Irvine Kinneas 7.0
Posted: May 7th, 2024, 12:10 am
<<> Player Info <>>
IRC Nick: Kurama/Sebastian
Real Name (Optional):
Time Zone:
<<> Character Info <>>
Name: Irvine
Race: Human
Sheet Approved by: (leave blank)
_______________________________________________________________________
Age: Young Adult
Height: 6'0"
Weight: 175 (optional)
Appearance: Irvine is a 6'0 lean well built guy. He has long brown hair that reaches down to the small of his back. He usually keeps it in a pony tail with a few shorter strands loose. His eyes are blue like sapphires and he's clean shavin. He wears a blue vest and a necklace covered my a long tan duster. He wears pair of brown tanned chaps over a pair of blue jeans and a pair of brown boots. He also wears a pair of black gloves with the fingers cut of and a black cowboy hat. Hidden mostly undetneath his long coat is his gun belt which houses a pair of twin revolver style Colt Dragoons. Strapped to the outside of his right thigh is a support that his shotgun is hooked to. The weight of his gun on his leg doesn't seem to affect his gait at all as he carries himself long strides.

Eye Color: Blue
Hair Color: Brown
Notable Features: He has long hair and he looks like a cowboy
<<> Character Personality <>>
Favorite Food: Irvine's not a very picky eater, but he loves barbequed stuff.
Likes: His gun and his girl Selphie.
Dislikes: Pressure, tight situations
Favorite Color: Forest Green
Fears: Cracking under pressure, not meeting expectations.
<<>Character Background<>>
History:
Irvine was an orphan raised in an orphanage under the care of Cid and Edea. There he also grew up with Squall, Quistis, Zell, Seifer, and Selphie. He eventually got adopted out by Martine and grew up at Galbadia Garden where he served as a rifle expert under Headmaster Martine. He got back together with the 'orphanage gang' though a joint mission to assassinate sorceress Edea. After the botched assassination where our "fearless" gunman chickened out, General Caraway ordered him to get Rinoa out of prison and take her home. He would of left the others there if Rinoa hadn't tried to gouge his eyes out. That woman is feisty. After being persuaded to go back to rescue the gang he has pretty much stuck around. When they go to check the damaged at Trabia Garden, he tells them about the orphanage that they all grew up in since they didn't seem to remember him and he remembered them. It seems they figure that it is their GFs that made them forget, since Irvine hadn't used one til he met up with them for the mission. He would succeed in passing his SeeD exam later on after the events of defeating Ultimeca.
His latest mission lead him to be in the service of the Dimensional Warriors. He originally was sent with Quistis and later Selphie joined them. He was there for quite some time until he was needed for something back at Galbadia Garden.
Irvine has again been called away by his SeeD duties along with Selphie this time. They have been dealing with the repercussions and aftermath of the war going on. It has been quite a bit of chaos as the stream of orphaned children as been a constant flow.
Irvine nowadays has settled into his role as a house husband/spouse. He does a lot of the desk and paper work as well keeps the house in order. He still trains and does all those things, but he enjoys a bit more of a laid back roll.
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
IRC Nick: Kurama/Sebastian
Real Name (Optional):
Time Zone:
<<> Character Info <>>
Name: Irvine
Race: Human
Sheet Approved by: (leave blank)
_______________________________________________________________________
<<> Base Statistic modifiers <>>
_______________________________________________________________________
<<> Traits and Feats <>>
_______________________________________________________________________
<<>Statistics<>>
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
Name: Hauling
Name: Recovery
Name: Quick-Draw
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
Name: Detect Trap Trigger
Name: Tracking Sense
Name: Tremor Sense
Name: Phase Sight
Name: Sense Motive
Name: Shift Attitude
Name: Observe & Report
Name: Scrutinize
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Name: Knockdown
Name: Knockback
Name: Improved Knockdown
Name: Improved Knockback
Name: Sweet Shot
Name: Improved Critical
Name: Improved Sweet Shot
Name: Counterfire
Name: Sneak Attack
Name: Show Off
Name: Weaver Grip
Name: Gunslinging
Name: By the Book
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Name: Arcane Intuition
Name: Enhanced Junction
Name: Draw-Cast
Name: Advanced Draw
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
Name: Rope Skills
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<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
_______________________________________________________________________
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Character Description <>><<> Traits and Feats <>>
<<>Statistics<>>
Experience Total:
Skill Points Total:
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Implacable: +
Endure: +%
Improved Survival: +
Improved Resistance: +%
Milestones:
Initiative: 1d550 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Improved Magic: +
Eyes in the Back:
Combat Reflexes:
True Sight:
Milestones:
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Improved Block: +
Milestones:
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Slots: +
Pierce: +
Juggernaut:
Milestones:
Base Magical Damage: (200 * 2) + 250 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Crafting: +
Improved Magic Defense: +
Improved Magic Damage: +
Improved Item Use: +
Milestones:
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Milestones:
_______________________________________________________________________Skill Points Total:
Milestone Derivatives:
Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
Implacable: + -> +500 Death Threshold
Endure: +% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
Improved Survival: + -> +10 to final result of survival roll
Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
( ) Health: [] + | Bonus: +Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
Implacable: + -> +500 Death Threshold
Endure: +% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
Improved Survival: + -> +10 to final result of survival roll
Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Implacable: +
Endure: +%
Improved Survival: +
Improved Resistance: +%
