Kurama 7.0
Kurama 7.0
<<> Player Info <>>
IRC Nick: Kurama/Sebastian
Real Name (Optional):
Time Zone:
<<> Character Info <>>
Name: Kurama
Race: Youkai/Kistune
Sheet Approved by: (leave blank)
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Age: 25 (1000+)
Height: 5'11/7'
Weight: (optional)
Appearance: Kurama is a young adult male and is about 5'11" in height. He has long red hair and green eyes. His clothes change periodically but he usually wears a pink labcoat with a green shirt and a black tie. His dress pants are also pink.
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Yoko Kurama is much taller than his human form at 7'. He has silver hair and amber eyes. He also has a tail, ears, and claws.
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Eye Color: Green/yellow (Youko Kurama)
Hair Color: Red / Silver (Youko Kurama)
Notable Features: Kurama doesn't have any features that stand out. His eyes seem thought provoking and almost menacing when he means business
<<> Character Personality <>>
Favorite Food: don't know
Likes: Roses
Dislikes: people who are unkind
Favorite Color: Red/Pink
Fears: none known that are irrational
<<>Character Background<>>
History:
Kurama is an ancient spirit fox that became a demon many a lifetime ago. He was a renowned thief and a cunning trickster. After one incident Kurama became mortally injured and in order to save himself from dying he used what was left of his remaining spiritual energy to implant himself into and unborn human. He was reborn as Shuichi Minamino. He was cold and unkind to his mother as a child as he was more focused on regaining his strength so he could return to the demon world after enough time had passed for him to heal. He was unprepared for the act of human kindness as his mother protected him from a falling plate from the cupboard. Kurama then became fiercely protective of her. Kurama's mother then became ill and he blamed it on himself as he was so cold to her as she raised him. He would have done anything for her. He went so far as to attempt to barter his own life for that of his mothers. Yusuke who is now a dear friend stopped him from doing this. He told him it would be a dumb thing if Kurama's human mother were to get better only to have her son be dead.
Kurama departed the Dimensional Warriors sometime before the battle with Giygas along with his friend Hiei. Kurama had a chance to go home and make sure his mother was okay and he took it. This is where he as been since then. Since he's been living a relatively normal life, He has had a chance to see his mother get remarried and he now has a little brother of his own. He has returned to the Dimensional Warriors to once again aid in their fight against the evil of the univserse.
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<<> Special Notes <>>
Kurama is now studying to become a medical doctor. He specializes in medicine as well as an accomplished Botanist.
_______________________________________________________________________
IRC Nick: Kurama/Sebastian
Real Name (Optional):
Time Zone:
<<> Character Info <>>
Name: Kurama
Race: Youkai/Kistune
Sheet Approved by: (leave blank)
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<<> Base Statistic modifiers <>>
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<<> Traits and Feats <>>
_______________________________________________________________________
<<>Statistics<>>
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
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<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
Druidic Arcana
Level 0:
Level 2:
Level 3:
Level 4:
General Magic
Plants
Level 1:
Level 2:
Level 3:
Level 4:
Status-Ailments
Level 2:
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<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 60,000 g
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<<> Inventory <>>
_______________________________________________________________________
<<> Character Description <>><<> Traits and Feats <>>
<<>Statistics<>>
Experience Total:
Skill Points Total:
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Improved Resistance: +%
Implacable: +
Improved Survival: +
Milestones:
Initiative: 1d270 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Improved Magic: +
True Sight:
Eyes in the Back:
Milestones:
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Agility: +
Improved Reaction: +
Milestones:
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Momentum: +
Pierce: +
Juggernaut:
Milestones:
Base Magical Damage: (290 * 2) + 250 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Spell Points: +
Improved MP: +
Improved Crafting: +
Improved Magic Damage: +
Improved Magic Defense: +
Milestones:
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Improved Luck: +
Improved Luck Points: +
Critical Defense:
Milestones:
_______________________________________________________________________Skill Points Total:
Milestone Derivatives:
Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
Implacable: + -> +500 Death Threshold
Improved Survival: + -> +10 to final result of survival roll
( ) Health: [] + | Bonus: +Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
Implacable: + -> +500 Death Threshold
Improved Survival: + -> +10 to final result of survival roll
