Rainbow Dash 7.0
Rainbow Dash 7.0
<<> Player Info <>>
IRC Nick: Sebastian/Kurama
Real Name (Optional):
Time Zone:
<<> Character Info <>>
Name: Rainbow Dash
Race: Equestrian/Pegasus
Sheet Approved by: (leave blank)
_______________________________________________________________________
Age: Young Adult
Height: 5'6
Weight: (optional)
Appearance: Rainbow Dash as a pony is a light blue Pegasus with a rainbow striped mane and tail. Her eyes are magenta in color. Her cutie mark is a cloud with a multicolored lightening bolt.
Eye Color: Magenta
Hair Color: Rainbow
Notable Features: She is a light blue pegasus pony.
<<> Character Personality <>>
Favorite Food: Apple Cider
Likes: Her friends, and anything to do with going fast.
Dislikes: Slowing Down and waiting.
Favorite Color: Any color that is cool.
Fears: She can some performance, anxiety, and also confined tight spaces.
<<>Character Background<>>
History:
Rainbow Dash was born and raised in the city of Cloudsdale. She was at the top of her class in the young fliers training school where she preformed the first ever sonic rainboom. This is a move that breaks both the sound bearer and the light spectrum all at once. Rainbow Dash is a loyal friend, but she can be bold, brash, and stubborn due to her competitive nature. She can also be reckless sometimes. Princess Celestia came to her and offered her a quest that would take her from the world she knew and into a stranger place.
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
IRC Nick: Sebastian/Kurama
Real Name (Optional):
Time Zone:
<<> Character Info <>>
Name: Rainbow Dash
Race: Equestrian/Pegasus
Sheet Approved by: (leave blank)
_______________________________________________________________________
<<> Base Statistic modifiers <>>
Roll Log
Rainbow Dash
_______________________________________________________________________
<<> Traits and Feats <>>
_______________________________________________________________________
<<>Statistics<>>
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
[/spoiler]
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
Sonic Rainboom
Cost: 100 StP
Required Skill Level: 6
Description: The is Rainbow's signature move and the only pony ever to be fast enough to pull it off. The Sonic Rainboom is an attack that generates a sonic boom and a rainbow at the same time. The Rainboom creates a concussive blast that is strong enough to demolish unsound buildings. The attack itself is very flashy and draws a lot of attention to Rainbow Dash.
[] Extended Casting Time
[] Skill Chain 1d3
Combo Level 2: 1d3 hits
Range Level 1: 1 target
Damage Level 6: +800
1080 MP to use
Double Rainboom
Cost: 100 StP
Required Skill Level: 6
Description: The Double Rainboom is a second concussion blast after the first Rainboom is achieved.
[] Finishing Strike
Range Level 1: 1 target
Damage Level 9: +1600
1080 MP to use
Sonic Rainboom Blast
Cost: 100 Stp
Required Skill Level: 30 - Advanced Skill Chi bolt
Description: Rainbow's signature Sonic Rainboom condensed into a chi bolt like energy wave.
Level 2: 2 targets
Damage Level 6: +800
1080 MP to use
-= Magical/Psionic (Spell Points) =-
Current Spell Points: (Used) / (Max) SpP
Attack Name: Arc Lightning
Description: The power to control electricity, be it the electromagnetic energy around you or the internal bio-electric energy the body produces, to create powerful effects on the world around you.
Special Notes: At levels 15, 35, and 45 choose one of the 2 effect traits. Mix and match where you wish.
Level 1: +300
Level 2: +600
Level 3: +1000
Level 4: +1500
2. Mild: [Magnetize] Paralysis effect until item is dropped
_______________________________________________________________________
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
_______________________________________________________________________
<<> Inventory <>>
Name: Jasper Bracers
Price: 337,500 gil
DC to Make: 86/156/216
Augmentation Slots: 4
Roll Bonus: +18
Damage Modifier: +550
Skill Level Required: 3
Iron Mane MK III
Class: Mech, Small
Price: 35000 gil + 17500 gil per hard point(122500 gil)
DC: 15000
AP: 15
HP: 5 to 10(10)
Maneuvering: 125%
Pilot Risk: 56%
A flying suit designed for a pony Rainbow Dash's size, with armored segments to encase and protect her wings, designed loosely resembling a pony Iron Man suit. Its color scheme now is monochromatic much more closely resembling that of dash's sonic rainboom. It now glows with a light crystal blue hue now emitting energy throughout the frame.
