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Alex Sterling

Posted: December 9th, 2025, 8:20 pm
by Hal_Emmerich
<<> Player Info <>>
IRC Nick: Hal_Emmerich
Real Name (Optional): Craig
Time Zone: Atlantic

<<> Character Info <>>
Name: Alex Dominick Sterling
Race: Quintian
Sheet Approved by: Packie
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<<> Base Statistic modifiers <>>
health_temp:
hp_mult:
physical_soak:
magical_soak:
improved_hp:
improved_soak:
improved_resistance:
improved_dt:
improved_endure:
improved_survival:
awareness_temp:
initiative:
improved_melee:
improved_ranged:
improved_magic:
improved_sight:
improved_reflexes:
improved_eyes:
dexterity_temp:
stp_mult:
improved_block:
improved_dodge:
improved_agility:
improved_reaction:
stylish:
improved_initiative:
strength_temp:
damage_mult:
improved_damage:
improved_slots:
improved_momentum:
improved_item:
improved_pierce:
juggernaut:
spirit_temp:
magical_damage_mult:
spp_mult:
mp_mult:
magic_defense:
item_defense:
improved_magic_damage:
improved_spp:
improved_mp:
improved_magic_defense:
improved_item_defense:
improved_crafting:
luck_temp:
improved_crit:
improved_luck:
improved_luck_points:
improved_draw:
improved_crit_defense:
improved_draw_defense:
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<<> Traits and Feats <>>
-= Traits =-
Points: 0.5/18

* Aquatic (2 pts) - Grants an overall +15 to physical actions while underwater. Depending on the exact circumstances, this will either triple the lung capacity of the holder, or allow one to breathe water.

* Intelligence Network (3 pts) - You have access to a network of resources which can obtain information in the right circuits. The broader the scope of the network, the broader the information, but the more general it becomes. Use of the network is an IC action and must be roleplayed. This trait has no function if the network can not be reached.
His own

* Skeleton in the Closet (-2 pts) - You have a hidden secret which could come back to haunt you…
Alex arranged for a Dimensional Warrior who got too close to him to 'disappear'

* Temperate (-2 pts) - This character is more susceptible to changes in the environment's temperature, suffering more severe environmental penalties due to heat, cold, moisture, etc. The player rolls a step down on all physical actions untell suitable standards are found or provided for them.

* Natural Charmer (2 pts) - In certain cases (GM determination), this character may "take 10" while performing Speechcraft checks.

* Black Cat (2 pts) - Once per encounter, this character may expend 5 Luck Points and force an attacker to re-roll its attack. This must be declared before the character makes its defense roll, and the attacking target must use the second result.

* Curiosity (2 pts) - This character gains a +10 bonus when making Gather Information checks.

* Mountain-born (3 pts) - This character gains a +10 to Acrobatics checks.

* Quick Reactions (2 pts) - This character benefits from a +10 bonus when rolling flat-footed or against Reaction checks.

* Ambidextrous (2.5 pts) - This character halves penalties incurred from Dual Wielding.

* Daredevil (1 pts) - When in mortal danger by circumstance, below 50% HP, or actively attempting something that promises injury on a failure, the human with this feat gains a +10 to whatever roll is called for. If more than one of these are true, each additional grants another +5. The third only applies to dodges if an Athletic skill is used instead of Reaction.

* Nimble Faller (2 pts) - When this character suffers the "Knockdown/Wall Rush" status effect, reduce the damage inflicted by 25%.

-= Character Classes =-
 
1) Agent (+5 to Stealth, +3 to Perception, Subterfuge, Speechcraft, Search)
2) Scout (+5 to Weapons Proficiency: Sniper Rifles, +3 to Stealth, Perception, Search, Survival)
3) Commando (+5 to Weapon Proficiency: Pistols, +3 Athletics, Reaction, Artisan: Engineering, Survival)
 
-= Feats =- (* denotes feats taken at character creation.)
 
(* denotes feats taken at character creation.)
 
