the "Mass Effect" caused by Element Zero has given rise to a new breed of Biotic Amp which, unbelievably, promises total compatability with not only Biotic powers, but Psycho, Tele, Pyro, Gyro, and any other 'Kinetic' one can name by carefully synchronizing the Amp with the forms of brain activity which go on when psychic powers are in use. Like to keep your hands empty, or just don't believe that hoodoo in the paragraph above? Buy an Amp.
________________________________________________________________________________________________________________________________
Talens and Amps are nearly identical in function but vary greatly in form.
A Talen is an esoteric thing which calls to the more mystical aspects of psychic power, blurring the line between magic words and the science of thought. It can be held in either hand, or both to stack the effects, and Enchanted with any effect a weapon could hold. Purity of image however is necessary, so even if the Talen is hung from a bracelet or mounted on a ring, the hand must be empty for the item to function. Talens can be Enchanted, and have a seperate allotment of slots that can be filled with Talen/Amp-Only Natures on creation of the Talen, which is preformed via Arcane Science or any Psionic skill. In the latter case, the Talen will only function for the creator. Cost is unaffected by how the Talen is created.
A Biotic Amp is strictly science; A glowing core of Element Zero controlled by delicate machinery to invoke the vaunted Mass Effect on distant objects. Since it requires a direct and solid link to the user's mind, it does not and in fact cannot be placed in the hand or offhand; It must be mounted in either a Transhuman or robottic Augment Slot, or the Support Slot of one's armor, in either case generally being mounted on either the back of the neck, the back of the head, or either hand. A system of Amps can be linked to to resonate with one another, with up to four Amps per system, but only one System can be in place at a time. Each additional Amp hooked to the suite grants 1 extra Augment Slot and a small boost to the overall bonus, but costs the same as the original Amp. These secondary amps fill an extra slot in the armor or transhuman/Robot's "inventory", cost half the Credits of the original, and do not affect the DC unless they are added later, in which case the DC to create each is one third the original.
Amps cannot be Enchanted, but their Augment Slots can be filled at any time with any Talen nature, or reprogrammed. Amps are created and modified by Engineering or Electronics, needing two artisans who meet the level requirement. A system also requires a one-time meeting of one fourth the DC by the psionic who will be using it, to set up their own profile and acclimate to controlling the Amps.
Amps cannot be used at the same time as Talens, and vice versa; But both can be equipped at once, with each psychic action taken using one or the other.
The artisan level required to craft a talen/amp is (Level Requirement + 2), with a maximum of 10.
_________________________________________________________________________________________________________________________
**The following Enchantments function differently when applied to a Talen**
Elemental Strike - When Telekinesis is used it is altered to the nature of the element of the strike boost(TK with Fire makes TK fire based). If an an attack of elemental relation is used, its damage is boosted by +1000.
Status Touch - Replaces the standard status effect with the given Status Touch of the same Severity, on command, with a 25% success rate. Does not stack with another Touch/Strike effect. If the Kinesis already causes the Touch status, there is a 25% chance the Severity will be increased by 1.
Status Strike - Replaces the standard status effect with the given Status Touch of the same Severity, on command, with a 50% success rate. Does not stack with another Touch/Strike effect. If the Kinesis already causes the Strike status, there is a 50% chance the Severity is increased by 1.
Counts as a 'weapon' for Autocast effects, and Imbued Spell charges can be 'cast' as if they were a Kinesis of the same level, but only if the elements match.
_______________________________________________________________________________________________________________________
Example Talen;
Name: The name of the talen's model.
Cost: The cost to buy the talen (As normal, halved to determine cost of materials needed to create)
DC: The DC to create the talen.
Level Requirement: The level needed to craft or use the talen.
Augment Slots: The number of slots available for enchantments or other augmentations.
Nature Slots: The number of slots available for Natures. These must be filled on item creation and cannot be filled later.
Bonus: Applied to Psionic checks, whether attacking, making a DC, or defending against enemy psionics.
