Crono

This is where ALL CHARACTER SHEETS moved from the previous system to DW5.0 will be placed for review by the Game Masters. Any sheet not cleared through this forum will not be accepted in play.
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Crono

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Post by ShadowedFate »

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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick: ShadowedFate
Real Name (Optional): KC
Time Zone (GMT Modifier): Est
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<<> Character Information <>>

-= Basics =-

Name: Crono
Race: Human
Height: 5’ 9”
Weight: 169lbs
Appearance: Although first sight wouldn’t suggest so, Crono is fairly strong for his age, though his build suggests a definite preference in speed over raw power. He is typically dressed in comfortable clothing, covered with a desert cloak to mask his movements. Often silent, Crono wears his emotions openly upon his face.
Eye Color: Green
Hair Color: Red
Notable Features: Crono’s hair spikes wildly about him, something that is primarily and usually contained by a headband worn upon his brow.

-= Personality =-

Favorite Food: Mild Curry
Likes: Cats
Dislikes: Experiments
Favorite Color: Blue
Fears: Death

-= Background =-

History: He started much as any teenager would. Spending his days helping his mother with daily tasks and enjoying the company of his closest friends. However, a freak accident and several adventure later, Crono would come to be known as a hero in his dimension for slaying a creature that threatened to destroy his world’s future. Since that time, his days were spent acting as a member of King Guardia’s court. Supposedly coincidence since he was seeing the King’s daughter. However, there was not a single soul that would question Crono’s ability with a sword.

Notable Accomplishments: Crono has spent a great deal of time leaping back and forth through time periods, so his knowledge of events both past and future as they pertain to his dimension are fairly acute. This has also heightened his experience in fighting various types of creatures.


Training (If any): During a period known only as the End of Time, Crono was taught in the ways of magic. His natural affinity, electricity, can be manipulated almost as freely as the sword that he wields and he continues to grow better each day with practice.

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<<> Statistics <>>
Experience
Total Earned: 500
Total Spent: 500

Vital Statistics

Physical

Health: 50
Hit Points: 2000 / _____ HP (Health * 40)

Dexterity: 130
Style Points: 520 StP (Dexterity * 4)

Strength: 60
Inventory Slots: 6 (+1 Slot for every 10 Strength)
Base Physical Damage: 180 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 240lbs (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 50
Defense (Damage Absorb): 200 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 80
Magic Points: 400 / _______ MP (Intelligence * 5)
Skill Points: 320 SkP (Intelligence * 4)

Magic Affinity: 60
Spell Points: 240 SpP (Magic Affinity * 4)
Magic/Psionic Level: 1 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 30
Base Magic Damage: 240 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 40
Magic/Psionic Damage Soak: 160 (+1 Bonus for every 10 Willpower * 40)

Luck: 0
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
3/320 Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
Reaction (Lvl 10): 65sp
Roll (Lvl 5): 25sp
Running (Lvl 5): 25sp

Honed Perception Skills
<skill> <level> <points>

Minor Skills
Hide (Lvl 3): 16sp
Search (Lvl 2): 13sp

Combat Skills
Weapon Proficiency (Long Sword) (Lvl 10): 65sp

Magic Skills
Arcane Arts (Lvl 5): 25sp

Knowledge Skills
Knowledge (Monster Lore: Lvl 5): 25sp

Vehicle Skills
<skill> <level> <points>

Survival Skills
Navigation (lvl 2): 13sp

Crafting Skills
<skill> <level> <points>





-= Advanced Skills =-

Dual Strike
Cost: 15 SP
Skill Level Required: 10
Type: Enabler
Effect: Allows for an attack with two strikes. Roll 1d2 to determine hits that connect.

Block
Cost: 10 SP
Skill Level Required: 5
Type: Bonus
Effect: Allows a person to block with a weapon, offering a +5 to dodge rolls.

Counter Strike
Cost: 15 SP
Skill Level Required: 10, 'Block' Advanced Skill
Type: Enabler
Effect: Negates the block bonus, but allows for a single melee physical retaliatory strike

Quick-Draw
Cost: 15 SP
Skill Level Required: 10
Type: Enabler
Effect: Roll to draw a weapon/item and use it on same round of combat
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<<> Abilities <>>

-= Physical (Style Points) =-
520/520 Style Points (Current/Maximum)




-= Magical/Psionic (Spell Points) =-
145/240 Spell Points (Current/Maximum)

Level 1: Thunder - a single bolt of lightning strikes an enemy. 10 MP
Level 2: Thundara - A larger burst of lightning strikes an enemy. 40 MP
Level 2: Haste - Speeds a target up, granting it 2 actions/round for 1d5 rounds. 40 MP
Level 3: Life - Restores a character from KO status with 1/3rd total HP. 90 MP
Level 5: Shock - An enormous bolt of lightning strikes an enemy, causing splash damage to 1d5 enemies, followed by a series of smaller bolts. This also has a 25% chance of inflicting 'Stunned' status for 1d5 rounds. Roll 1d100, 75+ is success. 250 MP
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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)- Elemental Affinity (Wind)

* Feat 2 (100 XP)- Dodge Mastery

* Feat 3 (200 XP)- Enhanced Attack Maneuver

* Feat 4 (300 XP)- Elemental Affinity 2

* Feat 5 (400 XP)- Physical Offensive Mastery

* Feat 6 (500 XP)- Improved Dodge


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: Rainbow (Katana/Longsword)
CB-OSP:
Side Arm:
Armor: Moon Armor
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:

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<<> Inventory <>>

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<<> Special Notes <>>

Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +10 to flat-foot ('Reaction'-based) dodge, regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)

Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)

Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Example: A character with 80 Dexterity normally has a Dodge Dexterity bonus of +8. With this feat, that becomes +16.

Enhanced Attack Maneuver I
Associated Statistic: Dexterity
Effect: The character with this Feat gains a bonus of +2 per 10 points of Dexterity to attack physically.
Example: A character with 60 Dexterity typically has an attack Dexterity bonus of +6. With this feat, that becomes +12.
ShadowedFate
Posts: 3
Joined: February 21st, 2009, 8:31 pm

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