Magitek Ammo/Cell Types
Posted: December 27th, 2025, 3:57 am
Over time, new types of Magitek cells will come available that replace ammunition types. The following are the default ammunition types available for magitek weaponry. Magitek cells can only be changed outside of combat.
(All Cells are made specific to the weapon they are on.)
Name: Pulse Cell
Cost: 0(This is the default 'ammo' for a Magitek firearm.)
Restrictions: Magitek Weapons Only
Descripton: Standard Magitek munition cell. Non-elemental.
Name: Fire Cell
Cost: 10% of weapon's cost
Restrictions: Magitek Weapons Only
Description: A fire cell powers a firearm, attuning it to the fire element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Fira Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Firaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Firaja Cell' and also deals +500 damage.
Name: Inferno Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Fire-elemental. Inflicts Mild Burn.
If the wielder has a magic skill of level 5 or above, this becomes an 'Inferna Cell' and causes Moderate Burn.
If the wielder has a magic skill of level 8 or above, this becomes an 'Infernaga Cell' and causes Acute Burn.
Name: Blizzard Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A blizzard cell powers a firearm, attuning it to the ice element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Blizzara Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Blizzaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Blizzaja Cell' and also deals +500 damage.
Name: Freeze Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Ice-elemental. Inflicts Mild Freeze(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes a 'Freezera Cell' and causes Moderate Freeze.
If the wielder has a magic skill of level 8 or above, this becomes a 'Freezega Cell' and causes Acute Freeze.
Name: Thunder Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A thunder cell powers a firearm, attuning it to the lightning element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Thundara Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Thundaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Thundaja Cell' and also deals +500 damage.
Name: Asper Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Lightning-elemental. Inflicts Mild Shock(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes an 'Aspera Cell' and causes Moderate Shock.
If the wielder has a magic skill of level 8 or above, this becomes an 'Aspega Cell' and causes Acute Shock.
Name: Quake Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A quake cell powers a firearm, attuning it to the earth element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Quara Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Quaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Quaja Cell' and also deals +500 damage.
Name: Terra Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Earth-elemental. Inflicts Mild Clod(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes a 'Terrara Cell' and causes Moderate Clod.
If the wielder has a magic skill of level 8 or above, this becomes a 'Terraga Cell' and causes Acute Clod.
Name: Dia Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A lux cell powers a firearm, attuning it to the holy element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Diara Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Diaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Diaja Cell' and also deals +500 damage.
Name: Pearl Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Holy-elemental. Inflicts Mild Reverse(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes a 'Pearlra Cell' and causes Moderate Reverse.
If the wielder has a magic skill of level 8 or above, this becomes a 'Pearlga Cell' and causes Acute Reverse.
Name: Dark Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A dark cell powers a firearm, attuning it to the dark element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Darkra Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Darkga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Darkja Cell' and also deals +500 damage.
Name: Void Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Dark-elemental. Inflicts Mild Zombie(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes a 'Voidra Cell' and causes Moderate Zombie.
If the wielder has a magic skill of level 8 or above, this becomes a 'Voidga Cell' and causes Acute Zombie.
Name: Lux Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A light cell powers a firearm, attuning it to the light element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Lucira Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Luciga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Lucija Cell' and also deals +500 damage.
Name: Prism Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Light-elemental. Inflicts Mild Blind(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes a 'Prismra Cell' and causes Moderate Blind.
If the wielder has a magic skill of level 8 or above, this becomes a 'Prismga Cell' and causes Acute Blind.
Name: Shadow Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A shadow cell powers a firearm, attuning it to the shadow element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Shadara Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Shadaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Shadaja Cell' and also deals +500 damage.
Name: Noctis Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Shadow-Elemental. Inflicts Mild Sleep.
If the wielder has a magic skill of level 5 or above, this becomes an 'Noctira Cell' and causes Moderate Sleep.
If the wielder has a magic skill of level 8 or above, this becomes an 'Noctiga Cell' and causes Acute Sleep.
Name: Program 65 Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Creates a magic-jamming field around your target. Deals no damage, inflicts Mild Silence(1d3 rounds).
Name: Program 17 Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Projects a magical barrier. Grants Moderate Defense to target(1d3 rounds); deals no damage.
Name: Program 18 Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Projects a reflective magical barrier. Grants Acute Defense to target(1d3 rounds); deals no damage.
Name: "Sirocco" Cell Management System
Cost: 25% of weapon's cost
Restrictions: Magitek Weapons Only, weapon must be 3 slots or higher.
Description: An advanced separator allows the firearm to freely swap between 2 different cells.
Name: "Tritoch" Cell Management System
Cost: 50% of weapon's cost
Restrictions: Magitek Weapons Only, weapon must be 5 slots or higher.
Description: An advanced separator allows the firearm to freely swap between 3 different cells. Occupies 2 augmentation slots.
Name: "Kjata" Cell Management System
Cost: 100% of weapon's cost
Restrictions: Magitek Weapons Only, weapon must be 8 slots or higher.
Description: An advanced separator allows the firearm to freely swap between 4 different cells. Occupies 2 augmentation slots.
(All Cells are made specific to the weapon they are on.)
Name: Pulse Cell
Cost: 0(This is the default 'ammo' for a Magitek firearm.)
