Cliff Katz

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Cliff Katz

Quote

Post by Spyke »

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DW CHARACTER SHEET 4.0

<<> Player Info <>>
IRC Nick: Spyke
Time Zone (GMT Modifier): GMT-8:00
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<<> Character Information <>>

-= Basics =-

Name: Cliff Katz
Race: Human
Height: 4'7"
Weight: 93 lbs
Appearance: A man of short stature, but not of short dreams, Cliff is always dressed in one of his many, white-colored Italian-Imported Suits. His highly polished shoes are always maintained with meticulous perfection. It is a little-known secret that he has lifts in the heels, to improve his stature. OUt of a stylistic choice, he chooses to wear a monocle overhis left eye, though the lense offers no notable magnification. He feels it goes well with his thick mustache, which, like his shoes, is meticulously maintained. Atop his head, he often wears an oversized hat of custom design, that stands over two feet. The body of the hat resembles a tophat, except for the rounded top, and the brim is cut so that it can be lowered over his eyes, while still maintaining style, if not for the comedic effect such a large hat gives o a person of his stature. Classicly, he has a red rose in his lapel.
Eye Color: Slate-Blue
Hair Color: Black
Notable Features: Short, clean, smug.

-= Personality =-

Favorite Food: His mother's lasagna.
Likes: Pocket Watches
Dislikes: Waiting
Favorite Color: White
Fears: Tall, good-looking dames with big racks (because they knock his hate off)

-= Background =-

History: Born in New York in 1911, Cliff was born a runt. Short in stature, but not short on luck, Cliff has always been playing the odds, trying to overcome his size with big friends and big risks. Using his intelligence and natural favor with Lady Luck, he dominated the schoolyard as a leader, with pockets full of change.
As he grew, he began to use his height to his advantage, stealing where he could, and without ever getting caught. It was this talent, and his lucky streaks, that gained the attention of seedier crowds. He fell in with the local crime in New York, his luck, talent, and size making him ideal for a spy and a theif. Unthreatening, and yet commanding respect from his peers, he quickly rose through the ranks of the mob.
In his free time, Cliff developed a fascination for pocket watches after a successful heist netted him several. A fan of their perfectly crafted internal mechanisms, and with the precision that they offered, they fit right in with the rest of his clean-cut persona, which, when he wasn't on the job, entailed wearing a pristine white suit, red rose, and one of his trademark hats. As he aquired many more fine time pieces, he would add them to his collection. He now carries four with him at all times, each maintained to display the precise time.
While developing his fondness for pocket watches and their workings, he began to notice that when he brought them with him, they would always fall out of synch with one another. Much to his chagrin, he would dilligently adjust them so that they were correct once more. With time, he began to suspect that something was not right in the world, as the watches were fine until immediatly after a job.
Strange theories crossed his mind, and he began to measure the inconsistencies and try to discern the source. Eventually, through copious notes and speculation, he began to suspect that his luck and talent was of a supernatural kind, and that not only was luck on his side, but time.
After his mostly unscientific approach, he spent many months focusing his mind, testing to see if he could conciously control the flow of time around him. Every day he practiced, he would find himself more tired, and that his watches would become more out of synch with one another, confirming his wild suspicions. He never shared his findings with anyone, not even his closest cronies, for fear that he would be seen as a nutjob, a freak, or worse. His secret would go with him to his
Notable Accomplishments: Workings his way through the ranks of the local mob.
Training (If any): Nothing formal.

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<<> Statistics <>>
500 points to distribute

Vital Statistics

Physical

Health: 50
Hit Points: 200 / 200 HP (Health * 40)

Dexterity: 60
Style Points: 240 StP (Dexterity * 4)

Strength: 50
Inventory Slots: 5 (+1 Slot for every 10 Strength)
Base Physical Damage: 150 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 200 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 40
Defense (Damage Absorb): 160 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 70
Magic Points: 350 / 350 MP (Intelligence * 5)
Skill Points: 280 SkP (Intelligence * 4)

Magic Affinity: 40
Spell Points: 160 SpP (Magic Affinity * 4)
Magic/Psionic Level: ??? (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 40
Base Magic Damage: 120 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 50
Magic/Psionic Damage Soak: 200 (+1 Bonus for every 10 Willpower * 40)

Luck: 100
Luck Points: 2 LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
280/280 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
Running - 0 - 10
Climbing - 0 - 10
Balance - 4 - 20
Roll - 4 - 20
SoHand - 0 - 10
Reaction - 0 - 10

Honed Perception Skills
Listen - 0 - 10
Spot - 0 - 10

Minor Skills
Lockpick - 5 - 25
G. Info - 0 - 10
Intimid - 4 - 20
Hide - 5 - 25
Search - 4 - 20
Bluff - 0 - 10

Combat Skills
Sneak At - 5 - 25
Small Arm- 4 - 20

Magic Skills

Knowledge Skills

Vehicle Skills

Survival Skills

Crafting Skills
P. Watch - 5 - 25

-= Advanced Skills =-
SNEAK ATTACK
Steal - 10 SP


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<<> Abilities <>>

-= Physical (Style Points) =-
0/240 Style Points (Current/Maximum)




-= Magical/Psionic (Spell Points) =-
0/160 Spell Points (Current/Maximum)



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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)- Time Affinity

* Feat 2 (100 XP)- Vertically Impaired Assistance: Cliff overcomes his physical shortcomings, pun intended, by hitching a ride on any willing ally, using his small stature to not be a burden upon his assistant.

* Feat 3 (200 XP)- Improved Luck I

* Feat 4 (300 XP)- Fortune's Favor: Some are born lucky. Some aren't. Cliff is the former, and as such, sometimes Lady Luck helps him overcome his shortcomings (pun intended). Cliff may add his luck bonus into any one roll at a cost of 250 mp per roll.

* Feat 5 (400 XP)- Dodge Mastery

* Feat 6 (500 XP)- Improved Dodge I


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: Tommygun
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:

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<<> Inventory <>>

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<<> Special Notes <>>
Cliff can use his pocket watches as a rough measurement of how much he's pushed his limits (his MP), by noting the difference in time they display. He routinely resets them when he wakes up in the morning.

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<<> Roll Log <>>

-= Basic =-

Health: 5 (+1 Bonus for every 10 Health)

Flat Foot Dodge: 22 (+1 Bonus for every 10 Dexterity + Reaction skill) (Improved Dodge I, Dodge Mastery)
Dodge: 24 (+1 Bonus for every 10 Dexterity + Roll Skill) (Improved Dodge I, Dodge Mastery)

Physical Attack: 6 (+1 Bonus for every 10 Dexterity + Martial Arts/Weapons Proficiency Skills)

Survival: 4 (+1 Bonus for every 10 Endurance)

Magic/Psionic Attack: 3 (+1 Bonus for every 10 Magic Affinity + Arcane Arts/Psionic Mastery Skill)

Magic/Psionic Defense Roll: 5 (+1 Bonus for every 10 Willpower + Arcane Arts/Psionic Mastery Skill)

Luck: 20 (d1000+(2 points to 10 points in Luck)) (Improved Luck I)

-= Skills =-



-= Abilities =-



-= Feats =-

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Spyke
Posts: 5
Joined: March 14th, 2009, 7:21 am

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