_________________________________________________________________________________________________________________________
===Talens===
[Radiant Metal Talen]
Name: Denzium Talen
Cost: 10,000 gil
DC: 40/70/100
Level Requirement: 1
Augmentation Slots: 3
Nature Slots: 5
Bonus: +10
Name: Andrium Talen
Cost: 30,000 gil
DC: 44/74/104
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Bonus: +11
Name: Phazite Talen
Cost: 50,000 gil
DC: 48/78/108
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Bonus: +12
Name: Solinium Talen
Cost: 80,000 gil
DC: 62/102/142
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Bonus: +13
Name: Aetherium Talen
Cost: 130,000 gil
DC: 68/108/148
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Bonus: +14
[Radiant Gem Talens]
Name: Amber Talen
Cost: 175,000 gil
DC: 92/162/232
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Bonus: +15
Name: Jasper Talen
Cost: 225,000 gil
DC: 96/166/236
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Bonus: +16
Name: Ruby Talen
Cost: 300,000 gil
DC: 102/172/242
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Bonus: +17
Name: Cardinal Talen
Cost: 360,000 gil
DC: 106/176/246
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 7
Bonus: +18
Name: Alabaster Talen
Cost: 420,000 gil
DC: 110/180/250
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Bonus: +19
Name: Bloodstone Talen
Cost: 490,000 gil
DC: 114/184/254
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Bonus: +20
Name: Lazurite Talen
Cost: 530,000 gil
DC: 116/186/256
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 8
Bonus: +21
Name: Malachite Talen
Cost: 620,000 gil
DC: 120/190/260
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 8
Bonus: +22
[Prime Material Talens]
Name: Red Beryl Talen
Cost: 720,000 gil
DC: 165/255/345
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 9
Bonus: +23
Name: Obsidian Talen
Cost: 820,000 gil
DC: 175/265/355
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 9
Bonus: +24
Name: Celestial Diamond Talen
Cost: 1,000,000 gil
DC: 190/280/370
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 10
Bonus: +25
[Prime Metal Talens]
Name: Meteorillium Talen
Cost: 1,250,000 gil
DC: 200/300/400
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 11
Bonus: +26
Name: Sunstone Talen
Cost: 1,700,000 gil
DC: 210/310/410
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 11
Bonus: +27
Name: Dreamstone Talen
Cost: 2,300,000 gil
DC: 220/320/420
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 12
Bonus: +28
Name: Mythril Talen
Cost: 3,000,000 gil
DC: 230/330/430
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 12
Bonus: +29
[Transphasic Metal Talens]
Name: Fantasteel Talen
Cost: 4,000,000 gil
DC: 240/340/440
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 13
Bonus: +30
Name: Technobsidian Talen
Cost: 5,000,000 gil
DC: 250/350/450
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 13
Bonus: +31
Name: Plasmarble Talen
Cost: 7,000,000 gil
DC: 260/360/460
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 14
Bonus: +32
Name: Prismatic Talen
Cost: 9,000,000 gil
DC: 270/370/470
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 14
Bonus: +33
[Spectral Metal Talens]
Name: Spectral Black Talen
Cost: 11,500,000 gil
DC: 280/380/480
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 15
Bonus: +34
Name: Spectral Orange Talen
Cost: 14,500,000 gil
DC: 290/390/490
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 15
Bonus: +35
Name: Spectral Green Talen
Cost: 17,500,000 gil
DC: 310/410/510
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 16
Bonus: +36
Name: Spectral Indigo Talen
Cost: 21,000,000 gil
DC: 330/430/530
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 16
Bonus: +37
Name: Spectral White Talen
Cost: 25,000,000 gil
DC: 350/450/550
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 17
Bonus: +38
_________________________________________________________________________________________________________________________
Biotic Amp:
Example Amp;
Name: The name of the amp's model.
Cost: The cost to buy the amp (As normal, halved to determine cost of materials needed to create)
DC: The DC to create the talen.
Level Requirement: The level needed to craft or use the amp.
Nature Slots: The number of slots for Talen Natures, which can be set any time by meeting their DC. +1 per additional Amp in the suite.
Bonus: Applied to Psionic checks, whether attacking, making a DC, or defending against enemy psionics.
Bonus Boost: The increase to Bonus per additional Amp in the suite. Additional amps fill an entire slot just like the original, but cost half as much.
