Treasure Goblin 7.0
Going hunting for treasure and profit.
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Treasure Goblin 7.0
Name: Roll 1d5 to determine type.
1-Treasure Goblin
2-Gilded Baron
3-Gem Hoarder
4-Odious Collector
5-Malevolent Tormentor
HP: 300000{500000}
MP: 5000{10000}
Physical Soak: 1000{1500}
Magical Soak: 1000{1500}
Initiative: 500{700}
Block Roll(What it can block): 1s6+70{1s6+100}(Martial Arts)
Dodge Roll: 1s6+50{1s6+75}
Flatfoot Dodge: 2s6+50{2s6+75}(Disadvantage)
Reaction: 1d6+50{2s6+75}
Will Resist: 1s4+25{1s4+40}
Elemental Affinity: None
Status Resistances: Immune to status ailments.
Drop/Steal: See Below
Draw: None
Attack Behavior:
[Treasure Goblin, Gilded Baron, Gem Hoarder]
The Treasure Goblin will attempt to form an escape portal, which takes 5 turns. If 60,000{100,000} damage is dealt before the portal opens, the portal casting will be interrupted and the goblin will spend its next 2 turns fleeing before attempting to form another portal, and an additional enemy encounter will be present(roll the encounter). There can be a maximum of 3 portal interruptions.
[Odious Collector, Malevolent Tormentor]
These behave the same way, but these goblins can teleport 2 areas away on their turn instead of simply fleeing on foot.
[[Rewards]]
[Treasure Goblin]
3 pieces of gear:
1 armor type in use by someone in the party(roll to determine, and include shields).
1 weapon type in use by someone in the party(roll to determine).
1 random piece of equipment.
Roll 1d3. 1=Weapon, 2=Protective, 3=Accessory.
[1] Weapon - Roll 1d30.
1-Hand Axe
2-Shortsword
3-Sword
4-Longsword
5-Greatsword
6-Claw Edge
7-Chakram
8-Scythe
9-Flail
10-Meteor Hammer
11-Sword Hammer
12-War Hammer
13-Battle Axe
14-War Axe
15-Javelin
16-Trident
17-Spear
18-Club
19-Mace
20-Whip
21-Swallow
22-Staff
23-Dagger
24-Glove
25-Claw
26-Spiked Glove
27-Longbow
28-Shortbow
29-Throwing Weapon
30-Crossbow
[2] Armor - Roll 1d5.
1-Light Armor
2-Medium Armor
3-Heavy Armor
4-Light Shield
5-Heavy Shield
[3] Accessory - Roll 1d2.
1-Ring
2-Amulet
Roll 1d6 to determine material grade for each item.
1-Bloodstone
2-Lapis Lazuli/Lazurite
3-Zoisite
4-Malachite
5-Beryl
6-Red Beryl
Roll 1d10 to determine the quality of each item.
1-5: Normal
6-8: Quality
9-10: Masterwork
[Gilded Baron]
1d300000+300000{1d500000+500000} gil
[Gem Hoarder]
1d2+1{1d3+2} nuggets of ore.
1-Lapis Lazuli/Lazurite
2-Zoisite
3-Malachite
4-Beryl
5-Red Beryl
6-Netherite
[Odious Collector]
1d2+1{1d3+2} nuggets of ore. For each nugget:
Step 1 - Roll for quality.
1-Lapis Lazuli/Lazurite
2-Zoisite
3-Malachite
4-Beryl
5-Red Beryl
6-Netherite
Step 2 - Roll 1d6.
1-Normal ore.
2-Elemental Alloy - Roll 1d8 to determine its element. When used to craft something, that piece of gear gains a natural elemental ward or elemental strike.
[1]-Fire
[2]-Water
[3]-Wind
[4]-Earth
[5]-Light
[6]-Shadow
[7]-Holy
[8]-Dark
3-Shimmering Alloy - Crafted item gains +25% monetary value.
4-Intrepid Alloy - If crafted into a weapon, it gains +5 tuning slots.
5-Malleable Alloy - When crafted into an item, that item's DC is -15.
6-Arcane Ore. Roll 1d5.
[1]Arcanum Alloy - Crafted item has natural property of Augmented Casting.
[2]Ensorceled Alloy - Crafted item has natural property of Improved Augmented Casting.
[3]Thamasan Alloy - Crafted item has natural property of Greater Augmented Casting.
[4]Zealian Alloy - Crafted item has natural property of Advanced Augmented Casting.
[5]Mysidian Alloy - Crafted item has natural property of Master Augmented Casting.
[Malevolent Tormentor]
1 armor type that is currently in use by someone in the party. Roll to determine the type if multiple types are present in the party. This gains a random natural property, an enchantment of level 1d10.
1 weapon type that is currently in use by someone in the party. Roll to determine the type if multiple types are present in the party. This gains a random natural property, an enchantment of level 1d10.
2{3} random pieces of equipment. Roll as above in Treasure Goblin entry.
Roll 1d6 to determine material grade for each item.