'Pony Bonds' - Rainbow Dash can call this suit from anywhere, has a 3 AP Barrier and a +10 to any pilot check. Description: Overflowing with the power of friendship, the feeling upon donning this armor is that of always having your friend beside you.
Hard Points:
1. Friendship Barrier: 3 AP Barrier (only regenerates during a new battle)
2. FST - Reinforced Fists/Feet Damage: 10,000 HP / 1 AP Damage Uses: Unlimited Roll Bonus: 0 Target: 1
3. LRG - Light Railgun Damage: 15,000 HP / 3 AP Energy Cost: 1
Targets: Ground, Space, 1 Target
4. Stability Augmentation System Energy Cost: 1 When performing maneuvering checks (but not combat-related dodges), such as terrain navigation, adds a bonus of +20 to the total roll.
5. Emergency Medical Energy Cost: 0.5 A powerful set of automatically-injected stimulants, sedatives, and restoratives (selected by need, of course) helps maintain a pilot's health and functionality while secured in the vehicle. When activated, restores 5% of max HP per round.
6. Shield: A shield adds +10 to a vehicle’s dodge roll, and does not take Armor Point or Hard Point damage unless it is specifically targeted. If the shield hardpoint is attacked and the vehicle dodge/blocks the attack, the shield does not take Armor Point or Hard Point damage.
7. Fusion Reactor: 5 Reactor Points
8. Liquid Metal Cooling: Recharge 5 RP Per Round
_______________________________________________________________________
<<> Character Description <>>Roll Log
Rainbow Dash
<<> Traits and Feats <>>
<<>Statistics<>>
Experience Total:
Skill Points Total:
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved Soak: +
Improved HP: +
Improved Resistance: +%
Implacable: +
Improved Survival: +
Endure: +%
Milestones:
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
True Sight: -
Combat Reflexes: -
Eyes in the Back: -
Milestones:
Full Dodge: ((dexterity / 10) + See Milestones) | Flat-foot Dodge: ((dexterity / 10) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Milestones:
Base Physical Damage: (strength * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Improved Momentum: +
Pierce: +
Juggernaut: -
Milestones:
Base Magical Damage: (200 * Mage Level) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Magic Defense: +
Improved Item Use: +
Milestones:
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Draw!: +%
Critical Defense: -
No-Sell: +%
Milestones:
_______________________________________________________________________Skill Points Total:
Milestone Derivatives:
Improved Soak: +
Improved HP: +
Improved Resistance: +%
Implacable: +
Improved Survival: +
Endure: +%
( ) Health: [] | Bonus: +50Improved Soak: +
Improved HP: +
Improved Resistance: +%
Implacable: +
Improved Survival: +
Endure: +%
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved Soak: +
Improved HP: +
Improved Resistance: +%
Implacable: +
Improved Survival: +
Endure: +%
Milestones:
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
True Sight: -
Combat Reflexes: -
Eyes in the Back: -
( ) Awareness: [] | Bonus: +50Improved Melee: +
Improved Ranged: +
True Sight: -
Combat Reflexes: -
Eyes in the Back: -
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
True Sight: -
Combat Reflexes: -
Eyes in the Back: -
Milestones:
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
( ) Dexterity: [] | Bonus: +60Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Full Dodge: ((dexterity / 10) + See Milestones) | Flat-foot Dodge: ((dexterity / 10) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Milestones:
Milestone Derivatives:
Improved Physical Damage: +
Improved Momentum: +
Pierce: +
Juggernaut: -
( ) Strength: [] | Bonus: +40Improved Physical Damage: +
Improved Momentum: +
Pierce: +
Juggernaut: -
Base Physical Damage: (strength * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Improved Momentum: +
Pierce: +
Juggernaut: -
Milestones:
Milestone Derivatives:
Improved Magic Defense: +
Improved Item Use: +
( ) Spirit: [] | Bonus: +20Improved Magic Defense: +
Improved Item Use: +
Base Magical Damage: (200 * Mage Level) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Magic Defense: +
Improved Item Use: +
Milestones:
Milestone Derivatives:
Improved Critical: +
Draw!: +%
Critical Defense: -
No-Sell: +%
( ) Luck: [] | Bonus: +26Improved Critical: +
Draw!: +%
Critical Defense: -
No-Sell: +%
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Draw!: +%
Critical Defense: -
No-Sell: +%
Milestones:
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
Sonic Rainboom
Cost: 100 StP
Required Skill Level: 6
Description: The is Rainbow's signature move and the only pony ever to be fast enough to pull it off. The Sonic Rainboom is an attack that generates a sonic boom and a rainbow at the same time. The Rainboom creates a concussive blast that is strong enough to demolish unsound buildings. The attack itself is very flashy and draws a lot of attention to Rainbow Dash.