_________________________________________________________________________________________________________________________
===Biotic Amps===
[Radiant Metal Biotic Amps]
Name: Denzium Biotic Amp
Cost: 15,000 gil
DC: 44/77/110
Level Requirement: 1
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +15
Bonus Boost: +3
Name: Andrium Biotic Amp
Cost: 45,000 gil
DC: 48/81/116
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +16
Bonus Boost: +3
Name: Phazite Biotic Amp
Cost: 75,000 gil
DC: 52/85/122
Level Requirement: 2
Augmentation Slots: 3
Nature Slots: 5
Casting Bonus: +18
Bonus Boost: +3
Name: Solinium Biotic Amp
Cost: 120,000 gil
DC: 68/112/160
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Casting Bonus: +19
Bonus Boost: +3
Name: Aetherium Biotic Amp
Cost: 195,000 gil
DC: 74/118/167
Level Requirement: 3
Augmentation Slots: 3
Nature Slots: 6
Casting Bonus: +21
Bonus Boost: +3
[Radiant Gem Biotic Amps]
Name: Amber Biotic Amp
Cost: 262,500 gil
DC: 102/172/252
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 6
Casting Bonus: +22
Bonus Boost: +4
Name: Jasper Biotic Amp
Cost: 337,500 gil
DC: 106/176/256
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +24
Bonus Boost: +4
Name: Ruby Biotic Amp
Cost: 450,000 gil
DC: 112/182/262
Level Requirement: 4
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +25
Bonus Boost: +4
Name: Cardinal Biotic Amp
Cost: 540,000 gil
DC: 116/186/266
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 7
Casting Bonus: +27
Bonus Boost: +4
Name: Alabaster Biotic Amp
Cost: 630,000 gil
DC: 120/190/270
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Casting Bonus: +28
Bonus Boost: +4
Name: Bloodstone Biotic Amp
Cost: 735,000 gil
DC: 124/194/274
Level Requirement: 5
Augmentation Slots: 4
Nature Slots: 8
Casting Bonus: +30
Bonus Boost: +4
Name: Lazurite Biotic Amp
Cost: 795,000 gil
DC: 126/196/276
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 9
Casting Bonus: +31
Bonus Boost: +4
Name: Malachite Biotic Amp
Cost: 930,000 gil
DC: 130/200/280
Level Requirement: 6
Augmentation Slots: 4
Nature Slots: 9
Casting Bonus: +33
Bonus Boost: +4
[Prime Material Biotic Amps]
Name: Red Beryl Biotic Amp
Cost: 1,080,000 gil
DC: 175/275/375
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 10
Casting Bonus: +34
Bonus Boost: +5
Name: Obsidian Biotic Amp
Cost: 1,230,000 gil
DC: 185/285/385
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 10
Casting Bonus: +36
Bonus Boost: +5
Name: Celestial Diamond Biotic Amp
Cost: 1,500,000 gil
DC: 200/300/400
Level Requirement: 7
Augmentation Slots: 5
Nature Slots: 11
Casting Bonus: +37
Bonus Boost: +5
[Prime Metal Biotic Amps]
Name: Meteorillium Biotic Amp
Cost: 1,875,000 gil
DC: 210/320/430
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 11
Casting Bonus: +39
Bonus Boost: +6
Name: Sunstone Biotic Amp
Cost: 2,550,000 gil
DC: 220/330/440
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 11
Casting Bonus: +40
Bonus Boost: +6
Name: Dreamstone Biotic Amp
Cost: 3,450,000 gil
DC: 230/340/450
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots:
Nature Slots: 12
Casting Bonus: +42
Bonus Boost: +6
Name: Mythril Biotic Amp
Cost: 4,500,000 gil
DC: 240/350/460
Level Requirement: 8/Requires Prime Metal Arcanist
Augmentation Slots: 6
Nature Slots: 12
Casting Bonus: +43
Bonus Boost: +6
[Transphasic Metal Biotic Amps]
Name: Fantasteel Biotic Amp
Cost: 6,000,000 gil
DC: 250/360/470
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 13
Casting Bonus: +45
Bonus Boost: +7
Name: Technobsidian Biotic Amp
Cost: 7,500,000 gil
DC: 260/370/480
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 13
Casting Bonus: +47
Bonus Boost: +7
Name: Plasmarble Biotic Amp
Cost: 10,500,000 gil
DC: 270/380/490
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 14
Casting Bonus: +48
Bonus Boost: +7
Name: Prismatic Biotic Amp
Cost: 13,500,000 gil
DC: 280/390/500
Level Requirement: 9/Requires Transphasic Metal Arcanist
Augmentation Slots: 7
Nature Slots: 14
Casting Bonus: +50
Bonus Boost: +7
[Spectral Metal Biotic Amps]
Name: Spectral Black Biotic Amp
Cost: 17,250,000 gil
DC: 290/400/510
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 15
Casting Bonus: +51
Bonus Boost: +8
Name: Spectral Orange Biotic Amp
Cost: 21,750,000 gil
DC: 300/410/520
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 15
Casting Bonus: +53
Bonus Boost: +8
Name: Spectral Green Biotic Amp
Cost: 26,250,000 gil
DC: 320/430/540
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 16
Casting Bonus: +54
Bonus Boost: +8
Name: Spectral Indigo Biotic Amp
Cost: 31,500,000 gil
DC: 350/460/570
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 16
Casting Bonus: +56
Bonus Boost: +8
Name: Spectral White Biotic Amp
Cost: 37,500,000 gil
DC: 380/490/600
Level Requirement: 10/Requires Spectral Metal Arcanist
Augmentation Slots: 8
Nature Slots: 17
Casting Bonus: +57
Bonus Boost: +8