Milestones:
Milestone Derivatives:
Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
Combat Reflexes: -> Reduces DC for Grenade-like weapons by -10
True Sight: -> -10 to Illusion or Invisibility detection DCs
( ) Awareness: [] + | Bonus: +Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
Combat Reflexes: -> Reduces DC for Grenade-like weapons by -10
True Sight: -> -10 to Illusion or Invisibility detection DCs
Initiative: 1d550 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Improved Magic: +
Eyes in the Back:
Combat Reflexes:
True Sight:
Milestones:
Milestone Derivatives:
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
( ) Dexterity: [] + | Bonus: +Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Improved Block: +
Milestones:
Milestone Derivatives:
Improved Slots: + -> +2 Inventory Slots
Pierce: + -> 50 of character's physical damage ignores armor
Juggernaut: -> -100 damage reduction when bracing an attack
( ) Strength: [] + | Bonus: +Improved Slots: + -> +2 Inventory Slots
Pierce: + -> 50 of character's physical damage ignores armor
Juggernaut: -> -100 damage reduction when bracing an attack
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Slots: +
Pierce: +
Juggernaut:
Milestones:
Milestone Derivatives:
Improved Crafting: + -> +5 Spirit roll bonus when crafting
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
Improved Magic Damage: + -> +250 magic damage
Improved Item Use: + -> Raises DCs to avoid one-use items by +10
( ) Spirit: [] + | Bonus: +Improved Crafting: + -> +5 Spirit roll bonus when crafting
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
Improved Magic Damage: + -> +250 magic damage
Improved Item Use: + -> Raises DCs to avoid one-use items by +10
Base Magical Damage: (200 * 2) + 250 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Crafting: +
Improved Magic Defense: +
Improved Magic Damage: +
Improved Item Use: +
Milestones:
Milestone Derivatives:
Improved Critical: + -> +500 damage when inflicting a critical hit
( ) Luck: [] + | Bonus: +Improved Critical: + -> +500 damage when inflicting a critical hit
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Milestones:
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
General - Athletics
Name: Hauling
General - Reaction
Name: Recovery
Name: Quick-Draw
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
General - Perception
Name: Detect Trap Trigger
Name: Tracking Sense
Name: Tremor Sense
Name: Phase Sight
General - Speechcraft
Name: Sense Motive
Name: Shift Attitude
General - Gather Info
Name: Observe & Report
General - Search
Name: Scrutinize
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Weapon Proficiency - Shotguns
Name: Knockdown
Name: Knockback
Name: Improved Knockdown
Name: Improved Knockback
Weapon Proficiency - Sniper Rifles
Name: Sweet Shot
Name: Improved Critical
Name: Improved Sweet Shot
Name: Counterfire
Weapon Proficiency - Pistols
Name: Sneak Attack
Name: Show Off
Name: Weaver Grip
Name: Gunslinging
Name: By the Book
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Magic - Assisted Magic
Name: Arcane Intuition
Name: Enhanced Junction
Name: Draw-Cast
Name: Advanced Draw
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
General - Vehicle Operation: Light Ground
General - Survival
Name: Rope Skills
<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
Age: Young Adult
Height: 6'0"
Weight: 175 (optional)
Appearance: Irvine is a 6'0 lean well built guy. He has long brown hair that reaches down to the small of his back. He usually keeps it in a pony tail with a few shorter strands loose. His eyes are blue like sapphires and he's clean shavin. He wears a blue vest and a necklace covered my a long tan duster. He wears pair of brown tanned chaps over a pair of blue jeans and a pair of brown boots. He also wears a pair of black gloves with the fingers cut of and a black cowboy hat. Hidden mostly undetneath his long coat is his gun belt which houses a pair of twin revolver style Colt Dragoons. Strapped to the outside of his right thigh is a support that his shotgun is hooked to. The weight of his gun on his leg doesn't seem to affect his gait at all as he carries himself long strides.

Eye Color: Blue
Hair Color: Brown
Notable Features: He has long hair and he looks like a cowboy
<<> Character Personality <>>
Favorite Food: Irvine's not a very picky eater, but he loves barbequed stuff.
Likes: His gun and his girl Selphie.
Dislikes: Pressure, tight situations
Favorite Color: Forest Green
Fears: Cracking under pressure, not meeting expectations.
<<>Character Background<>>
History:
Irvine was an orphan raised in an orphanage under the care of Cid and Edea. There he also grew up with Squall, Quistis, Zell, Seifer, and Selphie. He eventually got adopted out by Martine and grew up at Galbadia Garden where he served as a rifle expert under Headmaster Martine. He got back together with the 'orphanage gang' though a joint mission to assassinate sorceress Edea. After the botched assassination where our "fearless" gunman chickened out, General Caraway ordered him to get Rinoa out of prison and take her home. He would of left the others there if Rinoa hadn't tried to gouge his eyes out. That woman is feisty. After being persuaded to go back to rescue the gang he has pretty much stuck around. When they go to check the damaged at Trabia Garden, he tells them about the orphanage that they all grew up in since they didn't seem to remember him and he remembered them. It seems they figure that it is their GFs that made them forget, since Irvine hadn't used one til he met up with them for the mission. He would succeed in passing his SeeD exam later on after the events of defeating Ultimeca.
His latest mission lead him to be in the service of the Dimensional Warriors. He originally was sent with Quistis and later Selphie joined them. He was there for quite some time until he was needed for something back at Galbadia Garden.
Irvine has again been called away by his SeeD duties along with Selphie this time. They have been dealing with the repercussions and aftermath of the war going on. It has been quite a bit of chaos as the stream of orphaned children as been a constant flow.
Irvine nowadays has settled into his role as a house husband/spouse. He does a lot of the desk and paper work as well keeps the house in order. He still trains and does all those things, but he enjoys a bit more of a laid back roll.
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________