1-Lapis Lazuli/Lazurite
2-Zoisite
3-Malachite
4-Beryl
5-Red Beryl
6-Netherite
1-Treasure Goblin
2-Gilded Baron
3-Gem Hoarder
4-Odious Collector
5-Malevolent Tormentor
HP: 300000{500000}
MP: 5000{10000}
Physical Soak: 1000{1500}
Magical Soak: 1000{1500}
Initiative: 500{700}
Block Roll(What it can block): 1s6+70{1s6+100}(Martial Arts)
Dodge Roll: 1s6+50{1s6+75}
Flatfoot Dodge: 2s6+50{2s6+75}(Disadvantage)
Reaction: 1d6+50{2s6+75}
Will Resist: 1s4+25{1s4+40}
Elemental Affinity: None
Status Resistances: Immune to status ailments.
Drop/Steal: See Below
Draw: None
Attack Behavior:
[Treasure Goblin, Gilded Baron, Gem Hoarder]
The Treasure Goblin will attempt to form an escape portal, which takes 5 turns. If 60,000{100,000} damage is dealt before the portal opens, the portal casting will be interrupted and the goblin will spend its next 2 turns fleeing before attempting to form another portal, and an additional enemy encounter will be present(roll the encounter). There can be a maximum of 3 portal interruptions.
[Odious Collector, Malevolent Tormentor]
These behave the same way, but these goblins can teleport 2 areas away on their turn instead of simply fleeing on foot.
[[Rewards]]
[Treasure Goblin]
3 pieces of gear:
1 armor type in use by someone in the party(roll to determine, and include shields).
1 weapon type in use by someone in the party(roll to determine).
1 random piece of equipment.
Roll 1d3. 1=Weapon, 2=Protective, 3=Accessory.
[1] Weapon - Roll 1d30.
1-Hand Axe
2-Shortsword
3-Sword
4-Longsword
5-Greatsword
6-Claw Edge
7-Chakram
8-Scythe
9-Flail
10-Meteor Hammer
11-Sword Hammer
12-War Hammer
13-Battle Axe
14-War Axe
15-Javelin
16-Trident
17-Spear
18-Club
19-Mace
20-Whip
21-Swallow
22-Staff
23-Dagger
24-Glove
25-Claw
26-Spiked Glove
27-Longbow
28-Shortbow
29-Throwing Weapon
30-Crossbow
[2] Armor - Roll 1d5.
1-Light Armor
2-Medium Armor
3-Heavy Armor
4-Light Shield
5-Heavy Shield
[3] Accessory - Roll 1d2.
1-Ring
2-Amulet
Roll 1d6 to determine material grade for each item.
1-Bloodstone
2-Lapis Lazuli/Lazurite
3-Zoisite
4-Malachite
5-Beryl
6-Red Beryl
Roll 1d10 to determine the quality of each item.
1-5: Normal
6-8: Quality
9-10: Masterwork
[Gilded Baron]
1d300000+300000{1d500000+500000} gil
[Gem Hoarder]
1d2+1{1d3+2} nuggets of ore.
1-Lapis Lazuli/Lazurite
2-Zoisite
3-Malachite
4-Beryl
5-Red Beryl
6-Netherite
[Odious Collector]
1d2+1{1d3+2} nuggets of ore. For each nugget:
Step 1 - Roll for quality.
1-Lapis Lazuli/Lazurite
2-Zoisite
3-Malachite
4-Beryl
5-Red Beryl
6-Netherite
Step 2 - Roll 1d6.
1-Normal ore.
2-Elemental Alloy - Roll 1d8 to determine its element. When used to craft something, that piece of gear gains a natural elemental ward or elemental strike.
[1]-Fire
[2]-Water
[3]-Wind
[4]-Earth
[5]-Light
[6]-Shadow
[7]-Holy
[8]-Dark
3-Shimmering Alloy - Crafted item gains +25% monetary value.
4-Intrepid Alloy - If crafted into a weapon, it gains +5 tuning slots.
5-Malleable Alloy - When crafted into an item, that item's DC is -15.
6-Arcane Ore. Roll 1d5.
[1]Arcanum Alloy - Crafted item has natural property of Augmented Casting.
[2]Ensorceled Alloy - Crafted item has natural property of Improved Augmented Casting.
[3]Thamasan Alloy - Crafted item has natural property of Greater Augmented Casting.
[4]Zealian Alloy - Crafted item has natural property of Advanced Augmented Casting.
[5]Mysidian Alloy - Crafted item has natural property of Master Augmented Casting.
[Malevolent Tormentor]
1 armor type that is currently in use by someone in the party. Roll to determine the type if multiple types are present in the party. This gains a random natural property, an enchantment of level 1d10.
1 weapon type that is currently in use by someone in the party. Roll to determine the type if multiple types are present in the party. This gains a random natural property, an enchantment of level 1d10.
2{3} random pieces of equipment. Roll as above in Treasure Goblin entry.
Roll 1d6 to determine material grade for each item.
1-Lapis Lazuli/Lazurite
2-Zoisite
3-Malachite
4-Beryl
5-Red Beryl
6-Netherite
Last edited by BlazingStarX on March 8th, 2026, 8:52 pm, edited 4 times in total.
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