[] Extended Casting Time
[] Skill Chain 1d3
Combo Level 2: 1d3 hits
Range Level 1: 1 target
Damage Level 6: +800
1080 MP to use
Double Rainboom
Cost: 100 StP
Required Skill Level: 6
Description: The Double Rainboom is a second concussion blast after the first Rainboom is achieved.
[] Finishing Strike
Range Level 1: 1 target
Damage Level 9: +1600
1080 MP to use
Sonic Rainboom Blast
Cost: 100 Stp
Required Skill Level: 30 - Advanced Skill Chi bolt
Description: Rainbow's signature Sonic Rainboom condensed into a chi bolt like energy wave.
Level 2: 2 targets
Damage Level 6: +800
1080 MP to use
-= Magical/Psionic (Spell Points) =-
Current Spell Points: (Used) / (Max) SpP
Attack Name: Arc Lightning
Description: The power to control electricity, be it the electromagnetic energy around you or the internal bio-electric energy the body produces, to create powerful effects on the world around you.
Special Notes: At levels 15, 35, and 45 choose one of the 2 effect traits. Mix and match where you wish.
Level 1: +300
Level 2: +600
Level 3: +1000
Level 4: +1500
2. Mild: [Magnetize] Paralysis effect until item is dropped
_______________________________________________________________________
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
_______________________________________________________________________
<<> Inventory <>>
Name: Jasper Bracers
Price: 337,500 gil
DC to Make: 86/156/216
Augmentation Slots: 4
Roll Bonus: +18
Damage Modifier: +550
Skill Level Required: 3
Iron Mane MK III
Class: Mech, Small
Price: 35000 gil + 17500 gil per hard point(122500 gil)
DC: 15000
AP: 15
HP: 5 to 10(10)
Maneuvering: 125%
Pilot Risk: 56%
A flying suit designed for a pony Rainbow Dash's size, with armored segments to encase and protect her wings, designed loosely resembling a pony Iron Man suit. Its color scheme now is monochromatic much more closely resembling that of dash's sonic rainboom. It now glows with a light crystal blue hue now emitting energy throughout the frame.
'Pony Bonds' - Rainbow Dash can call this suit from anywhere, has a 3 AP Barrier and a +10 to any pilot check. Description: Overflowing with the power of friendship, the feeling upon donning this armor is that of always having your friend beside you.
Hard Points:
1. Friendship Barrier: 3 AP Barrier (only regenerates during a new battle)
2. FST - Reinforced Fists/Feet Damage: 10,000 HP / 1 AP Damage Uses: Unlimited Roll Bonus: 0 Target: 1
3. LRG - Light Railgun Damage: 15,000 HP / 3 AP Energy Cost: 1
Targets: Ground, Space, 1 Target
4. Stability Augmentation System Energy Cost: 1 When performing maneuvering checks (but not combat-related dodges), such as terrain navigation, adds a bonus of +20 to the total roll.
