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Yoko Kurama 7.0

Posted: June 28th, 2026, 8:12 pm
by QueenSelphie
<<> Player Info <>>
IRC Nick: Sebastian/Kurama
Real Name (Optional):
Time Zone:

<<> Character Info <>>
Name: Yoko Kurama
Race: Youkai/Kitsune
Sheet Approved by: (leave blank)
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<<> Base Statistic modifiers <>>
health_temp:
hp_mult:
physical_soak:
magical_soak:
improved_hp:
improved_soak:
improved_resistance:
improved_dt:
improved_endure:
improved_survival:
awareness_temp:
initiative:
improved_melee:
improved_ranged:
improved_magic:
improved_sight:
improved_reflexes:
improved_eyes:
dexterity_temp:
stp_mult:
improved_block:
improved_dodge:
improved_agility:
improved_reaction:
stylish:
improved_initiative:
strength_temp:
damage_mult:
improved_damage:
improved_slots:
improved_momentum:
improved_item:
improved_pierce:
juggernaut:
spirit_temp:
magical_damage_mult:
spp_mult:
mp_mult:
magic_defense:
item_defense:
improved_magic_damage:
improved_spp:
improved_mp:
improved_magic_defense:
improved_item_defense:
improved_crafting:
luck_temp:
improved_crit:
improved_luck:
improved_luck_points:
improved_draw:
improved_crit_defense:
improved_draw_defense:
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<<> Traits and Feats <>>
-= Traits =-
Points: 0/18

* Unusual Eyes (-1.5 pts) - Your eyes give you away. Something about your eyes is inhuman, they may be cat, demonic, fae, cetran, or other, but your eyes will give away your nature to anyone who looks at you close enough. Players must actively note this in conversation or interaction with a character.

* Striking (-1.5 pts) - This character has some kind of natural attribute, whether it's skin color, hair color, eye color, etc., that makes it very easy to pick out in a crowd. If this character is recognized by a group, it will be easier to recognize and memories don't fade easily.

* Improved Sense (3 pts) - Your senses are more advanced than other races or beings, and give you a +25 to Perception checks using that sense.
Hearing

* Improved Sense (3 pts) - Your senses are more advanced than other races or beings, and give you a +25 to Perception checks using that sense.
Smell

* Improved Sense (3 pts) - Your senses are more advanced than other races or beings, and give you a +25 to Perception checks using that sense.
Sight

* Illusion Resistance (2 pts) - This character gains a +10 bonus to checks resisting or seeing through an illusion, whether physical, technological, magical, or psionic.

* Cat's Luck (2 pts) - Once per mission, this character may choose a dodge check to roll twice and take the better of the two rolls.

* Mist Child (3 pts) - This character gains a +10 to Stealth checks.

* Scavenger (3 pts) - When making a loot or a Search check, this character may roll twice and take the better of the two results.

* Natural Weapon (2 pts) - This character can use protrusions (claws, bone spikes, horns, proboscis, etc.) on its limbs as Martial Arts weapons. These weapons cannot be removed from the character, are treated as "Favored Weapons," and are upgraded as normal Gloves (DC, cost, etc.).

-= Character Classes =-
 
1)
2)
3)
 
-= Feats =- (* denotes feats taken at character creation.)
 
(* denotes feats taken at character creation.)
 
*Feat 1(200XP) -
*Feat 2(400XP) -
*Feat 3(600XP) -
*Feat 4(800XP) -
*Feat 5(1000XP) -
Feat 6(1200XP) -
Feat 7(1400XP) -
Feat 8(1600XP) -
Feat 9(1800XP) -
Feat 10(2000XP) -
Feat 11(2200XP) -
Feat 12(2400XP) -
Feat 13(2600XP) -
Feat 14(2800XP) -
Feat 15(3000XP) -
Feat 16(3200XP) -
Feat 17(3400XP) -
Feat 18(3600XP) -
Feat 19(3800XP) -
Feat 20(4000XP) -
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<<>Statistics<>>
Experience Total:
Skill Points Total:
Milestone Derivatives:
Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
( )  Health: [] + | Bonus: +
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Milestones:
(50 exp) Improved HP: +500 (x1)
(100 exp) Improved Soak: +25 (x1)
 
Milestone Derivatives:
Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
(PC)  Awareness: [] + | Bonus: +
Initiative: 1d200 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Improved Magic: +
Eyes in the Back:
Milestones:
(50 exp) Improved Melee: +5 (x1)
(100 exp) Improved Ranged: +5 (x1)
(150 exp) Improved Magic: +5 (x1)
(200 exp) Eyes in the Back: -10 (x1)
Ability:

 
Milestone Derivatives:
Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
( )  Dexterity: [] + | Bonus: +
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Milestones:
(50 exp) Improved Block: +5 (x1)
(100 exp) Improved Dodge: +5 (x1)
(150 exp) Improved Agility: +5 (x1)
(200 exp) Improved Reaction: +5 (x1)
 
Milestone Derivatives:
Improved Physical Damage: + -> +100 damage
Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
( )  Strength: [] + | Bonus: +
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Improved Momentum: +
Milestones:
(50, 150 exp) Improved Physical Damage: +100 (x2)
(100, 200 exp) Improved Momentum: +5 (x2)
 
Milestone Derivatives:
Improved Magic Damage: + -> +250 magic damage
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
( )  Spirit: [] + | Bonus: +
Base Magical Damage: (200 * 2) + 500 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Magic Damage: +
Improved Magic Defense: +
Milestones:
(50, 200 exp) Improved Magic Damage: +250 (x2)
(100, 150 exp) Improved Magic Defense: +5 (x2)
 
Milestone Derivatives:
Improved Critical: + -> +500 damage when inflicting a critical hit
Critical Defense: -> -500 damage when struck by a Critical hit
(PC)  Luck: [] + | Bonus: +
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Critical Defense:
Milestones:
(50 exp) Improved Critical: +500 (x1)
(100 exp) Critical Defense: -500 (x1)
Ability:

 
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<<>Skills<>>


0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master

Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
 
General - Athletics
Name: Powerlifting
Type: Enabler
Name: Dodge Leap
Type: Enabler
 
General - Reaction
Name: Block
Type: Enabler
Name: Counter Strike
Type: Action
Name: Quick-Draw
Type: Action
Name: Recovery
Type: Enabler
 
General - Acrobatics
Name: Leaping Strike
Type: Enabler
Name: Tumble
Type: Bonus
 
 
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
 
General - Perception
Name: Detect Trap Trigger
Type: Enabler
Name: Tracking Sense
Type: Enabler
 
 
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
 
Weapon Proficiency - Whips / Flails
Name: Whip Coil
Type: Action
Name: Straight Shot
Type: Bonus
 
Weapon Proficiency - Martial Arts
Name: Dual Strike
Type: Action
Name: Chi Arts
Type: Action
 
 
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
 
Magic - Druidic Arcana
Name: Arcane Intuition
Type: Action
Name: Arcane Defense
Type: Action
Name: Natural Bonus
Type: Bonus
 
 
Artisan
Bonuses: Spirit: +, Crafting: +
 
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
 
 
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<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP

-= Magical/Psionic (Spell Points) =-
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<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 60,000 g
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<<> Inventory <>>
_______________________________________________________________________
<<> Character Description <>>
Age: The Same Age as Kurama
Height: 7'
Weight: (optional)
Appearance: Yoko Kurama is a 7 foot tall Silver Haired fox youkai. He has a long white busy tail and a pair of pointed fox like ears. He has also has amber colored eyes. He appears much older than his alter ego. His clothes range from more Japanese traditional clothing to modern style. His finger nails can extend to sharp claws.
Eye Color: Amber
Hair Color: Silver
Notable Features: Fox like tail and ears. He is also tall.

<<> Character Personality <>>
Favorite Food:
Likes:
Dislikes:
Favorite Color:
Fears:

<<>Character Background<>>
History:
Kurama is an ancient spirit fox that became a demon many a lifetime ago. He was a renowned thief and a cunning trickster. After one incident Kurama became mortally injured and in order to save himself from dying he used what was left of his remaining spiritual energy to implant himself into and unborn human. He was reborn as Shuichi Minamino. He was cold and unkind to his mother as a child as he was more focused on regaining his strength so he could return to the demon world after enough time had passed for him to heal. He was unprepared for the act of human kindness as his mother protected him from a falling plate from the cupboard. Kurama then became fiercely protective of her. Kurama's mother then became ill and he blamed it on himself as he was so cold to her as she raised him. He would have done anything for her. He went so far as to attempt to barter his own life for that of his mothers. Yusuke who is now a dear friend stopped him from doing this. He told him it would be a dumb thing if Kurama's human mother were to get better only to have her son be dead.
Kurama departed the Dimensional Warriors sometime before the battle with Giygas along with his friend Hiei. Kurama had a chance to go home and make sure his mother was okay and he took it. This is where he as been since then. Since he's been living a relatively normal life, He has had a chance to see his mother get remarried and he now has a little brother of his own. He has returned to the Dimensional Warriors to once again aid in their fight against the evil of the universe.


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<<> Special Notes <>>
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