*Feat 1(200XP) - Cooler Heads (Roll penalties halved or negated)
*Feat 2(400XP) - Her Majesty's Secret Service
*Feat 3(600XP) - Foresight
*Feat 4(800XP) - Servant: Mikaela Gould
*Feat 5(1000XP) - Servant: Dimitri
Feat 6(1200XP) - Servant: Kayleigh
Feat 7(1400XP) - Adept Assistant
Feat 8(1600XP) - Precision Fire
Feat 9(1800XP) - Wetworks - Ninja Assassinate
Feat 10(2000XP) -
Feat 11(2200XP) -
Feat 12(2400XP) -
Feat 13(2600XP) -
Feat 14(2800XP) -
Feat 15(3000XP) -
Feat 16(3200XP) -
Feat 17(3400XP) -
Feat 18(3600XP) -
Feat 19(3800XP) -
Feat 20(4000XP) -
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<<>Statistics<>>
Experience Total:
Skill Points Total:
Milestone Derivatives:
Improved HP: + -> +500 Max HP
Endure: +% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
( )  Health: [] + | Bonus: +
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Endure: +%
Milestones:
(50, 100 exp) Improved HP: +500 (x2)
(150, 200 exp) Endure: +1% (x2)
 
Milestone Derivatives:
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
Improved Melee: + -> +5 awareness bonus on melee attacks
(PC)  Awareness: [] + | Bonus: +
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Ranged: +
Eyes in the Back:
Improved Melee: +
Milestones:
(50, 100, 150, 200, 450, 500 exp) Improved Ranged: +5 (x6)
(250, 300 exp) Eyes in the Back: -10 (x2)
(350, 400 exp) Improved Melee: +5 (x2)
Ability:

 
Milestone Derivatives:
Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
(PC)  Dexterity: [] + | Bonus: +
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Milestones:
(50, 200 exp) Improved Block: +5 (x2)
(100, 250, 350, 400 exp) Improved Dodge: +5 (x4)
(150, 300 exp) Improved Agility: +5 (x2)
Ability:

 
Milestone Derivatives:
Improved Slots: + -> +2 Inventory Slots
Improved Physical Damage: + -> +100 damage
Pierce: + -> 50 of character's physical damage ignores armor
( )  Strength: [] + | Bonus: +
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Slots: +
Improved Physical Damage: +
Pierce: +
Milestones:
(50, 100 exp) Improved Slots: +2 (x2)
(150, 200, 350 exp) Improved Physical Damage: +100 (x3)
(250, 300 exp) Pierce: +50 (x2)
 
Milestone Derivatives:
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
Improved Crafting: + -> +5 Spirit roll bonus when crafting
( )  Spirit: [] + | Bonus: +
Base Magical Damage: (250 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Magic Defense: +
Improved Crafting: +
Milestones:
(50, 100 exp) Improved Magic Defense: +5 (x2)
(150, 200, 250 exp) Improved Crafting: +5 (x3)
 
Milestone Derivatives:
Improved Luck Points: + -> +1 Luck Point
( )  Luck: [] + | Bonus: +
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Luck Points: +
Milestones:
(50, 100, 150, 200 exp) Improved Luck Points: +1 (x4)
 
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<<>Skills<>>


0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master

Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
 
General - Acrobatics
General - Athletics
General - Reaction
General - Swimming
 
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
 
General - Perception
General - Gather Info
General - Stealth
General - Subterfuge
 
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
 
Weapon Proficiency - Pistols
Name: Sneak Attack
Name: Show Off
Name: Gunslinging
 
Weapon Proficiency - Assault Rifles
Name: Strafe
Name: Improved Strafe
 
Weapon Proficiency - Sniper Rifles
Weapon Proficiency - Heavy Weapons
 
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
 
Magic - Ether / Technomancy
 
Artisan
Bonuses: Spirit: +, Crafting: +
 
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
 
 
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<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP

-= Magical/Psionic (Spell Points) =-
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<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 60,000 g
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<<> Inventory <>>
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<<> Character Description <>>
Age: 29
Height: 6'2"
Weight: 190 lbs (optional)
Appearance: Alex's appearance changes depending on the day and the need. His casual attire is a white shirt with a black vest on top of it, a pair of orange tinted shades and black shoes, or a blue polo shirt with Khaki pants depending on the scenario. A man in prime condition, Victor stands tall and slender, an extremely athletic build with light golden blonde hair. His face is slender, unmarred and unthreatening, calculating but not such that it would stand out in a crowd. He seems cordial, but not suspiciously so.
Eye Color: Amber
Hair Color: Blonde
Notable Features:

<<> Character Personality <>>
Favorite Food: Fish
Likes: Professionalism, skill, adrenaline
Dislikes: Sloppy work, cruel people
Favorite Color: Blue
Fears: Getting people he cares about hurt or killed because he didn't do his job properly.

<<>Character Background<>>
History:
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<<> Special Notes <>>
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