5. Emergency Medical Energy Cost: 0.5 A powerful set of automatically-injected stimulants, sedatives, and restoratives (selected by need, of course) helps maintain a pilot's health and functionality while secured in the vehicle. When activated, restores 5% of max HP per round.
6. Shield: A shield adds +10 to a vehicle’s dodge roll, and does not take Armor Point or Hard Point damage unless it is specifically targeted. If the shield hardpoint is attacked and the vehicle dodge/blocks the attack, the shield does not take Armor Point or Hard Point damage.
7. Fusion Reactor: 5 Reactor Points
8. Liquid Metal Cooling: Recharge 5 RP Per Round
_______________________________________________________________________
Age: Young Adult
Height: 5'6
Weight: (optional)
Appearance: Rainbow Dash as a pony is a light blue Pegasus with a rainbow striped mane and tail. Her eyes are magenta in color. Her cutie mark is a cloud with a multicolored lightening bolt.
Eye Color: Magenta
Hair Color: Rainbow
Notable Features: She is a light blue pegasus pony.
<<> Character Personality <>>
Favorite Food: Apple Cider
Likes: Her friends, and anything to do with going fast.
Dislikes: Slowing Down and waiting.
Favorite Color: Any color that is cool.
Fears: She can some performance, anxiety, and also confined tight spaces.
<<>Character Background<>>
History:
Rainbow Dash was born and raised in the city of Cloudsdale. She was at the top of her class in the young fliers training school where she preformed the first ever sonic rainboom. This is a move that breaks both the sound bearer and the light spectrum all at once. Rainbow Dash is a loyal friend, but she can be bold, brash, and stubborn due to her competitive nature. She can also be reckless sometimes. Princess Celestia came to her and offered her a quest that would take her from the world she knew and into a stranger place.
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
Last edited by QueenSelphie on April 29th, 2024, 7:27 pm, edited 33 times in total.
-
Things that still need to be converred
Iron Mane MK III
Class: Mech, Small
Price: 35000 gil + 17500 gil per hard point
DC: 15000
AP: 15
HP: 5 to 10
Maneuvering: 125%
Pilot Risk: 56%
A flying suit designed for a pony Rainbow Dash's size, with armored segments to encase and protect her wings, designed loosely resembling a pony Iron Man suit. Its color scheme now is monochromatic much more closely resembling that of dash's sonic rainboom. It now glows with a light crystal blue hue now emitting energy throughout the frame.
'Pony Bonds' - Rainbow Dash can call this suit from anywhere, has a 3 AP Barrier and a +10 to any pilot check. Description: Overflowing with the power of friendship, the feeling upon dawning this armor is that of always having your friend beside you.
Hard Points:
1. Friendship Barrier: 3 AP Barrier (only regenerates during a new battle)
2. FST - Reinforced Fists/Feet Damage: 10,000 HP / 1 AP Damage Uses: Unlimited Roll Bonus: 0 Target: 1
3. LRG - Light Railgun Damage: 15,000 HP / 3 AP Energy Cost: 1
Targets: Ground, Space, 1 Target
4. Stability Augmentation System Energy Cost: 1 When performing maneuvering checks (but not combat-related dodges), such as terrain navigation, adds a bonus of +20 to the total roll.
5. Emergency Medical Energy Cost: 0.5 A powerful set of automatically-injected stimulants, sedatives, and restoratives (selected by need, of course) helps maintain a pilot's health and functionality while secured in the vehicle. When activated, restores 5% of max HP per round.
6. Shield: A shield adds +10 to a vehicle’s dodge roll, and does not take Armor Point or Hard Point damage unless it is specifically targeted. If the shield hardpoint is attacked and the vehicle dodge/blocks the attack, the shield does not take Armor Point or Hard Point damage.
