Sector 4: P4A (End)
Posted: May 5th, 2018, 7:02 am
Sector 4: P4A
An entirely inland zone of central Osea, this region is dominated by the Basset Space Center, a sprawling facility housing some of Osea's strategic weapons arsenal and its most advanced rocketry systems. Its rolling hills, wide plains, and fortified infrastructure makes it an easy region to travel through, but the increase in military traffic and exercises closes down entire sectors of unpopulated zones at times.
WEATHER CONDITIONS
1-10: Super Cell Thunderstorm; a collision of fronts forms a line of great storms that make flying nearly impossible. Raise fuel costs by 50% passing through this region, suffer 1 AP damage each round inside.
11-30: Storm; All rockets have a 20% chance of missing due to the storm, even if they would otherwise hit the target (guided missiles like AAM's work fine). Your travel costs are raised by 10% due to the hindering weather.
31-50: Low-Pressure Ridge; occasional wind shears make maneuvering difficult. Every round, roll Vehicle Operation, DC 80, to stay clear of powerful headwinds. If failed, maneuverability rating decreased by 20%. Fuel costs raised by 10% passing through this region.
51-100: Clear Skies; no modifier.
ENCOUNTER TABLE
1 - Condition Shift
2 - Wargames I
3 - Wargames II
4 - Air Show
5 - Condition Shift
PROGRESSION
NONE
An entirely inland zone of central Osea, this region is dominated by the Basset Space Center, a sprawling facility housing some of Osea's strategic weapons arsenal and its most advanced rocketry systems. Its rolling hills, wide plains, and fortified infrastructure makes it an easy region to travel through, but the increase in military traffic and exercises closes down entire sectors of unpopulated zones at times.
WEATHER CONDITIONS
1-10: Super Cell Thunderstorm; a collision of fronts forms a line of great storms that make flying nearly impossible. Raise fuel costs by 50% passing through this region, suffer 1 AP damage each round inside.
11-30: Storm; All rockets have a 20% chance of missing due to the storm, even if they would otherwise hit the target (guided missiles like AAM's work fine). Your travel costs are raised by 10% due to the hindering weather.
31-50: Low-Pressure Ridge; occasional wind shears make maneuvering difficult. Every round, roll Vehicle Operation, DC 80, to stay clear of powerful headwinds. If failed, maneuverability rating decreased by 20%. Fuel costs raised by 10% passing through this region.
51-100: Clear Skies; no modifier.
ENCOUNTER TABLE
1 - Condition Shift
2 - Wargames I
3 - Wargames II
4 - Air Show
5 - Condition Shift
PROGRESSION
NONE