Restrictions: Magitek Weapons Only
Descripton: Standard Magitek munition cell. Non-elemental.
Name: Fire Cell
Cost: 10% of weapon's cost
Restrictions: Magitek Weapons Only
Description: A fire cell powers a firearm, attuning it to the fire element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Fira Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Firaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Firaja Cell' and also deals +500 damage.
Name: Inferno Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Fire-elemental. Inflicts Mild Burn.
If the wielder has a magic skill of level 5 or above, this becomes an 'Inferna Cell' and causes Moderate Burn.
If the wielder has a magic skill of level 8 or above, this becomes an 'Infernaga Cell' and causes Acute Burn.
Name: Blizzard Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A blizzard cell powers a firearm, attuning it to the ice element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Blizzara Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Blizzaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Blizzaja Cell' and also deals +500 damage.
Name: Freeze Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Ice-elemental. Inflicts Mild Freeze(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes a 'Freezera Cell' and causes Moderate Freeze.
If the wielder has a magic skill of level 8 or above, this becomes a 'Freezega Cell' and causes Acute Freeze.
Name: Thunder Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A thunder cell powers a firearm, attuning it to the lightning element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Thundara Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Thundaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Thundaja Cell' and also deals +500 damage.
Name: Asper Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Lightning-elemental. Inflicts Mild Shock(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes an 'Aspera Cell' and causes Moderate Shock.
If the wielder has a magic skill of level 8 or above, this becomes an 'Aspega Cell' and causes Acute Shock.
Name: Quake Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A quake cell powers a firearm, attuning it to the earth element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Quara Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Quaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Quaja Cell' and also deals +500 damage.
Name: Terra Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Earth-elemental. Inflicts Mild Clod(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes a 'Terrara Cell' and causes Moderate Clod.
If the wielder has a magic skill of level 8 or above, this becomes a 'Terraga Cell' and causes Acute Clod.
Name: Dia Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A lux cell powers a firearm, attuning it to the holy element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Diara Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Diaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Diaja Cell' and also deals +500 damage.
Name: Pearl Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Holy-elemental. Inflicts Mild Reverse(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes a 'Pearlra Cell' and causes Moderate Reverse.
If the wielder has a magic skill of level 8 or above, this becomes a 'Pearlga Cell' and causes Acute Reverse.
Name: Dark Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A dark cell powers a firearm, attuning it to the dark element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Darkra Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Darkga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Darkja Cell' and also deals +500 damage.
Name: Void Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Dark-elemental. Inflicts Mild Zombie(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes a 'Voidra Cell' and causes Moderate Zombie.
If the wielder has a magic skill of level 8 or above, this becomes a 'Voidga Cell' and causes Acute Zombie.
Name: Lux Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A light cell powers a firearm, attuning it to the light element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Lucira Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Luciga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Lucija Cell' and also deals +500 damage.
Name: Prism Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Light-elemental. Inflicts Mild Blind(1d3 rounds).
If the wielder has a magic skill of level 5 or above, this becomes a 'Prismra Cell' and causes Moderate Blind.
If the wielder has a magic skill of level 8 or above, this becomes a 'Prismga Cell' and causes Acute Blind.
Name: Shadow Cell
Cost: 10% of weapon's cost(Cell is specific to that weapon.)
Restrictions: Magitek Weapons Only
Description: A shadow cell powers a firearm, attuning it to the shadow element.
If the wielder has a magic skill of level 4 or above, this becomes a 'Shadara Cell' and also deals +100 damage.
If the wielder has a magic skill of level 7 or above, this becomes a 'Shadaga Cell' and also deals +250 damage.
If the wielder has a magic skill of level 10 this becomes a 'Shadaja Cell' and also deals +500 damage.
Name: Noctis Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Shadow-Elemental. Inflicts Mild Sleep.
If the wielder has a magic skill of level 5 or above, this becomes an 'Noctira Cell' and causes Moderate Sleep.
If the wielder has a magic skill of level 8 or above, this becomes an 'Noctiga Cell' and causes Acute Sleep.
Name: Program 65 Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Creates a magic-jamming field around your target. Deals no damage, inflicts Mild Silence(1d3 rounds).
Name: Program 17 Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Projects a magical barrier. Grants Moderate Defense to target(1d3 rounds); deals no damage.
Name: Program 18 Cell
Cost: 20% of weapon's cost
Restrictions: Magitek Weapons Only
Description: Projects a reflective magical barrier. Grants Acute Defense to target(1d3 rounds); deals no damage.
Name: "Sirocco" Cell Management System
Cost: 25% of weapon's cost
Restrictions: Magitek Weapons Only, weapon must be 3 slots or higher.
Description: An advanced separator allows the firearm to freely swap between 2 different cells.
Name: "Tritoch" Cell Management System
Cost: 50% of weapon's cost
Restrictions: Magitek Weapons Only, weapon must be 5 slots or higher.
Description: An advanced separator allows the firearm to freely swap between 3 different cells. Occupies 2 augmentation slots.
Name: "Kjata" Cell Management System
Cost: 100% of weapon's cost
Restrictions: Magitek Weapons Only, weapon must be 8 slots or higher.
Description: An advanced separator allows the firearm to freely swap between 4 different cells. Occupies 2 augmentation slots.