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Improved Resistance: +%
Implacable: +
Improved Survival: +
Milestones:
Milestone Derivatives:
Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
True Sight: -> -10 to Illusion or Invisibility detection DCs
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
( ) Awareness: [] + | Bonus: +Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
True Sight: -> -10 to Illusion or Invisibility detection DCs
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
Initiative: 1d270 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Improved Magic: +
True Sight:
Eyes in the Back:
Milestones:
Milestone Derivatives:
Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
( ) Dexterity: [] + | Bonus: +Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Agility: +
Improved Reaction: +
Milestones:
Milestone Derivatives:
Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
Pierce: + -> 50 of character's physical damage ignores armor
Juggernaut: -> -100 damage reduction when bracing an attack
( ) Strength: [] + | Bonus: +Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
Pierce: + -> 50 of character's physical damage ignores armor
Juggernaut: -> -100 damage reduction when bracing an attack
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Momentum: +
Pierce: +
Juggernaut:
Milestones:
Milestone Derivatives:
Improved Spell Points: + -> +25 Spell Points
Improved MP: + -> +200 Max MP
Improved Crafting: + -> +5 Spirit roll bonus when crafting
Improved Magic Damage: + -> +250 magic damage
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
( ) Spirit: [] + | Bonus: +Improved Spell Points: + -> +25 Spell Points
Improved MP: + -> +200 Max MP
Improved Crafting: + -> +5 Spirit roll bonus when crafting
Improved Magic Damage: + -> +250 magic damage
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
Base Magical Damage: (290 * 2) + 250 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Spell Points: +
Improved MP: +
Improved Crafting: +
Improved Magic Damage: +
Improved Magic Defense: +
Milestones:
Milestone Derivatives:
Improved Critical: + -> +500 damage when inflicting a critical hit
Improved Luck: + -> +5 luck roll result
Improved Luck Points: + -> +1 Luck Point
Critical Defense: -> -500 damage when struck by a Critical hit
( ) Luck: [] + | Bonus: +Improved Critical: + -> +500 damage when inflicting a critical hit
Improved Luck: + -> +5 luck roll result
Improved Luck Points: + -> +1 Luck Point
Critical Defense: -> -500 damage when struck by a Critical hit
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Improved Luck: +
Improved Luck Points: +
Critical Defense:
Milestones:
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
General - Athletics
Name: Dodge Leap
General - Reaction
Name: Block
Name: Counter Strike
Name: Quick-Draw
Name: Recovery
General - Acrobatics
Name: Dodge Roll
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
General - Perception
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Weapon Proficiency - Swords
Name: Dual Strike
Name: Triple Strike
Weapon Proficiency - Martial Arts
Name: Chi Arts
Weapon Proficiency - Whips / Flails
Name: Whip Coil
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Magic - Druidic Arcana
Name: Arcane Intuition
Name: Natural Bonus
Name: Arcane Defense
Artisan
Bonuses: Spirit: +, Crafting: +
Artisan - Botany
Name: Flora Identification
Name: Garden Variety
Name: Herbology
Name: Ornamental Horticulture
Artisan - Medicine
Name: Biochemistry
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
General - First Aid
Name: Field Medic
Name: C.P.R.
Name: Pharmacist
<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
Druidic Arcana
Level 0:
Create Water (10 mp, 5 SpP): The user is able to create pure, clean water out of spiritual energy, enough for (Mage Level * 2) characters to drink from.
Detect Poison (10 mp, 5 SpP): The user is able to use ethereal senses to find and pinpoint sources of airborne, foodborne, venom-type, or various other toxins within (Mage Level) Areas. Each cast lasts for 1 round/action.
Light (10 mp, 5 SpP): The user is able to place a bright, shining light on the end of an object to make it shine like a torch. This spell is able to illuminate (Mage Level) Areas around the user. It is able to negate some low-light penalties and provide sight through some status effects.
Purify Food and Drink (10 mp, 5 SpP): By putting divine blessings on food or drink, the character is able to remove toxins, dangerous magics, or other unnatural effects from enough food for (Mage Level) characters with each cast.
Level 2:
Accelerate Poison (40 mp, 15 SpP): This spell increases the Severity level of a "Poison," "Disease," "Infestation," and "Plague" status effect by 1 per cast. Regardless of the new level's severity, the spell only lasts as long as its original cast dictates.
Cat's Grace (40 mp, 15 SpP): The character grants (+2 Dexterity Bonus/Mage Level) to a character for movement and dodging purposes (+20 at Level 10).
Level 3:
Fungal Infestation (90 mp, 20 SpP): This character places an infection on a single target that begins to sprout fungus and wildlife for a short time. This spell deals +1500 Earth-element damage and inflicts Moderate "Infestation" status for 5 rounds.
