Alex Sterling
Posted: December 9th, 2025, 8:20 pm
<<> Player Info <>>
IRC Nick: Hal_Emmerich
Real Name (Optional): Craig
Time Zone: Atlantic
<<> Character Info <>>
Name: Alex Dominick Sterling
Race: Quintian
Sheet Approved by: Packie
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Age: 29
Height: 6'2"
Weight: 190 lbs (optional)
Appearance: Alex's appearance changes depending on the day and the need. His casual attire is a white shirt with a black vest on top of it, a pair of orange tinted shades and black shoes, or a blue polo shirt with Khaki pants depending on the scenario. A man in prime condition, Victor stands tall and slender, an extremely athletic build with light golden blonde hair. His face is slender, unmarred and unthreatening, calculating but not such that it would stand out in a crowd. He seems cordial, but not suspiciously so.
Eye Color: Amber
Hair Color: Blonde
Notable Features:
<<> Character Personality <>>
Favorite Food: Fish
Likes: Professionalism, skill, adrenaline
Dislikes: Sloppy work, cruel people
Favorite Color: Blue
Fears: Getting people he cares about hurt or killed because he didn't do his job properly.
<<>Character Background<>>
History:
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<<> Special Notes <>>
_______________________________________________________________________
IRC Nick: Hal_Emmerich
Real Name (Optional): Craig
Time Zone: Atlantic
<<> Character Info <>>
Name: Alex Dominick Sterling
Race: Quintian
Sheet Approved by: Packie
_______________________________________________________________________
<<> Base Statistic modifiers <>>
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<<> Traits and Feats <>>
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<<>Statistics<>>
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
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<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
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<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 60,000 g
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<<> Inventory <>>
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<<> Character Description <>><<> Traits and Feats <>>
<<>Statistics<>>
Experience Total:
Skill Points Total:
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Endure: +%
Milestones:
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Ranged: +
Eyes in the Back:
Improved Melee: +
Milestones:
Ability:
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Milestones:
Ability:
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Slots: +
Improved Physical Damage: +
Pierce: +
Milestones:
Base Magical Damage: (250 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Magic Defense: +
Improved Crafting: +
Milestones:
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Luck Points: +
Milestones:
_______________________________________________________________________Skill Points Total:
Milestone Derivatives:
Improved HP: + -> +500 Max HP
Endure: +% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
( ) Health: [] + | Bonus: +Improved HP: + -> +500 Max HP
Endure: +% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Endure: +%
Milestones:
Milestone Derivatives:
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
Improved Melee: + -> +5 awareness bonus on melee attacks
(PC) Awareness: [] + | Bonus: +Improved Ranged: + -> +5 awareness bonus on ranged attacks
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
Improved Melee: + -> +5 awareness bonus on melee attacks
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Ranged: +
Eyes in the Back:
Improved Melee: +
Milestones:
Milestone Derivatives:
Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
(PC) Dexterity: [] + | Bonus: +Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Milestones:
Milestone Derivatives:
Improved Slots: + -> +2 Inventory Slots
Improved Physical Damage: + -> +100 damage
Pierce: + -> 50 of character's physical damage ignores armor
( ) Strength: [] + | Bonus: +Improved Slots: + -> +2 Inventory Slots
Improved Physical Damage: + -> +100 damage
Pierce: + -> 50 of character's physical damage ignores armor
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Slots: +
Improved Physical Damage: +
Pierce: +
Milestones:
Milestone Derivatives:
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
Improved Crafting: + -> +5 Spirit roll bonus when crafting
( ) Spirit: [] + | Bonus: +Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
Improved Crafting: + -> +5 Spirit roll bonus when crafting
Base Magical Damage: (250 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Magic Defense: +
Improved Crafting: +
Milestones:
Milestone Derivatives:
Improved Luck Points: + -> +1 Luck Point
( ) Luck: [] + | Bonus: +Improved Luck Points: + -> +1 Luck Point
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Luck Points: +
Milestones:
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
General - Acrobatics
General - Athletics
General - Reaction
General - Swimming
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
General - Perception
General - Gather Info
General - Stealth
General - Subterfuge
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Weapon Proficiency - Pistols
Name: Sneak Attack
Name: Show Off
Name: Gunslinging
Weapon Proficiency - Assault Rifles
Name: Strafe
Name: Improved Strafe
Weapon Proficiency - Sniper Rifles
Weapon Proficiency - Heavy Weapons
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Magic - Ether / Technomancy
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 60,000 g
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
Age: 29
Height: 6'2"
Weight: 190 lbs (optional)
Appearance: Alex's appearance changes depending on the day and the need. His casual attire is a white shirt with a black vest on top of it, a pair of orange tinted shades and black shoes, or a blue polo shirt with Khaki pants depending on the scenario. A man in prime condition, Victor stands tall and slender, an extremely athletic build with light golden blonde hair. His face is slender, unmarred and unthreatening, calculating but not such that it would stand out in a crowd. He seems cordial, but not suspiciously so.
Eye Color: Amber
Hair Color: Blonde
Notable Features:
<<> Character Personality <>>
Favorite Food: Fish
Likes: Professionalism, skill, adrenaline
Dislikes: Sloppy work, cruel people
Favorite Color: Blue
Fears: Getting people he cares about hurt or killed because he didn't do his job properly.
<<>Character Background<>>
History:
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________