7. Fusion Reactor: 5 Reactor Points
8. Liquid Metal Cooling: Recharge 5 AP Per Round
<> Equipment Slots <>>
Jasper Bracers
Price: 257985 gil
Roll Bonus: +38
Damage Modifier: 38
Augmentation Slots: 4
Crafting DC: 5256
Skill Level Required: 25
Class: Mech, Small
Price: 35000 gil + 17500 gil per hard point
DC: 15000
AP: 15
HP: 5 to 10
Maneuvering: 125%
Pilot Risk: 56%
A flying suit designed for a pony Rainbow Dash's size, with armored segments to encase and protect her wings, designed loosely resembling a pony Iron Man suit. Its color scheme now is monochromatic much more closely resembling that of dash's sonic rainboom. It now glows with a light crystal blue hue now emitting energy throughout the frame.
'Pony Bonds' - Rainbow Dash can call this suit from anywhere, has a 3 AP Barrier and a +10 to any pilot check. Description: Overflowing with the power of friendship, the feeling upon dawning this armor is that of always having your friend beside you.
Hard Points:
1. Friendship Barrier: 3 AP Barrier (only regenerates during a new battle)
2. FST - Reinforced Fists/Feet Damage: 10,000 HP / 1 AP Damage Uses: Unlimited Roll Bonus: 0 Target: 1
3. LRG - Light Railgun Damage: 15,000 HP / 3 AP Energy Cost: 1
Targets: Ground, Space, 1 Target
4. Stability Augmentation System Energy Cost: 1 When performing maneuvering checks (but not combat-related dodges), such as terrain navigation, adds a bonus of +20 to the total roll.
5. Emergency Medical Energy Cost: 0.5 A powerful set of automatically-injected stimulants, sedatives, and restoratives (selected by need, of course) helps maintain a pilot's health and functionality while secured in the vehicle. When activated, restores 5% of max HP per round.
6. Shield: A shield adds +10 to a vehicle’s dodge roll, and does not take Armor Point or Hard Point damage unless it is specifically targeted. If the shield hardpoint is attacked and the vehicle dodge/blocks the attack, the shield does not take Armor Point or Hard Point damage.
7. Fusion Reactor: 5 Reactor Points
8. Liquid Metal Cooling: Recharge 5 AP Per Round
<> Equipment Slots <>>
Jasper Bracers
Price: 257985 gil
Roll Bonus: +38
Damage Modifier: 38
Augmentation Slots: 4
Crafting DC: 5256
Skill Level Required: 25
Last edited by QueenSelphie on July 20th, 2023, 10:15 pm, edited 1 time in total.
-
Rainbow Dash (Vehicle Combat) Stats
AP: 26000/3000=8
Hard Points: 0
AP Damage: 6/2 = 3 + 2 damage feats = 5
Sonic Rainboom = 3 AP
Double Rainboom = 3 AP
Electrokinesis = 1 AP (Mild magnetize)
AP Soak: 1 AP (50% reduced damage from projectiles Electric Shield)
Maneuverability: 100%
Attack Roll: 1d100+6 +(To Hit Bonus)
Dodge/Maneuver Roll: 1d100+6+4(Energetic Flow)
Pilot Risk: 100%
Notes:
Chance of failure while in flight is reduced to critical hits/botches only, due to the fact that as opposed to a normal individual flying, a creature safely considered to be a 'vehicle' likely has sufficient wingspan/capability of recovery whereas an individual would be much more flimsy.
Thu Jul 10, 2008 9:34 pm
Hard Points: 0
AP Damage: 6/2 = 3 + 2 damage feats = 5
Sonic Rainboom = 3 AP
Double Rainboom = 3 AP
Electrokinesis = 1 AP (Mild magnetize)
AP Soak: 1 AP (50% reduced damage from projectiles Electric Shield)
Maneuverability: 100%
Attack Roll: 1d100+6 +(To Hit Bonus)
Dodge/Maneuver Roll: 1d100+6+4(Energetic Flow)
Pilot Risk: 100%
Notes:
Chance of failure while in flight is reduced to critical hits/botches only, due to the fact that as opposed to a normal individual flying, a creature safely considered to be a 'vehicle' likely has sufficient wingspan/capability of recovery whereas an individual would be much more flimsy.
Thu Jul 10, 2008 9:34 pm
Last edited by QueenSelphie on July 25th, 2023, 9:53 pm, edited 3 times in total.
-