Level 4:
Command Plants (160 mp, 30 SpP): The character is able to speak to and understand plant-based creatures or monsters in a way that most others are unable to. The character can exert some extent of suggestive power over plant-based monsters and creatures, and can make Diplomacy/Intimidate checks against them as if they were normal characters. Each time this spell is cast costs MP, and affects up to (Mage Level) plant-based creatures.
Grove of Respite (160 mp, 30 SpP): This spell is able to create a small clearing of trees, grass, and a small bubbling brook of water where there wasn't previously one. Some spoiled environments won't allow this, and this must be performed on the surface of a terrestrial planet, moon, or similar (not on a spaceship). This place may serve as a resting point for others, and will last for (Mage Level * 2) hours per cast.
Scrying (160 mp, 30 SpP): Using a smooth, unbroken, reflective surface, the character is able to visually spy on another point through the aether. The character cannot receive audio, but can otherwise control the scry point as if it were a camera.
Thorn Body (160 mp, 30 SpP): This spell creates a series of prickly thorns and spines along a target's body, damaging those who dare to attack them. For (Mage Level) rounds, any who attack the target character and succeed suffer half their own damage back on themselves.
General Magic
Plants
Level 1:
Leaf (10 mp, 10 SpP): A blast of sharp leaves shreds the enemy. (500 damage) ( total damage)
Level 2:
Verdant (40 mp, 15 SpP): Prickly vines lash at a single target. Inflicts Mild "Infestation" status for 1d5 rounds. (1000 damage) ( total damage)
Level 3:
Vine (90 mp, 20 SpP): Vines emerge from the ground, striking 2 targets. (600 damage) ( total damage)
Thorn (90 mp, 20 SpP): Launches thorns at 1 target. Hits 1d2 times. (600 damage) ( total damage)
Level 4:
Leafra (160 mp, 30 SpP): A multitude of razor-sharp leaves whip around and lacerate 2 targets. (2000 damage) ( total damage)
Status-Ailments
Level 2:
Bio (40 mp, 15 SpP): A flow of toxins pervades an enemy. Inflicts Mild "Poison" status for 1d5 rounds.
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 60,000 g
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
Age: 25 (1000+)
Height: 5'11/7'
Weight: (optional)
Appearance: Kurama is a young adult male and is about 5'11" in height. He has long red hair and green eyes. His clothes change periodically but he usually wears a pink labcoat with a green shirt and a black tie. His dress pants are also pink.
-
Yoko Kurama is much taller than his human form at 7'. He has silver hair and amber eyes. He also has a tail, ears, and claws.
-
/ 
-
Eye Color: Green/yellow (Youko Kurama)
Hair Color: Red / Silver (Youko Kurama)
Notable Features: Kurama doesn't have any features that stand out. His eyes seem thought provoking and almost menacing when he means business
<<> Character Personality <>>
Favorite Food: don't know
Likes: Roses
Dislikes: people who are unkind
Favorite Color: Red/Pink
Fears: none known that are irrational
<<>Character Background<>>
History:
Kurama is an ancient spirit fox that became a demon many a lifetime ago. He was a renowned thief and a cunning trickster. After one incident Kurama became mortally injured and in order to save himself from dying he used what was left of his remaining spiritual energy to implant himself into and unborn human. He was reborn as Shuichi Minamino. He was cold and unkind to his mother as a child as he was more focused on regaining his strength so he could return to the demon world after enough time had passed for him to heal. He was unprepared for the act of human kindness as his mother protected him from a falling plate from the cupboard. Kurama then became fiercely protective of her. Kurama's mother then became ill and he blamed it on himself as he was so cold to her as she raised him. He would have done anything for her. He went so far as to attempt to barter his own life for that of his mothers. Yusuke who is now a dear friend stopped him from doing this. He told him it would be a dumb thing if Kurama's human mother were to get better only to have her son be dead.
Kurama departed the Dimensional Warriors sometime before the battle with Giygas along with his friend Hiei. Kurama had a chance to go home and make sure his mother was okay and he took it. This is where he as been since then. Since he's been living a relatively normal life, He has had a chance to see his mother get remarried and he now has a little brother of his own. He has returned to the Dimensional Warriors to once again aid in their fight against the evil of the univserse.
_______________________________________________________________________
<<> Special Notes <>>
Kurama is now studying to become a medical doctor. He specializes in medicine as well as an accomplished Botanist.
_______________________________________________________________________
Last edited by QueenSelphie on June 9th, 2026, 12:27 am, edited 1 time in total.
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